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@@ -63,26 +63,15 @@
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# There shouldn't be too much settings per category; settings that shouldn't be
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# modified by the "average user" should be in (sub-)categories called "Advanced".
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+
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[Controls]
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+
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+[*General]
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+
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# If enabled, you can place blocks at the position (feet + eye level) where you stand.
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# This is helpful when working with nodeboxes in small areas.
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enable_build_where_you_stand (Build inside player) bool false
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-# Player is able to fly without being affected by gravity.
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-# This requires the "fly" privilege on the server.
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-free_move (Flying) bool false
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-
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-# If enabled, makes move directions relative to the player's pitch when flying or swimming.
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-pitch_move (Pitch move mode) bool false
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-
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-# Fast movement (via the "Aux1" key).
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-# This requires the "fast" privilege on the server.
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-fast_move (Fast movement) bool false
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-
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-# If enabled together with fly mode, player is able to fly through solid nodes.
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-# This requires the "noclip" privilege on the server.
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-noclip (Noclip) bool false
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-
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# Smooths camera when looking around. Also called look or mouse smoothing.
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# Useful for recording videos.
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cinematic (Cinematic mode) bool false
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@@ -93,12 +82,6 @@ camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
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# Smooths rotation of camera in cinematic mode. 0 to disable.
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cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
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-# Invert vertical mouse movement.
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-invert_mouse (Invert mouse) bool false
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-
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-# Mouse sensitivity multiplier.
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-mouse_sensitivity (Mouse sensitivity) float 0.2 0.001 10.0
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-
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# If enabled, "Aux1" key instead of "Sneak" key is used for climbing down and
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# descending.
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aux1_descends (Aux1 key for climbing/descending) bool false
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@@ -108,7 +91,7 @@ doubletap_jump (Double tap jump for fly) bool false
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# If disabled, "Aux1" key is used to fly fast if both fly and fast mode are
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# enabled.
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-always_fly_fast (Always fly and fast) bool true
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+always_fly_fast (Always fly fast) bool true
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# The time in seconds it takes between repeated node placements when holding
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# the place button.
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@@ -121,12 +104,15 @@ autojump (Automatic jumping) bool false
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# Enable this when you dig or place too often by accident.
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safe_dig_and_place (Safe digging and placing) bool false
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-# Enable random user input (only used for testing).
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-random_input (Random input) bool false
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+[*Keyboard and Mouse]
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-# Continuous forward movement, toggled by autoforward key.
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-# Press the autoforward key again or the backwards movement to disable.
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-continuous_forward (Continuous forward) bool false
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+# Invert vertical mouse movement.
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+invert_mouse (Invert mouse) bool false
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+
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+# Mouse sensitivity multiplier.
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+mouse_sensitivity (Mouse sensitivity) float 0.2 0.001 10.0
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+
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+[*Touchscreen]
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# The length in pixels it takes for touch screen interaction to start.
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touchscreen_threshold (Touch screen threshold) int 20 0 100
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@@ -139,345 +125,179 @@ fixed_virtual_joystick (Fixed virtual joystick) bool false
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# If enabled, virtual joystick will also tap "Aux1" button when out of main circle.
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virtual_joystick_triggers_aux1 (Virtual joystick triggers Aux1 button) bool false
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-# Enable joysticks. Requires a restart to take effect
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-enable_joysticks (Enable joysticks) bool false
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-
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-# The identifier of the joystick to use
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-joystick_id (Joystick ID) int 0 0 255
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-# The type of joystick
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-joystick_type (Joystick type) enum auto auto,generic,xbox,dragonrise_gamecube
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+[Graphics and Audio]
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-# The time in seconds it takes between repeated events
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-# when holding down a joystick button combination.
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-repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001
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+[*Graphics]
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-# The dead zone of the joystick
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-joystick_deadzone (Joystick dead zone) int 2048 0 65535
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+[**Screen]
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-# The sensitivity of the joystick axes for moving the
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-# in-game view frustum around.
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-joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170.0 0.001
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+# Width component of the initial window size. Ignored in fullscreen mode.
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+screen_w (Screen width) int 1024 1 65535
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-# Key for moving the player forward.
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-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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-keymap_forward (Forward key) key KEY_KEY_W
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+# Height component of the initial window size. Ignored in fullscreen mode.
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+screen_h (Screen height) int 600 1 65535
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-# Key for moving the player backward.
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-# Will also disable autoforward, when active.
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-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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-keymap_backward (Backward key) key KEY_KEY_S
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+# Save window size automatically when modified.
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+autosave_screensize (Autosave screen size) bool true
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-# Key for moving the player left.
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-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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-keymap_left (Left key) key KEY_KEY_A
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+# Fullscreen mode.
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+fullscreen (Full screen) bool false
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-# Key for moving the player right.
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-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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-keymap_right (Right key) key KEY_KEY_D
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+# Open the pause menu when the window's focus is lost. Does not pause if a formspec is
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+# open.
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+pause_on_lost_focus (Pause on lost window focus) bool false
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-# Key for jumping.
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-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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-keymap_jump (Jump key) key KEY_SPACE
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+[**FPS]
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-# Key for sneaking.
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-# Also used for climbing down and descending in water if aux1_descends is disabled.
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-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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-keymap_sneak (Sneak key) key KEY_LSHIFT
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+# If FPS would go higher than this, limit it by sleeping
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+# to not waste CPU power for no benefit.
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+fps_max (Maximum FPS) int 60 1 4294967295
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-# Key for digging.
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-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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-keymap_dig (Dig key) key KEY_LBUTTON
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+# Vertical screen synchronization.
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+vsync (VSync) bool false
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-# Key for placing.
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-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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-keymap_place (Place key) key KEY_RBUTTON
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+# Maximum FPS when the window is not focused, or when the game is paused.
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+fps_max_unfocused (FPS when unfocused or paused) int 20 1 4294967295
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-# Key for opening the inventory.
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-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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-keymap_inventory (Inventory key) key KEY_KEY_I
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+# View distance in nodes.
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+viewing_range (Viewing range) int 190 20 4000
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-# Key for moving fast in fast mode.
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-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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-keymap_aux1 (Aux1 key) key KEY_KEY_E
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+# Undersampling is similar to using a lower screen resolution, but it applies
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+# to the game world only, keeping the GUI intact.
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+# It should give a significant performance boost at the cost of less detailed image.
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+# Higher values result in a less detailed image.
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+undersampling (Undersampling) int 1 1 8
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-# Key for opening the chat window.
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-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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-keymap_chat (Chat key) key KEY_KEY_T
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+[**Graphics Effects]
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-# Key for opening the chat window to type commands.
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-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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-keymap_cmd (Command key) key /
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+# Makes all liquids opaque
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+opaque_water (Opaque liquids) bool false
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-# Key for opening the chat window to type local commands.
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-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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-keymap_cmd_local (Command key) key .
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+# Leaves style:
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+# - Fancy: all faces visible
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+# - Simple: only outer faces, if defined special_tiles are used
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+# - Opaque: disable transparency
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+leaves_style (Leaves style) enum fancy fancy,simple,opaque
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-# Key for toggling unlimited view range.
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-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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-keymap_rangeselect (Range select key) key KEY_KEY_R
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+# Connects glass if supported by node.
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+connected_glass (Connect glass) bool false
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-# Key for toggling flying.
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-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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-keymap_freemove (Fly key) key KEY_KEY_K
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+# Enable smooth lighting with simple ambient occlusion.
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+# Disable for speed or for different looks.
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+smooth_lighting (Smooth lighting) bool true
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-# Key for toggling pitch move mode.
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-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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-keymap_pitchmove (Pitch move key) key KEY_KEY_P
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+# Enables tradeoffs that reduce CPU load or increase rendering performance
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+# at the expense of minor visual glitches that do not impact game playability.
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+performance_tradeoffs (Tradeoffs for performance) bool false
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-# Key for toggling fast mode.
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-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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-keymap_fastmove (Fast key) key KEY_KEY_J
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+# Adds particles when digging a node.
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+enable_particles (Digging particles) bool true
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-# Key for toggling noclip mode.
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-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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-keymap_noclip (Noclip key) key KEY_KEY_H
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+[**3d]
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-# Key for selecting the next item in the hotbar.
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-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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-keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
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+# 3D support.
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+# Currently supported:
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+# - none: no 3d output.
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+# - anaglyph: cyan/magenta color 3d.
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+# - interlaced: odd/even line based polarisation screen support.
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+# - topbottom: split screen top/bottom.
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+# - sidebyside: split screen side by side.
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+# - crossview: Cross-eyed 3d
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+# - pageflip: quadbuffer based 3d.
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+# Note that the interlaced mode requires shaders to be enabled.
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+3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip
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-# Key for selecting the previous item in the hotbar.
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-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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-keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
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+# Strength of 3D mode parallax.
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+3d_paralax_strength (3D mode parallax strength) float 0.025 -0.087 0.087
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-# Key for muting the game.
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-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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-keymap_mute (Mute key) key KEY_KEY_M
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+[**Bobbing]
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-# Key for increasing the volume.
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-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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-keymap_increase_volume (Inc. volume key) key
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+# Arm inertia, gives a more realistic movement of
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+# the arm when the camera moves.
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+arm_inertia (Arm inertia) bool true
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-# Key for decreasing the volume.
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-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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-keymap_decrease_volume (Dec. volume key) key
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+# Enable view bobbing and amount of view bobbing.
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+# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
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+view_bobbing_amount (View bobbing factor) float 1.0 0.0 7.9
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-# Key for toggling autoforward.
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-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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-keymap_autoforward (Automatic forward key) key
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+# Multiplier for fall bobbing.
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+# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
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+fall_bobbing_amount (Fall bobbing factor) float 0.03 0.0
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-# Key for toggling cinematic mode.
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-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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-keymap_cinematic (Cinematic mode key) key
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+[**Camera]
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-# Key for toggling display of minimap.
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-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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-keymap_minimap (Minimap key) key KEY_KEY_V
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+# Camera 'near clipping plane' distance in nodes, between 0 and 0.25
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+# Only works on GLES platforms. Most users will not need to change this.
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+# Increasing can reduce artifacting on weaker GPUs.
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+# 0.1 = Default, 0.25 = Good value for weaker tablets.
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+near_plane (Near plane) float 0.1 0 0.25
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-# Key for taking screenshots.
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-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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-keymap_screenshot (Screenshot) key KEY_F12
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+# Field of view in degrees.
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+fov (Field of view) int 72 45 160
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-# Key for dropping the currently selected item.
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-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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-keymap_drop (Drop item key) key KEY_KEY_Q
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+# Alters the light curve by applying 'gamma correction' to it.
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+# Higher values make middle and lower light levels brighter.
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+# Value '1.0' leaves the light curve unaltered.
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+# This only has significant effect on daylight and artificial
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+# light, it has very little effect on natural night light.
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+display_gamma (Light curve gamma) float 1.0 0.33 3.0
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-# Key to use view zoom when possible.
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-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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-keymap_zoom (View zoom key) key KEY_KEY_Z
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+# The strength (darkness) of node ambient-occlusion shading.
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+# Lower is darker, Higher is lighter. The valid range of values for this
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+# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
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+# set to the nearest valid value.
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+ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
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-# Key for selecting the first hotbar slot.
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-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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-keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1
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+[**Screenshots]
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-# Key for selecting the second hotbar slot.
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-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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-keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2
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+# Path to save screenshots at. Can be an absolute or relative path.
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+# The folder will be created if it doesn't already exist.
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+screenshot_path (Screenshot folder) path screenshots
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-# Key for selecting the third hotbar slot.
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-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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-keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3
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+# Format of screenshots.
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+screenshot_format (Screenshot format) enum png png,jpg
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-# Key for selecting the fourth hotbar slot.
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-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
-keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4
|
|
|
+# Screenshot quality. Only used for JPEG format.
|
|
|
+# 1 means worst quality; 100 means best quality.
|
|
|
+# Use 0 for default quality.
|
|
|
+screenshot_quality (Screenshot quality) int 0 0 100
|
|
|
|
|
|
-# Key for selecting the fifth hotbar slot.
|
|
|
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
-keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5
|
|
|
+[**Node and Entity Highlighting]
|
|
|
|
|
|
-# Key for selecting the sixth hotbar slot.
|
|
|
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
-keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6
|
|
|
+# Method used to highlight selected object.
|
|
|
+node_highlighting (Node highlighting) enum box box,halo,none
|
|
|
|
|
|
-# Key for selecting the seventh hotbar slot.
|
|
|
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
-keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7
|
|
|
+# Show entity selection boxes
|
|
|
+# A restart is required after changing this.
|
|
|
+show_entity_selectionbox (Show entity selection boxes) bool false
|
|
|
|
|
|
-# Key for selecting the eighth hotbar slot.
|
|
|
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
-keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8
|
|
|
-
|
|
|
-# Key for selecting the ninth hotbar slot.
|
|
|
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
-keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9
|
|
|
-
|
|
|
-# Key for selecting the tenth hotbar slot.
|
|
|
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
-keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0
|
|
|
-
|
|
|
-# Key for selecting the 11th hotbar slot.
|
|
|
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
-keymap_slot11 (Hotbar slot 11 key) key
|
|
|
-
|
|
|
-# Key for selecting the 12th hotbar slot.
|
|
|
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
-keymap_slot12 (Hotbar slot 12 key) key
|
|
|
-
|
|
|
-# Key for selecting the 13th hotbar slot.
|
|
|
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
-keymap_slot13 (Hotbar slot 13 key) key
|
|
|
-
|
|
|
-# Key for selecting the 14th hotbar slot.
|
|
|
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
-keymap_slot14 (Hotbar slot 14 key) key
|
|
|
-
|
|
|
-# Key for selecting the 15th hotbar slot.
|
|
|
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
-keymap_slot15 (Hotbar slot 15 key) key
|
|
|
-
|
|
|
-# Key for selecting the 16th hotbar slot.
|
|
|
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
-keymap_slot16 (Hotbar slot 16 key) key
|
|
|
-
|
|
|
-# Key for selecting the 17th hotbar slot.
|
|
|
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
-keymap_slot17 (Hotbar slot 17 key) key
|
|
|
-
|
|
|
-# Key for selecting the 18th hotbar slot.
|
|
|
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
-keymap_slot18 (Hotbar slot 18 key) key
|
|
|
-
|
|
|
-# Key for selecting the 19th hotbar slot.
|
|
|
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
-keymap_slot19 (Hotbar slot 19 key) key
|
|
|
-
|
|
|
-# Key for selecting the 20th hotbar slot.
|
|
|
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
-keymap_slot20 (Hotbar slot 20 key) key
|
|
|
-
|
|
|
-# Key for selecting the 21st hotbar slot.
|
|
|
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
-keymap_slot21 (Hotbar slot 21 key) key
|
|
|
-
|
|
|
-# Key for selecting the 22nd hotbar slot.
|
|
|
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
-keymap_slot22 (Hotbar slot 22 key) key
|
|
|
-
|
|
|
-# Key for selecting the 23rd hotbar slot.
|
|
|
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
-keymap_slot23 (Hotbar slot 23 key) key
|
|
|
-
|
|
|
-# Key for selecting the 24th hotbar slot.
|
|
|
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
-keymap_slot24 (Hotbar slot 24 key) key
|
|
|
-
|
|
|
-# Key for selecting the 25th hotbar slot.
|
|
|
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
-keymap_slot25 (Hotbar slot 25 key) key
|
|
|
-
|
|
|
-# Key for selecting the 26th hotbar slot.
|
|
|
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
-keymap_slot26 (Hotbar slot 26 key) key
|
|
|
-
|
|
|
-# Key for selecting the 27th hotbar slot.
|
|
|
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
-keymap_slot27 (Hotbar slot 27 key) key
|
|
|
-
|
|
|
-# Key for selecting the 28th hotbar slot.
|
|
|
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
-keymap_slot28 (Hotbar slot 28 key) key
|
|
|
-
|
|
|
-# Key for selecting the 29th hotbar slot.
|
|
|
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
-keymap_slot29 (Hotbar slot 29 key) key
|
|
|
-
|
|
|
-# Key for selecting the 30th hotbar slot.
|
|
|
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
-keymap_slot30 (Hotbar slot 30 key) key
|
|
|
-
|
|
|
-# Key for selecting the 31st hotbar slot.
|
|
|
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
-keymap_slot31 (Hotbar slot 31 key) key
|
|
|
-
|
|
|
-# Key for selecting the 32nd hotbar slot.
|
|
|
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
-keymap_slot32 (Hotbar slot 32 key) key
|
|
|
-
|
|
|
-# Key for toggling the display of the HUD.
|
|
|
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
-keymap_toggle_hud (HUD toggle key) key KEY_F1
|
|
|
-
|
|
|
-# Key for toggling the display of chat.
|
|
|
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
-keymap_toggle_chat (Chat toggle key) key KEY_F2
|
|
|
-
|
|
|
-# Key for toggling the display of the large chat console.
|
|
|
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
-keymap_console (Large chat console key) key KEY_F10
|
|
|
-
|
|
|
-# Key for toggling the display of fog.
|
|
|
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
-keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
|
|
|
-
|
|
|
-# Key for toggling the camera update. Only used for development
|
|
|
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
-keymap_toggle_update_camera (Camera update toggle key) key
|
|
|
-
|
|
|
-# Key for toggling the display of debug info.
|
|
|
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
-keymap_toggle_debug (Debug info toggle key) key KEY_F5
|
|
|
-
|
|
|
-# Key for toggling the display of the profiler. Used for development.
|
|
|
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
-keymap_toggle_profiler (Profiler toggle key) key KEY_F6
|
|
|
-
|
|
|
-# Key for switching between first- and third-person camera.
|
|
|
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
-keymap_camera_mode (Toggle camera mode key) key KEY_KEY_C
|
|
|
-
|
|
|
-# Key for increasing the viewing range.
|
|
|
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
-keymap_increase_viewing_range_min (View range increase key) key +
|
|
|
-
|
|
|
-# Key for decreasing the viewing range.
|
|
|
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
-keymap_decrease_viewing_range_min (View range decrease key) key -
|
|
|
-
|
|
|
-[Graphics]
|
|
|
+# Selection box border color (R,G,B).
|
|
|
+selectionbox_color (Selection box color) string (0,0,0)
|
|
|
|
|
|
-[*In-Game]
|
|
|
+# Width of the selection box lines around nodes.
|
|
|
+selectionbox_width (Selection box width) int 2 1 5
|
|
|
|
|
|
-[**Basic]
|
|
|
+# Crosshair color (R,G,B).
|
|
|
+# Also controls the object crosshair color
|
|
|
+crosshair_color (Crosshair color) string (255,255,255)
|
|
|
|
|
|
-# Whether name tag backgrounds should be shown by default.
|
|
|
-# Mods may still set a background.
|
|
|
-show_nametag_backgrounds (Show name tag backgrounds by default) bool true
|
|
|
+# Crosshair alpha (opaqueness, between 0 and 255).
|
|
|
+# This also applies to the object crosshair.
|
|
|
+crosshair_alpha (Crosshair alpha) int 255 0 255
|
|
|
|
|
|
-# Enable vertex buffer objects.
|
|
|
-# This should greatly improve graphics performance.
|
|
|
-enable_vbo (VBO) bool true
|
|
|
+[**Fog]
|
|
|
|
|
|
# Whether to fog out the end of the visible area.
|
|
|
enable_fog (Fog) bool true
|
|
|
|
|
|
-# Leaves style:
|
|
|
-# - Fancy: all faces visible
|
|
|
-# - Simple: only outer faces, if defined special_tiles are used
|
|
|
-# - Opaque: disable transparency
|
|
|
-leaves_style (Leaves style) enum fancy fancy,simple,opaque
|
|
|
-
|
|
|
-# Connects glass if supported by node.
|
|
|
-connected_glass (Connect glass) bool false
|
|
|
+# Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
|
|
|
+directional_colored_fog (Colored fog) bool true
|
|
|
|
|
|
-# Enable smooth lighting with simple ambient occlusion.
|
|
|
-# Disable for speed or for different looks.
|
|
|
-smooth_lighting (Smooth lighting) bool true
|
|
|
+# Fraction of the visible distance at which fog starts to be rendered
|
|
|
+fog_start (Fog start) float 0.4 0.0 0.99
|
|
|
|
|
|
-# Enables tradeoffs that reduce CPU load or increase rendering performance
|
|
|
-# at the expense of minor visual glitches that do not impact game playability.
|
|
|
-performance_tradeoffs (Tradeoffs for performance) bool false
|
|
|
+[**Clouds]
|
|
|
|
|
|
# Clouds are a client side effect.
|
|
|
enable_clouds (Clouds) bool true
|
|
@@ -485,13 +305,7 @@ enable_clouds (Clouds) bool true
|
|
|
# Use 3D cloud look instead of flat.
|
|
|
enable_3d_clouds (3D clouds) bool true
|
|
|
|
|
|
-# Method used to highlight selected object.
|
|
|
-node_highlighting (Node highlighting) enum box box,halo,none
|
|
|
-
|
|
|
-# Adds particles when digging a node.
|
|
|
-enable_particles (Digging particles) bool true
|
|
|
-
|
|
|
-[**Filtering]
|
|
|
+[**Filtering and Antialiasing]
|
|
|
|
|
|
# Use mipmapping to scale textures. May slightly increase performance,
|
|
|
# especially when using a high resolution texture pack.
|
|
@@ -532,23 +346,15 @@ texture_min_size (Minimum texture size) int 64 1 32768
|
|
|
# A restart is required after changing this option.
|
|
|
fsaa (FSAA) enum 0 0,1,2,4,8,16
|
|
|
|
|
|
-# Undersampling is similar to using a lower screen resolution, but it applies
|
|
|
-# to the game world only, keeping the GUI intact.
|
|
|
-# It should give a significant performance boost at the cost of less detailed image.
|
|
|
-# Higher values result in a less detailed image.
|
|
|
-undersampling (Undersampling) int 1 1 8
|
|
|
|
|
|
-[**Shaders]
|
|
|
+[*Shaders]
|
|
|
|
|
|
# Shaders allow advanced visual effects and may increase performance on some video
|
|
|
# cards.
|
|
|
# This only works with the OpenGL video backend.
|
|
|
enable_shaders (Shaders) bool true
|
|
|
|
|
|
-# Path to shader directory. If no path is defined, default location will be used.
|
|
|
-shader_path (Shader path) path
|
|
|
-
|
|
|
-[***Tone Mapping]
|
|
|
+[**Tone Mapping]
|
|
|
|
|
|
# Enables Hable's 'Uncharted 2' filmic tone mapping.
|
|
|
# Simulates the tone curve of photographic film and how this approximates the
|
|
@@ -556,7 +362,15 @@ shader_path (Shader path) path
|
|
|
# enhanced, highlights and shadows are gradually compressed.
|
|
|
tone_mapping (Filmic tone mapping) bool false
|
|
|
|
|
|
-[***Waving Nodes]
|
|
|
+[**Waving Nodes]
|
|
|
+
|
|
|
+# Set to true to enable waving leaves.
|
|
|
+# Requires shaders to be enabled.
|
|
|
+enable_waving_leaves (Waving leaves) bool false
|
|
|
+
|
|
|
+# Set to true to enable waving plants.
|
|
|
+# Requires shaders to be enabled.
|
|
|
+enable_waving_plants (Waving plants) bool false
|
|
|
|
|
|
# Set to true to enable waving liquids (like water).
|
|
|
# Requires shaders to be enabled.
|
|
@@ -578,15 +392,7 @@ water_wave_length (Waving liquids wavelength) float 20.0 0.1
|
|
|
# Requires waving liquids to be enabled.
|
|
|
water_wave_speed (Waving liquids wave speed) float 5.0
|
|
|
|
|
|
-# Set to true to enable waving leaves.
|
|
|
-# Requires shaders to be enabled.
|
|
|
-enable_waving_leaves (Waving leaves) bool false
|
|
|
-
|
|
|
-# Set to true to enable waving plants.
|
|
|
-# Requires shaders to be enabled.
|
|
|
-enable_waving_plants (Waving plants) bool false
|
|
|
-
|
|
|
-[***Dynamic shadows]
|
|
|
+[**Dynamic shadows]
|
|
|
|
|
|
# Set to true to enable Shadow Mapping.
|
|
|
# Requires shaders to be enabled.
|
|
@@ -639,115 +445,75 @@ shadow_soft_radius (Soft shadow radius) float 5.0 1.0 15.0
|
|
|
# Minimum value: 0.0; maximum value: 60.0
|
|
|
shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 0.0 60.0
|
|
|
|
|
|
-[**Advanced]
|
|
|
-
|
|
|
-# Arm inertia, gives a more realistic movement of
|
|
|
-# the arm when the camera moves.
|
|
|
-arm_inertia (Arm inertia) bool true
|
|
|
+[*Audio]
|
|
|
|
|
|
-# If FPS would go higher than this, limit it by sleeping
|
|
|
-# to not waste CPU power for no benefit.
|
|
|
-fps_max (Maximum FPS) int 60 1 4294967295
|
|
|
+# Volume of all sounds.
|
|
|
+# Requires the sound system to be enabled.
|
|
|
+sound_volume (Volume) float 0.7 0.0 1.0
|
|
|
|
|
|
-# Maximum FPS when the window is not focused, or when the game is paused.
|
|
|
-fps_max_unfocused (FPS when unfocused or paused) int 20 1 4294967295
|
|
|
+# Whether to mute sounds. You can unmute sounds at any time, unless the
|
|
|
+# sound system is disabled (enable_sound=false).
|
|
|
+# In-game, you can toggle the mute state with the mute key or by using the
|
|
|
+# pause menu.
|
|
|
+mute_sound (Mute sound) bool false
|
|
|
|
|
|
-# Open the pause menu when the window's focus is lost. Does not pause if a formspec is
|
|
|
-# open.
|
|
|
-pause_on_lost_focus (Pause on lost window focus) bool false
|
|
|
+[*User Interfaces]
|
|
|
|
|
|
-# View distance in nodes.
|
|
|
-viewing_range (Viewing range) int 190 20 4000
|
|
|
+# Set the language. Leave empty to use the system language.
|
|
|
+# A restart is required after changing this.
|
|
|
+language (Language) enum ,be,bg,ca,cs,da,de,el,en,eo,es,et,eu,fi,fr,gd,gl,hu,id,it,ja,jbo,kk,ko,lt,lv,ms,nb,nl,nn,pl,pt,pt_BR,ro,ru,sk,sl,sr_Cyrl,sr_Latn,sv,sw,tr,uk,vi,zh_CN,zh_TW
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-# Camera 'near clipping plane' distance in nodes, between 0 and 0.25
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-# Only works on GLES platforms. Most users will not need to change this.
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-# Increasing can reduce artifacting on weaker GPUs.
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-# 0.1 = Default, 0.25 = Good value for weaker tablets.
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-near_plane (Near plane) float 0.1 0 0.25
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+[**GUIs]
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-# Width component of the initial window size. Ignored in fullscreen mode.
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-screen_w (Screen width) int 1024 1 65535
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+# Scale GUI by a user specified value.
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+# Use a nearest-neighbor-anti-alias filter to scale the GUI.
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+# This will smooth over some of the rough edges, and blend
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+# pixels when scaling down, at the cost of blurring some
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+# edge pixels when images are scaled by non-integer sizes.
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+gui_scaling (GUI scaling) float 1.0 0.5 20
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-# Height component of the initial window size. Ignored in fullscreen mode.
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-screen_h (Screen height) int 600 1 65535
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+# Enables animation of inventory items.
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+inventory_items_animations (Inventory items animations) bool false
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-# Save window size automatically when modified.
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-autosave_screensize (Autosave screen size) bool true
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+# Formspec full-screen background opacity (between 0 and 255).
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+formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 0 255
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-# Fullscreen mode.
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-fullscreen (Full screen) bool false
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+# Formspec full-screen background color (R,G,B).
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+formspec_fullscreen_bg_color (Formspec Full-Screen Background Color) string (0,0,0)
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-# Vertical screen synchronization.
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-vsync (VSync) bool false
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-
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-# Field of view in degrees.
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-fov (Field of view) int 72 45 160
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-
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-# Alters the light curve by applying 'gamma correction' to it.
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-# Higher values make middle and lower light levels brighter.
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-# Value '1.0' leaves the light curve unaltered.
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-# This only has significant effect on daylight and artificial
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-# light, it has very little effect on natural night light.
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-display_gamma (Light curve gamma) float 1.0 0.33 3.0
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-
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-# Gradient of light curve at minimum light level.
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-# Controls the contrast of the lowest light levels.
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-lighting_alpha (Light curve low gradient) float 0.0 0.0 3.0
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-
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-# Gradient of light curve at maximum light level.
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-# Controls the contrast of the highest light levels.
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-lighting_beta (Light curve high gradient) float 1.5 0.0 3.0
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-
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-# Strength of light curve boost.
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-# The 3 'boost' parameters define a range of the light
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-# curve that is boosted in brightness.
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-lighting_boost (Light curve boost) float 0.2 0.0 0.4
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+# When gui_scaling_filter is true, all GUI images need to be
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+# filtered in software, but some images are generated directly
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+# to hardware (e.g. render-to-texture for nodes in inventory).
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+gui_scaling_filter (GUI scaling filter) bool false
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-# Center of light curve boost range.
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-# Where 0.0 is minimum light level, 1.0 is maximum light level.
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-lighting_boost_center (Light curve boost center) float 0.5 0.0 1.0
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+# When gui_scaling_filter_txr2img is true, copy those images
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+# from hardware to software for scaling. When false, fall back
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+# to the old scaling method, for video drivers that don't
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+# properly support downloading textures back from hardware.
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+gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
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-# Spread of light curve boost range.
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-# Controls the width of the range to be boosted.
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-# Standard deviation of the light curve boost Gaussian.
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-lighting_boost_spread (Light curve boost spread) float 0.2 0.0 0.4
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+# Delay showing tooltips, stated in milliseconds.
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+tooltip_show_delay (Tooltip delay) int 400 0 18446744073709551615
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-# Path to texture directory. All textures are first searched from here.
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-texture_path (Texture path) path
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+# Append item name to tooltip.
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+tooltip_append_itemname (Append item name) bool false
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-# The rendering back-end.
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-# A restart is required after changing this.
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-# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
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-# On other platforms, OpenGL is recommended.
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-# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)
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-video_driver (Video driver) enum opengl opengl,ogles1,ogles2
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+# Use a cloud animation for the main menu background.
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+menu_clouds (Clouds in menu) bool true
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-# Radius of cloud area stated in number of 64 node cloud squares.
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-# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
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-cloud_radius (Cloud radius) int 12 1 62
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+[**HUD]
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-# Enable view bobbing and amount of view bobbing.
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-# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
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-view_bobbing_amount (View bobbing factor) float 1.0 0.0 7.9
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+# Modifies the size of the HUD elements.
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+hud_scaling (HUD scaling) float 1.0 0.5 20
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-# Multiplier for fall bobbing.
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-# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
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-fall_bobbing_amount (Fall bobbing factor) float 0.03 0.0
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+# Whether name tag backgrounds should be shown by default.
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+# Mods may still set a background.
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+show_nametag_backgrounds (Show name tag backgrounds by default) bool true
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-# 3D support.
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-# Currently supported:
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-# - none: no 3d output.
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-# - anaglyph: cyan/magenta color 3d.
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-# - interlaced: odd/even line based polarisation screen support.
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-# - topbottom: split screen top/bottom.
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-# - sidebyside: split screen side by side.
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-# - crossview: Cross-eyed 3d
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-# - pageflip: quadbuffer based 3d.
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-# Note that the interlaced mode requires shaders to be enabled.
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-3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip
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+[**Chat]
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-# Strength of 3D mode parallax.
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-3d_paralax_strength (3D mode parallax strength) float 0.025 -0.087 0.087
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+# Maximum number of recent chat messages to show
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+recent_chat_messages (Recent Chat Messages) int 6 2 20
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# In-game chat console height, between 0.1 (10%) and 1.0 (100%).
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console_height (Console height) float 0.6 0.1 1.0
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@@ -758,1522 +524,1817 @@ console_color (Console color) string (0,0,0)
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# In-game chat console background alpha (opaqueness, between 0 and 255).
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console_alpha (Console alpha) int 200 0 255
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-# Formspec full-screen background opacity (between 0 and 255).
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-formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 0 255
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-
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-# Formspec full-screen background color (R,G,B).
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-formspec_fullscreen_bg_color (Formspec Full-Screen Background Color) string (0,0,0)
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+# Maximum proportion of current window to be used for hotbar.
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+# Useful if there's something to be displayed right or left of hotbar.
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+hud_hotbar_max_width (Maximum hotbar width) float 1.0 0.001 1.0
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-# Formspec default background opacity (between 0 and 255).
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-formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255
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+# Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output.
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+clickable_chat_weblinks (Chat weblinks) bool true
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-# Formspec default background color (R,G,B).
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-formspec_default_bg_color (Formspec Default Background Color) string (0,0,0)
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+# Optional override for chat weblink color.
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+chat_weblink_color (Weblink color) string
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-# Selection box border color (R,G,B).
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-selectionbox_color (Selection box color) string (0,0,0)
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+# Font size of the recent chat text and chat prompt in point (pt).
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+# Value 0 will use the default font size.
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+chat_font_size (Chat font size) int 0 0 72
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-# Width of the selection box lines around nodes.
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-selectionbox_width (Selection box width) int 2 1 5
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-# Crosshair color (R,G,B).
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-# Also controls the object crosshair color
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-crosshair_color (Crosshair color) string (255,255,255)
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+[**Content Repository]
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-# Crosshair alpha (opaqueness, between 0 and 255).
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-# This also applies to the object crosshair.
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-crosshair_alpha (Crosshair alpha) int 255 0 255
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+# The URL for the content repository
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+contentdb_url (ContentDB URL) string https://content.minetest.net
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-# Maximum number of recent chat messages to show
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-recent_chat_messages (Recent Chat Messages) int 6 2 20
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+# Comma-separated list of flags to hide in the content repository.
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+# "nonfree" can be used to hide packages which do not qualify as 'free software',
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+# as defined by the Free Software Foundation.
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+# You can also specify content ratings.
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+# These flags are independent from Minetest versions,
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+# so see a full list at https://content.minetest.net/help/content_flags/
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+contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default
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-# Whether node texture animations should be desynchronized per mapblock.
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-desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
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+# Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.
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+# This should be lower than curl_parallel_limit.
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+contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3 1
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-# Maximum proportion of current window to be used for hotbar.
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-# Useful if there's something to be displayed right or left of hotbar.
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-hud_hotbar_max_width (Maximum hotbar width) float 1.0 0.001 1.0
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-# Modifies the size of the HUD elements.
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-hud_scaling (HUD scale factor) float 1.0 0.5 20
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+[Client and Server]
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-# Enables caching of facedir rotated meshes.
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-enable_mesh_cache (Mesh cache) bool false
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+[*Client]
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-# Delay between mesh updates on the client in ms. Increasing this will slow
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-# down the rate of mesh updates, thus reducing jitter on slower clients.
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-mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
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+# Save the map received by the client on disk.
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+enable_local_map_saving (Saving map received from server) bool false
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-# Size of the MapBlock cache of the mesh generator. Increasing this will
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-# increase the cache hit %, reducing the data being copied from the main
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-# thread, thus reducing jitter.
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-meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000
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+# URL to the server list displayed in the Multiplayer Tab.
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+serverlist_url (Serverlist URL) string servers.minetest.net
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-# Enables minimap.
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-enable_minimap (Minimap) bool true
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+# If enabled, account registration is separate from login in the UI.
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+# If disabled, new accounts will be registered automatically when logging in.
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+enable_split_login_register (Enable split login/register) bool true
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-# Shape of the minimap. Enabled = round, disabled = square.
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-minimap_shape_round (Round minimap) bool true
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+[*Server]
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-# True = 256
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-# False = 128
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-# Usable to make minimap smoother on slower machines.
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-minimap_double_scan_height (Minimap scan height) bool true
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+# Name of the player.
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+# When running a server, clients connecting with this name are admins.
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+# When starting from the main menu, this is overridden.
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+name (Admin name) string
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-# Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
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-directional_colored_fog (Colored fog) bool true
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+[**Serverlist and MOTD]
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-# The strength (darkness) of node ambient-occlusion shading.
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-# Lower is darker, Higher is lighter. The valid range of values for this
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-# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
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-# set to the nearest valid value.
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-ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
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+# Name of the server, to be displayed when players join and in the serverlist.
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+server_name (Server name) string Minetest server
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-# Enables animation of inventory items.
|
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-inventory_items_animations (Inventory items animations) bool false
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+# Description of server, to be displayed when players join and in the serverlist.
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+server_description (Server description) string mine here
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-# Fraction of the visible distance at which fog starts to be rendered
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-fog_start (Fog start) float 0.4 0.0 0.99
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+# Domain name of server, to be displayed in the serverlist.
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+server_address (Server address) string game.minetest.net
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-# Makes all liquids opaque
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-opaque_water (Opaque liquids) bool false
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+# Homepage of server, to be displayed in the serverlist.
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+server_url (Server URL) string https://minetest.net
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-# Textures on a node may be aligned either to the node or to the world.
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-# The former mode suits better things like machines, furniture, etc., while
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-# the latter makes stairs and microblocks fit surroundings better.
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-# However, as this possibility is new, thus may not be used by older servers,
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-# this option allows enforcing it for certain node types. Note though that
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-# that is considered EXPERIMENTAL and may not work properly.
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-world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox
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+# Automatically report to the serverlist.
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+server_announce (Announce server) bool false
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|
|
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-# World-aligned textures may be scaled to span several nodes. However,
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-# the server may not send the scale you want, especially if you use
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-# a specially-designed texture pack; with this option, the client tries
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-# to determine the scale automatically basing on the texture size.
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-# See also texture_min_size.
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-# Warning: This option is EXPERIMENTAL!
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-autoscale_mode (Autoscaling mode) enum disable disable,enable,force
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+# Announce to this serverlist.
|
|
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+serverlist_url (Serverlist URL) string servers.minetest.net
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|
|
|
-# Show entity selection boxes
|
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-# A restart is required after changing this.
|
|
|
-show_entity_selectionbox (Show entity selection boxes) bool false
|
|
|
+# Message of the day displayed to players connecting.
|
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+motd (Message of the day) string
|
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|
|
|
|
-# Distance in nodes at which transparency depth sorting is enabled
|
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-# Use this to limit the performance impact of transparency depth sorting
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|
|
-transparency_sorting_distance (Transparency Sorting Distance) int 16 0 128
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|
|
+# Maximum number of players that can be connected simultaneously.
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|
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+max_users (Maximum users) int 15 0 65535
|
|
|
|
|
|
-[*Menus]
|
|
|
+# If this is set, players will always (re)spawn at the given position.
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|
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+static_spawnpoint (Static spawnpoint) string
|
|
|
|
|
|
-# Use a cloud animation for the main menu background.
|
|
|
-menu_clouds (Clouds in menu) bool true
|
|
|
+[**Networking]
|
|
|
|
|
|
-# Scale GUI by a user specified value.
|
|
|
-# Use a nearest-neighbor-anti-alias filter to scale the GUI.
|
|
|
-# This will smooth over some of the rough edges, and blend
|
|
|
-# pixels when scaling down, at the cost of blurring some
|
|
|
-# edge pixels when images are scaled by non-integer sizes.
|
|
|
-gui_scaling (GUI scaling) float 1.0 0.5 20
|
|
|
+# Network port to listen (UDP).
|
|
|
+# This value will be overridden when starting from the main menu.
|
|
|
+port (Server port) int 30000 1 65535
|
|
|
|
|
|
-# When gui_scaling_filter is true, all GUI images need to be
|
|
|
-# filtered in software, but some images are generated directly
|
|
|
-# to hardware (e.g. render-to-texture for nodes in inventory).
|
|
|
-gui_scaling_filter (GUI scaling filter) bool false
|
|
|
+# The network interface that the server listens on.
|
|
|
+bind_address (Bind address) string
|
|
|
|
|
|
-# When gui_scaling_filter_txr2img is true, copy those images
|
|
|
-# from hardware to software for scaling. When false, fall back
|
|
|
-# to the old scaling method, for video drivers that don't
|
|
|
-# properly support downloading textures back from hardware.
|
|
|
-gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
|
|
|
+# Enable to disallow old clients from connecting.
|
|
|
+# Older clients are compatible in the sense that they will not crash when connecting
|
|
|
+# to new servers, but they may not support all new features that you are expecting.
|
|
|
+strict_protocol_version_checking (Strict protocol checking) bool false
|
|
|
|
|
|
-# Delay showing tooltips, stated in milliseconds.
|
|
|
-tooltip_show_delay (Tooltip delay) int 400 0 18446744073709551615
|
|
|
+# Specifies URL from which client fetches media instead of using UDP.
|
|
|
+# $filename should be accessible from $remote_media$filename via cURL
|
|
|
+# (obviously, remote_media should end with a slash).
|
|
|
+# Files that are not present will be fetched the usual way.
|
|
|
+remote_media (Remote media) string
|
|
|
|
|
|
-# Append item name to tooltip.
|
|
|
-tooltip_append_itemname (Append item name) bool false
|
|
|
+# Enable/disable running an IPv6 server.
|
|
|
+# Ignored if bind_address is set.
|
|
|
+# Needs enable_ipv6 to be enabled.
|
|
|
+ipv6_server (IPv6 server) bool false
|
|
|
|
|
|
-font_bold (Font bold by default) bool false
|
|
|
+[*Server Security]
|
|
|
|
|
|
-font_italic (Font italic by default) bool false
|
|
|
+# New users need to input this password.
|
|
|
+default_password (Default password) string
|
|
|
|
|
|
-# Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.
|
|
|
-font_shadow (Font shadow) int 1 0 65535
|
|
|
+# If enabled, players cannot join without a password or change theirs to an empty password.
|
|
|
+disallow_empty_password (Disallow empty passwords) bool false
|
|
|
|
|
|
-# Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.
|
|
|
-font_shadow_alpha (Font shadow alpha) int 127 0 255
|
|
|
-
|
|
|
-# Font size of the default font where 1 unit = 1 pixel at 96 DPI
|
|
|
-font_size (Font size) int 16 5 72
|
|
|
+# The privileges that new users automatically get.
|
|
|
+# See /privs in game for a full list on your server and mod configuration.
|
|
|
+default_privs (Default privileges) string interact, shout
|
|
|
|
|
|
-# For pixel-style fonts that do not scale well, this ensures that font sizes used
|
|
|
-# with this font will always be divisible by this value, in pixels. For instance,
|
|
|
-# a pixel font 16 pixels tall should have this set to 16, so it will only ever be
|
|
|
-# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
|
|
|
-font_size_divisible_by (Font size divisible by) int 1 1
|
|
|
+# Privileges that players with basic_privs can grant
|
|
|
+basic_privs (Basic privileges) string interact, shout
|
|
|
|
|
|
-# Path to the default font. Must be a TrueType font.
|
|
|
-# The fallback font will be used if the font cannot be loaded.
|
|
|
-font_path (Regular font path) filepath fonts/Arimo-Regular.ttf
|
|
|
+# If enabled, disable cheat prevention in multiplayer.
|
|
|
+disable_anticheat (Disable anticheat) bool false
|
|
|
|
|
|
-font_path_bold (Bold font path) filepath fonts/Arimo-Bold.ttf
|
|
|
-font_path_italic (Italic font path) filepath fonts/Arimo-Italic.ttf
|
|
|
-font_path_bold_italic (Bold and italic font path) filepath fonts/Arimo-BoldItalic.ttf
|
|
|
+# If enabled, actions are recorded for rollback.
|
|
|
+# This option is only read when server starts.
|
|
|
+enable_rollback_recording (Rollback recording) bool false
|
|
|
|
|
|
-# Font size of the monospace font where 1 unit = 1 pixel at 96 DPI
|
|
|
-mono_font_size (Monospace font size) int 16 5 72
|
|
|
+[**Client-side Modding]
|
|
|
|
|
|
-# For pixel-style fonts that do not scale well, this ensures that font sizes used
|
|
|
-# with this font will always be divisible by this value, in pixels. For instance,
|
|
|
-# a pixel font 16 pixels tall should have this set to 16, so it will only ever be
|
|
|
-# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
|
|
|
-mono_font_size_divisible_by (Monospace font size divisible by) int 1 1
|
|
|
+# Restricts the access of certain client-side functions on servers.
|
|
|
+# Combine the byteflags below to restrict client-side features, or set to 0
|
|
|
+# for no restrictions:
|
|
|
+# LOAD_CLIENT_MODS: 1 (disable loading client-provided mods)
|
|
|
+# CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
|
|
|
+# READ_ITEMDEFS: 4 (disable get_item_def call client-side)
|
|
|
+# READ_NODEDEFS: 8 (disable get_node_def call client-side)
|
|
|
+# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to
|
|
|
+# csm_restriction_noderange)
|
|
|
+# READ_PLAYERINFO: 32 (disable get_player_names call client-side)
|
|
|
+csm_restriction_flags (Client side modding restrictions) int 62 0 63
|
|
|
|
|
|
-# Path to the monospace font. Must be a TrueType font.
|
|
|
-# This font is used for e.g. the console and profiler screen.
|
|
|
-mono_font_path (Monospace font path) filepath fonts/Cousine-Regular.ttf
|
|
|
+# If the CSM restriction for node range is enabled, get_node calls are limited
|
|
|
+# to this distance from the player to the node.
|
|
|
+csm_restriction_noderange (Client side node lookup range restriction) int 0 0 4294967295
|
|
|
|
|
|
-mono_font_path_bold (Bold monospace font path) filepath fonts/Cousine-Bold.ttf
|
|
|
-mono_font_path_italic (Italic monospace font path) filepath fonts/Cousine-Italic.ttf
|
|
|
-mono_font_path_bold_italic (Bold and italic monospace font path) filepath fonts/Cousine-BoldItalic.ttf
|
|
|
+[**Chat]
|
|
|
|
|
|
-# Path of the fallback font. Must be a TrueType font.
|
|
|
-# This font will be used for certain languages or if the default font is unavailable.
|
|
|
-fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf
|
|
|
+# Remove color codes from incoming chat messages
|
|
|
+# Use this to stop players from being able to use color in their messages
|
|
|
+strip_color_codes (Strip color codes) bool false
|
|
|
|
|
|
-# Font size of the recent chat text and chat prompt in point (pt).
|
|
|
-# Value 0 will use the default font size.
|
|
|
-chat_font_size (Chat font size) int 0 0 72
|
|
|
+# Set the maximum length of a chat message (in characters) sent by clients.
|
|
|
+chat_message_max_size (Chat message max length) int 500 10 65535
|
|
|
|
|
|
-# Path to save screenshots at. Can be an absolute or relative path.
|
|
|
-# The folder will be created if it doesn't already exist.
|
|
|
-screenshot_path (Screenshot folder) path screenshots
|
|
|
+# Amount of messages a player may send per 10 seconds.
|
|
|
+chat_message_limit_per_10sec (Chat message count limit) float 10.0 1.0
|
|
|
|
|
|
-# Format of screenshots.
|
|
|
-screenshot_format (Screenshot format) enum png png,jpg
|
|
|
+# Kick players who sent more than X messages per 10 seconds.
|
|
|
+chat_message_limit_trigger_kick (Chat message kick threshold) int 50 1 65535
|
|
|
|
|
|
-# Screenshot quality. Only used for JPEG format.
|
|
|
-# 1 means worst quality; 100 means best quality.
|
|
|
-# Use 0 for default quality.
|
|
|
-screenshot_quality (Screenshot quality) int 0 0 100
|
|
|
+[*Server Gameplay]
|
|
|
|
|
|
-[*Advanced]
|
|
|
+# Controls length of day/night cycle.
|
|
|
+# Examples:
|
|
|
+# 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
|
|
|
+time_speed (Time speed) int 72 0
|
|
|
|
|
|
-# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
|
|
|
-screen_dpi (DPI) int 72 1
|
|
|
+# Time of day when a new world is started, in millihours (0-23999).
|
|
|
+world_start_time (World start time) int 6125 0 23999
|
|
|
|
|
|
-# Adjust the detected display density, used for scaling UI elements.
|
|
|
-display_density_factor (Display Density Scaling Factor) float 1
|
|
|
+# Time in seconds for item entity (dropped items) to live.
|
|
|
+# Setting it to -1 disables the feature.
|
|
|
+item_entity_ttl (Item entity TTL) int 900 -1
|
|
|
|
|
|
-# Windows systems only: Start Minetest with the command line window in the background.
|
|
|
-# Contains the same information as the file debug.txt (default name).
|
|
|
-enable_console (Enable console window) bool false
|
|
|
+# Specifies the default stack size of nodes, items and tools.
|
|
|
+# Note that mods or games may explicitly set a stack for certain (or all) items.
|
|
|
+default_stack_max (Default stack size) int 99 1 65535
|
|
|
|
|
|
-[Sound]
|
|
|
+[**Physics]
|
|
|
|
|
|
-# Enables the sound system.
|
|
|
-# If disabled, this completely disables all sounds everywhere and the in-game
|
|
|
-# sound controls will be non-functional.
|
|
|
-# Changing this setting requires a restart.
|
|
|
-enable_sound (Sound) bool true
|
|
|
+# Horizontal and vertical acceleration on ground or when climbing,
|
|
|
+# in nodes per second per second.
|
|
|
+movement_acceleration_default (Default acceleration) float 3.0 0.0
|
|
|
|
|
|
-# Volume of all sounds.
|
|
|
-# Requires the sound system to be enabled.
|
|
|
-sound_volume (Volume) float 0.7 0.0 1.0
|
|
|
+# Horizontal acceleration in air when jumping or falling,
|
|
|
+# in nodes per second per second.
|
|
|
+movement_acceleration_air (Acceleration in air) float 2.0 0.0
|
|
|
|
|
|
-# Whether to mute sounds. You can unmute sounds at any time, unless the
|
|
|
-# sound system is disabled (enable_sound=false).
|
|
|
-# In-game, you can toggle the mute state with the mute key or by using the
|
|
|
-# pause menu.
|
|
|
-mute_sound (Mute sound) bool false
|
|
|
+# Horizontal and vertical acceleration in fast mode,
|
|
|
+# in nodes per second per second.
|
|
|
+movement_acceleration_fast (Fast mode acceleration) float 10.0 0.0
|
|
|
|
|
|
-[Client]
|
|
|
+# Walking and flying speed, in nodes per second.
|
|
|
+movement_speed_walk (Walking speed) float 4.0 0.0
|
|
|
|
|
|
-# Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output.
|
|
|
-clickable_chat_weblinks (Chat weblinks) bool true
|
|
|
+# Sneaking speed, in nodes per second.
|
|
|
+movement_speed_crouch (Sneaking speed) float 1.35 0.0
|
|
|
|
|
|
-# Optional override for chat weblink color.
|
|
|
-chat_weblink_color (Weblink color) string
|
|
|
+# Walking, flying and climbing speed in fast mode, in nodes per second.
|
|
|
+movement_speed_fast (Fast mode speed) float 20.0 0.0
|
|
|
|
|
|
-[*Network]
|
|
|
+# Vertical climbing speed, in nodes per second.
|
|
|
+movement_speed_climb (Climbing speed) float 3.0 0.0
|
|
|
|
|
|
-# Address to connect to.
|
|
|
-# Leave this blank to start a local server.
|
|
|
-# Note that the address field in the main menu overrides this setting.
|
|
|
-address (Server address) string
|
|
|
+# Initial vertical speed when jumping, in nodes per second.
|
|
|
+movement_speed_jump (Jumping speed) float 6.5 0.0
|
|
|
|
|
|
-# Port to connect to (UDP).
|
|
|
-# Note that the port field in the main menu overrides this setting.
|
|
|
-remote_port (Remote port) int 30000 1 65535
|
|
|
+# How much you are slowed down when moving inside a liquid.
|
|
|
+# Decrease this to increase liquid resistance to movement.
|
|
|
+movement_liquid_fluidity (Liquid fluidity) float 1.0 0.001
|
|
|
|
|
|
-# Prometheus listener address.
|
|
|
-# If Minetest is compiled with ENABLE_PROMETHEUS option enabled,
|
|
|
-# enable metrics listener for Prometheus on that address.
|
|
|
-# Metrics can be fetched on http://127.0.0.1:30000/metrics
|
|
|
-prometheus_listener_address (Prometheus listener address) string 127.0.0.1:30000
|
|
|
+# Maximum liquid resistance. Controls deceleration when entering liquid at
|
|
|
+# high speed.
|
|
|
+movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
|
|
|
|
|
|
-# Save the map received by the client on disk.
|
|
|
-enable_local_map_saving (Saving map received from server) bool false
|
|
|
+# Controls sinking speed in liquid when idling. Negative values will cause
|
|
|
+# you to rise instead.
|
|
|
+movement_liquid_sink (Liquid sinking) float 10.0
|
|
|
|
|
|
-# Enable usage of remote media server (if provided by server).
|
|
|
-# Remote servers offer a significantly faster way to download media (e.g. textures)
|
|
|
-# when connecting to the server.
|
|
|
-enable_remote_media_server (Connect to external media server) bool true
|
|
|
+# Acceleration of gravity, in nodes per second per second.
|
|
|
+movement_gravity (Gravity) float 9.81
|
|
|
|
|
|
-# Enable Lua modding support on client.
|
|
|
-# This support is experimental and API can change.
|
|
|
-enable_client_modding (Client modding) bool false
|
|
|
|
|
|
-# URL to the server list displayed in the Multiplayer Tab.
|
|
|
-serverlist_url (Serverlist URL) string servers.minetest.net
|
|
|
+[Mapgen]
|
|
|
|
|
|
-# File in client/serverlist/ that contains your favorite servers displayed in the
|
|
|
-# Multiplayer Tab.
|
|
|
-serverlist_file (Serverlist file) string favoriteservers.json
|
|
|
+# A chosen map seed for a new map, leave empty for random.
|
|
|
+# Will be overridden when creating a new world in the main menu.
|
|
|
+fixed_map_seed (Fixed map seed) string
|
|
|
|
|
|
-# Maximum size of the out chat queue.
|
|
|
-# 0 to disable queueing and -1 to make the queue size unlimited.
|
|
|
-max_out_chat_queue_size (Maximum size of the out chat queue) int 20 -1 32767
|
|
|
+# Name of map generator to be used when creating a new world.
|
|
|
+# Creating a world in the main menu will override this.
|
|
|
+# Current mapgens in a highly unstable state:
|
|
|
+# - The optional floatlands of v7 (disabled by default).
|
|
|
+mg_name (Mapgen name) enum v7 v7,valleys,carpathian,v5,flat,fractal,singlenode,v6
|
|
|
|
|
|
-# If enabled, account registration is separate from login in the UI.
|
|
|
-# If disabled, new accounts will be registered automatically when logging in.
|
|
|
-enable_split_login_register (Enable split login/register) bool true
|
|
|
+# Water surface level of the world.
|
|
|
+water_level (Water level) int 1 -31000 31000
|
|
|
|
|
|
-[*Advanced]
|
|
|
+# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
|
|
|
+max_block_generate_distance (Max block generate distance) int 10 1 32767
|
|
|
|
|
|
-# Timeout for client to remove unused map data from memory, in seconds.
|
|
|
-client_unload_unused_data_timeout (Mapblock unload timeout) float 600.0 0.0
|
|
|
+# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
|
|
|
+# Only mapchunks completely within the mapgen limit are generated.
|
|
|
+# Value is stored per-world.
|
|
|
+mapgen_limit (Map generation limit) int 31007 0 31007
|
|
|
|
|
|
-# Maximum number of mapblocks for client to be kept in memory.
|
|
|
-# Set to -1 for unlimited amount.
|
|
|
-client_mapblock_limit (Mapblock limit) int 7500 -1 2147483647
|
|
|
+# Global map generation attributes.
|
|
|
+# In Mapgen v6 the 'decorations' flag controls all decorations except trees
|
|
|
+# and jungle grass, in all other mapgens this flag controls all decorations.
|
|
|
+mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores,nocaves,nodungeons,nolight,nodecorations,nobiomes,noores
|
|
|
|
|
|
-# Whether to show technical names.
|
|
|
-# Affects mods and texture packs in the Content and Select Mods menus, as well as
|
|
|
-# setting names in All Settings.
|
|
|
-# Controlled by the checkbox in the "All settings" menu.
|
|
|
-show_technical_names (Show technical names) bool false
|
|
|
+[*Biome API noise parameters]
|
|
|
|
|
|
-# Whether to show the client debug info (has the same effect as hitting F5).
|
|
|
-show_debug (Show debug info) bool false
|
|
|
+# Temperature variation for biomes.
|
|
|
+mg_biome_np_heat (Heat noise) noise_params_2d 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0, eased
|
|
|
|
|
|
-[Server / Singleplayer]
|
|
|
+# Small-scale temperature variation for blending biomes on borders.
|
|
|
+mg_biome_np_heat_blend (Heat blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0, eased
|
|
|
|
|
|
-# Name of the server, to be displayed when players join and in the serverlist.
|
|
|
-server_name (Server name) string Minetest server
|
|
|
+# Humidity variation for biomes.
|
|
|
+mg_biome_np_humidity (Humidity noise) noise_params_2d 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0, eased
|
|
|
|
|
|
-# Description of server, to be displayed when players join and in the serverlist.
|
|
|
-server_description (Server description) string mine here
|
|
|
+# Small-scale humidity variation for blending biomes on borders.
|
|
|
+mg_biome_np_humidity_blend (Humidity blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0, eased
|
|
|
|
|
|
-# Domain name of server, to be displayed in the serverlist.
|
|
|
-server_address (Server address) string game.minetest.net
|
|
|
+[*Mapgen V5]
|
|
|
|
|
|
-# Homepage of server, to be displayed in the serverlist.
|
|
|
-server_url (Server URL) string https://minetest.net
|
|
|
+# Map generation attributes specific to Mapgen v5.
|
|
|
+mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns
|
|
|
|
|
|
-# Automatically report to the serverlist.
|
|
|
-server_announce (Announce server) bool false
|
|
|
+# Controls width of tunnels, a smaller value creates wider tunnels.
|
|
|
+# Value >= 10.0 completely disables generation of tunnels and avoids the
|
|
|
+# intensive noise calculations.
|
|
|
+mgv5_cave_width (Cave width) float 0.09
|
|
|
|
|
|
-# Announce to this serverlist.
|
|
|
-serverlist_url (Serverlist URL) string servers.minetest.net
|
|
|
+# Y of upper limit of large caves.
|
|
|
+mgv5_large_cave_depth (Large cave depth) int -256 -31000 31000
|
|
|
|
|
|
-# Remove color codes from incoming chat messages
|
|
|
-# Use this to stop players from being able to use color in their messages
|
|
|
-strip_color_codes (Strip color codes) bool false
|
|
|
+# Minimum limit of random number of small caves per mapchunk.
|
|
|
+mgv5_small_cave_num_min (Small cave minimum number) int 0 0 256
|
|
|
|
|
|
-[*Network]
|
|
|
+# Maximum limit of random number of small caves per mapchunk.
|
|
|
+mgv5_small_cave_num_max (Small cave maximum number) int 0 0 256
|
|
|
|
|
|
-# Network port to listen (UDP).
|
|
|
-# This value will be overridden when starting from the main menu.
|
|
|
-port (Server port) int 30000 1 65535
|
|
|
+# Minimum limit of random number of large caves per mapchunk.
|
|
|
+mgv5_large_cave_num_min (Large cave minimum number) int 0 0 64
|
|
|
|
|
|
-# The network interface that the server listens on.
|
|
|
-bind_address (Bind address) string
|
|
|
+# Maximum limit of random number of large caves per mapchunk.
|
|
|
+mgv5_large_cave_num_max (Large cave maximum number) int 2 0 64
|
|
|
|
|
|
-# Enable to disallow old clients from connecting.
|
|
|
-# Older clients are compatible in the sense that they will not crash when connecting
|
|
|
-# to new servers, but they may not support all new features that you are expecting.
|
|
|
-strict_protocol_version_checking (Strict protocol checking) bool false
|
|
|
-
|
|
|
-# Specifies URL from which client fetches media instead of using UDP.
|
|
|
-# $filename should be accessible from $remote_media$filename via cURL
|
|
|
-# (obviously, remote_media should end with a slash).
|
|
|
-# Files that are not present will be fetched the usual way.
|
|
|
-remote_media (Remote media) string
|
|
|
+# Proportion of large caves that contain liquid.
|
|
|
+mgv5_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
|
|
|
|
|
|
-# Enable/disable running an IPv6 server.
|
|
|
-# Ignored if bind_address is set.
|
|
|
-# Needs enable_ipv6 to be enabled.
|
|
|
-ipv6_server (IPv6 server) bool false
|
|
|
+# Y-level of cavern upper limit.
|
|
|
+mgv5_cavern_limit (Cavern limit) int -256 -31000 31000
|
|
|
|
|
|
-[**Advanced]
|
|
|
+# Y-distance over which caverns expand to full size.
|
|
|
+mgv5_cavern_taper (Cavern taper) int 256 0 32767
|
|
|
|
|
|
-# Maximum number of blocks that are simultaneously sent per client.
|
|
|
-# The maximum total count is calculated dynamically:
|
|
|
-# max_total = ceil((#clients + max_users) * per_client / 4)
|
|
|
-max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40 1 4294967295
|
|
|
+# Defines full size of caverns, smaller values create larger caverns.
|
|
|
+mgv5_cavern_threshold (Cavern threshold) float 0.7
|
|
|
|
|
|
-# To reduce lag, block transfers are slowed down when a player is building something.
|
|
|
-# This determines how long they are slowed down after placing or removing a node.
|
|
|
-full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0 0.0
|
|
|
+# Lower Y limit of dungeons.
|
|
|
+mgv5_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
|
|
|
|
|
|
-# Maximum number of packets sent per send step, if you have a slow connection
|
|
|
-# try reducing it, but don't reduce it to a number below double of targeted
|
|
|
-# client number.
|
|
|
-max_packets_per_iteration (Max. packets per iteration) int 1024 1 65535
|
|
|
+# Upper Y limit of dungeons.
|
|
|
+mgv5_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
|
|
|
|
|
|
-# Compression level to use when sending mapblocks to the client.
|
|
|
-# -1 - use default compression level
|
|
|
-# 0 - least compression, fastest
|
|
|
-# 9 - best compression, slowest
|
|
|
-map_compression_level_net (Map Compression Level for Network Transfer) int -1 -1 9
|
|
|
+[**Noises]
|
|
|
|
|
|
-[*Game]
|
|
|
+# Variation of biome filler depth.
|
|
|
+mgv5_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0, eased
|
|
|
|
|
|
-# Default game when creating a new world.
|
|
|
-# This will be overridden when creating a world from the main menu.
|
|
|
-default_game (Default game) string minetest
|
|
|
+# Variation of terrain vertical scale.
|
|
|
+# When noise is < -0.55 terrain is near-flat.
|
|
|
+mgv5_np_factor (Factor noise) noise_params_2d 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0, eased
|
|
|
|
|
|
-# Message of the day displayed to players connecting.
|
|
|
-motd (Message of the day) string
|
|
|
+# Y-level of average terrain surface.
|
|
|
+mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased
|
|
|
|
|
|
-# Maximum number of players that can be connected simultaneously.
|
|
|
-max_users (Maximum users) int 15 0 65535
|
|
|
+# First of two 3D noises that together define tunnels.
|
|
|
+mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
|
|
|
|
|
|
-# World directory (everything in the world is stored here).
|
|
|
-# Not needed if starting from the main menu.
|
|
|
-map-dir (Map directory) path
|
|
|
+# Second of two 3D noises that together define tunnels.
|
|
|
+mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
|
|
|
|
|
|
-# Time in seconds for item entity (dropped items) to live.
|
|
|
-# Setting it to -1 disables the feature.
|
|
|
-item_entity_ttl (Item entity TTL) int 900 -1
|
|
|
+# 3D noise defining giant caverns.
|
|
|
+mgv5_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
|
|
|
|
|
|
-# Specifies the default stack size of nodes, items and tools.
|
|
|
-# Note that mods or games may explicitly set a stack for certain (or all) items.
|
|
|
-default_stack_max (Default stack size) int 99 1 65535
|
|
|
+# 3D noise defining terrain.
|
|
|
+mgv5_np_ground (Ground noise) noise_params_3d 0, 40, (80, 80, 80), 983240, 4, 0.55, 2.0, eased
|
|
|
|
|
|
-# Enable players getting damage and dying.
|
|
|
-enable_damage (Damage) bool false
|
|
|
+# 3D noise that determines number of dungeons per mapchunk.
|
|
|
+mgv5_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
|
|
|
|
|
|
-# Enable creative mode for all players
|
|
|
-creative_mode (Creative) bool false
|
|
|
+[*Mapgen V6]
|
|
|
|
|
|
-# A chosen map seed for a new map, leave empty for random.
|
|
|
-# Will be overridden when creating a new world in the main menu.
|
|
|
-fixed_map_seed (Fixed map seed) string
|
|
|
+# Map generation attributes specific to Mapgen v6.
|
|
|
+# The 'snowbiomes' flag enables the new 5 biome system.
|
|
|
+# When the 'snowbiomes' flag is enabled jungles are automatically enabled and
|
|
|
+# the 'jungles' flag is ignored.
|
|
|
+mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,noflat,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
|
|
|
|
|
|
-# New users need to input this password.
|
|
|
-default_password (Default password) string
|
|
|
+# Deserts occur when np_biome exceeds this value.
|
|
|
+# When the 'snowbiomes' flag is enabled, this is ignored.
|
|
|
+mgv6_freq_desert (Desert noise threshold) float 0.45
|
|
|
|
|
|
-# The privileges that new users automatically get.
|
|
|
-# See /privs in game for a full list on your server and mod configuration.
|
|
|
-default_privs (Default privileges) string interact, shout
|
|
|
+# Sandy beaches occur when np_beach exceeds this value.
|
|
|
+mgv6_freq_beach (Beach noise threshold) float 0.15
|
|
|
|
|
|
-# Privileges that players with basic_privs can grant
|
|
|
-basic_privs (Basic privileges) string interact, shout
|
|
|
+# Lower Y limit of dungeons.
|
|
|
+mgv6_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
|
|
|
|
|
|
-# Whether players are shown to clients without any range limit.
|
|
|
-# Deprecated, use the setting player_transfer_distance instead.
|
|
|
-unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
|
|
|
+# Upper Y limit of dungeons.
|
|
|
+mgv6_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
|
|
|
|
|
|
-# Defines the maximal player transfer distance in blocks (0 = unlimited).
|
|
|
-player_transfer_distance (Player transfer distance) int 0 0 65535
|
|
|
+[**Noises]
|
|
|
|
|
|
-# Whether to allow players to damage and kill each other.
|
|
|
-enable_pvp (Player versus player) bool true
|
|
|
+# Y-level of lower terrain and seabed.
|
|
|
+mgv6_np_terrain_base (Terrain base noise) noise_params_2d -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0, eased
|
|
|
|
|
|
-# Enable mod channels support.
|
|
|
-enable_mod_channels (Mod channels) bool false
|
|
|
+# Y-level of higher terrain that creates cliffs.
|
|
|
+mgv6_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0, eased
|
|
|
|
|
|
-# If this is set, players will always (re)spawn at the given position.
|
|
|
-static_spawnpoint (Static spawnpoint) string
|
|
|
+# Varies steepness of cliffs.
|
|
|
+mgv6_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased
|
|
|
|
|
|
-# If enabled, players cannot join without a password or change theirs to an empty password.
|
|
|
-disallow_empty_password (Disallow empty passwords) bool false
|
|
|
+# Defines distribution of higher terrain.
|
|
|
+mgv6_np_height_select (Height select noise) noise_params_2d 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased
|
|
|
|
|
|
-# If enabled, disable cheat prevention in multiplayer.
|
|
|
-disable_anticheat (Disable anticheat) bool false
|
|
|
+# Varies depth of biome surface nodes.
|
|
|
+mgv6_np_mud (Mud noise) noise_params_2d 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0, eased
|
|
|
|
|
|
-# If enabled, actions are recorded for rollback.
|
|
|
-# This option is only read when server starts.
|
|
|
-enable_rollback_recording (Rollback recording) bool false
|
|
|
+# Defines areas with sandy beaches.
|
|
|
+mgv6_np_beach (Beach noise) noise_params_2d 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0, eased
|
|
|
|
|
|
-# Format of player chat messages. The following strings are valid placeholders:
|
|
|
-# @name, @message, @timestamp (optional)
|
|
|
-chat_message_format (Chat message format) string <@name> @message
|
|
|
+# Temperature variation for biomes.
|
|
|
+mgv6_np_biome (Biome noise) noise_params_2d 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0, eased
|
|
|
|
|
|
-# If the execution of a chat command takes longer than this specified time in
|
|
|
-# seconds, add the time information to the chat command message
|
|
|
-chatcommand_msg_time_threshold (Chat command time message threshold) float 0.1 0.0
|
|
|
+# Variation of number of caves.
|
|
|
+mgv6_np_cave (Cave noise) noise_params_2d 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0, eased
|
|
|
|
|
|
-# A message to be displayed to all clients when the server shuts down.
|
|
|
-kick_msg_shutdown (Shutdown message) string Server shutting down.
|
|
|
+# Humidity variation for biomes.
|
|
|
+mgv6_np_humidity (Humidity noise) noise_params_2d 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0, eased
|
|
|
|
|
|
-# A message to be displayed to all clients when the server crashes.
|
|
|
-kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
|
|
|
+# Defines tree areas and tree density.
|
|
|
+mgv6_np_trees (Trees noise) noise_params_2d 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0, eased
|
|
|
|
|
|
-# Whether to ask clients to reconnect after a (Lua) crash.
|
|
|
-# Set this to true if your server is set up to restart automatically.
|
|
|
-ask_reconnect_on_crash (Ask to reconnect after crash) bool false
|
|
|
+# Defines areas where trees have apples.
|
|
|
+mgv6_np_apple_trees (Apple trees noise) noise_params_2d 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0, eased
|
|
|
|
|
|
-# From how far clients know about objects, stated in mapblocks (16 nodes).
|
|
|
-#
|
|
|
-# Setting this larger than active_block_range will also cause the server
|
|
|
-# to maintain active objects up to this distance in the direction the
|
|
|
-# player is looking. (This can avoid mobs suddenly disappearing from view)
|
|
|
-active_object_send_range_blocks (Active object send range) int 8 1 65535
|
|
|
+[*Mapgen V7]
|
|
|
|
|
|
-# The radius of the volume of blocks around every player that is subject to the
|
|
|
-# active block stuff, stated in mapblocks (16 nodes).
|
|
|
-# In active blocks objects are loaded and ABMs run.
|
|
|
-# This is also the minimum range in which active objects (mobs) are maintained.
|
|
|
-# This should be configured together with active_object_send_range_blocks.
|
|
|
-active_block_range (Active block range) int 4 1 65535
|
|
|
+# Map generation attributes specific to Mapgen v7.
|
|
|
+# 'ridges': Rivers.
|
|
|
+# 'floatlands': Floating land masses in the atmosphere.
|
|
|
+# 'caverns': Giant caves deep underground.
|
|
|
+mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
|
|
|
|
|
|
-# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
|
|
|
-max_block_send_distance (Max block send distance) int 12 1 65535
|
|
|
+# Y of mountain density gradient zero level. Used to shift mountains vertically.
|
|
|
+mgv7_mount_zero_level (Mountain zero level) int 0 -31000 31000
|
|
|
|
|
|
-# Maximum number of forceloaded mapblocks.
|
|
|
-max_forceloaded_blocks (Maximum forceloaded blocks) int 16 0
|
|
|
+# Lower Y limit of floatlands.
|
|
|
+mgv7_floatland_ymin (Floatland minimum Y) int 1024 -31000 31000
|
|
|
|
|
|
-# Interval of sending time of day to clients, stated in seconds.
|
|
|
-time_send_interval (Time send interval) float 5.0 0.001
|
|
|
+# Upper Y limit of floatlands.
|
|
|
+mgv7_floatland_ymax (Floatland maximum Y) int 4096 -31000 31000
|
|
|
|
|
|
-# Controls length of day/night cycle.
|
|
|
-# Examples:
|
|
|
-# 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
|
|
|
-time_speed (Time speed) int 72 0
|
|
|
+# Y-distance over which floatlands taper from full density to nothing.
|
|
|
+# Tapering starts at this distance from the Y limit.
|
|
|
+# For a solid floatland layer, this controls the height of hills/mountains.
|
|
|
+# Must be less than or equal to half the distance between the Y limits.
|
|
|
+mgv7_floatland_taper (Floatland tapering distance) int 256 0 32767
|
|
|
|
|
|
-# Time of day when a new world is started, in millihours (0-23999).
|
|
|
-world_start_time (World start time) int 6125 0 23999
|
|
|
+# Exponent of the floatland tapering. Alters the tapering behaviour.
|
|
|
+# Value = 1.0 creates a uniform, linear tapering.
|
|
|
+# Values > 1.0 create a smooth tapering suitable for the default separated
|
|
|
+# floatlands.
|
|
|
+# Values < 1.0 (for example 0.25) create a more defined surface level with
|
|
|
+# flatter lowlands, suitable for a solid floatland layer.
|
|
|
+mgv7_float_taper_exp (Floatland taper exponent) float 2.0
|
|
|
|
|
|
-# Interval of saving important changes in the world, stated in seconds.
|
|
|
-server_map_save_interval (Map save interval) float 5.3 0.001
|
|
|
+# Adjusts the density of the floatland layer.
|
|
|
+# Increase value to increase density. Can be positive or negative.
|
|
|
+# Value = 0.0: 50% of volume is floatland.
|
|
|
+# Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test
|
|
|
+# to be sure) creates a solid floatland layer.
|
|
|
+mgv7_floatland_density (Floatland density) float -0.6
|
|
|
|
|
|
-# Set the maximum length of a chat message (in characters) sent by clients.
|
|
|
-chat_message_max_size (Chat message max length) int 500 10 65535
|
|
|
+# Surface level of optional water placed on a solid floatland layer.
|
|
|
+# Water is disabled by default and will only be placed if this value is set
|
|
|
+# to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the
|
|
|
+# upper tapering).
|
|
|
+# ***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:
|
|
|
+# When enabling water placement the floatlands must be configured and tested
|
|
|
+# to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other
|
|
|
+# required value depending on 'mgv7_np_floatland'), to avoid
|
|
|
+# server-intensive extreme water flow and to avoid vast flooding of the
|
|
|
+# world surface below.
|
|
|
+mgv7_floatland_ywater (Floatland water level) int -31000 -31000 31000
|
|
|
|
|
|
-# Amount of messages a player may send per 10 seconds.
|
|
|
-chat_message_limit_per_10sec (Chat message count limit) float 10.0 1.0
|
|
|
+# Controls width of tunnels, a smaller value creates wider tunnels.
|
|
|
+# Value >= 10.0 completely disables generation of tunnels and avoids the
|
|
|
+# intensive noise calculations.
|
|
|
+mgv7_cave_width (Cave width) float 0.09
|
|
|
|
|
|
-# Kick players who sent more than X messages per 10 seconds.
|
|
|
-chat_message_limit_trigger_kick (Chat message kick threshold) int 50 1 65535
|
|
|
+# Y of upper limit of large caves.
|
|
|
+mgv7_large_cave_depth (Large cave depth) int -33 -31000 31000
|
|
|
|
|
|
-[**Physics]
|
|
|
+# Minimum limit of random number of small caves per mapchunk.
|
|
|
+mgv7_small_cave_num_min (Small cave minimum number) int 0 0 256
|
|
|
|
|
|
-# Horizontal and vertical acceleration on ground or when climbing,
|
|
|
-# in nodes per second per second.
|
|
|
-movement_acceleration_default (Default acceleration) float 3.0 0.0
|
|
|
+# Maximum limit of random number of small caves per mapchunk.
|
|
|
+mgv7_small_cave_num_max (Small cave maximum number) int 0 0 256
|
|
|
|
|
|
-# Horizontal acceleration in air when jumping or falling,
|
|
|
-# in nodes per second per second.
|
|
|
-movement_acceleration_air (Acceleration in air) float 2.0 0.0
|
|
|
+# Minimum limit of random number of large caves per mapchunk.
|
|
|
+mgv7_large_cave_num_min (Large cave minimum number) int 0 0 64
|
|
|
|
|
|
-# Horizontal and vertical acceleration in fast mode,
|
|
|
-# in nodes per second per second.
|
|
|
-movement_acceleration_fast (Fast mode acceleration) float 10.0 0.0
|
|
|
+# Maximum limit of random number of large caves per mapchunk.
|
|
|
+mgv7_large_cave_num_max (Large cave maximum number) int 2 0 64
|
|
|
|
|
|
-# Walking and flying speed, in nodes per second.
|
|
|
-movement_speed_walk (Walking speed) float 4.0 0.0
|
|
|
-
|
|
|
-# Sneaking speed, in nodes per second.
|
|
|
-movement_speed_crouch (Sneaking speed) float 1.35 0.0
|
|
|
+# Proportion of large caves that contain liquid.
|
|
|
+mgv7_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
|
|
|
|
|
|
-# Walking, flying and climbing speed in fast mode, in nodes per second.
|
|
|
-movement_speed_fast (Fast mode speed) float 20.0 0.0
|
|
|
+# Y-level of cavern upper limit.
|
|
|
+mgv7_cavern_limit (Cavern limit) int -256 -31000 31000
|
|
|
|
|
|
-# Vertical climbing speed, in nodes per second.
|
|
|
-movement_speed_climb (Climbing speed) float 3.0 0.0
|
|
|
+# Y-distance over which caverns expand to full size.
|
|
|
+mgv7_cavern_taper (Cavern taper) int 256 0 32767
|
|
|
|
|
|
-# Initial vertical speed when jumping, in nodes per second.
|
|
|
-movement_speed_jump (Jumping speed) float 6.5 0.0
|
|
|
+# Defines full size of caverns, smaller values create larger caverns.
|
|
|
+mgv7_cavern_threshold (Cavern threshold) float 0.7
|
|
|
|
|
|
-# How much you are slowed down when moving inside a liquid.
|
|
|
-# Decrease this to increase liquid resistance to movement.
|
|
|
-movement_liquid_fluidity (Liquid fluidity) float 1.0 0.001
|
|
|
+# Lower Y limit of dungeons.
|
|
|
+mgv7_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
|
|
|
|
|
|
-# Maximum liquid resistance. Controls deceleration when entering liquid at
|
|
|
-# high speed.
|
|
|
-movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
|
|
|
+# Upper Y limit of dungeons.
|
|
|
+mgv7_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
|
|
|
|
|
|
-# Controls sinking speed in liquid when idling. Negative values will cause
|
|
|
-# you to rise instead.
|
|
|
-movement_liquid_sink (Liquid sinking) float 10.0
|
|
|
+[**Noises]
|
|
|
|
|
|
-# Acceleration of gravity, in nodes per second per second.
|
|
|
-movement_gravity (Gravity) float 9.81
|
|
|
+# Y-level of higher terrain that creates cliffs.
|
|
|
+mgv7_np_terrain_base (Terrain base noise) noise_params_2d 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0, eased
|
|
|
|
|
|
-[**Advanced]
|
|
|
+# Y-level of lower terrain and seabed.
|
|
|
+mgv7_np_terrain_alt (Terrain alternative noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased
|
|
|
|
|
|
-# Handling for deprecated Lua API calls:
|
|
|
-# - none: Do not log deprecated calls
|
|
|
-# - log: mimic and log backtrace of deprecated call (default).
|
|
|
-# - error: abort on usage of deprecated call (suggested for mod developers).
|
|
|
-deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,error
|
|
|
+# Varies roughness of terrain.
|
|
|
+# Defines the 'persistence' value for terrain_base and terrain_alt noises.
|
|
|
+mgv7_np_terrain_persist (Terrain persistence noise) noise_params_2d 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0, eased
|
|
|
|
|
|
-# Number of extra blocks that can be loaded by /clearobjects at once.
|
|
|
-# This is a trade-off between SQLite transaction overhead and
|
|
|
-# memory consumption (4096=100MB, as a rule of thumb).
|
|
|
-max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096 0 4294967295
|
|
|
+# Defines distribution of higher terrain and steepness of cliffs.
|
|
|
+mgv7_np_height_select (Height select noise) noise_params_2d -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0, eased
|
|
|
|
|
|
-# How long the server will wait before unloading unused mapblocks, stated in seconds.
|
|
|
-# Higher value is smoother, but will use more RAM.
|
|
|
-server_unload_unused_data_timeout (Unload unused server data) int 29 0 4294967295
|
|
|
+# Variation of biome filler depth.
|
|
|
+mgv7_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
|
|
|
|
|
|
-# Maximum number of statically stored objects in a block.
|
|
|
-max_objects_per_block (Maximum objects per block) int 256 1 65535
|
|
|
+# Variation of maximum mountain height (in nodes).
|
|
|
+mgv7_np_mount_height (Mountain height noise) noise_params_2d 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0, eased
|
|
|
|
|
|
-# See https://www.sqlite.org/pragma.html#pragma_synchronous
|
|
|
-sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
|
|
|
+# Defines large-scale river channel structure.
|
|
|
+mgv7_np_ridge_uwater (Ridge underwater noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
|
|
|
|
|
|
-# Compression level to use when saving mapblocks to disk.
|
|
|
-# -1 - use default compression level
|
|
|
-# 0 - least compression, fastest
|
|
|
-# 9 - best compression, slowest
|
|
|
-map_compression_level_disk (Map Compression Level for Disk Storage) int -1 -1 9
|
|
|
+# 3D noise defining mountain structure and height.
|
|
|
+# Also defines structure of floatland mountain terrain.
|
|
|
+mgv7_np_mountain (Mountain noise) noise_params_3d -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
|
|
|
|
|
|
-# Length of a server tick and the interval at which objects are generally updated over
|
|
|
-# network, stated in seconds.
|
|
|
-dedicated_server_step (Dedicated server step) float 0.09 0.0
|
|
|
+# 3D noise defining structure of river canyon walls.
|
|
|
+mgv7_np_ridge (Ridge noise) noise_params_3d 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
|
|
|
|
|
|
-# Length of time between active block management cycles, stated in seconds
|
|
|
-active_block_mgmt_interval (Active block management interval) float 2.0 0.0
|
|
|
+# 3D noise defining structure of floatlands.
|
|
|
+# If altered from the default, the noise 'scale' (0.7 by default) may need
|
|
|
+# to be adjusted, as floatland tapering functions best when this noise has
|
|
|
+# a value range of approximately -2.0 to 2.0.
|
|
|
+mgv7_np_floatland (Floatland noise) noise_params_3d 0, 0.7, (384, 96, 384), 1009, 4, 0.75, 1.618
|
|
|
|
|
|
-# Length of time between Active Block Modifier (ABM) execution cycles, stated in seconds
|
|
|
-abm_interval (ABM interval) float 1.0 0.0
|
|
|
+# 3D noise defining giant caverns.
|
|
|
+mgv7_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
|
|
|
|
|
|
-# The time budget allowed for ABMs to execute on each step
|
|
|
-# (as a fraction of the ABM Interval)
|
|
|
-abm_time_budget (ABM time budget) float 0.2 0.1 0.9
|
|
|
+# First of two 3D noises that together define tunnels.
|
|
|
+mgv7_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
|
|
|
|
|
|
-# Length of time between NodeTimer execution cycles, stated in seconds
|
|
|
-nodetimer_interval (NodeTimer interval) float 0.2 0.0
|
|
|
+# Second of two 3D noises that together define tunnels.
|
|
|
+mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
|
|
|
|
|
|
-# If enabled, invalid world data won't cause the server to shut down.
|
|
|
-# Only enable this if you know what you are doing.
|
|
|
-ignore_world_load_errors (Ignore world errors) bool false
|
|
|
+# 3D noise that determines number of dungeons per mapchunk.
|
|
|
+mgv7_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
|
|
|
|
|
|
-# Max liquids processed per step.
|
|
|
-liquid_loop_max (Liquid loop max) int 100000 1 4294967295
|
|
|
+[*Mapgen Carpathian]
|
|
|
|
|
|
-# The time (in seconds) that the liquids queue may grow beyond processing
|
|
|
-# capacity until an attempt is made to decrease its size by dumping old queue
|
|
|
-# items. A value of 0 disables the functionality.
|
|
|
-liquid_queue_purge_time (Liquid queue purge time) int 0 0 65535
|
|
|
+# Map generation attributes specific to Mapgen Carpathian.
|
|
|
+mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns,norivers caverns,rivers,nocaverns,norivers
|
|
|
|
|
|
-# Liquid update interval in seconds.
|
|
|
-liquid_update (Liquid update tick) float 1.0 0.001
|
|
|
+# Defines the base ground level.
|
|
|
+mgcarpathian_base_level (Base ground level) float 12.0
|
|
|
|
|
|
-# At this distance the server will aggressively optimize which blocks are sent to
|
|
|
-# clients.
|
|
|
-# Small values potentially improve performance a lot, at the expense of visible
|
|
|
-# rendering glitches (some blocks will not be rendered under water and in caves,
|
|
|
-# as well as sometimes on land).
|
|
|
-# Setting this to a value greater than max_block_send_distance disables this
|
|
|
-# optimization.
|
|
|
-# Stated in mapblocks (16 nodes).
|
|
|
-block_send_optimize_distance (Block send optimize distance) int 4 2 32767
|
|
|
+# Defines the width of the river channel.
|
|
|
+mgcarpathian_river_width (River channel width) float 0.05
|
|
|
|
|
|
-# If enabled the server will perform map block occlusion culling based on
|
|
|
-# on the eye position of the player. This can reduce the number of blocks
|
|
|
-# sent to the client 50-80%. The client will not longer receive most invisible
|
|
|
-# so that the utility of noclip mode is reduced.
|
|
|
-server_side_occlusion_culling (Server side occlusion culling) bool true
|
|
|
+# Defines the depth of the river channel.
|
|
|
+mgcarpathian_river_depth (River channel depth) float 24.0
|
|
|
|
|
|
-# Restricts the access of certain client-side functions on servers.
|
|
|
-# Combine the byteflags below to restrict client-side features, or set to 0
|
|
|
-# for no restrictions:
|
|
|
-# LOAD_CLIENT_MODS: 1 (disable loading client-provided mods)
|
|
|
-# CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
|
|
|
-# READ_ITEMDEFS: 4 (disable get_item_def call client-side)
|
|
|
-# READ_NODEDEFS: 8 (disable get_node_def call client-side)
|
|
|
-# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to
|
|
|
-# csm_restriction_noderange)
|
|
|
-# READ_PLAYERINFO: 32 (disable get_player_names call client-side)
|
|
|
-csm_restriction_flags (Client side modding restrictions) int 62 0 63
|
|
|
+# Defines the width of the river valley.
|
|
|
+mgcarpathian_valley_width (River valley width) float 0.25
|
|
|
|
|
|
-# If the CSM restriction for node range is enabled, get_node calls are limited
|
|
|
-# to this distance from the player to the node.
|
|
|
-csm_restriction_noderange (Client side node lookup range restriction) int 0 0 4294967295
|
|
|
+# Controls width of tunnels, a smaller value creates wider tunnels.
|
|
|
+# Value >= 10.0 completely disables generation of tunnels and avoids the
|
|
|
+# intensive noise calculations.
|
|
|
+mgcarpathian_cave_width (Cave width) float 0.09
|
|
|
|
|
|
-[*Security]
|
|
|
+# Y of upper limit of large caves.
|
|
|
+mgcarpathian_large_cave_depth (Large cave depth) int -33 -31000 31000
|
|
|
|
|
|
-# Prevent mods from doing insecure things like running shell commands.
|
|
|
-secure.enable_security (Enable mod security) bool true
|
|
|
+# Minimum limit of random number of small caves per mapchunk.
|
|
|
+mgcarpathian_small_cave_num_min (Small cave minimum number) int 0 0 256
|
|
|
|
|
|
-# Comma-separated list of trusted mods that are allowed to access insecure
|
|
|
-# functions even when mod security is on (via request_insecure_environment()).
|
|
|
-secure.trusted_mods (Trusted mods) string
|
|
|
+# Maximum limit of random number of small caves per mapchunk.
|
|
|
+mgcarpathian_small_cave_num_max (Small cave maximum number) int 0 0 256
|
|
|
|
|
|
-# Comma-separated list of mods that are allowed to access HTTP APIs, which
|
|
|
-# allow them to upload and download data to/from the internet.
|
|
|
-secure.http_mods (HTTP mods) string
|
|
|
+# Minimum limit of random number of large caves per mapchunk.
|
|
|
+mgcarpathian_large_cave_num_min (Large cave minimum number) int 0 0 64
|
|
|
|
|
|
-[*Advanced]
|
|
|
+# Maximum limit of random number of large caves per mapchunk.
|
|
|
+mgcarpathian_large_cave_num_max (Large cave maximum number) int 2 0 64
|
|
|
|
|
|
-[**Profiling]
|
|
|
-# Load the game profiler to collect game profiling data.
|
|
|
-# Provides a /profiler command to access the compiled profile.
|
|
|
-# Useful for mod developers and server operators.
|
|
|
-profiler.load (Load the game profiler) bool false
|
|
|
+# Proportion of large caves that contain liquid.
|
|
|
+mgcarpathian_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
|
|
|
|
|
|
-# The default format in which profiles are being saved,
|
|
|
-# when calling `/profiler save [format]` without format.
|
|
|
-profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
|
|
|
+# Y-level of cavern upper limit.
|
|
|
+mgcarpathian_cavern_limit (Cavern limit) int -256 -31000 31000
|
|
|
|
|
|
-# The file path relative to your worldpath in which profiles will be saved to.
|
|
|
-profiler.report_path (Report path) string ""
|
|
|
+# Y-distance over which caverns expand to full size.
|
|
|
+mgcarpathian_cavern_taper (Cavern taper) int 256 0 32767
|
|
|
|
|
|
-[***Instrumentation]
|
|
|
+# Defines full size of caverns, smaller values create larger caverns.
|
|
|
+mgcarpathian_cavern_threshold (Cavern threshold) float 0.7
|
|
|
|
|
|
-# Instrument the methods of entities on registration.
|
|
|
-instrument.entity (Entity methods) bool true
|
|
|
+# Lower Y limit of dungeons.
|
|
|
+mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
|
|
|
|
|
|
-# Instrument the action function of Active Block Modifiers on registration.
|
|
|
-instrument.abm (Active Block Modifiers) bool true
|
|
|
+# Upper Y limit of dungeons.
|
|
|
+mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
|
|
|
|
|
|
-# Instrument the action function of Loading Block Modifiers on registration.
|
|
|
-instrument.lbm (Loading Block Modifiers) bool true
|
|
|
+[**Noises]
|
|
|
|
|
|
-# Instrument chat commands on registration.
|
|
|
-instrument.chatcommand (Chat commands) bool true
|
|
|
+# Variation of biome filler depth.
|
|
|
+mgcarpathian_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0, eased
|
|
|
|
|
|
-# Instrument global callback functions on registration.
|
|
|
-# (anything you pass to a minetest.register_*() function)
|
|
|
-instrument.global_callback (Global callbacks) bool true
|
|
|
+# First of 4 2D noises that together define hill/mountain range height.
|
|
|
+mgcarpathian_np_height1 (Hilliness1 noise) noise_params_2d 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0, eased
|
|
|
|
|
|
-[****Advanced]
|
|
|
-# Instrument builtin.
|
|
|
-# This is usually only needed by core/builtin contributors
|
|
|
-instrument.builtin (Builtin) bool false
|
|
|
+# Second of 4 2D noises that together define hill/mountain range height.
|
|
|
+mgcarpathian_np_height2 (Hilliness2 noise) noise_params_2d 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0, eased
|
|
|
|
|
|
-# Have the profiler instrument itself:
|
|
|
-# * Instrument an empty function.
|
|
|
-# This estimates the overhead, that instrumentation is adding (+1 function call).
|
|
|
-# * Instrument the sampler being used to update the statistics.
|
|
|
-instrument.profiler (Profiler) bool false
|
|
|
+# Third of 4 2D noises that together define hill/mountain range height.
|
|
|
+mgcarpathian_np_height3 (Hilliness3 noise) noise_params_2d 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0, eased
|
|
|
|
|
|
-[Client and Server]
|
|
|
+# Fourth of 4 2D noises that together define hill/mountain range height.
|
|
|
+mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased
|
|
|
|
|
|
-# Name of the player.
|
|
|
-# When running a server, clients connecting with this name are admins.
|
|
|
-# When starting from the main menu, this is overridden.
|
|
|
-name (Player name) string
|
|
|
+# 2D noise that controls the size/occurrence of rolling hills.
|
|
|
+mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased
|
|
|
|
|
|
-# Set the language. Leave empty to use the system language.
|
|
|
-# A restart is required after changing this.
|
|
|
-language (Language) enum ,be,bg,ca,cs,da,de,el,en,eo,es,et,eu,fi,fr,gd,gl,hu,id,it,ja,jbo,kk,ko,lt,lv,ms,nb,nl,nn,pl,pt,pt_BR,ro,ru,sk,sl,sr_Cyrl,sr_Latn,sv,sw,tr,uk,vi,zh_CN,zh_TW
|
|
|
+# 2D noise that controls the size/occurrence of ridged mountain ranges.
|
|
|
+mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased
|
|
|
|
|
|
-# Level of logging to be written to debug.txt:
|
|
|
-# - <nothing> (no logging)
|
|
|
-# - none (messages with no level)
|
|
|
-# - error
|
|
|
-# - warning
|
|
|
-# - action
|
|
|
-# - info
|
|
|
-# - verbose
|
|
|
-# - trace
|
|
|
-debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose,trace
|
|
|
+# 2D noise that controls the size/occurrence of step mountain ranges.
|
|
|
+mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased
|
|
|
|
|
|
-# If the file size of debug.txt exceeds the number of megabytes specified in
|
|
|
-# this setting when it is opened, the file is moved to debug.txt.1,
|
|
|
-# deleting an older debug.txt.1 if it exists.
|
|
|
-# debug.txt is only moved if this setting is positive.
|
|
|
-debug_log_size_max (Debug log file size threshold) int 50 1
|
|
|
+# 2D noise that controls the shape/size of rolling hills.
|
|
|
+mgcarpathian_np_hills (Rolling hill size noise) noise_params_2d 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0, eased
|
|
|
|
|
|
-# Minimal level of logging to be written to chat.
|
|
|
-chat_log_level (Chat log level) enum error ,none,error,warning,action,info,verbose,trace
|
|
|
+# 2D noise that controls the shape/size of ridged mountains.
|
|
|
+mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params_2d 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0, eased
|
|
|
|
|
|
-# Enable IPv6 support (for both client and server).
|
|
|
-# Required for IPv6 connections to work at all.
|
|
|
-enable_ipv6 (IPv6) bool true
|
|
|
-
|
|
|
-[*Advanced]
|
|
|
-
|
|
|
-# Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds.
|
|
|
-curl_timeout (cURL interactive timeout) int 20000 100 2147483647
|
|
|
-
|
|
|
-# Limits number of parallel HTTP requests. Affects:
|
|
|
-# - Media fetch if server uses remote_media setting.
|
|
|
-# - Serverlist download and server announcement.
|
|
|
-# - Downloads performed by main menu (e.g. mod manager).
|
|
|
-# Only has an effect if compiled with cURL.
|
|
|
-curl_parallel_limit (cURL parallel limit) int 8 1 2147483647
|
|
|
-
|
|
|
-# Maximum time a file download (e.g. a mod download) may take, stated in milliseconds.
|
|
|
-curl_file_download_timeout (cURL file download timeout) int 300000 100 2147483647
|
|
|
+# 2D noise that controls the shape/size of step mountains.
|
|
|
+mgcarpathian_np_step_mnt (Step mountain size noise) noise_params_2d 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0, eased
|
|
|
|
|
|
-# Replaces the default main menu with a custom one.
|
|
|
-main_menu_script (Main menu script) string
|
|
|
+# 2D noise that locates the river valleys and channels.
|
|
|
+mgcarpathian_np_rivers (River noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
|
|
|
|
|
|
-# Print the engine's profiling data in regular intervals (in seconds).
|
|
|
-# 0 = disable. Useful for developers.
|
|
|
-profiler_print_interval (Engine profiling data print interval) int 0 0
|
|
|
+# 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
|
|
|
+mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0
|
|
|
|
|
|
-[Mapgen]
|
|
|
+# First of two 3D noises that together define tunnels.
|
|
|
+mgcarpathian_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
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-# Name of map generator to be used when creating a new world.
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-# Creating a world in the main menu will override this.
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-# Current mapgens in a highly unstable state:
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-# - The optional floatlands of v7 (disabled by default).
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-mg_name (Mapgen name) enum v7 v7,valleys,carpathian,v5,flat,fractal,singlenode,v6
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+# Second of two 3D noises that together define tunnels.
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|
+mgcarpathian_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
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-# Water surface level of the world.
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-water_level (Water level) int 1 -31000 31000
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+# 3D noise defining giant caverns.
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+mgcarpathian_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
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-# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
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-max_block_generate_distance (Max block generate distance) int 10 1 32767
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+# 3D noise that determines number of dungeons per mapchunk.
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+mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
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-# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
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-# Only mapchunks completely within the mapgen limit are generated.
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-# Value is stored per-world.
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-mapgen_limit (Map generation limit) int 31007 0 31007
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+[*Mapgen Flat]
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-# Global map generation attributes.
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-# In Mapgen v6 the 'decorations' flag controls all decorations except trees
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-# and jungle grass, in all other mapgens this flag controls all decorations.
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-mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores,nocaves,nodungeons,nolight,nodecorations,nobiomes,noores
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+# Map generation attributes specific to Mapgen Flat.
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+# Occasional lakes and hills can be added to the flat world.
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+mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills,nocaverns lakes,hills,caverns,nolakes,nohills,nocaverns
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-[*Biome API temperature and humidity noise parameters]
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+# Y of flat ground.
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+mgflat_ground_level (Ground level) int 8 -31000 31000
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-# Temperature variation for biomes.
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-mg_biome_np_heat (Heat noise) noise_params_2d 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0, eased
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+# Y of upper limit of large caves.
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+mgflat_large_cave_depth (Large cave depth) int -33 -31000 31000
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-# Small-scale temperature variation for blending biomes on borders.
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-mg_biome_np_heat_blend (Heat blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0, eased
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+# Minimum limit of random number of small caves per mapchunk.
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|
+mgflat_small_cave_num_min (Small cave minimum number) int 0 0 256
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|
|
-# Humidity variation for biomes.
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-mg_biome_np_humidity (Humidity noise) noise_params_2d 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0, eased
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+# Maximum limit of random number of small caves per mapchunk.
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|
+mgflat_small_cave_num_max (Small cave maximum number) int 0 0 256
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|
|
-# Small-scale humidity variation for blending biomes on borders.
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|
-mg_biome_np_humidity_blend (Humidity blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0, eased
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+# Minimum limit of random number of large caves per mapchunk.
|
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|
+mgflat_large_cave_num_min (Large cave minimum number) int 0 0 64
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|
|
-[*Mapgen V5]
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|
|
+# Maximum limit of random number of large caves per mapchunk.
|
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|
+mgflat_large_cave_num_max (Large cave maximum number) int 2 0 64
|
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|
|
-# Map generation attributes specific to Mapgen v5.
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-mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns
|
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+# Proportion of large caves that contain liquid.
|
|
|
+mgflat_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
|
|
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|
|
# Controls width of tunnels, a smaller value creates wider tunnels.
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|
|
# Value >= 10.0 completely disables generation of tunnels and avoids the
|
|
|
# intensive noise calculations.
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|
|
-mgv5_cave_width (Cave width) float 0.09
|
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-
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|
-# Y of upper limit of large caves.
|
|
|
-mgv5_large_cave_depth (Large cave depth) int -256 -31000 31000
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|
|
-
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|
|
-# Minimum limit of random number of small caves per mapchunk.
|
|
|
-mgv5_small_cave_num_min (Small cave minimum number) int 0 0 256
|
|
|
+mgflat_cave_width (Cave width) float 0.09
|
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|
|
-# Maximum limit of random number of small caves per mapchunk.
|
|
|
-mgv5_small_cave_num_max (Small cave maximum number) int 0 0 256
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|
|
+# Terrain noise threshold for lakes.
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|
|
+# Controls proportion of world area covered by lakes.
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|
+# Adjust towards 0.0 for a larger proportion.
|
|
|
+mgflat_lake_threshold (Lake threshold) float -0.45
|
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|
|
-# Minimum limit of random number of large caves per mapchunk.
|
|
|
-mgv5_large_cave_num_min (Large cave minimum number) int 0 0 64
|
|
|
+# Controls steepness/depth of lake depressions.
|
|
|
+mgflat_lake_steepness (Lake steepness) float 48.0
|
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|
|
-# Maximum limit of random number of large caves per mapchunk.
|
|
|
-mgv5_large_cave_num_max (Large cave maximum number) int 2 0 64
|
|
|
+# Terrain noise threshold for hills.
|
|
|
+# Controls proportion of world area covered by hills.
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|
|
+# Adjust towards 0.0 for a larger proportion.
|
|
|
+mgflat_hill_threshold (Hill threshold) float 0.45
|
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|
|
-# Proportion of large caves that contain liquid.
|
|
|
-mgv5_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
|
|
|
+# Controls steepness/height of hills.
|
|
|
+mgflat_hill_steepness (Hill steepness) float 64.0
|
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|
|
# Y-level of cavern upper limit.
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|
|
-mgv5_cavern_limit (Cavern limit) int -256 -31000 31000
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|
+mgflat_cavern_limit (Cavern limit) int -256 -31000 31000
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|
# Y-distance over which caverns expand to full size.
|
|
|
-mgv5_cavern_taper (Cavern taper) int 256 0 32767
|
|
|
+mgflat_cavern_taper (Cavern taper) int 256 0 32767
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|
|
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|
|
# Defines full size of caverns, smaller values create larger caverns.
|
|
|
-mgv5_cavern_threshold (Cavern threshold) float 0.7
|
|
|
+mgflat_cavern_threshold (Cavern threshold) float 0.7
|
|
|
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|
|
# Lower Y limit of dungeons.
|
|
|
-mgv5_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
|
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|
+mgflat_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
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|
|
# Upper Y limit of dungeons.
|
|
|
-mgv5_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
|
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|
+mgflat_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
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|
|
[**Noises]
|
|
|
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|
|
-# Variation of biome filler depth.
|
|
|
-mgv5_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0, eased
|
|
|
-
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|
|
-# Variation of terrain vertical scale.
|
|
|
-# When noise is < -0.55 terrain is near-flat.
|
|
|
-mgv5_np_factor (Factor noise) noise_params_2d 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0, eased
|
|
|
+# Defines location and terrain of optional hills and lakes.
|
|
|
+mgflat_np_terrain (Terrain noise) noise_params_2d 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0, eased
|
|
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|
|
-# Y-level of average terrain surface.
|
|
|
-mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased
|
|
|
+# Variation of biome filler depth.
|
|
|
+mgflat_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
|
|
|
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|
|
# First of two 3D noises that together define tunnels.
|
|
|
-mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
|
|
|
+mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
|
|
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|
|
|
# Second of two 3D noises that together define tunnels.
|
|
|
-mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
|
|
|
+mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
|
|
|
|
|
|
# 3D noise defining giant caverns.
|
|
|
-mgv5_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
|
|
|
-
|
|
|
-# 3D noise defining terrain.
|
|
|
-mgv5_np_ground (Ground noise) noise_params_3d 0, 40, (80, 80, 80), 983240, 4, 0.55, 2.0, eased
|
|
|
+mgflat_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
|
|
|
|
|
|
# 3D noise that determines number of dungeons per mapchunk.
|
|
|
-mgv5_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
|
|
|
-
|
|
|
-[*Mapgen V6]
|
|
|
+mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
|
|
|
|
|
|
-# Map generation attributes specific to Mapgen v6.
|
|
|
-# The 'snowbiomes' flag enables the new 5 biome system.
|
|
|
-# When the 'snowbiomes' flag is enabled jungles are automatically enabled and
|
|
|
-# the 'jungles' flag is ignored.
|
|
|
-mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,noflat,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
|
|
|
+[*Mapgen Fractal]
|
|
|
|
|
|
-# Deserts occur when np_biome exceeds this value.
|
|
|
-# When the 'snowbiomes' flag is enabled, this is ignored.
|
|
|
-mgv6_freq_desert (Desert noise threshold) float 0.45
|
|
|
+# Map generation attributes specific to Mapgen Fractal.
|
|
|
+# 'terrain' enables the generation of non-fractal terrain:
|
|
|
+# ocean, islands and underground.
|
|
|
+mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain
|
|
|
|
|
|
-# Sandy beaches occur when np_beach exceeds this value.
|
|
|
-mgv6_freq_beach (Beach noise threshold) float 0.15
|
|
|
+# Controls width of tunnels, a smaller value creates wider tunnels.
|
|
|
+# Value >= 10.0 completely disables generation of tunnels and avoids the
|
|
|
+# intensive noise calculations.
|
|
|
+mgfractal_cave_width (Cave width) float 0.09
|
|
|
|
|
|
-# Lower Y limit of dungeons.
|
|
|
-mgv6_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
|
|
|
+# Y of upper limit of large caves.
|
|
|
+mgfractal_large_cave_depth (Large cave depth) int -33 -31000 31000
|
|
|
|
|
|
-# Upper Y limit of dungeons.
|
|
|
-mgv6_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
|
|
|
+# Minimum limit of random number of small caves per mapchunk.
|
|
|
+mgfractal_small_cave_num_min (Small cave minimum number) int 0 0 256
|
|
|
|
|
|
-[**Noises]
|
|
|
+# Maximum limit of random number of small caves per mapchunk.
|
|
|
+mgfractal_small_cave_num_max (Small cave maximum number) int 0 0 256
|
|
|
|
|
|
-# Y-level of lower terrain and seabed.
|
|
|
-mgv6_np_terrain_base (Terrain base noise) noise_params_2d -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0, eased
|
|
|
+# Minimum limit of random number of large caves per mapchunk.
|
|
|
+mgfractal_large_cave_num_min (Large cave minimum number) int 0 0 64
|
|
|
|
|
|
-# Y-level of higher terrain that creates cliffs.
|
|
|
-mgv6_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0, eased
|
|
|
+# Maximum limit of random number of large caves per mapchunk.
|
|
|
+mgfractal_large_cave_num_max (Large cave maximum number) int 2 0 64
|
|
|
|
|
|
-# Varies steepness of cliffs.
|
|
|
-mgv6_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased
|
|
|
+# Proportion of large caves that contain liquid.
|
|
|
+mgfractal_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
|
|
|
|
|
|
-# Defines distribution of higher terrain.
|
|
|
-mgv6_np_height_select (Height select noise) noise_params_2d 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased
|
|
|
+# Lower Y limit of dungeons.
|
|
|
+mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
|
|
|
|
|
|
-# Varies depth of biome surface nodes.
|
|
|
-mgv6_np_mud (Mud noise) noise_params_2d 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0, eased
|
|
|
+# Upper Y limit of dungeons.
|
|
|
+mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
|
|
|
|
|
|
-# Defines areas with sandy beaches.
|
|
|
-mgv6_np_beach (Beach noise) noise_params_2d 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0, eased
|
|
|
+# Selects one of 18 fractal types.
|
|
|
+# 1 = 4D "Roundy" Mandelbrot set.
|
|
|
+# 2 = 4D "Roundy" Julia set.
|
|
|
+# 3 = 4D "Squarry" Mandelbrot set.
|
|
|
+# 4 = 4D "Squarry" Julia set.
|
|
|
+# 5 = 4D "Mandy Cousin" Mandelbrot set.
|
|
|
+# 6 = 4D "Mandy Cousin" Julia set.
|
|
|
+# 7 = 4D "Variation" Mandelbrot set.
|
|
|
+# 8 = 4D "Variation" Julia set.
|
|
|
+# 9 = 3D "Mandelbrot/Mandelbar" Mandelbrot set.
|
|
|
+# 10 = 3D "Mandelbrot/Mandelbar" Julia set.
|
|
|
+# 11 = 3D "Christmas Tree" Mandelbrot set.
|
|
|
+# 12 = 3D "Christmas Tree" Julia set.
|
|
|
+# 13 = 3D "Mandelbulb" Mandelbrot set.
|
|
|
+# 14 = 3D "Mandelbulb" Julia set.
|
|
|
+# 15 = 3D "Cosine Mandelbulb" Mandelbrot set.
|
|
|
+# 16 = 3D "Cosine Mandelbulb" Julia set.
|
|
|
+# 17 = 4D "Mandelbulb" Mandelbrot set.
|
|
|
+# 18 = 4D "Mandelbulb" Julia set.
|
|
|
+mgfractal_fractal (Fractal type) int 1 1 18
|
|
|
|
|
|
-# Temperature variation for biomes.
|
|
|
-mgv6_np_biome (Biome noise) noise_params_2d 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0, eased
|
|
|
+# Iterations of the recursive function.
|
|
|
+# Increasing this increases the amount of fine detail, but also
|
|
|
+# increases processing load.
|
|
|
+# At iterations = 20 this mapgen has a similar load to mapgen V7.
|
|
|
+mgfractal_iterations (Iterations) int 11 1 65535
|
|
|
|
|
|
-# Variation of number of caves.
|
|
|
-mgv6_np_cave (Cave noise) noise_params_2d 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0, eased
|
|
|
+# (X,Y,Z) scale of fractal in nodes.
|
|
|
+# Actual fractal size will be 2 to 3 times larger.
|
|
|
+# These numbers can be made very large, the fractal does
|
|
|
+# not have to fit inside the world.
|
|
|
+# Increase these to 'zoom' into the detail of the fractal.
|
|
|
+# Default is for a vertically-squashed shape suitable for
|
|
|
+# an island, set all 3 numbers equal for the raw shape.
|
|
|
+mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
|
|
|
|
|
|
-# Humidity variation for biomes.
|
|
|
-mgv6_np_humidity (Humidity noise) noise_params_2d 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0, eased
|
|
|
+# (X,Y,Z) offset of fractal from world center in units of 'scale'.
|
|
|
+# Can be used to move a desired point to (0, 0) to create a
|
|
|
+# suitable spawn point, or to allow 'zooming in' on a desired
|
|
|
+# point by increasing 'scale'.
|
|
|
+# The default is tuned for a suitable spawn point for Mandelbrot
|
|
|
+# sets with default parameters, it may need altering in other
|
|
|
+# situations.
|
|
|
+# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
|
|
|
+mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
|
|
|
|
|
|
-# Defines tree areas and tree density.
|
|
|
-mgv6_np_trees (Trees noise) noise_params_2d 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0, eased
|
|
|
+# W coordinate of the generated 3D slice of a 4D fractal.
|
|
|
+# Determines which 3D slice of the 4D shape is generated.
|
|
|
+# Alters the shape of the fractal.
|
|
|
+# Has no effect on 3D fractals.
|
|
|
+# Range roughly -2 to 2.
|
|
|
+mgfractal_slice_w (Slice w) float 0.0
|
|
|
|
|
|
-# Defines areas where trees have apples.
|
|
|
-mgv6_np_apple_trees (Apple trees noise) noise_params_2d 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0, eased
|
|
|
+# Julia set only.
|
|
|
+# X component of hypercomplex constant.
|
|
|
+# Alters the shape of the fractal.
|
|
|
+# Range roughly -2 to 2.
|
|
|
+mgfractal_julia_x (Julia x) float 0.33
|
|
|
|
|
|
-[*Mapgen V7]
|
|
|
+# Julia set only.
|
|
|
+# Y component of hypercomplex constant.
|
|
|
+# Alters the shape of the fractal.
|
|
|
+# Range roughly -2 to 2.
|
|
|
+mgfractal_julia_y (Julia y) float 0.33
|
|
|
|
|
|
-# Map generation attributes specific to Mapgen v7.
|
|
|
-# 'ridges': Rivers.
|
|
|
-# 'floatlands': Floating land masses in the atmosphere.
|
|
|
-# 'caverns': Giant caves deep underground.
|
|
|
-mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
|
|
|
+# Julia set only.
|
|
|
+# Z component of hypercomplex constant.
|
|
|
+# Alters the shape of the fractal.
|
|
|
+# Range roughly -2 to 2.
|
|
|
+mgfractal_julia_z (Julia z) float 0.33
|
|
|
|
|
|
-# Y of mountain density gradient zero level. Used to shift mountains vertically.
|
|
|
-mgv7_mount_zero_level (Mountain zero level) int 0 -31000 31000
|
|
|
+# Julia set only.
|
|
|
+# W component of hypercomplex constant.
|
|
|
+# Alters the shape of the fractal.
|
|
|
+# Has no effect on 3D fractals.
|
|
|
+# Range roughly -2 to 2.
|
|
|
+mgfractal_julia_w (Julia w) float 0.33
|
|
|
|
|
|
-# Lower Y limit of floatlands.
|
|
|
-mgv7_floatland_ymin (Floatland minimum Y) int 1024 -31000 31000
|
|
|
+[**Noises]
|
|
|
|
|
|
-# Upper Y limit of floatlands.
|
|
|
-mgv7_floatland_ymax (Floatland maximum Y) int 4096 -31000 31000
|
|
|
+# Y-level of seabed.
|
|
|
+mgfractal_np_seabed (Seabed noise) noise_params_2d -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0, eased
|
|
|
|
|
|
-# Y-distance over which floatlands taper from full density to nothing.
|
|
|
-# Tapering starts at this distance from the Y limit.
|
|
|
-# For a solid floatland layer, this controls the height of hills/mountains.
|
|
|
-# Must be less than or equal to half the distance between the Y limits.
|
|
|
-mgv7_floatland_taper (Floatland tapering distance) int 256 0 32767
|
|
|
+# Variation of biome filler depth.
|
|
|
+mgfractal_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
|
|
|
|
|
|
-# Exponent of the floatland tapering. Alters the tapering behaviour.
|
|
|
-# Value = 1.0 creates a uniform, linear tapering.
|
|
|
-# Values > 1.0 create a smooth tapering suitable for the default separated
|
|
|
-# floatlands.
|
|
|
-# Values < 1.0 (for example 0.25) create a more defined surface level with
|
|
|
-# flatter lowlands, suitable for a solid floatland layer.
|
|
|
-mgv7_float_taper_exp (Floatland taper exponent) float 2.0
|
|
|
+# First of two 3D noises that together define tunnels.
|
|
|
+mgfractal_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
|
|
|
|
|
|
-# Adjusts the density of the floatland layer.
|
|
|
-# Increase value to increase density. Can be positive or negative.
|
|
|
-# Value = 0.0: 50% of volume is floatland.
|
|
|
-# Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test
|
|
|
-# to be sure) creates a solid floatland layer.
|
|
|
-mgv7_floatland_density (Floatland density) float -0.6
|
|
|
+# Second of two 3D noises that together define tunnels.
|
|
|
+mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
|
|
|
|
|
|
-# Surface level of optional water placed on a solid floatland layer.
|
|
|
-# Water is disabled by default and will only be placed if this value is set
|
|
|
-# to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the
|
|
|
-# upper tapering).
|
|
|
-# ***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:
|
|
|
-# When enabling water placement the floatlands must be configured and tested
|
|
|
-# to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other
|
|
|
-# required value depending on 'mgv7_np_floatland'), to avoid
|
|
|
-# server-intensive extreme water flow and to avoid vast flooding of the
|
|
|
-# world surface below.
|
|
|
-mgv7_floatland_ywater (Floatland water level) int -31000 -31000 31000
|
|
|
+# 3D noise that determines number of dungeons per mapchunk.
|
|
|
+mgfractal_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
|
|
|
|
|
|
-# Controls width of tunnels, a smaller value creates wider tunnels.
|
|
|
-# Value >= 10.0 completely disables generation of tunnels and avoids the
|
|
|
-# intensive noise calculations.
|
|
|
-mgv7_cave_width (Cave width) float 0.09
|
|
|
+[*Mapgen Valleys]
|
|
|
|
|
|
-# Y of upper limit of large caves.
|
|
|
-mgv7_large_cave_depth (Large cave depth) int -33 -31000 31000
|
|
|
+# Map generation attributes specific to Mapgen Valleys.
|
|
|
+# 'altitude_chill': Reduces heat with altitude.
|
|
|
+# 'humid_rivers': Increases humidity around rivers.
|
|
|
+# 'vary_river_depth': If enabled, low humidity and high heat causes rivers
|
|
|
+# to become shallower and occasionally dry.
|
|
|
+# 'altitude_dry': Reduces humidity with altitude.
|
|
|
+mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,humid_rivers,vary_river_depth,altitude_dry,noaltitude_chill,nohumid_rivers,novary_river_depth,noaltitude_dry
|
|
|
+
|
|
|
+# The vertical distance over which heat drops by 20 if 'altitude_chill' is
|
|
|
+# enabled. Also the vertical distance over which humidity drops by 10 if
|
|
|
+# 'altitude_dry' is enabled.
|
|
|
+mgvalleys_altitude_chill (Altitude chill) int 90 0 65535
|
|
|
+
|
|
|
+# Depth below which you'll find large caves.
|
|
|
+mgvalleys_large_cave_depth (Large cave depth) int -33 -31000 31000
|
|
|
|
|
|
# Minimum limit of random number of small caves per mapchunk.
|
|
|
-mgv7_small_cave_num_min (Small cave minimum number) int 0 0 256
|
|
|
+mgvalleys_small_cave_num_min (Small cave minimum number) int 0 0 256
|
|
|
|
|
|
# Maximum limit of random number of small caves per mapchunk.
|
|
|
-mgv7_small_cave_num_max (Small cave maximum number) int 0 0 256
|
|
|
+mgvalleys_small_cave_num_max (Small cave maximum number) int 0 0 256
|
|
|
|
|
|
# Minimum limit of random number of large caves per mapchunk.
|
|
|
-mgv7_large_cave_num_min (Large cave minimum number) int 0 0 64
|
|
|
+mgvalleys_large_cave_num_min (Large cave minimum number) int 0 0 64
|
|
|
|
|
|
# Maximum limit of random number of large caves per mapchunk.
|
|
|
-mgv7_large_cave_num_max (Large cave maximum number) int 2 0 64
|
|
|
+mgvalleys_large_cave_num_max (Large cave maximum number) int 2 0 64
|
|
|
|
|
|
# Proportion of large caves that contain liquid.
|
|
|
-mgv7_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
|
|
|
+mgvalleys_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
|
|
|
|
|
|
-# Y-level of cavern upper limit.
|
|
|
-mgv7_cavern_limit (Cavern limit) int -256 -31000 31000
|
|
|
+# Depth below which you'll find giant caverns.
|
|
|
+mgvalleys_cavern_limit (Cavern upper limit) int -256 -31000 31000
|
|
|
|
|
|
# Y-distance over which caverns expand to full size.
|
|
|
-mgv7_cavern_taper (Cavern taper) int 256 0 32767
|
|
|
+mgvalleys_cavern_taper (Cavern taper) int 192 0 32767
|
|
|
|
|
|
# Defines full size of caverns, smaller values create larger caverns.
|
|
|
-mgv7_cavern_threshold (Cavern threshold) float 0.7
|
|
|
+mgvalleys_cavern_threshold (Cavern threshold) float 0.6
|
|
|
+
|
|
|
+# How deep to make rivers.
|
|
|
+mgvalleys_river_depth (River depth) int 4 0 65535
|
|
|
+
|
|
|
+# How wide to make rivers.
|
|
|
+mgvalleys_river_size (River size) int 5 0 65535
|
|
|
+
|
|
|
+# Controls width of tunnels, a smaller value creates wider tunnels.
|
|
|
+# Value >= 10.0 completely disables generation of tunnels and avoids the
|
|
|
+# intensive noise calculations.
|
|
|
+mgvalleys_cave_width (Cave width) float 0.09
|
|
|
|
|
|
# Lower Y limit of dungeons.
|
|
|
-mgv7_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
|
|
|
+mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
|
|
|
|
|
|
# Upper Y limit of dungeons.
|
|
|
-mgv7_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
|
|
|
+mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63 -31000 31000
|
|
|
|
|
|
[**Noises]
|
|
|
|
|
|
-# Y-level of higher terrain that creates cliffs.
|
|
|
-mgv7_np_terrain_base (Terrain base noise) noise_params_2d 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0, eased
|
|
|
-
|
|
|
-# Y-level of lower terrain and seabed.
|
|
|
-mgv7_np_terrain_alt (Terrain alternative noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased
|
|
|
-
|
|
|
-# Varies roughness of terrain.
|
|
|
-# Defines the 'persistence' value for terrain_base and terrain_alt noises.
|
|
|
-mgv7_np_terrain_persist (Terrain persistence noise) noise_params_2d 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0, eased
|
|
|
+# First of two 3D noises that together define tunnels.
|
|
|
+mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
|
|
|
|
|
|
-# Defines distribution of higher terrain and steepness of cliffs.
|
|
|
-mgv7_np_height_select (Height select noise) noise_params_2d -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0, eased
|
|
|
+# Second of two 3D noises that together define tunnels.
|
|
|
+mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
|
|
|
|
|
|
-# Variation of biome filler depth.
|
|
|
-mgv7_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
|
|
|
+# The depth of dirt or other biome filler node.
|
|
|
+mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased
|
|
|
|
|
|
-# Variation of maximum mountain height (in nodes).
|
|
|
-mgv7_np_mount_height (Mountain height noise) noise_params_2d 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0, eased
|
|
|
+# 3D noise defining giant caverns.
|
|
|
+mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
|
|
|
|
|
|
# Defines large-scale river channel structure.
|
|
|
-mgv7_np_ridge_uwater (Ridge underwater noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
|
|
|
-
|
|
|
-# 3D noise defining mountain structure and height.
|
|
|
-# Also defines structure of floatland mountain terrain.
|
|
|
-mgv7_np_mountain (Mountain noise) noise_params_3d -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
|
|
|
+mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased
|
|
|
|
|
|
-# 3D noise defining structure of river canyon walls.
|
|
|
-mgv7_np_ridge (Ridge noise) noise_params_3d 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
|
|
|
+# Base terrain height.
|
|
|
+mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased
|
|
|
|
|
|
-# 3D noise defining structure of floatlands.
|
|
|
-# If altered from the default, the noise 'scale' (0.7 by default) may need
|
|
|
-# to be adjusted, as floatland tapering functions best when this noise has
|
|
|
-# a value range of approximately -2.0 to 2.0.
|
|
|
-mgv7_np_floatland (Floatland noise) noise_params_3d 0, 0.7, (384, 96, 384), 1009, 4, 0.75, 1.618
|
|
|
+# Raises terrain to make valleys around the rivers.
|
|
|
+mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased
|
|
|
|
|
|
-# 3D noise defining giant caverns.
|
|
|
-mgv7_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
|
|
|
+# Slope and fill work together to modify the heights.
|
|
|
+mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
|
|
|
|
|
|
-# First of two 3D noises that together define tunnels.
|
|
|
-mgv7_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
|
|
|
+# Amplifies the valleys.
|
|
|
+mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased
|
|
|
|
|
|
-# Second of two 3D noises that together define tunnels.
|
|
|
-mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
|
|
|
+# Slope and fill work together to modify the heights.
|
|
|
+mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased
|
|
|
|
|
|
# 3D noise that determines number of dungeons per mapchunk.
|
|
|
-mgv7_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
|
|
|
+mgvalleys_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
|
|
|
|
|
|
-[*Mapgen Carpathian]
|
|
|
|
|
|
-# Map generation attributes specific to Mapgen Carpathian.
|
|
|
-mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns,norivers caverns,rivers,nocaverns,norivers
|
|
|
+[Advanced]
|
|
|
|
|
|
-# Defines the base ground level.
|
|
|
-mgcarpathian_base_level (Base ground level) float 12.0
|
|
|
+[*Developer Options]
|
|
|
|
|
|
-# Defines the width of the river channel.
|
|
|
-mgcarpathian_river_width (River channel width) float 0.05
|
|
|
+# Enable Lua modding support on client.
|
|
|
+# This support is experimental and API can change.
|
|
|
+enable_client_modding (Client modding) bool false
|
|
|
|
|
|
-# Defines the depth of the river channel.
|
|
|
-mgcarpathian_river_depth (River channel depth) float 24.0
|
|
|
+# Replaces the default main menu with a custom one.
|
|
|
+main_menu_script (Main menu script) string
|
|
|
|
|
|
-# Defines the width of the river valley.
|
|
|
-mgcarpathian_valley_width (River valley width) float 0.25
|
|
|
+[**Mod Security]
|
|
|
|
|
|
-# Controls width of tunnels, a smaller value creates wider tunnels.
|
|
|
-# Value >= 10.0 completely disables generation of tunnels and avoids the
|
|
|
-# intensive noise calculations.
|
|
|
-mgcarpathian_cave_width (Cave width) float 0.09
|
|
|
+# Prevent mods from doing insecure things like running shell commands.
|
|
|
+secure.enable_security (Enable mod security) bool true
|
|
|
|
|
|
-# Y of upper limit of large caves.
|
|
|
-mgcarpathian_large_cave_depth (Large cave depth) int -33 -31000 31000
|
|
|
+# Comma-separated list of trusted mods that are allowed to access insecure
|
|
|
+# functions even when mod security is on (via request_insecure_environment()).
|
|
|
+secure.trusted_mods (Trusted mods) string
|
|
|
|
|
|
-# Minimum limit of random number of small caves per mapchunk.
|
|
|
-mgcarpathian_small_cave_num_min (Small cave minimum number) int 0 0 256
|
|
|
+# Comma-separated list of mods that are allowed to access HTTP APIs, which
|
|
|
+# allow them to upload and download data to/from the internet.
|
|
|
+secure.http_mods (HTTP mods) string
|
|
|
|
|
|
-# Maximum limit of random number of small caves per mapchunk.
|
|
|
-mgcarpathian_small_cave_num_max (Small cave maximum number) int 0 0 256
|
|
|
+[**Debugging]
|
|
|
|
|
|
-# Minimum limit of random number of large caves per mapchunk.
|
|
|
-mgcarpathian_large_cave_num_min (Large cave minimum number) int 0 0 64
|
|
|
+# Level of logging to be written to debug.txt:
|
|
|
+# - <nothing> (no logging)
|
|
|
+# - none (messages with no level)
|
|
|
+# - error
|
|
|
+# - warning
|
|
|
+# - action
|
|
|
+# - info
|
|
|
+# - verbose
|
|
|
+# - trace
|
|
|
+debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose,trace
|
|
|
|
|
|
-# Maximum limit of random number of large caves per mapchunk.
|
|
|
-mgcarpathian_large_cave_num_max (Large cave maximum number) int 2 0 64
|
|
|
+# If the file size of debug.txt exceeds the number of megabytes specified in
|
|
|
+# this setting when it is opened, the file is moved to debug.txt.1,
|
|
|
+# deleting an older debug.txt.1 if it exists.
|
|
|
+# debug.txt is only moved if this setting is positive.
|
|
|
+debug_log_size_max (Debug log file size threshold) int 50 1
|
|
|
|
|
|
-# Proportion of large caves that contain liquid.
|
|
|
-mgcarpathian_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
|
|
|
+# Minimal level of logging to be written to chat.
|
|
|
+chat_log_level (Chat log level) enum error ,none,error,warning,action,info,verbose,trace
|
|
|
|
|
|
-# Y-level of cavern upper limit.
|
|
|
-mgcarpathian_cavern_limit (Cavern limit) int -256 -31000 31000
|
|
|
+# Handling for deprecated Lua API calls:
|
|
|
+# - none: Do not log deprecated calls
|
|
|
+# - log: mimic and log backtrace of deprecated call (default).
|
|
|
+# - error: abort on usage of deprecated call (suggested for mod developers).
|
|
|
+deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,error
|
|
|
|
|
|
-# Y-distance over which caverns expand to full size.
|
|
|
-mgcarpathian_cavern_taper (Cavern taper) int 256 0 32767
|
|
|
+# Enable random user input (only used for testing).
|
|
|
+random_input (Random input) bool false
|
|
|
|
|
|
-# Defines full size of caverns, smaller values create larger caverns.
|
|
|
-mgcarpathian_cavern_threshold (Cavern threshold) float 0.7
|
|
|
+# Enable mod channels support.
|
|
|
+enable_mod_channels (Mod channels) bool false
|
|
|
|
|
|
-# Lower Y limit of dungeons.
|
|
|
-mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
|
|
|
+[**Mod Profiler]
|
|
|
|
|
|
-# Upper Y limit of dungeons.
|
|
|
-mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
|
|
|
+# Load the game profiler to collect game profiling data.
|
|
|
+# Provides a /profiler command to access the compiled profile.
|
|
|
+# Useful for mod developers and server operators.
|
|
|
+profiler.load (Load the game profiler) bool false
|
|
|
|
|
|
-[**Noises]
|
|
|
+# The default format in which profiles are being saved,
|
|
|
+# when calling `/profiler save [format]` without format.
|
|
|
+profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
|
|
|
|
|
|
-# Variation of biome filler depth.
|
|
|
-mgcarpathian_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0, eased
|
|
|
+# The file path relative to your worldpath in which profiles will be saved to.
|
|
|
+profiler.report_path (Report path) string ""
|
|
|
|
|
|
-# First of 4 2D noises that together define hill/mountain range height.
|
|
|
-mgcarpathian_np_height1 (Hilliness1 noise) noise_params_2d 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0, eased
|
|
|
+# Instrument the methods of entities on registration.
|
|
|
+instrument.entity (Entity methods) bool true
|
|
|
|
|
|
-# Second of 4 2D noises that together define hill/mountain range height.
|
|
|
-mgcarpathian_np_height2 (Hilliness2 noise) noise_params_2d 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0, eased
|
|
|
+# Instrument the action function of Active Block Modifiers on registration.
|
|
|
+instrument.abm (Active Block Modifiers) bool true
|
|
|
|
|
|
-# Third of 4 2D noises that together define hill/mountain range height.
|
|
|
-mgcarpathian_np_height3 (Hilliness3 noise) noise_params_2d 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0, eased
|
|
|
+# Instrument the action function of Loading Block Modifiers on registration.
|
|
|
+instrument.lbm (Loading Block Modifiers) bool true
|
|
|
|
|
|
-# Fourth of 4 2D noises that together define hill/mountain range height.
|
|
|
-mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased
|
|
|
+# Instrument chat commands on registration.
|
|
|
+instrument.chatcommand (Chat commands) bool true
|
|
|
|
|
|
-# 2D noise that controls the size/occurrence of rolling hills.
|
|
|
-mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased
|
|
|
+# Instrument global callback functions on registration.
|
|
|
+# (anything you pass to a minetest.register_*() function)
|
|
|
+instrument.global_callback (Global callbacks) bool true
|
|
|
|
|
|
-# 2D noise that controls the size/occurrence of ridged mountain ranges.
|
|
|
-mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased
|
|
|
+# Instrument builtin.
|
|
|
+# This is usually only needed by core/builtin contributors
|
|
|
+instrument.builtin (Builtin) bool false
|
|
|
|
|
|
-# 2D noise that controls the size/occurrence of step mountain ranges.
|
|
|
-mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased
|
|
|
+# Have the profiler instrument itself:
|
|
|
+# * Instrument an empty function.
|
|
|
+# This estimates the overhead, that instrumentation is adding (+1 function call).
|
|
|
+# * Instrument the sampler being used to update the statistics.
|
|
|
+instrument.profiler (Profiler) bool false
|
|
|
|
|
|
-# 2D noise that controls the shape/size of rolling hills.
|
|
|
-mgcarpathian_np_hills (Rolling hill size noise) noise_params_2d 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0, eased
|
|
|
+[**Engine profiler]
|
|
|
|
|
|
-# 2D noise that controls the shape/size of ridged mountains.
|
|
|
-mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params_2d 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0, eased
|
|
|
+# Print the engine's profiling data in regular intervals (in seconds).
|
|
|
+# 0 = disable. Useful for developers.
|
|
|
+profiler_print_interval (Engine profiling data print interval) int 0 0
|
|
|
|
|
|
-# 2D noise that controls the shape/size of step mountains.
|
|
|
-mgcarpathian_np_step_mnt (Step mountain size noise) noise_params_2d 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0, eased
|
|
|
|
|
|
-# 2D noise that locates the river valleys and channels.
|
|
|
-mgcarpathian_np_rivers (River noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
|
|
|
+[*Advanced]
|
|
|
|
|
|
-# 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
|
|
|
-mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0
|
|
|
+# Enable IPv6 support (for both client and server).
|
|
|
+# Required for IPv6 connections to work at all.
|
|
|
+enable_ipv6 (IPv6) bool true
|
|
|
|
|
|
-# First of two 3D noises that together define tunnels.
|
|
|
-mgcarpathian_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
|
|
|
+# If enabled, invalid world data won't cause the server to shut down.
|
|
|
+# Only enable this if you know what you are doing.
|
|
|
+ignore_world_load_errors (Ignore world errors) bool false
|
|
|
|
|
|
-# Second of two 3D noises that together define tunnels.
|
|
|
-mgcarpathian_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
|
|
|
+[**Graphics]
|
|
|
|
|
|
-# 3D noise defining giant caverns.
|
|
|
-mgcarpathian_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
|
|
|
+# Path to shader directory. If no path is defined, default location will be used.
|
|
|
+shader_path (Shader path) path
|
|
|
|
|
|
-# 3D noise that determines number of dungeons per mapchunk.
|
|
|
-mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
|
|
|
+# The rendering back-end.
|
|
|
+# A restart is required after changing this.
|
|
|
+# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
|
|
|
+# On other platforms, OpenGL is recommended.
|
|
|
+# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)
|
|
|
+video_driver (Video driver) enum opengl opengl,ogles1,ogles2
|
|
|
|
|
|
-[*Mapgen Flat]
|
|
|
+# Distance in nodes at which transparency depth sorting is enabled
|
|
|
+# Use this to limit the performance impact of transparency depth sorting
|
|
|
+transparency_sorting_distance (Transparency Sorting Distance) int 16 0 128
|
|
|
|
|
|
-# Map generation attributes specific to Mapgen Flat.
|
|
|
-# Occasional lakes and hills can be added to the flat world.
|
|
|
-mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills,nocaverns lakes,hills,caverns,nolakes,nohills,nocaverns
|
|
|
+# Enable vertex buffer objects.
|
|
|
+# This should greatly improve graphics performance.
|
|
|
+enable_vbo (VBO) bool true
|
|
|
|
|
|
-# Y of flat ground.
|
|
|
-mgflat_ground_level (Ground level) int 8 -31000 31000
|
|
|
+# Radius of cloud area stated in number of 64 node cloud squares.
|
|
|
+# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
|
|
|
+cloud_radius (Cloud radius) int 12 1 62
|
|
|
|
|
|
-# Y of upper limit of large caves.
|
|
|
-mgflat_large_cave_depth (Large cave depth) int -33 -31000 31000
|
|
|
+# Whether node texture animations should be desynchronized per mapblock.
|
|
|
+desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
|
|
|
|
|
|
-# Minimum limit of random number of small caves per mapchunk.
|
|
|
-mgflat_small_cave_num_min (Small cave minimum number) int 0 0 256
|
|
|
+# Enables caching of facedir rotated meshes.
|
|
|
+enable_mesh_cache (Mesh cache) bool false
|
|
|
|
|
|
-# Maximum limit of random number of small caves per mapchunk.
|
|
|
-mgflat_small_cave_num_max (Small cave maximum number) int 0 0 256
|
|
|
+# Delay between mesh updates on the client in ms. Increasing this will slow
|
|
|
+# down the rate of mesh updates, thus reducing jitter on slower clients.
|
|
|
+mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
|
|
|
|
|
|
-# Minimum limit of random number of large caves per mapchunk.
|
|
|
-mgflat_large_cave_num_min (Large cave minimum number) int 0 0 64
|
|
|
+# Size of the MapBlock cache of the mesh generator. Increasing this will
|
|
|
+# increase the cache hit %, reducing the data being copied from the main
|
|
|
+# thread, thus reducing jitter.
|
|
|
+meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000
|
|
|
|
|
|
-# Maximum limit of random number of large caves per mapchunk.
|
|
|
-mgflat_large_cave_num_max (Large cave maximum number) int 2 0 64
|
|
|
+# True = 256
|
|
|
+# False = 128
|
|
|
+# Usable to make minimap smoother on slower machines.
|
|
|
+minimap_double_scan_height (Minimap scan height) bool true
|
|
|
|
|
|
-# Proportion of large caves that contain liquid.
|
|
|
-mgflat_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
|
|
|
+# Textures on a node may be aligned either to the node or to the world.
|
|
|
+# The former mode suits better things like machines, furniture, etc., while
|
|
|
+# the latter makes stairs and microblocks fit surroundings better.
|
|
|
+# However, as this possibility is new, thus may not be used by older servers,
|
|
|
+# this option allows enforcing it for certain node types. Note though that
|
|
|
+# that is considered EXPERIMENTAL and may not work properly.
|
|
|
+world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox
|
|
|
|
|
|
-# Controls width of tunnels, a smaller value creates wider tunnels.
|
|
|
-# Value >= 10.0 completely disables generation of tunnels and avoids the
|
|
|
-# intensive noise calculations.
|
|
|
-mgflat_cave_width (Cave width) float 0.09
|
|
|
+# World-aligned textures may be scaled to span several nodes. However,
|
|
|
+# the server may not send the scale you want, especially if you use
|
|
|
+# a specially-designed texture pack; with this option, the client tries
|
|
|
+# to determine the scale automatically basing on the texture size.
|
|
|
+# See also texture_min_size.
|
|
|
+# Warning: This option is EXPERIMENTAL!
|
|
|
+autoscale_mode (Autoscaling mode) enum disable disable,enable,force
|
|
|
|
|
|
-# Terrain noise threshold for lakes.
|
|
|
-# Controls proportion of world area covered by lakes.
|
|
|
-# Adjust towards 0.0 for a larger proportion.
|
|
|
-mgflat_lake_threshold (Lake threshold) float -0.45
|
|
|
+[**Font]
|
|
|
|
|
|
-# Controls steepness/depth of lake depressions.
|
|
|
-mgflat_lake_steepness (Lake steepness) float 48.0
|
|
|
+font_bold (Font bold by default) bool false
|
|
|
|
|
|
-# Terrain noise threshold for hills.
|
|
|
-# Controls proportion of world area covered by hills.
|
|
|
-# Adjust towards 0.0 for a larger proportion.
|
|
|
-mgflat_hill_threshold (Hill threshold) float 0.45
|
|
|
+font_italic (Font italic by default) bool false
|
|
|
|
|
|
-# Controls steepness/height of hills.
|
|
|
-mgflat_hill_steepness (Hill steepness) float 64.0
|
|
|
+# Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.
|
|
|
+font_shadow (Font shadow) int 1 0 65535
|
|
|
|
|
|
-# Y-level of cavern upper limit.
|
|
|
-mgflat_cavern_limit (Cavern limit) int -256 -31000 31000
|
|
|
+# Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.
|
|
|
+font_shadow_alpha (Font shadow alpha) int 127 0 255
|
|
|
|
|
|
-# Y-distance over which caverns expand to full size.
|
|
|
-mgflat_cavern_taper (Cavern taper) int 256 0 32767
|
|
|
+# Font size of the default font where 1 unit = 1 pixel at 96 DPI
|
|
|
+font_size (Font size) int 16 5 72
|
|
|
|
|
|
-# Defines full size of caverns, smaller values create larger caverns.
|
|
|
-mgflat_cavern_threshold (Cavern threshold) float 0.7
|
|
|
+# For pixel-style fonts that do not scale well, this ensures that font sizes used
|
|
|
+# with this font will always be divisible by this value, in pixels. For instance,
|
|
|
+# a pixel font 16 pixels tall should have this set to 16, so it will only ever be
|
|
|
+# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
|
|
|
+font_size_divisible_by (Font size divisible by) int 1 1
|
|
|
|
|
|
-# Lower Y limit of dungeons.
|
|
|
-mgflat_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
|
|
|
+# Path to the default font. Must be a TrueType font.
|
|
|
+# The fallback font will be used if the font cannot be loaded.
|
|
|
+font_path (Regular font path) filepath fonts/Arimo-Regular.ttf
|
|
|
|
|
|
-# Upper Y limit of dungeons.
|
|
|
-mgflat_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
|
|
|
+font_path_bold (Bold font path) filepath fonts/Arimo-Bold.ttf
|
|
|
+font_path_italic (Italic font path) filepath fonts/Arimo-Italic.ttf
|
|
|
+font_path_bold_italic (Bold and italic font path) filepath fonts/Arimo-BoldItalic.ttf
|
|
|
|
|
|
-[**Noises]
|
|
|
+# Font size of the monospace font where 1 unit = 1 pixel at 96 DPI
|
|
|
+mono_font_size (Monospace font size) int 16 5 72
|
|
|
|
|
|
-# Defines location and terrain of optional hills and lakes.
|
|
|
-mgflat_np_terrain (Terrain noise) noise_params_2d 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0, eased
|
|
|
+# For pixel-style fonts that do not scale well, this ensures that font sizes used
|
|
|
+# with this font will always be divisible by this value, in pixels. For instance,
|
|
|
+# a pixel font 16 pixels tall should have this set to 16, so it will only ever be
|
|
|
+# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
|
|
|
+mono_font_size_divisible_by (Monospace font size divisible by) int 1 1
|
|
|
|
|
|
-# Variation of biome filler depth.
|
|
|
-mgflat_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
|
|
|
+# Path to the monospace font. Must be a TrueType font.
|
|
|
+# This font is used for e.g. the console and profiler screen.
|
|
|
+mono_font_path (Monospace font path) filepath fonts/Cousine-Regular.ttf
|
|
|
|
|
|
-# First of two 3D noises that together define tunnels.
|
|
|
-mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
|
|
|
+mono_font_path_bold (Bold monospace font path) filepath fonts/Cousine-Bold.ttf
|
|
|
+mono_font_path_italic (Italic monospace font path) filepath fonts/Cousine-Italic.ttf
|
|
|
+mono_font_path_bold_italic (Bold and italic monospace font path) filepath fonts/Cousine-BoldItalic.ttf
|
|
|
|
|
|
-# Second of two 3D noises that together define tunnels.
|
|
|
-mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
|
|
|
+# Path of the fallback font. Must be a TrueType font.
|
|
|
+# This font will be used for certain languages or if the default font is unavailable.
|
|
|
+fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf
|
|
|
|
|
|
-# 3D noise defining giant caverns.
|
|
|
-mgflat_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
|
|
|
+[**Lighting]
|
|
|
|
|
|
-# 3D noise that determines number of dungeons per mapchunk.
|
|
|
-mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
|
|
|
+# Gradient of light curve at minimum light level.
|
|
|
+# Controls the contrast of the lowest light levels.
|
|
|
+lighting_alpha (Light curve low gradient) float 0.0 0.0 3.0
|
|
|
|
|
|
-[*Mapgen Fractal]
|
|
|
+# Gradient of light curve at maximum light level.
|
|
|
+# Controls the contrast of the highest light levels.
|
|
|
+lighting_beta (Light curve high gradient) float 1.5 0.0 3.0
|
|
|
|
|
|
-# Map generation attributes specific to Mapgen Fractal.
|
|
|
-# 'terrain' enables the generation of non-fractal terrain:
|
|
|
-# ocean, islands and underground.
|
|
|
-mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain
|
|
|
+# Strength of light curve boost.
|
|
|
+# The 3 'boost' parameters define a range of the light
|
|
|
+# curve that is boosted in brightness.
|
|
|
+lighting_boost (Light curve boost) float 0.2 0.0 0.4
|
|
|
|
|
|
-# Controls width of tunnels, a smaller value creates wider tunnels.
|
|
|
-# Value >= 10.0 completely disables generation of tunnels and avoids the
|
|
|
-# intensive noise calculations.
|
|
|
-mgfractal_cave_width (Cave width) float 0.09
|
|
|
+# Center of light curve boost range.
|
|
|
+# Where 0.0 is minimum light level, 1.0 is maximum light level.
|
|
|
+lighting_boost_center (Light curve boost center) float 0.5 0.0 1.0
|
|
|
|
|
|
-# Y of upper limit of large caves.
|
|
|
-mgfractal_large_cave_depth (Large cave depth) int -33 -31000 31000
|
|
|
+# Spread of light curve boost range.
|
|
|
+# Controls the width of the range to be boosted.
|
|
|
+# Standard deviation of the light curve boost Gaussian.
|
|
|
+lighting_boost_spread (Light curve boost spread) float 0.2 0.0 0.4
|
|
|
|
|
|
-# Minimum limit of random number of small caves per mapchunk.
|
|
|
-mgfractal_small_cave_num_min (Small cave minimum number) int 0 0 256
|
|
|
+[**Networking]
|
|
|
|
|
|
-# Maximum limit of random number of small caves per mapchunk.
|
|
|
-mgfractal_small_cave_num_max (Small cave maximum number) int 0 0 256
|
|
|
+# Prometheus listener address.
|
|
|
+# If Minetest is compiled with ENABLE_PROMETHEUS option enabled,
|
|
|
+# enable metrics listener for Prometheus on that address.
|
|
|
+# Metrics can be fetched on http://127.0.0.1:30000/metrics
|
|
|
+prometheus_listener_address (Prometheus listener address) string 127.0.0.1:30000
|
|
|
|
|
|
-# Minimum limit of random number of large caves per mapchunk.
|
|
|
-mgfractal_large_cave_num_min (Large cave minimum number) int 0 0 64
|
|
|
+# Maximum size of the out chat queue.
|
|
|
+# 0 to disable queueing and -1 to make the queue size unlimited.
|
|
|
+max_out_chat_queue_size (Maximum size of the out chat queue) int 20 -1 32767
|
|
|
|
|
|
-# Maximum limit of random number of large caves per mapchunk.
|
|
|
-mgfractal_large_cave_num_max (Large cave maximum number) int 2 0 64
|
|
|
+# Timeout for client to remove unused map data from memory, in seconds.
|
|
|
+client_unload_unused_data_timeout (Mapblock unload timeout) float 600.0 0.0
|
|
|
|
|
|
-# Proportion of large caves that contain liquid.
|
|
|
-mgfractal_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
|
|
|
+# Maximum number of mapblocks for client to be kept in memory.
|
|
|
+# Set to -1 for unlimited amount.
|
|
|
+client_mapblock_limit (Mapblock limit) int 7500 -1 2147483647
|
|
|
|
|
|
-# Lower Y limit of dungeons.
|
|
|
-mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
|
|
|
+# Whether to show the client debug info (has the same effect as hitting F5).
|
|
|
+show_debug (Show debug info) bool false
|
|
|
|
|
|
-# Upper Y limit of dungeons.
|
|
|
-mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
|
|
|
+# Maximum number of blocks that are simultaneously sent per client.
|
|
|
+# The maximum total count is calculated dynamically:
|
|
|
+# max_total = ceil((#clients + max_users) * per_client / 4)
|
|
|
+max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40 1 4294967295
|
|
|
|
|
|
-# Selects one of 18 fractal types.
|
|
|
-# 1 = 4D "Roundy" Mandelbrot set.
|
|
|
-# 2 = 4D "Roundy" Julia set.
|
|
|
-# 3 = 4D "Squarry" Mandelbrot set.
|
|
|
-# 4 = 4D "Squarry" Julia set.
|
|
|
-# 5 = 4D "Mandy Cousin" Mandelbrot set.
|
|
|
-# 6 = 4D "Mandy Cousin" Julia set.
|
|
|
-# 7 = 4D "Variation" Mandelbrot set.
|
|
|
-# 8 = 4D "Variation" Julia set.
|
|
|
-# 9 = 3D "Mandelbrot/Mandelbar" Mandelbrot set.
|
|
|
-# 10 = 3D "Mandelbrot/Mandelbar" Julia set.
|
|
|
-# 11 = 3D "Christmas Tree" Mandelbrot set.
|
|
|
-# 12 = 3D "Christmas Tree" Julia set.
|
|
|
-# 13 = 3D "Mandelbulb" Mandelbrot set.
|
|
|
-# 14 = 3D "Mandelbulb" Julia set.
|
|
|
-# 15 = 3D "Cosine Mandelbulb" Mandelbrot set.
|
|
|
-# 16 = 3D "Cosine Mandelbulb" Julia set.
|
|
|
-# 17 = 4D "Mandelbulb" Mandelbrot set.
|
|
|
-# 18 = 4D "Mandelbulb" Julia set.
|
|
|
-mgfractal_fractal (Fractal type) int 1 1 18
|
|
|
+# To reduce lag, block transfers are slowed down when a player is building something.
|
|
|
+# This determines how long they are slowed down after placing or removing a node.
|
|
|
+full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0 0.0
|
|
|
|
|
|
-# Iterations of the recursive function.
|
|
|
-# Increasing this increases the amount of fine detail, but also
|
|
|
-# increases processing load.
|
|
|
-# At iterations = 20 this mapgen has a similar load to mapgen V7.
|
|
|
-mgfractal_iterations (Iterations) int 11 1 65535
|
|
|
+# Maximum number of packets sent per send step, if you have a slow connection
|
|
|
+# try reducing it, but don't reduce it to a number below double of targeted
|
|
|
+# client number.
|
|
|
+max_packets_per_iteration (Max. packets per iteration) int 1024 1 65535
|
|
|
|
|
|
-# (X,Y,Z) scale of fractal in nodes.
|
|
|
-# Actual fractal size will be 2 to 3 times larger.
|
|
|
-# These numbers can be made very large, the fractal does
|
|
|
-# not have to fit inside the world.
|
|
|
-# Increase these to 'zoom' into the detail of the fractal.
|
|
|
-# Default is for a vertically-squashed shape suitable for
|
|
|
-# an island, set all 3 numbers equal for the raw shape.
|
|
|
-mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
|
|
|
+# Compression level to use when sending mapblocks to the client.
|
|
|
+# -1 - use default compression level
|
|
|
+# 0 - least compression, fastest
|
|
|
+# 9 - best compression, slowest
|
|
|
+map_compression_level_net (Map Compression Level for Network Transfer) int -1 -1 9
|
|
|
|
|
|
-# (X,Y,Z) offset of fractal from world center in units of 'scale'.
|
|
|
-# Can be used to move a desired point to (0, 0) to create a
|
|
|
-# suitable spawn point, or to allow 'zooming in' on a desired
|
|
|
-# point by increasing 'scale'.
|
|
|
-# The default is tuned for a suitable spawn point for Mandelbrot
|
|
|
-# sets with default parameters, it may need altering in other
|
|
|
-# situations.
|
|
|
-# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
|
|
|
-mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
|
|
|
+[**Server]
|
|
|
|
|
|
-# W coordinate of the generated 3D slice of a 4D fractal.
|
|
|
-# Determines which 3D slice of the 4D shape is generated.
|
|
|
-# Alters the shape of the fractal.
|
|
|
-# Has no effect on 3D fractals.
|
|
|
-# Range roughly -2 to 2.
|
|
|
-mgfractal_slice_w (Slice w) float 0.0
|
|
|
+# Format of player chat messages. The following strings are valid placeholders:
|
|
|
+# @name, @message, @timestamp (optional)
|
|
|
+chat_message_format (Chat message format) string <@name> @message
|
|
|
|
|
|
-# Julia set only.
|
|
|
-# X component of hypercomplex constant.
|
|
|
-# Alters the shape of the fractal.
|
|
|
-# Range roughly -2 to 2.
|
|
|
-mgfractal_julia_x (Julia x) float 0.33
|
|
|
+# If the execution of a chat command takes longer than this specified time in
|
|
|
+# seconds, add the time information to the chat command message
|
|
|
+chatcommand_msg_time_threshold (Chat command time message threshold) float 0.1 0.0
|
|
|
|
|
|
-# Julia set only.
|
|
|
-# Y component of hypercomplex constant.
|
|
|
-# Alters the shape of the fractal.
|
|
|
-# Range roughly -2 to 2.
|
|
|
-mgfractal_julia_y (Julia y) float 0.33
|
|
|
+# A message to be displayed to all clients when the server shuts down.
|
|
|
+kick_msg_shutdown (Shutdown message) string Server shutting down.
|
|
|
|
|
|
-# Julia set only.
|
|
|
-# Z component of hypercomplex constant.
|
|
|
-# Alters the shape of the fractal.
|
|
|
-# Range roughly -2 to 2.
|
|
|
-mgfractal_julia_z (Julia z) float 0.33
|
|
|
+# A message to be displayed to all clients when the server crashes.
|
|
|
+kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
|
|
|
|
|
|
-# Julia set only.
|
|
|
-# W component of hypercomplex constant.
|
|
|
-# Alters the shape of the fractal.
|
|
|
-# Has no effect on 3D fractals.
|
|
|
-# Range roughly -2 to 2.
|
|
|
-mgfractal_julia_w (Julia w) float 0.33
|
|
|
+# Whether to ask clients to reconnect after a (Lua) crash.
|
|
|
+# Set this to true if your server is set up to restart automatically.
|
|
|
+ask_reconnect_on_crash (Ask to reconnect after crash) bool false
|
|
|
+
|
|
|
+[**Server/Env Performance]
|
|
|
+
|
|
|
+# Length of a server tick and the interval at which objects are generally updated over
|
|
|
+# network, stated in seconds.
|
|
|
+dedicated_server_step (Dedicated server step) float 0.09 0.0
|
|
|
+
|
|
|
+# Whether players are shown to clients without any range limit.
|
|
|
+# Deprecated, use the setting player_transfer_distance instead.
|
|
|
+unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
|
|
|
+
|
|
|
+# Defines the maximal player transfer distance in blocks (0 = unlimited).
|
|
|
+player_transfer_distance (Player transfer distance) int 0 0 65535
|
|
|
+
|
|
|
+# From how far clients know about objects, stated in mapblocks (16 nodes).
|
|
|
+#
|
|
|
+# Setting this larger than active_block_range will also cause the server
|
|
|
+# to maintain active objects up to this distance in the direction the
|
|
|
+# player is looking. (This can avoid mobs suddenly disappearing from view)
|
|
|
+active_object_send_range_blocks (Active object send range) int 8 1 65535
|
|
|
+
|
|
|
+# The radius of the volume of blocks around every player that is subject to the
|
|
|
+# active block stuff, stated in mapblocks (16 nodes).
|
|
|
+# In active blocks objects are loaded and ABMs run.
|
|
|
+# This is also the minimum range in which active objects (mobs) are maintained.
|
|
|
+# This should be configured together with active_object_send_range_blocks.
|
|
|
+active_block_range (Active block range) int 4 1 65535
|
|
|
+
|
|
|
+# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
|
|
|
+max_block_send_distance (Max block send distance) int 12 1 65535
|
|
|
+
|
|
|
+# Maximum number of forceloaded mapblocks.
|
|
|
+max_forceloaded_blocks (Maximum forceloaded blocks) int 16 0
|
|
|
+
|
|
|
+# Interval of sending time of day to clients, stated in seconds.
|
|
|
+time_send_interval (Time send interval) float 5.0 0.001
|
|
|
+
|
|
|
+# Interval of saving important changes in the world, stated in seconds.
|
|
|
+server_map_save_interval (Map save interval) float 5.3 0.001
|
|
|
+
|
|
|
+# How long the server will wait before unloading unused mapblocks, stated in seconds.
|
|
|
+# Higher value is smoother, but will use more RAM.
|
|
|
+server_unload_unused_data_timeout (Unload unused server data) int 29 0 4294967295
|
|
|
+
|
|
|
+# Maximum number of statically stored objects in a block.
|
|
|
+max_objects_per_block (Maximum objects per block) int 256 1 65535
|
|
|
+
|
|
|
+# Length of time between active block management cycles, stated in seconds.
|
|
|
+active_block_mgmt_interval (Active block management interval) float 2.0 0.0
|
|
|
+
|
|
|
+# Length of time between Active Block Modifier (ABM) execution cycles, stated in seconds.
|
|
|
+abm_interval (ABM interval) float 1.0 0.0
|
|
|
+
|
|
|
+# The time budget allowed for ABMs to execute on each step
|
|
|
+# (as a fraction of the ABM Interval)
|
|
|
+abm_time_budget (ABM time budget) float 0.2 0.1 0.9
|
|
|
+
|
|
|
+# Length of time between NodeTimer execution cycles, stated in seconds.
|
|
|
+nodetimer_interval (NodeTimer interval) float 0.2 0.0
|
|
|
+
|
|
|
+# Max liquids processed per step.
|
|
|
+liquid_loop_max (Liquid loop max) int 100000 1 4294967295
|
|
|
+
|
|
|
+# The time (in seconds) that the liquids queue may grow beyond processing
|
|
|
+# capacity until an attempt is made to decrease its size by dumping old queue
|
|
|
+# items. A value of 0 disables the functionality.
|
|
|
+liquid_queue_purge_time (Liquid queue purge time) int 0 0 65535
|
|
|
+
|
|
|
+# Liquid update interval in seconds.
|
|
|
+liquid_update (Liquid update tick) float 1.0 0.001
|
|
|
+
|
|
|
+# At this distance the server will aggressively optimize which blocks are sent to
|
|
|
+# clients.
|
|
|
+# Small values potentially improve performance a lot, at the expense of visible
|
|
|
+# rendering glitches (some blocks will not be rendered under water and in caves,
|
|
|
+# as well as sometimes on land).
|
|
|
+# Setting this to a value greater than max_block_send_distance disables this
|
|
|
+# optimization.
|
|
|
+# Stated in mapblocks (16 nodes).
|
|
|
+block_send_optimize_distance (Block send optimize distance) int 4 2 32767
|
|
|
+
|
|
|
+# If enabled the server will perform map block occlusion culling based on
|
|
|
+# on the eye position of the player. This can reduce the number of blocks
|
|
|
+# sent to the client 50-80%. The client will not longer receive most invisible
|
|
|
+# so that the utility of noclip mode is reduced.
|
|
|
+server_side_occlusion_culling (Server side occlusion culling) bool true
|
|
|
+
|
|
|
+[**Mapgen]
|
|
|
+
|
|
|
+# Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
|
|
|
+# WARNING!: There is no benefit, and there are several dangers, in
|
|
|
+# increasing this value above 5.
|
|
|
+# Reducing this value increases cave and dungeon density.
|
|
|
+# Altering this value is for special usage, leaving it unchanged is
|
|
|
+# recommended.
|
|
|
+chunksize (Chunk size) int 5 1 5
|
|
|
+
|
|
|
+# Dump the mapgen debug information.
|
|
|
+enable_mapgen_debug_info (Mapgen debug) bool false
|
|
|
+
|
|
|
+# Maximum number of blocks that can be queued for loading.
|
|
|
+emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 1024 1 1000000
|
|
|
+
|
|
|
+# Maximum number of blocks to be queued that are to be loaded from file.
|
|
|
+# This limit is enforced per player.
|
|
|
+emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 128 1 1000000
|
|
|
+
|
|
|
+# Maximum number of blocks to be queued that are to be generated.
|
|
|
+# This limit is enforced per player.
|
|
|
+emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 128 1 1000000
|
|
|
+
|
|
|
+# Number of emerge threads to use.
|
|
|
+# Value 0:
|
|
|
+# - Automatic selection. The number of emerge threads will be
|
|
|
+# - 'number of processors - 2', with a lower limit of 1.
|
|
|
+# Any other value:
|
|
|
+# - Specifies the number of emerge threads, with a lower limit of 1.
|
|
|
+# WARNING: Increasing the number of emerge threads increases engine mapgen
|
|
|
+# speed, but this may harm game performance by interfering with other
|
|
|
+# processes, especially in singleplayer and/or when running Lua code in
|
|
|
+# 'on_generated'. For many users the optimum setting may be '1'.
|
|
|
+num_emerge_threads (Number of emerge threads) int 1 0 32767
|
|
|
+
|
|
|
+[**cURL]
|
|
|
+
|
|
|
+# Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds.
|
|
|
+curl_timeout (cURL interactive timeout) int 20000 100 2147483647
|
|
|
+
|
|
|
+# Limits number of parallel HTTP requests. Affects:
|
|
|
+# - Media fetch if server uses remote_media setting.
|
|
|
+# - Serverlist download and server announcement.
|
|
|
+# - Downloads performed by main menu (e.g. mod manager).
|
|
|
+# Only has an effect if compiled with cURL.
|
|
|
+curl_parallel_limit (cURL parallel limit) int 8 1 2147483647
|
|
|
+
|
|
|
+# Maximum time a file download (e.g. a mod download) may take, stated in milliseconds.
|
|
|
+curl_file_download_timeout (cURL file download timeout) int 300000 100 2147483647
|
|
|
+
|
|
|
+[**Misc]
|
|
|
+
|
|
|
+# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
|
|
|
+screen_dpi (DPI) int 72 1
|
|
|
+
|
|
|
+# Adjust the detected display density, used for scaling UI elements.
|
|
|
+display_density_factor (Display Density Scaling Factor) float 1
|
|
|
+
|
|
|
+# Windows systems only: Start Minetest with the command line window in the background.
|
|
|
+# Contains the same information as the file debug.txt (default name).
|
|
|
+enable_console (Enable console window) bool false
|
|
|
+
|
|
|
+# Number of extra blocks that can be loaded by /clearobjects at once.
|
|
|
+# This is a trade-off between SQLite transaction overhead and
|
|
|
+# memory consumption (4096=100MB, as a rule of thumb).
|
|
|
+max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096 0 4294967295
|
|
|
+
|
|
|
+# World directory (everything in the world is stored here).
|
|
|
+# Not needed if starting from the main menu.
|
|
|
+map-dir (Map directory) path
|
|
|
+
|
|
|
+# See https://www.sqlite.org/pragma.html#pragma_synchronous
|
|
|
+sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
|
|
|
+
|
|
|
+# Compression level to use when saving mapblocks to disk.
|
|
|
+# -1 - use default compression level
|
|
|
+# 0 - least compression, fastest
|
|
|
+# 9 - best compression, slowest
|
|
|
+map_compression_level_disk (Map Compression Level for Disk Storage) int -1 -1 9
|
|
|
+
|
|
|
+# Enable usage of remote media server (if provided by server).
|
|
|
+# Remote servers offer a significantly faster way to download media (e.g. textures)
|
|
|
+# when connecting to the server.
|
|
|
+enable_remote_media_server (Connect to external media server) bool true
|
|
|
+
|
|
|
+# File in client/serverlist/ that contains your favorite servers displayed in the
|
|
|
+# Multiplayer Tab.
|
|
|
+serverlist_file (Serverlist file) string favoriteservers.json
|
|
|
+
|
|
|
+
|
|
|
+[*Gamepads]
|
|
|
+
|
|
|
+# Enable joysticks. Requires a restart to take effect
|
|
|
+enable_joysticks (Enable joysticks) bool false
|
|
|
+
|
|
|
+# The identifier of the joystick to use
|
|
|
+joystick_id (Joystick ID) int 0 0 255
|
|
|
+
|
|
|
+# The type of joystick
|
|
|
+joystick_type (Joystick type) enum auto auto,generic,xbox,dragonrise_gamecube
|
|
|
+
|
|
|
+# The time in seconds it takes between repeated events
|
|
|
+# when holding down a joystick button combination.
|
|
|
+repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001
|
|
|
+
|
|
|
+# The dead zone of the joystick
|
|
|
+joystick_deadzone (Joystick dead zone) int 2048 0 65535
|
|
|
+
|
|
|
+# The sensitivity of the joystick axes for moving the
|
|
|
+# in-game view frustum around.
|
|
|
+joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170.0 0.001
|
|
|
+
|
|
|
+
|
|
|
+[*Temporary Settings]
|
|
|
+
|
|
|
+# Path to texture directory. All textures are first searched from here.
|
|
|
+texture_path (Texture path) path
|
|
|
+
|
|
|
+# Enables minimap.
|
|
|
+enable_minimap (Minimap) bool true
|
|
|
+
|
|
|
+# Shape of the minimap. Enabled = round, disabled = square.
|
|
|
+minimap_shape_round (Round minimap) bool true
|
|
|
+
|
|
|
+# Address to connect to.
|
|
|
+# Leave this blank to start a local server.
|
|
|
+# Note that the address field in the main menu overrides this setting.
|
|
|
+address (Server address) string
|
|
|
+
|
|
|
+# Port to connect to (UDP).
|
|
|
+# Note that the port field in the main menu overrides this setting.
|
|
|
+remote_port (Remote port) int 30000 1 65535
|
|
|
+
|
|
|
+# Default game when creating a new world.
|
|
|
+# This will be overridden when creating a world from the main menu.
|
|
|
+default_game (Default game) string minetest
|
|
|
+
|
|
|
+# Enable players getting damage and dying.
|
|
|
+enable_damage (Damage) bool false
|
|
|
+
|
|
|
+# Enable creative mode for all players
|
|
|
+creative_mode (Creative) bool false
|
|
|
+
|
|
|
+# Whether to allow players to damage and kill each other.
|
|
|
+enable_pvp (Player versus player) bool true
|
|
|
+
|
|
|
+# Player is able to fly without being affected by gravity.
|
|
|
+# This requires the "fly" privilege on the server.
|
|
|
+free_move (Flying) bool false
|
|
|
+
|
|
|
+# If enabled, makes move directions relative to the player's pitch when flying or swimming.
|
|
|
+pitch_move (Pitch move mode) bool false
|
|
|
+
|
|
|
+# Fast movement (via the "Aux1" key).
|
|
|
+# This requires the "fast" privilege on the server.
|
|
|
+fast_move (Fast movement) bool false
|
|
|
+
|
|
|
+# If enabled together with fly mode, player is able to fly through solid nodes.
|
|
|
+# This requires the "noclip" privilege on the server.
|
|
|
+noclip (Noclip) bool false
|
|
|
+
|
|
|
+# Continuous forward movement, toggled by autoforward key.
|
|
|
+# Press the autoforward key again or the backwards movement to disable.
|
|
|
+continuous_forward (Continuous forward) bool false
|
|
|
+
|
|
|
+# Formspec default background opacity (between 0 and 255).
|
|
|
+formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255
|
|
|
+
|
|
|
+# Formspec default background color (R,G,B).
|
|
|
+formspec_default_bg_color (Formspec Default Background Color) string (0,0,0)
|
|
|
+
|
|
|
+# Whether to show technical names.
|
|
|
+# Affects mods and texture packs in the Content and Select Mods menus, as well as
|
|
|
+# setting names in All Settings.
|
|
|
+# Controlled by the checkbox in the "All settings" menu.
|
|
|
+show_technical_names (Show technical names) bool false
|
|
|
+
|
|
|
+# Enables the sound system.
|
|
|
+# If disabled, this completely disables all sounds everywhere and the in-game
|
|
|
+# sound controls will be non-functional.
|
|
|
+# Changing this setting requires a restart.
|
|
|
+enable_sound (Sound) bool true
|
|
|
+
|
|
|
+# Key for moving the player forward.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_forward (Forward key) key KEY_KEY_W
|
|
|
+
|
|
|
+# Key for moving the player backward.
|
|
|
+# Will also disable autoforward, when active.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_backward (Backward key) key KEY_KEY_S
|
|
|
+
|
|
|
+# Key for moving the player left.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_left (Left key) key KEY_KEY_A
|
|
|
+
|
|
|
+# Key for moving the player right.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_right (Right key) key KEY_KEY_D
|
|
|
+
|
|
|
+# Key for jumping.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_jump (Jump key) key KEY_SPACE
|
|
|
+
|
|
|
+# Key for sneaking.
|
|
|
+# Also used for climbing down and descending in water if aux1_descends is disabled.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_sneak (Sneak key) key KEY_LSHIFT
|
|
|
+
|
|
|
+# Key for digging.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_dig (Dig key) key KEY_LBUTTON
|
|
|
+
|
|
|
+# Key for placing.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_place (Place key) key KEY_RBUTTON
|
|
|
+
|
|
|
+# Key for opening the inventory.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_inventory (Inventory key) key KEY_KEY_I
|
|
|
+
|
|
|
+# Key for moving fast in fast mode.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_aux1 (Aux1 key) key KEY_KEY_E
|
|
|
+
|
|
|
+# Key for opening the chat window.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_chat (Chat key) key KEY_KEY_T
|
|
|
+
|
|
|
+# Key for opening the chat window to type commands.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_cmd (Command key) key /
|
|
|
+
|
|
|
+# Key for opening the chat window to type local commands.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_cmd_local (Command key) key .
|
|
|
+
|
|
|
+# Key for toggling unlimited view range.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_rangeselect (Range select key) key KEY_KEY_R
|
|
|
+
|
|
|
+# Key for toggling flying.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_freemove (Fly key) key KEY_KEY_K
|
|
|
+
|
|
|
+# Key for toggling pitch move mode.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_pitchmove (Pitch move key) key KEY_KEY_P
|
|
|
+
|
|
|
+# Key for toggling fast mode.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_fastmove (Fast key) key KEY_KEY_J
|
|
|
+
|
|
|
+# Key for toggling noclip mode.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_noclip (Noclip key) key KEY_KEY_H
|
|
|
+
|
|
|
+# Key for selecting the next item in the hotbar.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
|
|
|
+
|
|
|
+# Key for selecting the previous item in the hotbar.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
|
|
|
+
|
|
|
+# Key for muting the game.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_mute (Mute key) key KEY_KEY_M
|
|
|
+
|
|
|
+# Key for increasing the volume.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_increase_volume (Inc. volume key) key
|
|
|
+
|
|
|
+# Key for decreasing the volume.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_decrease_volume (Dec. volume key) key
|
|
|
+
|
|
|
+# Key for toggling autoforward.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_autoforward (Automatic forward key) key
|
|
|
+
|
|
|
+# Key for toggling cinematic mode.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_cinematic (Cinematic mode key) key
|
|
|
|
|
|
-[**Noises]
|
|
|
+# Key for toggling display of minimap.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_minimap (Minimap key) key KEY_KEY_V
|
|
|
|
|
|
-# Y-level of seabed.
|
|
|
-mgfractal_np_seabed (Seabed noise) noise_params_2d -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0, eased
|
|
|
+# Key for taking screenshots.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_screenshot (Screenshot) key KEY_F12
|
|
|
|
|
|
-# Variation of biome filler depth.
|
|
|
-mgfractal_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
|
|
|
+# Key for dropping the currently selected item.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_drop (Drop item key) key KEY_KEY_Q
|
|
|
|
|
|
-# First of two 3D noises that together define tunnels.
|
|
|
-mgfractal_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
|
|
|
+# Key to use view zoom when possible.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_zoom (View zoom key) key KEY_KEY_Z
|
|
|
|
|
|
-# Second of two 3D noises that together define tunnels.
|
|
|
-mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
|
|
|
+# Key for selecting the first hotbar slot.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1
|
|
|
|
|
|
-# 3D noise that determines number of dungeons per mapchunk.
|
|
|
-mgfractal_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
|
|
|
+# Key for selecting the second hotbar slot.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2
|
|
|
|
|
|
-[*Mapgen Valleys]
|
|
|
+# Key for selecting the third hotbar slot.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3
|
|
|
|
|
|
-# Map generation attributes specific to Mapgen Valleys.
|
|
|
-# 'altitude_chill': Reduces heat with altitude.
|
|
|
-# 'humid_rivers': Increases humidity around rivers.
|
|
|
-# 'vary_river_depth': If enabled, low humidity and high heat causes rivers
|
|
|
-# to become shallower and occasionally dry.
|
|
|
-# 'altitude_dry': Reduces humidity with altitude.
|
|
|
-mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,humid_rivers,vary_river_depth,altitude_dry,noaltitude_chill,nohumid_rivers,novary_river_depth,noaltitude_dry
|
|
|
+# Key for selecting the fourth hotbar slot.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4
|
|
|
|
|
|
-# The vertical distance over which heat drops by 20 if 'altitude_chill' is
|
|
|
-# enabled. Also the vertical distance over which humidity drops by 10 if
|
|
|
-# 'altitude_dry' is enabled.
|
|
|
-mgvalleys_altitude_chill (Altitude chill) int 90 0 65535
|
|
|
+# Key for selecting the fifth hotbar slot.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5
|
|
|
|
|
|
-# Depth below which you'll find large caves.
|
|
|
-mgvalleys_large_cave_depth (Large cave depth) int -33 -31000 31000
|
|
|
+# Key for selecting the sixth hotbar slot.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6
|
|
|
|
|
|
-# Minimum limit of random number of small caves per mapchunk.
|
|
|
-mgvalleys_small_cave_num_min (Small cave minimum number) int 0 0 256
|
|
|
+# Key for selecting the seventh hotbar slot.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7
|
|
|
|
|
|
-# Maximum limit of random number of small caves per mapchunk.
|
|
|
-mgvalleys_small_cave_num_max (Small cave maximum number) int 0 0 256
|
|
|
+# Key for selecting the eighth hotbar slot.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8
|
|
|
|
|
|
-# Minimum limit of random number of large caves per mapchunk.
|
|
|
-mgvalleys_large_cave_num_min (Large cave minimum number) int 0 0 64
|
|
|
+# Key for selecting the ninth hotbar slot.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9
|
|
|
|
|
|
-# Maximum limit of random number of large caves per mapchunk.
|
|
|
-mgvalleys_large_cave_num_max (Large cave maximum number) int 2 0 64
|
|
|
+# Key for selecting the tenth hotbar slot.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0
|
|
|
|
|
|
-# Proportion of large caves that contain liquid.
|
|
|
-mgvalleys_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
|
|
|
+# Key for selecting the 11th hotbar slot.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_slot11 (Hotbar slot 11 key) key
|
|
|
|
|
|
-# Depth below which you'll find giant caverns.
|
|
|
-mgvalleys_cavern_limit (Cavern upper limit) int -256 -31000 31000
|
|
|
+# Key for selecting the 12th hotbar slot.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_slot12 (Hotbar slot 12 key) key
|
|
|
|
|
|
-# Y-distance over which caverns expand to full size.
|
|
|
-mgvalleys_cavern_taper (Cavern taper) int 192 0 32767
|
|
|
+# Key for selecting the 13th hotbar slot.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_slot13 (Hotbar slot 13 key) key
|
|
|
|
|
|
-# Defines full size of caverns, smaller values create larger caverns.
|
|
|
-mgvalleys_cavern_threshold (Cavern threshold) float 0.6
|
|
|
+# Key for selecting the 14th hotbar slot.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_slot14 (Hotbar slot 14 key) key
|
|
|
|
|
|
-# How deep to make rivers.
|
|
|
-mgvalleys_river_depth (River depth) int 4 0 65535
|
|
|
+# Key for selecting the 15th hotbar slot.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_slot15 (Hotbar slot 15 key) key
|
|
|
|
|
|
-# How wide to make rivers.
|
|
|
-mgvalleys_river_size (River size) int 5 0 65535
|
|
|
+# Key for selecting the 16th hotbar slot.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_slot16 (Hotbar slot 16 key) key
|
|
|
|
|
|
-# Controls width of tunnels, a smaller value creates wider tunnels.
|
|
|
-# Value >= 10.0 completely disables generation of tunnels and avoids the
|
|
|
-# intensive noise calculations.
|
|
|
-mgvalleys_cave_width (Cave width) float 0.09
|
|
|
+# Key for selecting the 17th hotbar slot.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_slot17 (Hotbar slot 17 key) key
|
|
|
|
|
|
-# Lower Y limit of dungeons.
|
|
|
-mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
|
|
|
+# Key for selecting the 18th hotbar slot.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_slot18 (Hotbar slot 18 key) key
|
|
|
|
|
|
-# Upper Y limit of dungeons.
|
|
|
-mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63 -31000 31000
|
|
|
+# Key for selecting the 19th hotbar slot.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
+keymap_slot19 (Hotbar slot 19 key) key
|
|
|
|
|
|
-[**Noises]
|
|
|
+# Key for selecting the 20th hotbar slot.
|
|
|
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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+keymap_slot20 (Hotbar slot 20 key) key
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-# First of two 3D noises that together define tunnels.
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-mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
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+# Key for selecting the 21st hotbar slot.
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+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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+keymap_slot21 (Hotbar slot 21 key) key
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-# Second of two 3D noises that together define tunnels.
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-mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
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+# Key for selecting the 22nd hotbar slot.
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+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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+keymap_slot22 (Hotbar slot 22 key) key
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-# The depth of dirt or other biome filler node.
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-mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased
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+# Key for selecting the 23rd hotbar slot.
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+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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+keymap_slot23 (Hotbar slot 23 key) key
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-# 3D noise defining giant caverns.
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-mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
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+# Key for selecting the 24th hotbar slot.
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+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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+keymap_slot24 (Hotbar slot 24 key) key
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-# Defines large-scale river channel structure.
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-mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased
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+# Key for selecting the 25th hotbar slot.
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+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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+keymap_slot25 (Hotbar slot 25 key) key
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-# Base terrain height.
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-mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased
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+# Key for selecting the 26th hotbar slot.
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+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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+keymap_slot26 (Hotbar slot 26 key) key
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-# Raises terrain to make valleys around the rivers.
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-mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased
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+# Key for selecting the 27th hotbar slot.
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+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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+keymap_slot27 (Hotbar slot 27 key) key
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-# Slope and fill work together to modify the heights.
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-mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
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+# Key for selecting the 28th hotbar slot.
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+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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+keymap_slot28 (Hotbar slot 28 key) key
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-# Amplifies the valleys.
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-mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased
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+# Key for selecting the 29th hotbar slot.
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+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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+keymap_slot29 (Hotbar slot 29 key) key
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-# Slope and fill work together to modify the heights.
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-mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased
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+# Key for selecting the 30th hotbar slot.
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+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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+keymap_slot30 (Hotbar slot 30 key) key
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-# 3D noise that determines number of dungeons per mapchunk.
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-mgvalleys_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
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+# Key for selecting the 31st hotbar slot.
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+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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+keymap_slot31 (Hotbar slot 31 key) key
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-[*Advanced]
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+# Key for selecting the 32nd hotbar slot.
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+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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+keymap_slot32 (Hotbar slot 32 key) key
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-# Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
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-# WARNING!: There is no benefit, and there are several dangers, in
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-# increasing this value above 5.
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-# Reducing this value increases cave and dungeon density.
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-# Altering this value is for special usage, leaving it unchanged is
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-# recommended.
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-chunksize (Chunk size) int 5 1 5
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+# Key for toggling the display of the HUD.
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+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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+keymap_toggle_hud (HUD toggle key) key KEY_F1
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-# Dump the mapgen debug information.
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-enable_mapgen_debug_info (Mapgen debug) bool false
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+# Key for toggling the display of chat.
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+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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+keymap_toggle_chat (Chat toggle key) key KEY_F2
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-# Maximum number of blocks that can be queued for loading.
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-emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 1024 1 1000000
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+# Key for toggling the display of the large chat console.
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+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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+keymap_console (Large chat console key) key KEY_F10
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-# Maximum number of blocks to be queued that are to be loaded from file.
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-# This limit is enforced per player.
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-emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 128 1 1000000
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+# Key for toggling the display of fog.
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+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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+keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
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-# Maximum number of blocks to be queued that are to be generated.
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-# This limit is enforced per player.
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-emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 128 1 1000000
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+# Key for toggling the camera update. Only used for development
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+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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+keymap_toggle_update_camera (Camera update toggle key) key
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-# Number of emerge threads to use.
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-# Value 0:
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-# - Automatic selection. The number of emerge threads will be
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-# - 'number of processors - 2', with a lower limit of 1.
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-# Any other value:
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-# - Specifies the number of emerge threads, with a lower limit of 1.
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-# WARNING: Increasing the number of emerge threads increases engine mapgen
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-# speed, but this may harm game performance by interfering with other
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-# processes, especially in singleplayer and/or when running Lua code in
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-# 'on_generated'. For many users the optimum setting may be '1'.
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-num_emerge_threads (Number of emerge threads) int 1 0 32767
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+# Key for toggling the display of debug info.
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+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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+keymap_toggle_debug (Debug info toggle key) key KEY_F5
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-[Online Content Repository]
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+# Key for toggling the display of the profiler. Used for development.
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+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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+keymap_toggle_profiler (Profiler toggle key) key KEY_F6
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-# The URL for the content repository
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-contentdb_url (ContentDB URL) string https://content.minetest.net
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+# Key for switching between first- and third-person camera.
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+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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+keymap_camera_mode (Toggle camera mode key) key KEY_KEY_C
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-# Comma-separated list of flags to hide in the content repository.
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-# "nonfree" can be used to hide packages which do not qualify as 'free software',
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-# as defined by the Free Software Foundation.
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-# You can also specify content ratings.
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-# These flags are independent from Minetest versions,
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-# so see a full list at https://content.minetest.net/help/content_flags/
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-contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default
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+# Key for increasing the viewing range.
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+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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+keymap_increase_viewing_range_min (View range increase key) key +
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-# Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.
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-# This should be lower than curl_parallel_limit.
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-contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3 1
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+# Key for decreasing the viewing range.
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+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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+keymap_decrease_viewing_range_min (View range decrease key) key -
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