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Convert spaces to tabs (#13506)

* Convert spaces to tabs

* Desour reviews 1-3 fix

* Desour fixes

* Undo alignment changes
Thresher 11 months ago
parent
commit
00c647e4cc

+ 4 - 4
src/client/render/plain.h

@@ -87,10 +87,10 @@ class UpscaleStep : public RenderStep
 {
 public:
 
-    virtual void setRenderSource(RenderSource *source) override { m_source = source; }
-    virtual void setRenderTarget(RenderTarget *target) override { m_target = target; }
-    virtual void reset(PipelineContext &context) override {};
-    virtual void run(PipelineContext &context) override;
+	virtual void setRenderSource(RenderSource *source) override { m_source = source; }
+	virtual void setRenderTarget(RenderTarget *target) override { m_target = target; }
+	virtual void reset(PipelineContext &context) override {};
+	virtual void run(PipelineContext &context) override;
 private:
 	RenderSource *m_source;
 	RenderTarget *m_target;

+ 2 - 2
src/database/database-postgresql.cpp

@@ -23,8 +23,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "database-postgresql.h"
 
 #ifdef _WIN32
-        #include <windows.h>
-        #include <winsock2.h>
+	#include <windows.h>
+	#include <winsock2.h>
 #else
 #include <netinet/in.h>
 #endif

+ 1 - 1
src/filesys.h

@@ -127,7 +127,7 @@ bool PathStartsWith(const std::string &path, const std::string &prefix);
 // removed: If non-NULL, receives the removed component(s).
 // count: Number of components to remove
 std::string RemoveLastPathComponent(const std::string &path,
-               std::string *removed = NULL, int count = 1);
+		std::string *removed = NULL, int count = 1);
 
 // Remove "." and ".." path components and for every ".." removed, remove
 // the last normal path component before it. Unlike AbsolutePath,

+ 3 - 3
src/inventorymanager.h

@@ -36,7 +36,7 @@ struct InventoryLocation
 		CURRENT_PLAYER,
 		PLAYER,
 		NODEMETA,
-        DETACHED,
+		DETACHED,
 	} type;
 
 	std::string name; // PLAYER, DETACHED
@@ -115,9 +115,9 @@ public:
 
 	// Get an inventory (server and client)
 	virtual Inventory* getInventory(const InventoryLocation &loc){return NULL;}
-    // Set modified (will be saved and sent over network; only on server)
+	// Set modified (will be saved and sent over network; only on server)
 	virtual void setInventoryModified(const InventoryLocation &loc) {}
-    // Send inventory action to server (only on client)
+	// Send inventory action to server (only on client)
 	virtual void inventoryAction(InventoryAction *a){}
 };
 

+ 6 - 6
src/lighting.cpp

@@ -20,10 +20,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "lighting.h"
 
 AutoExposure::AutoExposure()
-        : luminance_min(-3.f),
-        luminance_max(-3.f),
-        exposure_correction(0.0f),
-        speed_dark_bright(1000.f),
-        speed_bright_dark(1000.f),
-        center_weight_power(1.f)
+	: luminance_min(-3.f),
+	luminance_max(-3.f),
+	exposure_correction(0.0f),
+	speed_dark_bright(1000.f),
+	speed_bright_dark(1000.f),
+	center_weight_power(1.f)
 {}

+ 17 - 17
src/lighting.h

@@ -30,27 +30,27 @@ with this program; if not, write to the Free Software Foundation, Inc.,
  */
 struct AutoExposure
 {
-    /// @brief Minimum boundary for computed luminance
-    float luminance_min;
-    /// @brief Maximum boundary for computed luminance
-    float luminance_max;
-    /// @brief Luminance bias. Higher values make the scene darker, can be negative.
-    float exposure_correction;
-    /// @brief Speed of transition from dark to bright scenes
-    float speed_dark_bright;
-    /// @brief Speed of transition from bright to dark scenes
-    float speed_bright_dark;
-    /// @brief Power value for center-weighted metering. Value of 1.0 measures entire screen uniformly
-    float center_weight_power;
-
-    AutoExposure();
+	/// @brief Minimum boundary for computed luminance
+	float luminance_min;
+	/// @brief Maximum boundary for computed luminance
+	float luminance_max;
+	/// @brief Luminance bias. Higher values make the scene darker, can be negative.
+	float exposure_correction;
+	/// @brief Speed of transition from dark to bright scenes
+	float speed_dark_bright;
+	/// @brief Speed of transition from bright to dark scenes
+	float speed_bright_dark;
+	/// @brief Power value for center-weighted metering. Value of 1.0 measures entire screen uniformly
+	float center_weight_power;
+
+	AutoExposure();
 };
 
 /** Describes ambient light settings for a player
  */
 struct Lighting
 {
-    AutoExposure exposure;
-    float shadow_intensity {0.0f};
-    float saturation {1.0f};
+	AutoExposure exposure;
+	float shadow_intensity {0.0f};
+	float saturation {1.0f};
 };

+ 3 - 3
src/main.cpp

@@ -708,9 +708,9 @@ static void uninit_common()
 static void startup_message()
 {
 	infostream << PROJECT_NAME << " " << _("with")
-	           << " SER_FMT_VER_HIGHEST_READ="
-               << (int)SER_FMT_VER_HIGHEST_READ << ", "
-               << g_build_info << std::endl;
+		<< " SER_FMT_VER_HIGHEST_READ="
+		<< (int)SER_FMT_VER_HIGHEST_READ << ", "
+		<< g_build_info << std::endl;
 }
 
 static bool read_config_file(const Settings &cmd_args)

+ 1 - 1
src/map.cpp

@@ -513,7 +513,7 @@ struct NodeNeighbor {
 };
 
 void ServerMap::transforming_liquid_add(v3s16 p) {
-        m_transforming_liquid.push_back(p);
+		m_transforming_liquid.push_back(p);
 }
 
 void ServerMap::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks,

+ 3 - 3
src/network/clientopcodes.h

@@ -33,9 +33,9 @@ enum ToClientConnectionState {
 
 struct ToClientCommandHandler
 {
-    const char* name;
-    ToClientConnectionState state;
-    void (Client::*handler)(NetworkPacket* pkt);
+	const char* name;
+	ToClientConnectionState state;
+	void (Client::*handler)(NetworkPacket* pkt);
 };
 
 struct ServerCommandFactory

+ 2 - 2
src/network/networkprotocol.h

@@ -233,8 +233,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 // Constant that differentiates the protocol from random data and other protocols
 #define PROTOCOL_ID 0x4f457403
 
-#define PASSWORD_SIZE 28       // Maximum password length. Allows for
-                               // base64-encoded SHA-1 (27+\0).
+#define PASSWORD_SIZE 28    // Maximum password length. Allows for
+                            // base64-encoded SHA-1 (27+\0).
 
 // See also formspec [Version History] in doc/lua_api.md
 #define FORMSPEC_API_VERSION 6

+ 3 - 3
src/network/serveropcodes.h

@@ -33,9 +33,9 @@ enum ToServerConnectionState {
 };
 struct ToServerCommandHandler
 {
-    const std::string name;
-    ToServerConnectionState state;
-    void (Server::*handler)(NetworkPacket* pkt);
+	const std::string name;
+	ToServerConnectionState state;
+	void (Server::*handler)(NetworkPacket* pkt);
 };
 
 struct ClientCommandFactory

+ 1 - 1
src/pathfinder.cpp

@@ -133,7 +133,7 @@ public:
 	                                        * s = surface (walkable node)
 	                                        * - = non-walkable node (e.g. air) above surface
 	                                        * g = other non-walkable node
-                                                */
+	                                        */
 };
 
 class Pathfinder;

+ 1 - 1
src/porting.cpp

@@ -58,7 +58,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #endif
 
 #if defined(__HAIKU__)
-        #include <FindDirectory.h>
+	#include <FindDirectory.h>
 #endif
 
 #include "config.h"

+ 1 - 1
src/script/cpp_api/s_player.cpp

@@ -78,7 +78,7 @@ bool ScriptApiPlayer::on_punchplayer(ServerActiveObject *player,
 }
 
 void ScriptApiPlayer::on_rightclickplayer(ServerActiveObject *player,
-                ServerActiveObject *clicker)
+		ServerActiveObject *clicker)
 {
 	SCRIPTAPI_PRECHECKHEADER
 	// Get core.registered_on_rightclickplayers

+ 20 - 20
src/serialization.cpp

@@ -27,29 +27,29 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 /* report a zlib or i/o error */
 static void zerr(int ret)
 {
-    dstream<<"zerr: ";
-    switch (ret) {
-    case Z_ERRNO:
-        if (ferror(stdin))
-            dstream<<"error reading stdin"<<std::endl;
-        if (ferror(stdout))
-            dstream<<"error writing stdout"<<std::endl;
-        break;
-    case Z_STREAM_ERROR:
-        dstream<<"invalid compression level"<<std::endl;
-        break;
-    case Z_DATA_ERROR:
-        dstream<<"invalid or incomplete deflate data"<<std::endl;
-        break;
-    case Z_MEM_ERROR:
-        dstream<<"out of memory"<<std::endl;
-        break;
-    case Z_VERSION_ERROR:
-        dstream<<"zlib version mismatch!"<<std::endl;
+	dstream<<"zerr: ";
+	switch (ret) {
+	case Z_ERRNO:
+		if (ferror(stdin))
+			dstream<<"error reading stdin"<<std::endl;
+		if (ferror(stdout))
+			dstream<<"error writing stdout"<<std::endl;
+		break;
+	case Z_STREAM_ERROR:
+		dstream<<"invalid compression level"<<std::endl;
+		break;
+	case Z_DATA_ERROR:
+		dstream<<"invalid or incomplete deflate data"<<std::endl;
+		break;
+	case Z_MEM_ERROR:
+		dstream<<"out of memory"<<std::endl;
+		break;
+	case Z_VERSION_ERROR:
+		dstream<<"zlib version mismatch!"<<std::endl;
 		break;
 	default:
 		dstream<<"return value = "<<ret<<std::endl;
-    }
+	}
 }
 
 // Make sure that z is deleted in case of exception

+ 3 - 3
src/server/player_sao.cpp

@@ -185,7 +185,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
 	if (!isImmortal() && m_node_hurt_interval.step(dtime, 1.0f)) {
 		u32 damage_per_second = 0;
 		std::string nodename;
-        v3s16 node_pos;
+		v3s16 node_pos;
 		// Lowest and highest damage points are 0.1 within collisionbox
 		float dam_top = m_prop.collisionbox.MaxEdge.Y - 0.1f;
 
@@ -199,7 +199,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
 			if (c.damage_per_second > damage_per_second) {
 				damage_per_second = c.damage_per_second;
 				nodename = c.name;
-                node_pos = p;
+				node_pos = p;
 			}
 		}
 
@@ -211,7 +211,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
 		if (c.damage_per_second > damage_per_second) {
 			damage_per_second = c.damage_per_second;
 			nodename = c.name;
-            node_pos = ptop;
+			node_pos = ptop;
 		}
 
 		if (damage_per_second != 0 && m_hp > 0) {

+ 1 - 1
src/server/player_sao.h

@@ -246,7 +246,7 @@ struct PlayerHPChangeReason
 	ServerActiveObject *object = nullptr;
 	// For NODE_DAMAGE
 	std::string node;
-    v3s16 node_pos;
+	v3s16 node_pos;
 
 	inline bool hasLuaReference() const { return lua_reference >= 0; }
 

+ 1 - 1
src/unittest/test_map_settings_manager.cpp

@@ -127,7 +127,7 @@ void TestMapSettingsManager::testMapSettingsManager()
 	UASSERT(mgr.getMapSetting("water_level", &value));
 	UASSERT(value == "20");
 
-    // Pretend we have some mapgen settings configured from the scripting
+	// Pretend we have some mapgen settings configured from the scripting
 	UASSERT(mgr.setMapSetting("water_level", "15"));
 	UASSERT(mgr.setMapSetting("seed", "02468"));
 	UASSERT(mgr.setMapSetting("mg_flags", "nolight", true));

+ 46 - 46
src/unittest/test_utilities.cpp

@@ -117,62 +117,62 @@ inline float ref_WrapDegrees_0_360(float f)
 
 
 void TestUtilities::testAngleWrapAround() {
-    UASSERT(fabs(modulo360f(100.0) - 100.0) < 0.001);
-    UASSERT(fabs(modulo360f(720.5) - 0.5) < 0.001);
-    UASSERT(fabs(modulo360f(-0.5) - (-0.5)) < 0.001);
-    UASSERT(fabs(modulo360f(-365.5) - (-5.5)) < 0.001);
+	UASSERT(fabs(modulo360f(100.0) - 100.0) < 0.001);
+	UASSERT(fabs(modulo360f(720.5) - 0.5) < 0.001);
+	UASSERT(fabs(modulo360f(-0.5) - (-0.5)) < 0.001);
+	UASSERT(fabs(modulo360f(-365.5) - (-5.5)) < 0.001);
 
-    for (float f = -720; f <= -360; f += 0.25) {
-        UASSERT(std::fabs(modulo360f(f) - modulo360f(f + 360)) < 0.001);
-    }
+	for (float f = -720; f <= -360; f += 0.25) {
+		UASSERT(std::fabs(modulo360f(f) - modulo360f(f + 360)) < 0.001);
+	}
 
-    for (float f = -1440; f <= 1440; f += 0.25) {
-        UASSERT(std::fabs(modulo360f(f) - fmodf(f, 360)) < 0.001);
-        UASSERT(std::fabs(wrapDegrees_180(f) - ref_WrapDegrees180(f)) < 0.001);
-        UASSERT(std::fabs(wrapDegrees_0_360(f) - ref_WrapDegrees_0_360(f)) < 0.001);
-        UASSERT(wrapDegrees_0_360(
-                std::fabs(wrapDegrees_180(f) - wrapDegrees_0_360(f))) < 0.001);
-    }
+	for (float f = -1440; f <= 1440; f += 0.25) {
+		UASSERT(std::fabs(modulo360f(f) - fmodf(f, 360)) < 0.001);
+		UASSERT(std::fabs(wrapDegrees_180(f) - ref_WrapDegrees180(f)) < 0.001);
+		UASSERT(std::fabs(wrapDegrees_0_360(f) - ref_WrapDegrees_0_360(f)) < 0.001);
+		UASSERT(wrapDegrees_0_360(
+				std::fabs(wrapDegrees_180(f) - wrapDegrees_0_360(f))) < 0.001);
+	}
 
 }
 
 void TestUtilities::testWrapDegrees_0_360_v3f()
 {
-    // only x test with little step
+	// only x test with little step
 	for (float x = -720.f; x <= 720; x += 0.05) {
-        v3f r = wrapDegrees_0_360_v3f(v3f(x, 0, 0));
-        UASSERT(r.X >= 0.0f && r.X < 360.0f)
-        UASSERT(r.Y == 0.0f)
-        UASSERT(r.Z == 0.0f)
-    }
-
-    // only y test with little step
-    for (float y = -720.f; y <= 720; y += 0.05) {
-        v3f r = wrapDegrees_0_360_v3f(v3f(0, y, 0));
-        UASSERT(r.X == 0.0f)
-        UASSERT(r.Y >= 0.0f && r.Y < 360.0f)
-        UASSERT(r.Z == 0.0f)
-    }
-
-    // only z test with little step
-    for (float z = -720.f; z <= 720; z += 0.05) {
-        v3f r = wrapDegrees_0_360_v3f(v3f(0, 0, z));
-        UASSERT(r.X == 0.0f)
-        UASSERT(r.Y == 0.0f)
-        UASSERT(r.Z >= 0.0f && r.Z < 360.0f)
+		v3f r = wrapDegrees_0_360_v3f(v3f(x, 0, 0));
+		UASSERT(r.X >= 0.0f && r.X < 360.0f)
+		UASSERT(r.Y == 0.0f)
+		UASSERT(r.Z == 0.0f)
+	}
+
+	// only y test with little step
+	for (float y = -720.f; y <= 720; y += 0.05) {
+		v3f r = wrapDegrees_0_360_v3f(v3f(0, y, 0));
+		UASSERT(r.X == 0.0f)
+		UASSERT(r.Y >= 0.0f && r.Y < 360.0f)
+		UASSERT(r.Z == 0.0f)
 	}
 
-    // test the whole coordinate translation
-    for (float x = -720.f; x <= 720; x += 2.5) {
-        for (float y = -720.f; y <= 720; y += 2.5) {
-            for (float z = -720.f; z <= 720; z += 2.5) {
-                v3f r = wrapDegrees_0_360_v3f(v3f(x, y, z));
-                UASSERT(r.X >= 0.0f && r.X < 360.0f)
-                UASSERT(r.Y >= 0.0f && r.Y < 360.0f)
-                UASSERT(r.Z >= 0.0f && r.Z < 360.0f)
-            }
-        }
-    }
+	// only z test with little step
+	for (float z = -720.f; z <= 720; z += 0.05) {
+		v3f r = wrapDegrees_0_360_v3f(v3f(0, 0, z));
+		UASSERT(r.X == 0.0f)
+		UASSERT(r.Y == 0.0f)
+		UASSERT(r.Z >= 0.0f && r.Z < 360.0f)
+	}
+
+	// test the whole coordinate translation
+	for (float x = -720.f; x <= 720; x += 2.5) {
+		for (float y = -720.f; y <= 720; y += 2.5) {
+			for (float z = -720.f; z <= 720; z += 2.5) {
+				v3f r = wrapDegrees_0_360_v3f(v3f(x, y, z));
+				UASSERT(r.X >= 0.0f && r.X < 360.0f)
+				UASSERT(r.Y >= 0.0f && r.Y < 360.0f)
+				UASSERT(r.Z >= 0.0f && r.Z < 360.0f)
+			}
+		}
+	}
 }