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Add zoom, tweakable with zoom_fov, default key: Z (like optifine)

Esteban I. Ruiz Moreno il y a 11 ans
Parent
commit
2c31b79235
7 fichiers modifiés avec 20 ajouts et 2 suppressions
  1. 8 2
      src/camera.cpp
  2. 1 0
      src/camera.h
  3. 1 0
      src/client/keys.h
  4. 2 0
      src/defaultsettings.cpp
  5. 2 0
      src/game.cpp
  6. 2 0
      src/guiKeyChangeMenu.cpp
  7. 4 0
      src/player.h

+ 8 - 2
src/camera.cpp

@@ -103,6 +103,7 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
 	m_cache_fall_bobbing_amount = g_settings->getFloat("fall_bobbing_amount");
 	m_cache_view_bobbing_amount = g_settings->getFloat("view_bobbing_amount");
 	m_cache_fov                 = g_settings->getFloat("fov");
+	m_cache_zoom_fov            = g_settings->getFloat("zoom_fov");
 	m_cache_view_bobbing        = g_settings->getBool("view_bobbing");
 	m_nametags.clear();
 }
@@ -387,8 +388,13 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
 	if (m_camera_mode == CAMERA_MODE_THIRD_FRONT)
 		m_camera_position = my_cp;
 
-	// Get FOV setting
-	f32 fov_degrees = m_cache_fov;
+	// Get FOV
+	f32 fov_degrees;
+	if (player->getPlayerControl().zoom) {
+		fov_degrees = m_cache_zoom_fov;
+	} else {
+		fov_degrees = m_cache_fov;
+	}
 	fov_degrees = MYMAX(fov_degrees, 10.0);
 	fov_degrees = MYMIN(fov_degrees, 170.0);
 

+ 1 - 0
src/camera.h

@@ -231,6 +231,7 @@ private:
 	f32 m_cache_fall_bobbing_amount;
 	f32 m_cache_view_bobbing_amount;
 	f32 m_cache_fov;
+	f32 m_cache_zoom_fov;
 	bool m_cache_view_bobbing;
 
 	std::list<Nametag *> m_nametags;

+ 1 - 0
src/client/keys.h

@@ -59,6 +59,7 @@ public:
 		INCREASE_VIEWING_RANGE,
 		DECREASE_VIEWING_RANGE,
 		RANGESELECT,
+		ZOOM,
 
 		QUICKTUNE_NEXT,
 		QUICKTUNE_PREV,

+ 2 - 0
src/defaultsettings.cpp

@@ -40,6 +40,7 @@ void set_default_settings(Settings *settings)
 	settings->setDefault("keymap_jump", "KEY_SPACE");
 	settings->setDefault("keymap_sneak", "KEY_LSHIFT");
 	settings->setDefault("keymap_drop", "KEY_KEY_Q");
+	settings->setDefault("keymap_zoom", "KEY_KEY_Z");
 	settings->setDefault("keymap_inventory", "KEY_KEY_I");
 	settings->setDefault("keymap_special1", "KEY_KEY_E");
 	settings->setDefault("keymap_chat", "KEY_KEY_T");
@@ -74,6 +75,7 @@ void set_default_settings(Settings *settings)
 	settings->setDefault("always_fly_fast", "true");
 	settings->setDefault("directional_colored_fog", "true");
 	settings->setDefault("tooltip_show_delay", "400");
+	settings->setDefault("zoom_fov", "15");
 
 	// Some (temporary) keys for debugging
 	settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");

+ 2 - 0
src/game.cpp

@@ -1371,6 +1371,7 @@ void KeyCache::populate()
 			= getKeySetting("keymap_decrease_viewing_range_min");
 	key[KeyType::RANGESELECT]
 			= getKeySetting("keymap_rangeselect");
+	key[KeyType::ZOOM] = getKeySetting("keymap_zoom");
 
 	key[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
 	key[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
@@ -3270,6 +3271,7 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
 		isKeyDown(KeyType::JUMP),
 		isKeyDown(KeyType::SPECIAL1),
 		isKeyDown(KeyType::SNEAK),
+		isKeyDown(KeyType::ZOOM),
 		isLeftPressed(),
 		isRightPressed(),
 		cam.camera_pitch,

+ 2 - 0
src/guiKeyChangeMenu.cpp

@@ -59,6 +59,7 @@ enum
 	GUI_ID_KEY_INVENTORY_BUTTON,
 	GUI_ID_KEY_DUMP_BUTTON,
 	GUI_ID_KEY_RANGE_BUTTON,
+	GUI_ID_KEY_ZOOM_BUTTON,
 	// other
 	GUI_ID_CB_AUX1_DESCENDS,
 	GUI_ID_CB_DOUBLETAP_JUMP,
@@ -414,5 +415,6 @@ void GUIKeyChangeMenu::init_keys()
 	this->add_key(GUI_ID_KEY_NOCLIP_BUTTON,    wgettext("Toggle noclip"),    "keymap_noclip");
 	this->add_key(GUI_ID_KEY_RANGE_BUTTON,     wgettext("Range select"),     "keymap_rangeselect");
 	this->add_key(GUI_ID_KEY_DUMP_BUTTON,      wgettext("Print stacks"),     "keymap_print_debug_stacks");
+	this->add_key(GUI_ID_KEY_ZOOM_BUTTON,      wgettext("Zoom"),             "keymap_zoom");
 }
 

+ 4 - 0
src/player.h

@@ -49,6 +49,7 @@ struct PlayerControl
 		sidew_move_joystick_axis = .0f;
 		forw_move_joystick_axis = .0f;
 	}
+
 	PlayerControl(
 		bool a_up,
 		bool a_down,
@@ -57,6 +58,7 @@ struct PlayerControl
 		bool a_jump,
 		bool a_aux1,
 		bool a_sneak,
+		bool a_zoom,
 		bool a_LMB,
 		bool a_RMB,
 		float a_pitch,
@@ -72,6 +74,7 @@ struct PlayerControl
 		jump = a_jump;
 		aux1 = a_aux1;
 		sneak = a_sneak;
+		zoom = a_zoom;
 		LMB = a_LMB;
 		RMB = a_RMB;
 		pitch = a_pitch;
@@ -86,6 +89,7 @@ struct PlayerControl
 	bool jump;
 	bool aux1;
 	bool sneak;
+	bool zoom;
 	bool LMB;
 	bool RMB;
 	float pitch;