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Windows: Cpack wix installer (#6153)

Create CPack WIX msi Installer for RUN_IN_PLACE=0 builds
Correct paths on Windows for RUN_IN_PLACE=0
Install only required font files
Games have their own components, and "minimal" is optional
adrido 5 years ago
parent
commit
2322078fe4
8 changed files with 115 additions and 30 deletions
  1. 68 12
      CMakeLists.txt
  2. 20 3
      README.md
  3. 0 4
      lib/gmp/CMakeLists.txt
  4. 0 4
      lib/jsoncpp/CMakeLists.txt
  5. BIN
      misc/CPACK_WIX_UI_BANNER.BMP
  6. BIN
      misc/CPACK_WIX_UI_DIALOG.BMP
  7. 11 3
      src/CMakeLists.txt
  8. 16 4
      src/porting.cpp

+ 68 - 12
CMakeLists.txt

@@ -164,7 +164,10 @@ if(RUN_IN_PLACE)
 	install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/textures/texture_packs_here.txt" DESTINATION "${SHAREDIR}/textures")
 endif()
 
-install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games" DESTINATION "${SHAREDIR}" PATTERN ".git*" EXCLUDE)
+install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/minetest_game" DESTINATION "${SHAREDIR}/games/" 
+	COMPONENT "SUBGAME_MINETEST_GAME" OPTIONAL PATTERN ".git*" EXCLUDE )
+install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/minimal" DESTINATION "${SHAREDIR}/games/" 
+	COMPONENT "SUBGAME_MINIMAL" OPTIONAL PATTERN ".git*" EXCLUDE )
 
 if(BUILD_CLIENT)
 	install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/client/shaders" DESTINATION "${SHAREDIR}/client")
@@ -177,12 +180,11 @@ endif()
 
 install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/fonts" DESTINATION "${SHAREDIR}")
 
-install(FILES "README.md" DESTINATION "${DOCDIR}")
-install(FILES "LICENSE.txt" DESTINATION "${DOCDIR}")
-install(FILES "doc/lua_api.txt" DESTINATION "${DOCDIR}")
-install(FILES "doc/menu_lua_api.txt" DESTINATION "${DOCDIR}")
-install(FILES "doc/texture_packs.txt" DESTINATION "${DOCDIR}")
-install(FILES "doc/world_format.txt" DESTINATION "${DOCDIR}")
+install(FILES "README.md" DESTINATION "${DOCDIR}" COMPONENT "Docs")
+install(FILES "doc/lua_api.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
+install(FILES "doc/menu_lua_api.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
+install(FILES "doc/texture_packs.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
+install(FILES "doc/world_format.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
 install(FILES "minetest.conf.example" DESTINATION "${EXAMPLE_CONF_DIR}")
 
 if(UNIX AND NOT APPLE)
@@ -237,14 +239,68 @@ set(CPACK_PACKAGE_VERSION_PATCH ${VERSION_PATCH})
 set(CPACK_PACKAGE_VENDOR "celeron55")
 set(CPACK_PACKAGE_CONTACT "Perttu Ahola <celeron55@gmail.com>")
 
+include(CPackComponent)
+
+cpack_add_component(Docs
+	DISPLAY_NAME "Documentation"
+	DESCRIPTION "Documentation about Minetest and Minetest modding"
+)
+
+cpack_add_component(SUBGAME_MINETEST_GAME
+	DISPLAY_NAME "Minetest Game"
+	DESCRIPTION "The official subgame for the Minetest engine, that can easily extended by mods."
+	GROUP "Subgames"
+)
+
+cpack_add_component(SUBGAME_MINIMAL
+	DISPLAY_NAME "Minimal development test"
+	DESCRIPTION "A minimal subgame helping to develop the engine."
+	DISABLED #DISABLED does not mean it is disabled, and is just not selected by default.
+	GROUP "Subgames"
+)
+
+cpack_add_component_group(Subgames
+	DESCRIPTION "Games for the Minetest engine."
+)
+
 if(WIN32)
-	if(CMAKE_SIZEOF_VOID_P EQUAL 8)
-		set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-win64")
+	# Include all dynamically linked runtime libaries such as MSVCRxxx.dll
+	include(InstallRequiredSystemLibraries)
+
+	if(RUN_IN_PLACE)
+		if(CMAKE_SIZEOF_VOID_P EQUAL 8)
+			set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-win64")
+		else()
+			set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-win32")
+		endif()
+
+		set(CPACK_GENERATOR ZIP)
+
 	else()
-		set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-win32")
+		set(CPACK_GENERATOR WIX ZIP)
+		set(CPACK_PACKAGE_NAME "${PROJECT_NAME_CAPITALIZED}")
+		set(CPACK_PACKAGE_INSTALL_DIRECTORY "${PROJECT_NAME_CAPITALIZED}")
+		set(CPACK_PACKAGE_EXECUTABLES ${PROJECT_NAME} "${PROJECT_NAME_CAPITALIZED}")
+		set(CPACK_CREATE_DESKTOP_LINKS ${PROJECT_NAME})
+
+		set(CPACK_WIX_PRODUCT_ICON "${CMAKE_CURRENT_SOURCE_DIR}/misc/minetest-icon.ico")
+		# Supported languages can be found at 
+		# http://wixtoolset.org/documentation/manual/v3/wixui/wixui_localization.html
+		#set(CPACK_WIX_CULTURES "ar-SA,bg-BG,ca-ES,hr-HR,cs-CZ,da-DK,nl-NL,en-US,et-EE,fi-FI,fr-FR,de-DE")
+		set(CPACK_WIX_UI_BANNER "${CMAKE_CURRENT_SOURCE_DIR}/misc/CPACK_WIX_UI_BANNER.BMP")
+		set(CPACK_WIX_UI_DIALOG "${CMAKE_CURRENT_SOURCE_DIR}/misc/CPACK_WIX_UI_DIALOG.BMP")
+		
+		set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/doc/lgpl-2.1.txt")
+
+		# The correct way would be to include both x32 and x64 into one installer
+		# and install the appropriate one.
+		# CMake does not support that, so there are two separate GUID's
+		if(CMAKE_SIZEOF_VOID_P EQUAL 8)
+			set(CPACK_WIX_UPGRADE_GUID "745A0FB3-5552-44CA-A587-A91C397CCC56")
+		else()
+			set(CPACK_WIX_UPGRADE_GUID "814A2E2D-2779-4BBD-9ACD-FC3BD51FBBA2")
+		endif()
 	endif()
-
-	set(CPACK_GENERATOR ZIP)
 elseif(APPLE)
 	set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
 	set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-osx")

+ 20 - 3
README.md

@@ -78,9 +78,13 @@ Locations:
 Where each location is on each platform:
 
 * Windows .zip / RUN_IN_PLACE source:
-    * `bin`   = `bin`
-    * `share` = `.`
-    * `user`  = `.`
+    * bin   = `bin`
+    * share = `.`
+    * user  = `.`
+* Windows installed:
+    * $bin   = `C:\Program Files\Minetest\bin (Depends on the install location)`
+    * $share = `C:\Program Files\Minetest (Depends on the install location)`
+    * $user  = `%Appdata%\Minetest`
 * Linux installed:
     * `bin`   = `/usr/bin`
     * `share` = `/usr/share/minetest`
@@ -426,6 +430,19 @@ This is how we build Windows releases.
     echo Failed.
     exit /b 1
 
+### Windows Installer using WIX Toolset
+
+Requirements:
+* Visual Studio 2017
+* Wix Toolset
+
+In Visual Studio 2017 Installer select "Optional Features" -> "Wix Toolset"
+
+Build the binaries like described above, but make sure you unselect "RUN_IN_PLACE".
+
+Open the generated Project file with VS. Right click "PACKAGE" and choose "Generate".
+It may take some minutes to generate the installer.
+
 Version scheme
 --------------
 We use `major.minor.patch` since 5.0.0-dev. Prior to that we used `0.major.minor`.

+ 0 - 4
lib/gmp/CMakeLists.txt

@@ -1,7 +1,3 @@
-if(MSVC)
-	set(CMAKE_C_FLAGS_RELEASE "/MT /O2 /Ob2 /D NDEBUG")
-endif()
-
 add_library(gmp mini-gmp.c)
 target_link_libraries(gmp)
 

+ 0 - 4
lib/jsoncpp/CMakeLists.txt

@@ -1,7 +1,3 @@
-if(MSVC)
-	set(CMAKE_CXX_FLAGS_RELEASE "/MT /O2 /Ob2 /D NDEBUG")
-endif()
-
 add_library(jsoncpp jsoncpp.cpp)
 target_link_libraries(jsoncpp)
 

BIN
misc/CPACK_WIX_UI_BANNER.BMP


BIN
misc/CPACK_WIX_UI_DIALOG.BMP


+ 11 - 3
src/CMakeLists.txt

@@ -696,7 +696,7 @@ if(MSVC)
 	# Visual Studio
 	set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /D WIN32_LEAN_AND_MEAN /MP")
 	# EHa enables SEH exceptions (used for catching segfaults)
-	set(CMAKE_CXX_FLAGS_RELEASE "/EHa /Ox /GL /FD /MT /GS- /Zi /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
+	set(CMAKE_CXX_FLAGS_RELEASE "/EHa /Ox /GL /FD /MD /GS- /Zi /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
 	if(CMAKE_SIZEOF_VOID_P EQUAL 4)
 		set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /arch:SSE")
 	endif()
@@ -714,8 +714,8 @@ if(MSVC)
 	set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1")
 
 	# Flags for C files (sqlite)
-	# /MT = Link statically with standard library stuff
-	set(CMAKE_C_FLAGS_RELEASE "/O2 /Ob2 /MT")
+	# /MD = dynamically link to MSVCRxxx.dll
+	set(CMAKE_C_FLAGS_RELEASE "/O2 /Ob2 /MD")
 else()
 	set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
 	# Probably GCC
@@ -828,6 +828,14 @@ if(BUILD_CLIENT)
 		endforeach()
 	endif()
 
+	if(USE_FREETYPE)
+		install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/../fonts" DESTINATION "${SHAREDIR}" 
+				FILES_MATCHING PATTERN "*.ttf" PATTERN "*.txt")
+	else()
+		install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/../fonts" DESTINATION "${SHAREDIR}" 
+				FILES_MATCHING PATTERN "*.png" PATTERN "*.xml")
+	endif()
+
 	if(WIN32)
 		if(DEFINED IRRLICHT_DLL)
 			install(FILES ${IRRLICHT_DLL} DESTINATION ${BINDIR})

+ 16 - 4
src/porting.cpp

@@ -380,14 +380,21 @@ bool setSystemPaths()
 		"Failed to get current executable path");
 	pathRemoveFile(buf, '\\');
 
+	std::string exepath(buf);
+
 	// Use ".\bin\.."
-	path_share = std::string(buf) + "\\..";
+	path_share = exepath + "\\..";
+	if (detectMSVCBuildDir(exepath)) {
+		// The msvc build dir schould normaly not be present if properly installed,
+		// but its usefull for debugging.
+		path_share += DIR_DELIM "..";
+	}
 
-	// Use "C:\Documents and Settings\user\Application Data\<PROJECT_NAME>"
+	// Use "C:\Users\<user>\AppData\Roaming\<PROJECT_NAME_C>"
 	DWORD len = GetEnvironmentVariable("APPDATA", buf, sizeof(buf));
 	FATAL_ERROR_IF(len == 0 || len > sizeof(buf), "Failed to get APPDATA");
 
-	path_user = std::string(buf) + DIR_DELIM + PROJECT_NAME;
+	path_user = std::string(buf) + DIR_DELIM + PROJECT_NAME_C;
 	return true;
 }
 
@@ -561,6 +568,10 @@ void initializePaths()
 	if (!setSystemPaths())
 		errorstream << "Failed to get one or more system-wide path" << std::endl;
 
+
+#  ifdef _WIN32
+	path_cache = path_user + DIR_DELIM + "cache";
+#  else
 	// Initialize path_cache
 	// First try $XDG_CACHE_HOME/PROJECT_NAME
 	const char *cache_dir = getenv("XDG_CACHE_HOME");
@@ -577,7 +588,8 @@ void initializePaths()
 	}
 	// Migrate cache folder to new location if possible
 	migrateCachePath();
-#endif
+#  endif // _WIN32
+#endif // RUN_IN_PLACE
 
 	infostream << "Detected share path: " << path_share << std::endl;
 	infostream << "Detected user path: " << path_user << std::endl;