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Tweak default textures (#9237)

Wuzzy 4 years ago
parent
commit
3ad92baa9c
3 changed files with 5 additions and 0 deletions
  1. 5 0
      doc/texture_packs.txt
  2. BIN
      textures/base/pack/bubble.png
  3. BIN
      textures/base/pack/heart.png

+ 5 - 0
doc/texture_packs.txt

@@ -63,6 +63,7 @@ by texture packs. All existing fallback textures can be found in the directory
 ### Gameplay textures
 
 * `bubble.png`: the bubble texture when the player is drowning
+                (default size: 12×12)
 
 * `crack_anylength.png`: node overlay texture when digging
 
@@ -74,6 +75,7 @@ by texture packs. All existing fallback textures can be found in the directory
 * `halo.png`: used for the node highlighting mesh
 
 * `heart.png`: used to display the health points of the player
+               (default size: 12×12)
 
 * `minimap_mask_round.png`: round minimap mask, white gets replaced by the map
 * `minimap_mask_square.png`: mask used for the square minimap
@@ -102,6 +104,9 @@ by texture packs. All existing fallback textures can be found in the directory
 
 * `wieldhand.png`: texture of the wieldhand
 
+Note: The default textures of `player.png`, `player_back.png` and `wieldhand.png`
+are placeholders intended to be overwritten by the game.
+
 ### Mainmenu textures
 
 * `menu_bg.png`: used as mainmenu background when the clouds are disabled

BIN
textures/base/pack/bubble.png


BIN
textures/base/pack/heart.png