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@@ -135,7 +135,7 @@ float disp_z;
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color.a = 1;
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// Emphase blue a bit in darker places
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- // See C++ implementation in mapblock_mesh.cpp finalColorBlend()
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+ // See C++ implementation in mapblock_mesh.cpp final_color_blend()
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float brightness = (color.r + color.g + color.b) / 3;
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color.b += max(0.0, 0.021 - abs(0.2 * brightness - 0.021) +
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0.07 * brightness);
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