/* * CDE - Common Desktop Environment * * Copyright (c) 1993-2012, The Open Group. All rights reserved. * * These libraries and programs are free software; you can * redistribute them and/or modify them under the terms of the GNU * Lesser General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) * any later version. * * These libraries and programs are distributed in the hope that * they will be useful, but WITHOUT ANY WARRANTY; without even the * implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public * License along with these libraries and programs; if not, write * to the Free Software Foundation, Inc., 51 Franklin Street, Fifth * Floor, Boston, MA 02110-1301 USA */ /* $XConsortium: qix.c /main/3 1995/11/02 16:08:11 rswiston $ */ /* */ /* * * (c) Copyright 1993, 1994 Hewlett-Packard Company * * (c) Copyright 1993, 1994 International Business Machines Corp. * * (c) Copyright 1993, 1994 Sun Microsystems, Inc. * * (c) Copyright 1993, 1994 Novell, Inc. * */ /*- * qix.c - Vector swirl for dtscreen, the X Window System lockscreen. * * Copyright (c) 1991 by Patrick J. Naughton. * * See dtscreen.c for copying information. * * Revision History: * 29-Jul-90: support for multiple screens. * made check_bounds_?() a macro. * fixed initial parameter setup. * 15-Dec-89: Fix for proper skipping of {White,Black}Pixel() in colors. * 08-Oct-89: Fixed bug in memory allocation in initqix(). * Moved seconds() to an extern. * 23-Sep-89: Switch to random() and fixed bug w/ less than 4 lines. * 20-Sep-89: Lint. * 24-Mar-89: Written. */ #include "dtscreen.h" #include typedef struct { int x; int y; } point; typedef struct { int pix; long startTime; int first; int last; int dx1; int dy1; int dx2; int dy2; int x1; int y1; int x2; int y2; int offset; int delta; int width; int height; int nlines; point *lineq; } qixstruct; void initqix(perwindow *pwin) { XWindowAttributes xgwa; qixstruct *qp; if (pwin->data) free(pwin->data); pwin->data = (void *)malloc(sizeof(qixstruct)); memset(pwin->data, '\0', sizeof(qixstruct)); qp = (qixstruct *)pwin->data; qp->startTime = seconds(); qp->nlines = (batchcount + 1) * 2; qp->lineq = (point *) malloc(qp->nlines * sizeof(point)); memset(qp->lineq, '\0', qp->nlines * sizeof(point)); XGetWindowAttributes(dsp, pwin->w, &xgwa); qp->width = xgwa.width; qp->height = xgwa.height; qp->delta = 16; if (qp->width < 100) { /* icon window */ qp->nlines /= 4; qp->delta /= 4; } qp->offset = qp->delta / 3; qp->last = 0; qp->pix = 0; qp->dx1 = random() % qp->delta + qp->offset; qp->dy1 = random() % qp->delta + qp->offset; qp->dx2 = random() % qp->delta + qp->offset; qp->dy2 = random() % qp->delta + qp->offset; qp->x1 = random() % qp->width; qp->y1 = random() % qp->height; qp->x2 = random() % qp->width; qp->y2 = random() % qp->height; XSetForeground(dsp, pwin->gc, BlackPixelOfScreen(pwin->perscreen->screen)); XFillRectangle(dsp, pwin->w, pwin->gc, 0, 0, qp->width, qp->height); } #define check_bounds(qp, val, del, max) \ { \ if ((val) < 0) { \ *(del) = (random() % (qp)->delta) + (qp)->offset; \ } else if ((val) > (max)) { \ *(del) = -(random() % (qp)->delta) - (qp)->offset; \ } \ } void drawqix(perwindow *pwin) { qixstruct *qp = (qixstruct *)pwin->data; qp->first = (qp->last + 2) % qp->nlines; qp->x1 += qp->dx1; qp->y1 += qp->dy1; qp->x2 += qp->dx2; qp->y2 += qp->dy2; check_bounds(qp, qp->x1, &qp->dx1, qp->width); check_bounds(qp, qp->y1, &qp->dy1, qp->height); check_bounds(qp, qp->x2, &qp->dx2, qp->width); check_bounds(qp, qp->y2, &qp->dy2, qp->height); XSetForeground(dsp, pwin->gc, BlackPixelOfScreen(pwin->perscreen->screen)); XDrawLine(dsp, pwin->w, pwin->gc, qp->lineq[qp->first].x, qp->lineq[qp->first].y, qp->lineq[qp->first + 1].x, qp->lineq[qp->first + 1].y); if (!mono && pwin->perscreen->npixels > 2) { XSetForeground(dsp, pwin->gc, pwin->perscreen->pixels[qp->pix]); if (++qp->pix >= pwin->perscreen->npixels) qp->pix = 0; } else XSetForeground(dsp, pwin->gc, WhitePixelOfScreen(pwin->perscreen->screen)); XDrawLine(dsp, pwin->w, pwin->gc, qp->x1, qp->y1, qp->x2, qp->y2); qp->lineq[qp->last].x = qp->x1; qp->lineq[qp->last].y = qp->y1; qp->last++; if (qp->last >= qp->nlines) qp->last = 0; qp->lineq[qp->last].x = qp->x2; qp->lineq[qp->last].y = qp->y2; qp->last++; if (qp->last >= qp->nlines) qp->last = 0; }