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VoxelArea: add_{x,y,z,p} must be static

Fix some documentations issues
Use getNodeNoCheck(v3s16, ...) in some cases instead of getNodeNoCheck(x, y, z, ...)
Loic Blot 6 years ago
parent
commit
12d1e4ff04

+ 2 - 2
src/mapgen/cavegen.cpp

@@ -100,7 +100,7 @@ void CavesNoiseIntersection::generateCaves(MMVManip *vm,
 		// This 'roof' is removed when the mapchunk above is generated.
 		for (s16 y = nmax.Y; y >= nmin.Y - 1; y--,
 				index3d -= m_ystride,
-				vm->m_area.add_y(em, vi, -1)) {
+				VoxelArea::add_y(em, vi, -1)) {
 			content_t c = vm->m_data[vi].getContent();
 
 			if (c == CONTENT_AIR || c == biome->c_water_top ||
@@ -245,7 +245,7 @@ bool CavernsNoise::generateCaverns(MMVManip *vm, v3s16 nmin, v3s16 nmax)
 		// This 'roof' is excavated when the mapchunk above is generated.
 		for (s16 y = nmax.Y; y >= nmin.Y - 1; y--,
 				index3d -= m_ystride,
-				vm->m_area.add_y(em, vi, -1),
+				VoxelArea::add_y(em, vi, -1),
 				cavern_amp_index++) {
 			content_t c = vm->m_data[vi].getContent();
 			float n_absamp_cavern = fabs(noise_cavern->result[index3d]) *

+ 16 - 16
src/mapgen/mapgen.cpp

@@ -238,7 +238,7 @@ s16 Mapgen::findGroundLevelFull(v2s16 p2d)
 		if (ndef->get(n).walkable)
 			break;
 
-		vm->m_area.add_y(em, i, -1);
+		VoxelArea::add_y(em, i, -1);
 	}
 	return (y >= y_nodes_min) ? y : y_nodes_min - 1;
 }
@@ -256,7 +256,7 @@ s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax)
 		if (ndef->get(n).walkable)
 			break;
 
-		vm->m_area.add_y(em, i, -1);
+		VoxelArea::add_y(em, i, -1);
 	}
 	return (y >= ymin) ? y : -MAX_MAP_GENERATION_LIMIT;
 }
@@ -277,7 +277,7 @@ s16 Mapgen::findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax)
 		if (ndef->get(n).isLiquid())
 			break;
 
-		vm->m_area.add_y(em, i, -1);
+		VoxelArea::add_y(em, i, -1);
 	}
 	return (y >= ymin) ? y : -MAX_MAP_GENERATION_LIMIT;
 }
@@ -309,7 +309,7 @@ void Mapgen::getSurfaces(v2s16 p2d, s16 ymin, s16 ymax,
 	u32 vi = vm->m_area.index(p2d.X, ymax, p2d.Y);
 	MapNode mn_max = vm->m_data[vi];
 	bool walkable_above = ndef->get(mn_max).walkable;
-	vm->m_area.add_y(em, vi, -1);
+	VoxelArea::add_y(em, vi, -1);
 
 	for (s16 y = ymax - 1; y >= ymin; y--) {
 		MapNode mn = vm->m_data[vi];
@@ -321,7 +321,7 @@ void Mapgen::getSurfaces(v2s16 p2d, s16 ymin, s16 ymax,
 			ceilings.push_back(y + 1);
 		}
 
-		vm->m_area.add_y(em, vi, -1);
+		VoxelArea::add_y(em, vi, -1);
 		walkable_above = is_walkable;
 	}
 }
@@ -330,28 +330,28 @@ void Mapgen::getSurfaces(v2s16 p2d, s16 ymin, s16 ymax,
 inline bool Mapgen::isLiquidHorizontallyFlowable(u32 vi, v3s16 em)
 {
 	u32 vi_neg_x = vi;
-	vm->m_area.add_x(em, vi_neg_x, -1);
+	VoxelArea::add_x(em, vi_neg_x, -1);
 	if (vm->m_data[vi_neg_x].getContent() != CONTENT_IGNORE) {
 		const ContentFeatures &c_nx = ndef->get(vm->m_data[vi_neg_x]);
 		if (c_nx.floodable && !c_nx.isLiquid())
 			return true;
 	}
 	u32 vi_pos_x = vi;
-	vm->m_area.add_x(em, vi_pos_x, +1);
+	VoxelArea::add_x(em, vi_pos_x, +1);
 	if (vm->m_data[vi_pos_x].getContent() != CONTENT_IGNORE) {
 		const ContentFeatures &c_px = ndef->get(vm->m_data[vi_pos_x]);
 		if (c_px.floodable && !c_px.isLiquid())
 			return true;
 	}
 	u32 vi_neg_z = vi;
-	vm->m_area.add_z(em, vi_neg_z, -1);
+	VoxelArea::add_z(em, vi_neg_z, -1);
 	if (vm->m_data[vi_neg_z].getContent() != CONTENT_IGNORE) {
 		const ContentFeatures &c_nz = ndef->get(vm->m_data[vi_neg_z]);
 		if (c_nz.floodable && !c_nz.isLiquid())
 			return true;
 	}
 	u32 vi_pos_z = vi;
-	vm->m_area.add_z(em, vi_pos_z, +1);
+	VoxelArea::add_z(em, vi_pos_z, +1);
 	if (vm->m_data[vi_pos_z].getContent() != CONTENT_IGNORE) {
 		const ContentFeatures &c_pz = ndef->get(vm->m_data[vi_pos_z]);
 		if (c_pz.floodable && !c_pz.isLiquid())
@@ -395,7 +395,7 @@ void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nm
 			} else {
 				// This is the topmost node below a liquid column
 				u32 vi_above = vi;
-				vm->m_area.add_y(em, vi_above, 1);
+				VoxelArea::add_y(em, vi_above, 1);
 				if (!waspushed && (ndef->get(vm->m_data[vi]).floodable ||
 						(!waschecked && isLiquidHorizontallyFlowable(vi_above, em)))) {
 					// Push back the lowest node in the column which is one
@@ -406,7 +406,7 @@ void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nm
 
 			wasliquid = isliquid;
 			wasignored = isignored;
-			vm->m_area.add_y(em, vi, -1);
+			VoxelArea::add_y(em, vi, -1);
 		}
 	}
 }
@@ -502,14 +502,14 @@ void Mapgen::propagateSunlight(v3s16 nmin, v3s16 nmax, bool propagate_shadow)
 					propagate_shadow) {
 				continue;
 			}
-			vm->m_area.add_y(em, i, -1);
+			VoxelArea::add_y(em, i, -1);
 
 			for (int y = a.MaxEdge.Y; y >= a.MinEdge.Y; y--) {
 				MapNode &n = vm->m_data[i];
 				if (!ndef->get(n).sunlight_propagates)
 					break;
 				n.param1 = LIGHT_SUN;
-				vm->m_area.add_y(em, i, -1);
+				VoxelArea::add_y(em, i, -1);
 			}
 		}
 	}
@@ -773,7 +773,7 @@ void MapgenBasic::generateBiomes(MgStoneType *mgstone_type,
 				water_above = false;
 			}
 
-			vm->m_area.add_y(em, vi, -1);
+			VoxelArea::add_y(em, vi, -1);
 		}
 	}
 
@@ -820,7 +820,7 @@ void MapgenBasic::dustTopNodes()
 			if (vm->m_data[vi].getContent() != CONTENT_AIR)
 				break;
 
-			vm->m_area.add_y(em, vi, -1);
+			VoxelArea::add_y(em, vi, -1);
 		}
 
 		content_t c = vm->m_data[vi].getContent();
@@ -834,7 +834,7 @@ void MapgenBasic::dustTopNodes()
 				dtype == NDT_GLASSLIKE_FRAMED ||
 				dtype == NDT_ALLFACES) &&
 				ndef->get(c).walkable && c != biome->c_dust) {
-			vm->m_area.add_y(em, vi, 1);
+			VoxelArea::add_y(em, vi, 1);
 			vm->m_data[vi] = MapNode(biome->c_dust);
 		}
 	}

+ 1 - 1
src/mapgen/mapgen_flat.cpp

@@ -273,7 +273,7 @@ s16 MapgenFlat::generateTerrain()
 					vm->m_data[vi] = n_air;
 				}
 			}
-			vm->m_area.add_y(em, vi, 1);
+			VoxelArea::add_y(em, vi, 1);
 		}
 	}
 

+ 18 - 18
src/mapgen/mapgen_v6.cpp

@@ -223,7 +223,7 @@ s16 MapgenV6::find_stone_level(v2s16 p2d)
 		if (c != CONTENT_IGNORE && (c == c_stone || c == c_desert_stone))
 			break;
 
-		vm->m_area.add_y(em, i, -1);
+		VoxelArea::add_y(em, i, -1);
 	}
 	return (y >= y_nodes_min) ? y : y_nodes_min - 1;
 }
@@ -696,7 +696,7 @@ int MapgenV6::generateGround()
 					vm->m_data[i] = n_air;
 				}
 			}
-			vm->m_area.add_y(em, i, 1);
+			VoxelArea::add_y(em, i, 1);
 		}
 	}
 
@@ -759,7 +759,7 @@ void MapgenV6::addMud()
 			vm->m_data[i] = addnode;
 			mudcount++;
 
-			vm->m_area.add_y(em, i, 1);
+			VoxelArea::add_y(em, i, 1);
 		}
 	}
 }
@@ -799,7 +799,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
 							n->getContent() == c_gravel)
 						break;
 
-					vm->m_area.add_y(em, i, -1);
+					VoxelArea::add_y(em, i, -1);
 				}
 
 				// Stop if out of area
@@ -815,7 +815,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
 					// Don't flow it if the stuff under it is not mud
 					{
 						u32 i2 = i;
-						vm->m_area.add_y(em, i2, -1);
+						VoxelArea::add_y(em, i2, -1);
 						// Cancel if out of area
 						if (!vm->m_area.contains(i2))
 							continue;
@@ -826,7 +826,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
 					}
 				}
 
-				v3s16 dirs4[4] = {
+				static const v3s16 dirs4[4] = {
 					v3s16(0, 0, 1), // back
 					v3s16(1, 0, 0), // right
 					v3s16(0, 0, -1), // front
@@ -836,7 +836,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
 				// Check that upper is walkable. Cancel
 				// dropping if upper keeps it in place.
 				u32 i3 = i;
-				vm->m_area.add_y(em, i3, 1);
+				VoxelArea::add_y(em, i3, 1);
 				MapNode *n3 = NULL;
 
 				if (vm->m_area.contains(i3)) {
@@ -849,7 +849,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
 				for (const v3s16 &dirp : dirs4) {
 					u32 i2 = i;
 					// Move to side
-					vm->m_area.add_p(em, i2, dirp);
+					VoxelArea::add_p(em, i2, dirp);
 					// Fail if out of area
 					if (!vm->m_area.contains(i2))
 						continue;
@@ -858,7 +858,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
 					if (ndef->get(*n2).walkable)
 						continue;
 					// Check that under side is air
-					vm->m_area.add_y(em, i2, -1);
+					VoxelArea::add_y(em, i2, -1);
 					if (!vm->m_area.contains(i2))
 						continue;
 					n2 = &vm->m_data[i2];
@@ -867,7 +867,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
 					// Loop further down until not air
 					bool dropped_to_unknown = false;
 					do {
-						vm->m_area.add_y(em, i2, -1);
+						VoxelArea::add_y(em, i2, -1);
 						n2 = &vm->m_data[i2];
 						// if out of known area
 						if (!vm->m_area.contains(i2) ||
@@ -877,7 +877,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
 						}
 					} while (!ndef->get(*n2).walkable);
 					// Loop one up so that we're in air
-					vm->m_area.add_y(em, i2, 1);
+					VoxelArea::add_y(em, i2, 1);
 
 					// Move mud to new place. Outside mapchunk remove
 					// any decorations above removed or placed mud.
@@ -917,17 +917,17 @@ void MapgenV6::moveMud(u32 remove_index, u32 place_index,
 				vm->m_data[above_remove_index].getContent() != c_water_source &&
 				vm->m_data[above_remove_index].getContent() != CONTENT_IGNORE) {
 			vm->m_data[above_remove_index] = n_air;
-			vm->m_area.add_y(em, above_remove_index, 1);
+			VoxelArea::add_y(em, above_remove_index, 1);
 		}
 		// Mud placed may have partially-buried a stacked decoration, search
 		// above and remove.
-		vm->m_area.add_y(em, place_index, 1);
+		VoxelArea::add_y(em, place_index, 1);
 		while (vm->m_area.contains(place_index) &&
 				vm->m_data[place_index].getContent() != CONTENT_AIR &&
 				vm->m_data[place_index].getContent() != c_water_source &&
 				vm->m_data[place_index].getContent() != CONTENT_IGNORE) {
 			vm->m_data[place_index] = n_air;
-			vm->m_area.add_y(em, place_index, 1);
+			VoxelArea::add_y(em, place_index, 1);
 		}
 	}
 }
@@ -1001,7 +1001,7 @@ void MapgenV6::placeTreesAndJungleGrass()
 				u32 vi = vm->m_area.index(x, y, z);
 				// place on dirt_with_grass, since we know it is exposed to sunlight
 				if (vm->m_data[vi].getContent() == c_dirt_with_grass) {
-					vm->m_area.add_y(em, vi, 1);
+					VoxelArea::add_y(em, vi, 1);
 					vm->m_data[vi] = n_junglegrass;
 				}
 			}
@@ -1071,7 +1071,7 @@ void MapgenV6::growGrass() // Add surface nodes
 						ndef->get(n).liquid_type != LIQUID_NONE ||
 						n.getContent() == c_ice)
 					break;
-				vm->m_area.add_y(em, i, -1);
+				VoxelArea::add_y(em, i, -1);
 			}
 			surface_y = (y >= full_node_min.Y) ? y : full_node_min.Y;
 		}
@@ -1085,10 +1085,10 @@ void MapgenV6::growGrass() // Add surface nodes
 			} else if (bt == BT_TUNDRA) {
 				if (c == c_dirt) {
 					vm->m_data[i] = n_snowblock;
-					vm->m_area.add_y(em, i, -1);
+					VoxelArea::add_y(em, i, -1);
 					vm->m_data[i] = n_dirt_with_snow;
 				} else if (c == c_stone && surface_y < node_max.Y) {
-					vm->m_area.add_y(em, i, 1);
+					VoxelArea::add_y(em, i, 1);
 					vm->m_data[i] = n_snowblock;
 				}
 			} else if (c == c_dirt) {

+ 1 - 1
src/mapgen/mapgen_v7.cpp

@@ -539,7 +539,7 @@ int MapgenV7::generateTerrain()
 					vm->m_data[vi] = n_air;
 				}
 			}
-			vm->m_area.add_y(em, vi, 1);
+			VoxelArea::add_y(em, vi, 1);
 			index3d += ystride;
 		}
 	}

+ 3 - 3
src/mapgen/mapgen_valleys.cpp

@@ -540,7 +540,7 @@ int MapgenValleys::generateTerrain()
 				}
 			}
 
-			vm->m_area.add_y(em, index_data, 1);
+			VoxelArea::add_y(em, index_data, 1);
 			index_3d += ystride;
 		}
 
@@ -668,7 +668,7 @@ void MapgenValleys::generateCaves(s16 max_stone_y, s16 large_cave_depth)
 		// This 'roof' is removed when the mapchunk above is generated.
 		for (s16 y = node_max.Y; y >= node_min.Y - 1; y--,
 				index_3d -= ystride,
-				vm->m_area.add_y(em, index_data, -1)) {
+				VoxelArea::add_y(em, index_data, -1)) {
 
 			float terrain = noise_terrain_height->result[index_2d];
 
@@ -705,7 +705,7 @@ void MapgenValleys::generateCaves(s16 max_stone_y, s16 large_cave_depth)
 					// at the tunnel floor
 					s16 sr = ps.range(0, 39);
 					u32 j = index_data;
-					vm->m_area.add_y(em, j, 1);
+					VoxelArea::add_y(em, j, 1);
 
 					if (sr > terrain - y) {
 						// Put biome nodes in tunnels near the surface

+ 4 - 4
src/mapgen/mg_decoration.cpp

@@ -301,10 +301,10 @@ size_t DecoSimple::generate(MMVManip *vm, PcgRandom *pr, v3s16 p, bool ceiling)
 	if (ceiling) {
 		// Ceiling decorations
 		// 'place offset y' is inverted
-		vm->m_area.add_y(em, vi, -place_offset_y);
+		VoxelArea::add_y(em, vi, -place_offset_y);
 
 		for (int i = 0; i < height; i++) {
-			vm->m_area.add_y(em, vi, -1);
+			VoxelArea::add_y(em, vi, -1);
 			content_t c = vm->m_data[vi].getContent();
 			if (c != CONTENT_AIR && c != CONTENT_IGNORE && !force_placement)
 				break;
@@ -312,10 +312,10 @@ size_t DecoSimple::generate(MMVManip *vm, PcgRandom *pr, v3s16 p, bool ceiling)
 			vm->m_data[vi] = MapNode(c_place, 0, param2);
 		}
 	} else { // Heightmap and floor decorations
-		vm->m_area.add_y(em, vi, place_offset_y);
+		VoxelArea::add_y(em, vi, place_offset_y);
 
 		for (int i = 0; i < height; i++) {
-			vm->m_area.add_y(em, vi, 1);
+			VoxelArea::add_y(em, vi, 1);
 			content_t c = vm->m_data[vi].getContent();
 			if (c != CONTENT_AIR && c != CONTENT_IGNORE && !force_placement)
 				break;

+ 2 - 2
src/serverenvironment.cpp

@@ -1430,8 +1430,8 @@ bool ServerEnvironment::isFreeServerActiveObjectId(u16 id) const
 }
 
 /**
- * Retrieve the next free activeobject ID
- * @return free activeobject ID or zero if not free ID found
+ * Retrieve the first free ActiveObject ID
+ * @return free activeobject ID or 0 if none was found
  */
 u16 ServerEnvironment::getFreeServerActiveObjectId()
 {

+ 2 - 2
src/serverenvironment.h

@@ -265,8 +265,8 @@ public:
 	bool isFreeServerActiveObjectId(u16 id) const;
 
 	/**
-	 * Retrieve the next free activeobject ID
-	 * @return free activeobject ID or zero if not free ID found
+	 * Retrieve the first free ActiveObject ID
+	 * @return free activeobject ID or 0 if none was found
 	 */
 	u16 getFreeServerActiveObjectId();
 

+ 21 - 10
src/voxel.h

@@ -277,25 +277,36 @@ public:
 		return index(p.X, p.Y, p.Z);
 	}
 
-	// Translate index in the X coordinate
-	void add_x(const v3s16 &extent, u32 &i, s16 a)
+	/**
+	 * Translate index in the X coordinate
+	 */
+	static void add_x(const v3s16 &extent, u32 &i, s16 a)
 	{
 		i += a;
 	}
-	// Translate index in the Y coordinate
-	void add_y(const v3s16 &extent, u32 &i, s16 a)
+
+	/**
+	 * Translate index in the Y coordinate
+	 */
+	static void add_y(const v3s16 &extent, u32 &i, s16 a)
 	{
 		i += a * extent.X;
 	}
-	// Translate index in the Z coordinate
-	void add_z(const v3s16 &extent, u32 &i, s16 a)
+
+	/**
+	 * Translate index in the Z coordinate
+	 */
+	static void add_z(const v3s16 &extent, u32 &i, s16 a)
 	{
-		i += a * extent.X*extent.Y;
+		i += a * extent.X * extent.Y;
 	}
-	// Translate index in space
-	void add_p(const v3s16 &extent, u32 &i, v3s16 a)
+
+	/**
+	 * Translate index in space
+	 */
+	static void add_p(const v3s16 &extent, u32 &i, v3s16 a)
 	{
-		i += a.Z*extent.X*extent.Y + a.Y*extent.X + a.X;
+		i += a.Z * extent.X * extent.Y + a.Y * extent.X + a.X;
 	}
 
 	/*

+ 2 - 2
src/voxelalgorithms.cpp

@@ -1111,7 +1111,7 @@ void blit_back_with_light(ServerMap *map, MMVManip *vm,
 			for (relpos.Y = a.MinEdge.Y; relpos.Y <= a.MaxEdge.Y; relpos.Y++) {
 
 				// Get old and new node
-				MapNode oldnode = block->getNodeNoCheck(relpos.X, relpos.Y, relpos.Z, &is_valid);
+				MapNode oldnode = block->getNodeNoCheck(relpos, &is_valid);
 				const ContentFeatures &oldf = ndef->get(oldnode);
 				MapNode newnode = vm->getNodeNoExNoEmerge(relpos + offset);
 				const ContentFeatures &newf = oldnode == newnode ? oldf :
@@ -1240,7 +1240,7 @@ void repair_block_light(ServerMap *map, MapBlock *block,
 		for (relpos.Y = a.MinEdge.Y; relpos.Y <= a.MaxEdge.Y; relpos.Y++) {
 
 			// Get node
-			MapNode node = block->getNodeNoCheck(relpos.X, relpos.Y, relpos.Z, &is_valid);
+			MapNode node = block->getNodeNoCheck(relpos, &is_valid);
 			const ContentFeatures &f = ndef->get(node);
 			// For each light bank
 			for (size_t b = 0; b < 2; b++) {