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Buildbot changes to allow out-of-tree builds (#11180)

* Do proper out-of-tree builds with buildbot
* Don't write to bin/ for cross builds
     * This allows safely building multiple builds from the same source dir, e.g. with the buildbot.
* Disable Gettext (by default) and Freetype (entirely) for server builds
sfan5 3 years ago
parent
commit
4d0fef8ae8
3 changed files with 47 additions and 45 deletions
  1. 8 5
      src/CMakeLists.txt
  2. 20 20
      util/buildbot/buildwin32.sh
  3. 19 20
      util/buildbot/buildwin64.sh

+ 8 - 5
src/CMakeLists.txt

@@ -55,7 +55,7 @@ if(NOT USE_CURL)
 endif()
 
 
-option(ENABLE_GETTEXT "Use GetText for internationalization" TRUE)
+option(ENABLE_GETTEXT "Use GetText for internationalization" ${BUILD_CLIENT})
 set(USE_GETTEXT FALSE)
 
 if(ENABLE_GETTEXT)
@@ -120,13 +120,13 @@ endif()
 option(ENABLE_FREETYPE "Enable FreeType2 (TrueType fonts and basic unicode support)" TRUE)
 set(USE_FREETYPE FALSE)
 
-if(ENABLE_FREETYPE)
+if(BUILD_CLIENT AND ENABLE_FREETYPE)
 	find_package(Freetype)
 	if(FREETYPE_FOUND)
 		message(STATUS "Freetype enabled.")
 		set(USE_FREETYPE TRUE)
 	endif()
-endif(ENABLE_FREETYPE)
+endif()
 
 option(ENABLE_CURSES "Enable ncurses console" TRUE)
 set(USE_CURSES FALSE)
@@ -526,8 +526,11 @@ if(USE_CURL)
 endif()
 
 
-set(EXECUTABLE_OUTPUT_PATH "${CMAKE_SOURCE_DIR}/bin")
-
+# When cross-compiling assume the user doesn't want to run the executable anyway,
+# otherwise place it in <source dir>/bin/ since Minetest can only run from there.
+if(NOT CMAKE_CROSSCOMPILING)
+	set(EXECUTABLE_OUTPUT_PATH "${CMAKE_SOURCE_DIR}/bin")
+endif()
 
 if(BUILD_CLIENT)
 	add_executable(${PROJECT_NAME} ${client_SRCS} ${extra_windows_SRCS})

+ 20 - 20
util/buildbot/buildwin32.sh

@@ -85,36 +85,36 @@ cd $libdir
 [ -d luajit ] || unzip -o $packagedir/luajit-$luajit_version.zip -d luajit
 [ -d leveldb ] || unzip -o $packagedir/libleveldb-$leveldb_version.zip -d leveldb
 
-# Get minetest
-cd $builddir
-if [ ! "x$EXISTING_MINETEST_DIR" = "x" ]; then
-	cd /$EXISTING_MINETEST_DIR # must be absolute path
+# Set source dir, downloading Minetest as needed
+if [ -n "$EXISTING_MINETEST_DIR" ]; then
+	sourcedir="$( cd "$EXISTING_MINETEST_DIR" && pwd )"
 else
-	[ -d $CORE_NAME ] && (cd $CORE_NAME && git pull) || (git clone -b $CORE_BRANCH $CORE_GIT)
-	cd $CORE_NAME
+	sourcedir=$PWD/$CORE_NAME
+	[ -d $CORE_NAME ] && { pushd $CORE_NAME; git pull; popd; } || \
+		git clone -b $CORE_BRANCH $CORE_GIT $CORE_NAME
+	if [ -z "$NO_MINETEST_GAME" ]; then
+		[ -d games/$GAME_NAME ] && { pushd games/$GAME_NAME; git pull; popd; } || \
+			git clone -b $GAME_BRANCH $GAME_GIT games/$GAME_NAME
+	fi
 fi
-git_hash=$(git rev-parse --short HEAD)
 
-# Get minetest_game
-if [ "x$NO_MINETEST_GAME" = "x" ]; then
-	cd games
-	[ -d $GAME_NAME ] && (cd $GAME_NAME && git pull) || (git clone -b $GAME_BRANCH $GAME_GIT)
-	cd ..
-fi
+git_hash=$(cd $sourcedir && git rev-parse --short HEAD)
+
+# Build the thing
+cd $builddir
+[ -d build ] && rm -rf build
+mkdir build
+cd build
 
 irr_dlls=$(echo $libdir/irrlicht/bin/*.dll | tr ' ' ';')
 vorbis_dlls=$(echo $libdir/libvorbis/bin/libvorbis{,file}-*.dll | tr ' ' ';')
 gettext_dlls=$(echo $libdir/gettext/bin/lib{intl,iconv}-*.dll | tr ' ' ';')
 
-# Build the thing
-[ -d _build ] && rm -Rf _build/
-mkdir _build
-cd _build
-cmake .. \
+cmake -S $sourcedir -B . \
+	-DCMAKE_TOOLCHAIN_FILE=$toolchain_file \
 	-DCMAKE_INSTALL_PREFIX=/tmp \
 	-DVERSION_EXTRA=$git_hash \
 	-DBUILD_CLIENT=1 -DBUILD_SERVER=0 \
-	-DCMAKE_TOOLCHAIN_FILE=$toolchain_file \
 	\
 	-DENABLE_SOUND=1 \
 	-DENABLE_CURL=1 \
@@ -170,7 +170,7 @@ cmake .. \
 
 make -j$(nproc)
 
-[ "x$NO_PACKAGE" = "x" ] && make package
+[ -z "$NO_PACKAGE" ] && make package
 
 exit 0
 # EOF

+ 19 - 20
util/buildbot/buildwin64.sh

@@ -60,7 +60,6 @@ cd $builddir
 [ -e $packagedir/openal_stripped.zip ] || wget http://minetest.kitsunemimi.pw/openal_stripped64.zip \
 	-c -O $packagedir/openal_stripped.zip
 
-
 # Extract stuff
 cd $libdir
 [ -d irrlicht ] || unzip -o $packagedir/irrlicht-$irrlicht_version.zip -d irrlicht
@@ -75,32 +74,32 @@ cd $libdir
 [ -d luajit ] || unzip -o $packagedir/luajit-$luajit_version.zip -d luajit
 [ -d leveldb ] || unzip -o $packagedir/libleveldb-$leveldb_version.zip -d leveldb
 
-# Get minetest
-cd $builddir
-if [ ! "x$EXISTING_MINETEST_DIR" = "x" ]; then
-	cd /$EXISTING_MINETEST_DIR # must be absolute path
+# Set source dir, downloading Minetest as needed
+if [ -n "$EXISTING_MINETEST_DIR" ]; then
+	sourcedir="$( cd "$EXISTING_MINETEST_DIR" && pwd )"
 else
-	[ -d $CORE_NAME ] && (cd $CORE_NAME && git pull) || (git clone -b $CORE_BRANCH $CORE_GIT)
-	cd $CORE_NAME
+	sourcedir=$PWD/$CORE_NAME
+	[ -d $CORE_NAME ] && { pushd $CORE_NAME; git pull; popd; } || \
+		git clone -b $CORE_BRANCH $CORE_GIT $CORE_NAME
+	if [ -z "$NO_MINETEST_GAME" ]; then
+		[ -d games/$GAME_NAME ] && { pushd games/$GAME_NAME; git pull; popd; } || \
+			git clone -b $GAME_BRANCH $GAME_GIT games/$GAME_NAME
+	fi
 fi
-git_hash=$(git rev-parse --short HEAD)
 
-# Get minetest_game
-if [ "x$NO_MINETEST_GAME" = "x" ]; then
-	cd games
-	[ -d $GAME_NAME ] && (cd $GAME_NAME && git pull) || (git clone -b $GAME_BRANCH $GAME_GIT)
-	cd ..
-fi
+git_hash=$(cd $sourcedir && git rev-parse --short HEAD)
+
+# Build the thing
+cd $builddir
+[ -d build ] && rm -rf build
+mkdir build
+cd build
 
 irr_dlls=$(echo $libdir/irrlicht/bin/*.dll | tr ' ' ';')
 vorbis_dlls=$(echo $libdir/libvorbis/bin/libvorbis{,file}-*.dll | tr ' ' ';')
 gettext_dlls=$(echo $libdir/gettext/bin/lib{intl,iconv}-*.dll | tr ' ' ';')
 
-# Build the thing
-[ -d _build ] && rm -Rf _build/
-mkdir _build
-cd _build
-cmake .. \
+cmake -S $sourcedir -B . \
 	-DCMAKE_TOOLCHAIN_FILE=$toolchain_file \
 	-DCMAKE_INSTALL_PREFIX=/tmp \
 	-DVERSION_EXTRA=$git_hash \
@@ -160,7 +159,7 @@ cmake .. \
 
 make -j$(nproc)
 
-[ "x$NO_PACKAGE" = "x" ] && make package
+[ -z "$NO_PACKAGE" ] && make package
 
 exit 0
 # EOF