Browse Source

Randomwalk caves: Reduce 'insure' value from 10 to 2 (#9035)

This value reduces how far randomwalk caves can extend into the
mapchunk padding, to avoid 'out of voxelmanip' cave nodes which cause
flattened cave walls.
Testing shows that a value of 2 (instead of 10) is enough to make
'out of area' nodes extremely rare.
Reducing this value results in a higher chance of overlap and
connection with caves of neighbour mapchunks.
Paramat 4 years ago
parent
commit
47d0779365
1 changed files with 2 additions and 3 deletions
  1. 2 3
      src/mapgen/cavegen.cpp

+ 2 - 3
src/mapgen/cavegen.cpp

@@ -364,9 +364,8 @@ void CavesRandomWalk::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax,
 	// Area starting point in nodes
 	of = node_min;
 
-	// Allow a bit more
-	//(this should be more than the maximum radius of the tunnel)
-	const s16 insure = 10;
+	// Allow a bit more (this should be more than the maximum radius of the tunnel)
+	const s16 insure = 2;
 	s16 more = MYMAX(MAP_BLOCKSIZE - max_tunnel_diameter / 2 - insure, 1);
 	ar += v3s16(1, 0, 1) * more * 2;
 	of -= v3s16(1, 0, 1) * more;