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Add paramtype2s for 4 horizontal rotations and 64 colors (#11431)

4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits.
It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir).

color4dir is like colorfacedir, but you get 64 colors instead of only 8.
Wuzzy 1 year ago
parent
commit
1d04903c19

+ 10 - 1
builtin/game/falling.lua

@@ -161,7 +161,16 @@ core.register_entity(":__builtin:falling_node", {
 				local fdir = node.param2 % 32 % 24
 				-- Get rotation from a precalculated lookup table
 				local euler = facedir_to_euler[fdir + 1]
-				self.object:set_rotation(euler)
+				if euler then
+					self.object:set_rotation(euler)
+				end
+			elseif (def.paramtype2 == "4dir" or def.paramtype2 == "color4dir") then
+				local fdir = node.param2 % 4
+				-- Get rotation from a precalculated lookup table
+				local euler = facedir_to_euler[fdir + 1]
+				if euler then
+					self.object:set_rotation(euler)
+				end
 			elseif (def.drawtype ~= "plantlike" and def.drawtype ~= "plantlike_rooted" and
 					(def.paramtype2 == "wallmounted" or def.paramtype2 == "colorwallmounted" or def.drawtype == "signlike")) then
 				local rot = node.param2 % 8

+ 5 - 1
builtin/game/item.lua

@@ -205,7 +205,9 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
 		newnode.param2 = core.dir_to_wallmounted(dir)
 	-- Calculate the direction for furnaces and chests and stuff
 	elseif (def.paramtype2 == "facedir" or
-			def.paramtype2 == "colorfacedir") and not param2 then
+			def.paramtype2 == "colorfacedir" or
+			def.paramtype2 == "4dir" or
+			def.paramtype2 == "color4dir") and not param2 then
 		local placer_pos = placer and placer:get_pos()
 		if placer_pos then
 			local dir = vector.subtract(above, placer_pos)
@@ -225,6 +227,8 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
 			color_divisor = 8
 		elseif def.paramtype2 == "colorfacedir" then
 			color_divisor = 32
+		elseif def.paramtype2 == "color4dir" then
+			color_divisor = 4
 		elseif def.paramtype2 == "colordegrotate" then
 			color_divisor = 32
 		end

+ 24 - 1
builtin/game/item_s.lua

@@ -92,6 +92,26 @@ function core.facedir_to_dir(facedir)
 	return facedir_to_dir[facedir_to_dir_map[facedir % 32]]
 end
 
+function core.dir_to_fourdir(dir)
+	if math.abs(dir.x) > math.abs(dir.z) then
+		if dir.x < 0 then
+			return 3
+		else
+			return 1
+		end
+	else
+		if dir.z < 0 then
+			return 2
+		else
+			return 0
+		end
+	end
+end
+
+function core.fourdir_to_dir(fourdir)
+	return facedir_to_dir[facedir_to_dir_map[fourdir % 4]]
+end
+
 function core.dir_to_wallmounted(dir)
 	if math.abs(dir.y) > math.max(math.abs(dir.x), math.abs(dir.z)) then
 		if dir.y < 0 then
@@ -137,7 +157,8 @@ end
 
 function core.is_colored_paramtype(ptype)
 	return (ptype == "color") or (ptype == "colorfacedir") or
-		(ptype == "colorwallmounted") or (ptype == "colordegrotate")
+		(ptype == "color4dir") or (ptype == "colorwallmounted") or
+		(ptype == "colordegrotate")
 end
 
 function core.strip_param2_color(param2, paramtype2)
@@ -146,6 +167,8 @@ function core.strip_param2_color(param2, paramtype2)
 	end
 	if paramtype2 == "colorfacedir" then
 		param2 = math.floor(param2 / 32) * 32
+	elseif paramtype2 == "color4dir" then
+		param2 = math.floor(param2 / 4) * 4
 	elseif paramtype2 == "colorwallmounted" then
 		param2 = math.floor(param2 / 8) * 8
 	elseif paramtype2 == "colordegrotate" then

+ 43 - 4
doc/lua_api.txt

@@ -758,6 +758,17 @@ appropriate `paramtype2`:
       first (= 0 + 1) pixel will be picked from the palette.
     * `param2 = 35` is 1 * 32 + 3, so the rotation is 3 and the
       second (= 1 + 1) pixel will be picked from the palette.
+* `paramtype2 = "color4dir"` for nodes which use the first
+  six bits of `param2` for palette indexing. The remaining
+  two bits are describing rotation, as in `4dir` paramtype2.
+  Division by 4 yields the palette index (without stretching the
+  palette). These nodes can have 64 different colors, and the
+  palette should contain 64 pixels.
+  Examples:
+    * `param2 = 17` is 4 * 4 + 1, so the rotation is 1 and the
+      fifth (= 4 + 1) pixel will be picked from the palette.
+    * `param2 = 35` is 8 * 4 + 3, so the rotation is 3 and the
+      ninth (= 8 + 1) pixel will be picked from the palette.
 
 To colorize a node on the map, set its `param2` value (according
 to the node's paramtype2).
@@ -1058,18 +1069,36 @@ The function of `param2` is determined by `paramtype2` in node definition.
     * Supported drawtypes: "torchlike", "signlike", "plantlike",
       "plantlike_rooted", "normal", "nodebox", "mesh"
     * The rotation of the node is stored in `param2`
+    * Node is 'mounted'/facing towards one of 6 directions
     * You can make this value by using `minetest.dir_to_wallmounted()`
     * Values range 0 - 5
     * The value denotes at which direction the node is "mounted":
       0 = y+,   1 = y-,   2 = x+,   3 = x-,   4 = z+,   5 = z-
+    * By default, on placement the param2 is automatically set to the
+      appropriate rotation, depending on which side was pointed at
 * `paramtype2 = "facedir"`
     * Supported drawtypes: "normal", "nodebox", "mesh"
-    * The rotation of the node is stored in `param2`. Furnaces and chests are
-      rotated this way. Can be made by using `minetest.dir_to_facedir()`.
+    * The rotation of the node is stored in `param2`.
+    * Node is rotated around face and axis; 24 rotations in total.
+    * Can be made by using `minetest.dir_to_facedir()`.
+    * Chests and furnaces can be rotated that way, and also 'flipped'
     * Values range 0 - 23
     * facedir / 4 = axis direction:
       0 = y+,   1 = z+,   2 = z-,   3 = x+,   4 = x-,   5 = y-
     * facedir modulo 4 = rotation around that axis
+    * By default, on placement the param2 is automatically set to the
+      horizondal direction the player was looking at (values 0-3)
+    * Special case: If the node is a connected nodebox, the nodebox
+      will NOT rotate, only the textures will.
+* `paramtype2 = "4dir"`
+    * Supported drawtypes: "normal", "nodebox", "mesh"
+    * The rotation of the node is stored in `param2`.
+    * Allows node to be rotated horizontally, 4 rotations in total
+    * Can be made by using `minetest.dir_to_fourdir()`.
+    * Chests and furnaces can be rotated that way, but not flipped
+    * Values range 0 - 3
+    * 4dir modulo 4 = rotation
+    * Otherwise, behavior is identical to facedir
 * `paramtype2 = "leveled"`
     * Only valid for "nodebox" with 'type = "leveled"', and "plantlike_rooted".
         * Leveled nodebox:
@@ -1112,6 +1141,10 @@ The function of `param2` is determined by `paramtype2` in node definition.
     * Same as `facedir`, but with colors.
     * The first three bits of `param2` tells which color is picked from the
       palette. The palette should have 8 pixels.
+* `paramtype2 = "color4dir"`
+    * Same as `facedir`, but with colors.
+    * The first six bits of `param2` tells which color is picked from the
+      palette. The palette should have 64 pixels.
 * `paramtype2 = "colorwallmounted"`
     * Same as `wallmounted`, but with colors.
     * The first five bits of `param2` tells which color is picked from the
@@ -5776,6 +5809,12 @@ Item handling
 * `minetest.facedir_to_dir(facedir)`
     * Convert a facedir back into a vector aimed directly out the "back" of a
       node.
+* `minetest.dir_to_fourdir(dir)`
+    * Convert a vector to a 4dir value, used in `param2` for
+      `paramtype2="4dir"`.
+* `minetest.fourdir_to_dir(fourdir)`
+    * Convert a 4dir back into a vector aimed directly out the "back" of a
+      node.
 * `minetest.dir_to_wallmounted(dir)`
     * Convert a vector to a wallmounted value, used for
       `paramtype2="wallmounted"`.
@@ -5788,7 +5827,7 @@ Item handling
     * Convert yaw (angle) to a vector
 * `minetest.is_colored_paramtype(ptype)`
     * Returns a boolean. Returns `true` if the given `paramtype2` contains
-      color information (`color`, `colorwallmounted` or `colorfacedir`).
+      color information (`color`, `colorwallmounted`, `colorfacedir`, etc.).
 * `minetest.strip_param2_color(param2, paramtype2)`
     * Removes everything but the color information from the
       given `param2` value.
@@ -7893,7 +7932,7 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
         -- You can set the currently used color as the "palette_index" field of
         -- the item stack metadata.
         -- The palette is always stretched to fit indices between 0 and 255, to
-        -- ensure compatibility with "colorfacedir" and "colorwallmounted" nodes.
+        -- ensure compatibility with "colorfacedir" (and similar) nodes.
 
         color = "#ffffffff",
         -- Color the item is colorized with. The palette overrides this.

+ 25 - 0
games/devtest/mods/testnodes/meshes.lua

@@ -60,6 +60,31 @@ minetest.register_node("testnodes:mesh_colorfacedir", {
 	groups = {dig_immediate=3},
 })
 
+minetest.register_node("testnodes:mesh_4dir", {
+	description = S("4dir Mesh Test Node"),
+	drawtype = "mesh",
+	mesh = "testnodes_ocorner.obj",
+	tiles = {"testnodes_mesh_stripes.png"},
+	paramtype = "light",
+	paramtype2 = "4dir",
+	collision_box = ocorner_cbox,
+
+	groups = {dig_immediate=3},
+})
+
+minetest.register_node("testnodes:mesh_color4dir", {
+	description = S("Color 4dir Mesh Test Node"),
+	drawtype = "mesh",
+	mesh = "testnodes_ocorner.obj",
+	tiles = {"testnodes_mesh_stripes3.png"},
+	paramtype = "light",
+	paramtype2 = "color4dir",
+	palette = "testnodes_palette_4dir.png",
+	collision_box = ocorner_cbox,
+
+	groups = {dig_immediate=3},
+})
+
 -- Wallmounted mesh: pyramid
 minetest.register_node("testnodes:mesh_wallmounted", {
 	description = S("Wallmounted Mesh Test Node"),

+ 57 - 7
games/devtest/mods/testnodes/nodeboxes.lua

@@ -60,6 +60,25 @@ minetest.register_node("testnodes:nodebox_leveled", {
 	groups = {dig_immediate=3},
 })
 
+
+local nodebox_wall = {
+	type = "connected",
+	fixed = {-0.125, -0.500, -0.125, 0.125, 0.500, 0.125},
+	connect_front = {-0.125, -0.500, -0.500, 0.125, 0.400, -0.125},
+	connect_back = {-0.125, -0.500, 0.125, 0.125, 0.400, 0.500},
+	connect_left = {-0.500, -0.500, -0.125, -0.125, 0.400, 0.125},
+	connect_right = {0.125, -0.500, -0.125, 0.500, 0.400, 0.125},
+}
+
+local nodebox_wall_thick = {
+	type = "connected",
+	fixed = {-0.25, -0.500, -0.25, 0.25, 0.500, 0.25},
+	connect_front = {-0.25, -0.500, -0.500, 0.25, 0.400, -0.25},
+	connect_back = {-0.25, -0.500, 0.25, 0.25, 0.400, 0.500},
+	connect_left = {-0.500, -0.500, -0.25, -0.25, 0.400, 0.25},
+	connect_right = {0.25, -0.500, -0.25, 0.500, 0.400, 0.25},
+}
+
 -- Wall-like nodebox that connects to neighbors
 minetest.register_node("testnodes:nodebox_connected", {
 	description = S("Connected Nodebox Test Node"),
@@ -69,13 +88,44 @@ minetest.register_node("testnodes:nodebox_connected", {
 	paramtype = "light",
 	connects_to = {"group:connected_nodebox"},
 	connect_sides = {"front", "back", "left", "right"},
-	node_box = {
-		type = "connected",
-		fixed = {-0.125, -0.500, -0.125, 0.125, 0.500, 0.125},
-		connect_front = {-0.125, -0.500, -0.500, 0.125, 0.400, -0.125},
-		connect_back = {-0.125, -0.500, 0.125, 0.125, 0.400, 0.500},
-		connect_left = {-0.500, -0.500, -0.125, -0.125, 0.400, 0.125},
-		connect_right = {0.125, -0.500, -0.125, 0.500, 0.400, 0.125},
+	node_box = nodebox_wall,
+})
+
+minetest.register_node("testnodes:nodebox_connected_facedir", {
+	description = S("Facedir Connected Nodebox Test Node"),
+	tiles = {
+		"testnodes_1.png",
+		"testnodes_2.png",
+		"testnodes_3.png",
+		"testnodes_4.png",
+		"testnodes_5.png",
+		"testnodes_6.png",
 	},
+	groups = {connected_nodebox=1, dig_immediate=3},
+	drawtype = "nodebox",
+	paramtype = "light",
+	paramtype2 = "facedir",
+	connects_to = {"group:connected_nodebox"},
+	connect_sides = {"front", "back", "left", "right"},
+	node_box = nodebox_wall_thick,
+})
+
+minetest.register_node("testnodes:nodebox_connected_4dir", {
+	description = S("4Dir Connected Nodebox Test Node"),
+	tiles = {
+		"testnodes_1.png^[colorize:#FFFF00:127",
+		"testnodes_2.png^[colorize:#FFFF00:127",
+		"testnodes_3.png^[colorize:#FFFF00:127",
+		"testnodes_4.png^[colorize:#FFFF00:127",
+		"testnodes_5.png^[colorize:#FFFF00:127",
+		"testnodes_6.png^[colorize:#FFFF00:127",
+	},
+	groups = {connected_nodebox=1, dig_immediate=3},
+	drawtype = "nodebox",
+	paramtype = "light",
+	paramtype2 = "4dir",
+	connects_to = {"group:connected_nodebox"},
+	connect_sides = {"front", "back", "left", "right"},
+	node_box = nodebox_wall_thick,
 })
 

+ 74 - 0
games/devtest/mods/testnodes/param2.lua

@@ -17,6 +17,21 @@ minetest.register_node("testnodes:facedir", {
 	groups = { dig_immediate = 3 },
 })
 
+minetest.register_node("testnodes:4dir", {
+	description = S("4dir Test Node"),
+	paramtype2 = "4dir",
+	tiles = {
+		"testnodes_1.png^[colorize:#FFFF00:127",
+		"testnodes_2.png^[colorize:#FFFF00:127",
+		"testnodes_3.png^[colorize:#FFFF00:127",
+		"testnodes_4.png^[colorize:#FFFF00:127",
+		"testnodes_5.png^[colorize:#FFFF00:127",
+		"testnodes_6.png^[colorize:#FFFF00:127",
+	},
+
+	groups = { dig_immediate = 3 },
+})
+
 minetest.register_node("testnodes:facedir_nodebox", {
 	description = S("Facedir Nodebox Test Node"),
 	tiles = {
@@ -38,6 +53,27 @@ minetest.register_node("testnodes:facedir_nodebox", {
 	groups = {dig_immediate=3},
 })
 
+minetest.register_node("testnodes:4dir_nodebox", {
+	description = S("4dir Nodebox Test Node"),
+	tiles = {
+		"testnodes_1.png^[colorize:#ffff00:127",
+		"testnodes_2.png^[colorize:#ffff00:127",
+		"testnodes_3.png^[colorize:#ffff00:127",
+		"testnodes_4.png^[colorize:#ffff00:127",
+		"testnodes_5.png^[colorize:#ffff00:127",
+		"testnodes_6.png^[colorize:#ffff00:127",
+	},
+	drawtype = "nodebox",
+	paramtype = "light",
+	paramtype2 = "4dir",
+	node_box = {
+		type = "fixed",
+		fixed = {-0.5, -0.5, -0.5, 0.2, 0.2, 0.2},
+	},
+
+	groups = {dig_immediate=3},
+})
+
 minetest.register_node("testnodes:wallmounted", {
 	description = S("Wallmounted Test Node"),
 	paramtype2 = "wallmounted",
@@ -125,6 +161,44 @@ minetest.register_node("testnodes:colorfacedir_nodebox", {
 	groups = {dig_immediate=3},
 })
 
+minetest.register_node("testnodes:color4dir", {
+	description = S("Color 4dir Test Node"),
+	paramtype2 = "color4dir",
+	palette = "testnodes_palette_4dir.png",
+	tiles = {
+		"testnodes_1g.png",
+		"testnodes_2g.png",
+		"testnodes_3g.png",
+		"testnodes_4g.png",
+		"testnodes_5g.png",
+		"testnodes_6g.png",
+	},
+
+	groups = { dig_immediate = 3 },
+})
+
+minetest.register_node("testnodes:color4dir_nodebox", {
+	description = S("Color 4dir Nodebox Test Node"),
+	tiles = {
+		"testnodes_1g.png",
+		"testnodes_2g.png",
+		"testnodes_3g.png",
+		"testnodes_4g.png",
+		"testnodes_5g.png",
+		"testnodes_6g.png",
+	},
+	drawtype = "nodebox",
+	paramtype = "light",
+	paramtype2 = "color4dir",
+	palette = "testnodes_palette_4dir.png",
+	node_box = {
+		type = "fixed",
+		fixed = {-0.5, -0.5, -0.5, 0.2, 0.2, 0.2},
+	},
+
+	groups = {dig_immediate=3},
+})
+
 minetest.register_node("testnodes:colorwallmounted", {
 	description = S("Color Wallmounted Test Node"),
 	paramtype2 = "colorwallmounted",

BIN
games/devtest/mods/testnodes/textures/testnodes_palette_4dir.png


+ 3 - 1
src/client/content_mapblock.cpp

@@ -1510,7 +1510,9 @@ void MapblockMeshGenerator::drawMeshNode()
 	int degrotate = 0;
 
 	if (f->param_type_2 == CPT2_FACEDIR ||
-			f->param_type_2 == CPT2_COLORED_FACEDIR) {
+			f->param_type_2 == CPT2_COLORED_FACEDIR ||
+			f->param_type_2 == CPT2_4DIR ||
+			f->param_type_2 == CPT2_COLORED_4DIR) {
 		facedir = n.getFaceDir(nodedef);
 	} else if (f->param_type_2 == CPT2_WALLMOUNTED ||
 			f->param_type_2 == CPT2_COLORED_WALLMOUNTED) {

+ 7 - 1
src/client/game.cpp

@@ -3462,7 +3462,9 @@ bool Game::nodePlacement(const ItemDefinition &selected_def,
 			param2 = dir.Z < 0 ? 5 : 4;
 		}
 	} else if (predicted_f.param_type_2 == CPT2_FACEDIR ||
-			predicted_f.param_type_2 == CPT2_COLORED_FACEDIR) {
+			predicted_f.param_type_2 == CPT2_COLORED_FACEDIR ||
+			predicted_f.param_type_2 == CPT2_4DIR ||
+			predicted_f.param_type_2 == CPT2_COLORED_4DIR) {
 		v3s16 dir = nodepos - floatToInt(client->getEnv().getLocalPlayer()->getPosition(), BS);
 
 		if (abs(dir.X) > abs(dir.Z)) {
@@ -3501,6 +3503,7 @@ bool Game::nodePlacement(const ItemDefinition &selected_def,
 	// Apply color
 	if (!place_param2 && (predicted_f.param_type_2 == CPT2_COLOR
 			|| predicted_f.param_type_2 == CPT2_COLORED_FACEDIR
+			|| predicted_f.param_type_2 == CPT2_COLORED_4DIR
 			|| predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED)) {
 		const auto &indexstr = selected_item.metadata.
 			getString("palette_index", 0);
@@ -3514,6 +3517,9 @@ bool Game::nodePlacement(const ItemDefinition &selected_def,
 			} else if (predicted_f.param_type_2 == CPT2_COLORED_FACEDIR) {
 				// param2 = pure palette index + other
 				param2 = (index & 0xe0) | (param2 & 0x1f);
+			} else if (predicted_f.param_type_2 == CPT2_COLORED_4DIR) {
+				// param2 = pure palette index + other
+				param2 = (index & 0xfc) | (param2 & 0x03);
 			}
 		}
 	}

+ 16 - 5
src/mapnode.cpp

@@ -149,6 +149,9 @@ u8 MapNode::getFaceDir(const NodeDefManager *nodemgr,
 	if (f.param_type_2 == CPT2_FACEDIR ||
 			f.param_type_2 == CPT2_COLORED_FACEDIR)
 		return (getParam2() & 0x1F) % 24;
+	if (f.param_type_2 == CPT2_4DIR ||
+			f.param_type_2 == CPT2_COLORED_4DIR)
+		return getParam2() & 0x03;
 	if (allow_wallmounted && (f.param_type_2 == CPT2_WALLMOUNTED ||
 			f.param_type_2 == CPT2_COLORED_WALLMOUNTED))
 		return wallmounted_to_facedir[getParam2() & 0x07];
@@ -196,7 +199,8 @@ void MapNode::rotateAlongYAxis(const NodeDefManager *nodemgr, Rotation rot)
 {
 	ContentParamType2 cpt2 = nodemgr->get(*this).param_type_2;
 
-	if (cpt2 == CPT2_FACEDIR || cpt2 == CPT2_COLORED_FACEDIR) {
+	if (cpt2 == CPT2_FACEDIR || cpt2 == CPT2_COLORED_FACEDIR ||
+			cpt2 == CPT2_4DIR || cpt2 == CPT2_COLORED_4DIR) {
 		static const u8 rotate_facedir[24 * 4] = {
 			// Table value = rotated facedir
 			// Columns: 0, 90, 180, 270 degrees rotation around vertical axis
@@ -232,10 +236,17 @@ void MapNode::rotateAlongYAxis(const NodeDefManager *nodemgr, Rotation rot)
 			22, 21, 20, 23,
 			23, 22, 21, 20
 		};
-		u8 facedir = (param2 & 31) % 24;
-		u8 index = facedir * 4 + rot;
-		param2 &= ~31;
-		param2 |= rotate_facedir[index];
+		if (cpt2 == CPT2_FACEDIR || cpt2 == CPT2_COLORED_FACEDIR) {
+			u8 facedir = (param2 & 31) % 24;
+			u8 index = facedir * 4 + rot;
+			param2 &= ~31;
+			param2 |= rotate_facedir[index];
+		} else if (cpt2 == CPT2_4DIR || cpt2 == CPT2_COLORED_4DIR) {
+			u8 fourdir = param2 & 3;
+			u8 index = fourdir + rot;
+			param2 &= ~3;
+			param2 |= rotate_facedir[index];
+		}
 	} else if (cpt2 == CPT2_WALLMOUNTED ||
 			cpt2 == CPT2_COLORED_WALLMOUNTED) {
 		u8 wmountface = (param2 & 7);

+ 25 - 4
src/nodedef.cpp

@@ -992,6 +992,7 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
 
 	if (param_type_2 == CPT2_COLOR ||
 			param_type_2 == CPT2_COLORED_FACEDIR ||
+			param_type_2 == CPT2_COLORED_4DIR ||
 			param_type_2 == CPT2_COLORED_WALLMOUNTED ||
 			param_type_2 == CPT2_COLORED_DEGROTATE)
 		palette = tsrc->getPalette(palette_name);
@@ -1018,6 +1019,15 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
 			recalculateBoundingBox(mesh_ptr[j]);
 			meshmanip->recalculateNormals(mesh_ptr[j], true, false);
 		}
+	} else if (tsettings.enable_mesh_cache && mesh_ptr[0] &&
+			(param_type_2 == CPT2_4DIR
+			|| param_type_2 == CPT2_COLORED_4DIR)) {
+		for (u16 j = 1; j < 4; j++) {
+			mesh_ptr[j] = cloneMesh(mesh_ptr[0]);
+			rotateMeshBy6dFacedir(mesh_ptr[j], j);
+			recalculateBoundingBox(mesh_ptr[j]);
+			meshmanip->recalculateNormals(mesh_ptr[j], true, false);
+		}
 	} else if (tsettings.enable_mesh_cache && mesh_ptr[0]
 			&& (param_type_2 == CPT2_WALLMOUNTED ||
 			param_type_2 == CPT2_COLORED_WALLMOUNTED)) {
@@ -1241,7 +1251,9 @@ void getNodeBoxUnion(const NodeBox &nodebox, const ContentFeatures &features,
 				half_processed.MaxEdge.Y = +BS / 2;
 			}
 			if (features.param_type_2 == CPT2_FACEDIR ||
-					features.param_type_2 == CPT2_COLORED_FACEDIR) {
+					features.param_type_2 == CPT2_COLORED_FACEDIR ||
+					features.param_type_2 == CPT2_4DIR ||
+					features.param_type_2 == CPT2_COLORED_4DIR) {
 				// Get maximal coordinate
 				f32 coords[] = {
 					fabsf(half_processed.MinEdge.X),
@@ -1705,7 +1717,9 @@ bool NodeDefManager::nodeboxConnects(MapNode from, MapNode to,
 	// does to node declare usable faces?
 	if (f2.connect_sides > 0) {
 		if ((f2.param_type_2 == CPT2_FACEDIR ||
-				f2.param_type_2 == CPT2_COLORED_FACEDIR)
+				f2.param_type_2 == CPT2_COLORED_FACEDIR ||
+				f2.param_type_2 == CPT2_4DIR ||
+				f2.param_type_2 == CPT2_COLORED_4DIR)
 				&& (connect_face >= 4)) {
 			static const u8 rot[33 * 4] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
 				0, 0, 0, 0, 4, 32, 16, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
@@ -1719,8 +1733,15 @@ bool NodeDefManager::nodeboxConnects(MapNode from, MapNode to,
 				0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
 				0, 0, 0, 0, 0, 0, 32, 16, 8, 4 // 32 - left
 				};
-			return (f2.connect_sides
-				& rot[(connect_face * 4) + (to.param2 & 0x1F)]);
+			if (f2.param_type_2 == CPT2_FACEDIR ||
+					f2.param_type_2 == CPT2_COLORED_FACEDIR) {
+				return (f2.connect_sides
+					& rot[(connect_face * 4) + (to.param2 & 0x1F)]);
+			} else if (f2.param_type_2 == CPT2_4DIR ||
+					f2.param_type_2 == CPT2_COLORED_4DIR) {
+				return (f2.connect_sides
+					& rot[(connect_face * 4) + (to.param2 & 0x03)]);
+			}
 		}
 		return (f2.connect_sides & connect_face);
 	}

+ 5 - 1
src/nodedef.h

@@ -58,7 +58,7 @@ enum ContentParamType2
 	CPT2_FULL,
 	// Flowing liquid properties
 	CPT2_FLOWINGLIQUID,
-	// Direction for chests and furnaces and such
+	// Direction for chests and furnaces and such (with axis rotation)
 	CPT2_FACEDIR,
 	// Direction for signs, torches and such
 	CPT2_WALLMOUNTED,
@@ -78,6 +78,10 @@ enum ContentParamType2
 	CPT2_GLASSLIKE_LIQUID_LEVEL,
 	// 3 bits of palette index, then degrotate
 	CPT2_COLORED_DEGROTATE,
+	// Simplified direction for chests and furnaces and such (4 directions)
+	CPT2_4DIR,
+	// 6 bits of palette index, then 4dir
+	CPT2_COLORED_4DIR,
 };
 
 enum LiquidType

+ 2 - 1
src/script/common/c_content.cpp

@@ -673,7 +673,8 @@ void read_content_features(lua_State *L, ContentFeatures &f, int index)
 			!(f.param_type_2 == CPT2_COLOR ||
 			f.param_type_2 == CPT2_COLORED_FACEDIR ||
 			f.param_type_2 == CPT2_COLORED_WALLMOUNTED ||
-			f.param_type_2 == CPT2_COLORED_DEGROTATE))
+			f.param_type_2 == CPT2_COLORED_DEGROTATE ||
+			f.param_type_2 == CPT2_COLORED_4DIR))
 		warningstream << "Node " << f.name.c_str()
 			<< " has a palette, but not a suitable paramtype2." << std::endl;
 

+ 2 - 0
src/script/cpp_api/s_node.cpp

@@ -66,6 +66,8 @@ struct EnumString ScriptApiNode::es_ContentParamType2[] =
 		{CPT2_COLORED_WALLMOUNTED, "colorwallmounted"},
 		{CPT2_GLASSLIKE_LIQUID_LEVEL, "glasslikeliquidlevel"},
 		{CPT2_COLORED_DEGROTATE, "colordegrotate"},
+		{CPT2_4DIR, "4dir"},
+		{CPT2_COLORED_4DIR, "color4dir"},
 		{0, NULL},
 	};