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- /*
- * Copyright (c) 2017-2018, ARM Limited and Contributors. All rights reserved.
- *
- * SPDX-License-Identifier: BSD-3-Clause
- */
- #include <assert.h>
- #include <stdbool.h>
- #include <lib/cassert.h>
- #include "sdei_private.h"
- /* Aliases for SDEI handler states: 'R'unning, 'E'nabled, and re'G'istered */
- #define r_ 0U
- #define R_ (1u << SDEI_STATF_RUNNING)
- #define e_ 0U
- #define E_ (1u << SDEI_STATF_ENABLED)
- #define g_ 0U
- #define G_ (1u << SDEI_STATF_REGISTERED)
- /* All possible composite handler states */
- #define reg_ (r_ | e_ | g_)
- #define reG_ (r_ | e_ | G_)
- #define rEg_ (r_ | E_ | g_)
- #define rEG_ (r_ | E_ | G_)
- #define Reg_ (R_ | e_ | g_)
- #define ReG_ (R_ | e_ | G_)
- #define REg_ (R_ | E_ | g_)
- #define REG_ (R_ | E_ | G_)
- #define MAX_STATES (REG_ + 1u)
- /* Invalid state */
- #define SDEI_STATE_INVALID ((sdei_state_t) (-1))
- /* No change in state */
- #define SDEI_STATE_NOP ((sdei_state_t) (-2))
- #define X___ SDEI_STATE_INVALID
- #define NOP_ SDEI_STATE_NOP
- /* Ensure special states don't overlap with valid ones */
- CASSERT(X___ > REG_, sdei_state_overlap_invalid);
- CASSERT(NOP_ > REG_, sdei_state_overlap_nop);
- /*
- * SDEI handler state machine: refer to sections 6.1 and 6.1.2 of the SDEI v1.0
- * specification (ARM DEN0054A).
- *
- * Not all calls contribute to handler state transition. This table is also used
- * to validate whether a call is permissible at a given handler state:
- *
- * - X___ denotes a forbidden transition;
- * - NOP_ denotes a permitted transition, but there's no change in state;
- * - Otherwise, XXX_ gives the new state.
- *
- * DISP[atch] is a transition added for the implementation, but is not mentioned
- * in the spec.
- *
- * Those calls that the spec mentions as can be made any time don't picture in
- * this table.
- */
- static const sdei_state_t sdei_state_table[MAX_STATES][DO_MAX] = {
- /*
- * Action: REG REL ENA DISA UREG ROUT CTX COMP COMPR DISP
- * Notes: [3] [1] [3] [3][4] [2]
- */
- /* Handler unregistered, disabled, and not running. This is the default state. */
- /* 0 */ [reg_] = { reG_, NOP_, X___, X___, X___, X___, X___, X___, X___, X___, },
- /* Handler unregistered and running */
- /* 4 */ [Reg_] = { X___, X___, X___, X___, X___, X___, NOP_, reg_, reg_, X___, },
- /* Handler registered */
- /* 1 */ [reG_] = { X___, X___, rEG_, NOP_, reg_, NOP_, X___, X___, X___, X___, },
- /* Handler registered and running */
- /* 5 */ [ReG_] = { X___, X___, REG_, NOP_, Reg_, X___, NOP_, reG_, reG_, X___, },
- /* Handler registered and enabled */
- /* 3 */ [rEG_] = { X___, X___, NOP_, reG_, reg_, X___, X___, X___, X___, REG_, },
- /* Handler registered, enabled, and running */
- /* 7 */ [REG_] = { X___, X___, NOP_, ReG_, Reg_, X___, NOP_, rEG_, rEG_, X___, },
- /*
- * Invalid states: no valid transition would leave the handler in these
- * states; and no transition from these states is possible either.
- */
- /*
- * Handler can't be enabled without being registered. I.e., XEg is
- * impossible.
- */
- /* 2 */ [rEg_] = { X___, X___, X___, X___, X___, X___, X___, X___, X___, X___, },
- /* 6 */ [REg_] = { X___, X___, X___, X___, X___, X___, X___, X___, X___, X___, },
- };
- /*
- * [1] Unregister will always also disable the event, so the new state will have
- * Xeg.
- * [2] Event is considered for dispatch only when it's both registered and
- * enabled.
- * [3] Never causes change in state.
- * [4] Only allowed when running.
- */
- /*
- * Given an action, transition the state of an event by looking up the state
- * table above:
- *
- * - Return false for invalid transition;
- * - Return true for valid transition that causes no change in state;
- * - Otherwise, update state and return true.
- *
- * This function assumes that the caller holds necessary locks. If the
- * transition has constrains other than the state table describes, the caller is
- * expected to restore the previous state. See sdei_event_register() for
- * example.
- */
- bool can_sdei_state_trans(sdei_entry_t *se, sdei_action_t act)
- {
- sdei_state_t next;
- assert(act < DO_MAX);
- if (se->state >= MAX_STATES) {
- WARN(" event state invalid: %x\n", se->state);
- return false;
- }
- next = sdei_state_table[se->state][act];
- switch (next) {
- case SDEI_STATE_INVALID:
- return false;
- case SDEI_STATE_NOP:
- return true;
- default:
- /* Valid transition. Update state. */
- SDEI_LOG(" event state 0x%x => 0x%x\n", se->state, next);
- se->state = next;
- return true;
- }
- }
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