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Add unittests for entity lifecycle and callbacks

sfan5 1 year ago
parent
commit
46e7b51352
2 changed files with 136 additions and 3 deletions
  1. 132 0
      games/devtest/mods/unittests/entity.lua
  2. 4 3
      games/devtest/mods/unittests/init.lua

+ 132 - 0
games/devtest/mods/unittests/entity.lua

@@ -0,0 +1,132 @@
+local log = {}
+
+local function insert_log(...)
+	log[#log+1] = string.format(...)
+end
+
+local function objref_str(self, ref)
+	if ref and ref:is_player() then
+		return "player"
+	end
+	return self.object == ref and "self" or tostring(ref)
+end
+
+core.register_entity("unittests:callbacks", {
+	initial_properties = {
+		hp_max = 5,
+		visual = "upright_sprite",
+		textures = { "unittests_stick.png" },
+		static_save = false,
+	},
+
+	on_activate = function(self, staticdata, dtime_s)
+		self.object:set_armor_groups({test = 100})
+		assert(self.object:get_hp() == self.initial_properties.hp_max)
+		insert_log("on_activate(%d)", #staticdata)
+	end,
+	on_deactivate = function(self, removal)
+		insert_log("on_deactivate(%s)", tostring(removal))
+	end,
+	on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
+		insert_log("on_punch(%s, %.1f, %d)", objref_str(self, puncher),
+			time_from_last_punch, damage)
+	end,
+	on_death = function(self, killer)
+		assert(self.object:get_hp() == 0)
+		insert_log("on_death(%s)", objref_str(self, killer))
+	end,
+	on_rightclick = function(self, clicker)
+		insert_log("on_rightclick(%s)", objref_str(self, clicker))
+	end,
+	on_attach_child = function(self, child)
+		insert_log("on_attach_child(%s)", objref_str(self, child))
+	end,
+	on_detach_child = function(self, child)
+		insert_log("on_detach_child(%s)", objref_str(self, child))
+	end,
+	on_detach = function(self, parent)
+		insert_log("on_detach(%s)", objref_str(self, parent))
+	end,
+	get_staticdata = function(self)
+		assert(false)
+	end,
+})
+
+--
+
+local function check_log(expect)
+	if #expect ~= #log then
+		error("Log mismatch: " .. core.write_json(log))
+	end
+	for i, s in ipairs(expect) do
+		if log[i] ~= s then
+			error("Log mismatch at " .. i .. ": " .. core.write_json(log))
+		end
+	end
+	log = {} -- clear it for next time
+end
+
+local function test_entity_lifecycle(_, pos)
+	log = {}
+
+	-- with binary in staticdata
+	local obj = core.add_entity(pos, "unittests:callbacks", "abc\000def")
+	check_log({"on_activate(7)"})
+
+	obj:set_hp(0)
+	check_log({"on_death(nil)", "on_deactivate(true)"})
+
+	-- objectref must be invalid now
+	assert(obj:get_velocity() == nil)
+end
+unittests.register("test_entity_lifecycle", test_entity_lifecycle, {map=true})
+
+local function test_entity_interact(_, pos)
+	log = {}
+
+	local obj = core.add_entity(pos, "unittests:callbacks")
+	check_log({"on_activate(0)"})
+
+	-- rightclick
+	obj:right_click(obj)
+	check_log({"on_rightclick(self)"})
+
+	-- useless punch
+	obj:punch(obj, 0.5, {})
+	check_log({"on_punch(self, 0.5, 0)"})
+
+	-- fatal punch
+	obj:punch(obj, 1.9, {
+		full_punch_interval = 1.0,
+		damage_groups = { test = 10 },
+	})
+	check_log({
+		-- does 10 damage even though we only have 5 hp
+		"on_punch(self, 1.9, 10)",
+		"on_death(self)",
+		"on_deactivate(true)"
+	})
+end
+unittests.register("test_entity_interact", test_entity_interact, {map=true})
+
+local function test_entity_attach(player, pos)
+	log = {}
+
+	local obj = core.add_entity(pos, "unittests:callbacks")
+	check_log({"on_activate(0)"})
+
+	-- attach player to entity
+	player:set_attach(obj)
+	check_log({"on_attach_child(player)"})
+	player:set_detach()
+	check_log({"on_detach_child(player)"})
+
+	-- attach entity to player
+	obj:set_attach(player)
+	check_log({})
+	obj:set_detach()
+	check_log({"on_detach(player)"})
+
+	obj:remove()
+end
+unittests.register("test_entity_attach", test_entity_attach, {player=true, map=true})

+ 4 - 3
games/devtest/mods/unittests/init.lua

@@ -112,7 +112,7 @@ local function wait_for_map(player, callback)
 		if core.get_node_or_nil(player:get_pos()) ~= nil then
 			callback()
 		else
-			minetest.after(0, check)
+			core.after(0, check)
 		end
 	end
 	check()
@@ -170,12 +170,13 @@ end
 
 --------------
 
-local modpath = minetest.get_modpath("unittests")
+local modpath = core.get_modpath("unittests")
 dofile(modpath .. "/misc.lua")
 dofile(modpath .. "/player.lua")
 dofile(modpath .. "/crafting.lua")
 dofile(modpath .. "/itemdescription.lua")
 dofile(modpath .. "/async_env.lua")
+dofile(modpath .. "/entity.lua")
 
 --------------
 
@@ -184,7 +185,7 @@ if core.settings:get_bool("devtest_unittests_autostart", false) then
 		coroutine.wrap(unittests.run_all)()
 	end)
 else
-	minetest.register_chatcommand("unittests", {
+	core.register_chatcommand("unittests", {
 		privs = {basic_privs=true},
 		description = "Runs devtest unittests (may modify player or map state)",
 		func = function(name, param)