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- /* vi: set sw=4 ts=4: */
- /*
- * Utility routines.
- *
- * Copyright (C) 2008 Denys Vlasenko
- *
- * Licensed under GPLv2, see file LICENSE in this tarball for details.
- */
- #include "libbb.h"
- /* Resize (grow) malloced vector.
- *
- * #define magic packed two parameters into one:
- * sizeof = sizeof_and_shift >> 8
- * shift = (sizeof_and_shift) & 0xff
- *
- * Lets say shift = 4. 1 << 4 == 0x10.
- * If idx == 0, 0x10, 0x20 etc, vector[] is resized to next higher
- * idx step, plus one: if idx == 0x20, vector[] is resized to 0x31,
- * thus last usable element is vector[0x30].
- *
- * In other words: after xrealloc_vector(v, 4, idx) it's ok to use
- * at least v[idx] and v[idx+1], for all idx values.
- *
- * New elements are zeroed out, but only if realloc was done
- * (not on every call). You can depend on v[idx] and v[idx+1] being
- * zeroed out if you use it like this:
- * v = xrealloc_vector(v, 4, idx);
- * v[idx].some_fields = ...; - the rest stays 0/NULL
- * idx++;
- * If you do not advance idx like above, you should be more careful.
- * Next call to xrealloc_vector(v, 4, idx) may or may not zero out v[idx].
- */
- void* FAST_FUNC xrealloc_vector_helper(void *vector, unsigned sizeof_and_shift, int idx)
- {
- int mask = 1 << (uint8_t)sizeof_and_shift;
- if (!(idx & (mask - 1))) {
- sizeof_and_shift >>= 8; /* sizeof(vector[0]) */
- vector = xrealloc(vector, sizeof_and_shift * (idx + mask + 1));
- memset((char*)vector + (sizeof_and_shift * idx), 0, sizeof_and_shift * (mask + 1));
- }
- return vector;
- }
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