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content_mapblock: Move static initialization out of functions

sfan5 4 years ago
parent
commit
52430d34d3
1 changed files with 30 additions and 24 deletions
  1. 30 24
      src/client/content_mapblock.cpp

+ 30 - 24
src/client/content_mapblock.cpp

@@ -512,8 +512,7 @@ f32 MapblockMeshGenerator::getCornerLevel(int i, int k)
 	return 0;
 }
 
-void MapblockMeshGenerator::drawLiquidSides()
-{
+namespace {
 	struct LiquidFaceDesc {
 		v3s16 dir; // XZ
 		v3s16 p[2]; // XZ only; 1 means +, 0 means -
@@ -521,20 +520,23 @@ void MapblockMeshGenerator::drawLiquidSides()
 	struct UV {
 		int u, v;
 	};
-	static const LiquidFaceDesc base_faces[4] = {
+	static const LiquidFaceDesc liquid_base_faces[4] = {
 		{v3s16( 1, 0,  0), {v3s16(1, 0, 1), v3s16(1, 0, 0)}},
 		{v3s16(-1, 0,  0), {v3s16(0, 0, 0), v3s16(0, 0, 1)}},
 		{v3s16( 0, 0,  1), {v3s16(0, 0, 1), v3s16(1, 0, 1)}},
 		{v3s16( 0, 0, -1), {v3s16(1, 0, 0), v3s16(0, 0, 0)}},
 	};
-	static const UV base_vertices[4] = {
+	static const UV liquid_base_vertices[4] = {
 		{0, 1},
 		{1, 1},
 		{1, 0},
 		{0, 0}
 	};
+}
 
-	for (const auto &face : base_faces) {
+void MapblockMeshGenerator::drawLiquidSides()
+{
+	for (const auto &face : liquid_base_faces) {
 		const NeighborData &neighbor = liquid_neighbors[face.dir.Z + 1][face.dir.X + 1];
 
 		// No face between nodes of the same liquid, unless there is node
@@ -554,7 +556,7 @@ void MapblockMeshGenerator::drawLiquidSides()
 
 		video::S3DVertex vertices[4];
 		for (int j = 0; j < 4; j++) {
-			const UV &vertex = base_vertices[j];
+			const UV &vertex = liquid_base_vertices[j];
 			const v3s16 &base = face.p[vertex.u];
 			float v = vertex.v;
 
@@ -1193,15 +1195,14 @@ bool MapblockMeshGenerator::isSameRail(v3s16 dir)
 		(def2.getGroup(raillike_groupname) == raillike_group));
 }
 
-void MapblockMeshGenerator::drawRaillikeNode()
-{
-	static const v3s16 direction[4] = {
+namespace {
+	static const v3s16 rail_direction[4] = {
 		v3s16( 0, 0,  1),
 		v3s16( 0, 0, -1),
 		v3s16(-1, 0,  0),
 		v3s16( 1, 0,  0),
 	};
-	static const int slope_angle[4] = {0, 180, 90, -90};
+	static const int rail_slope_angle[4] = {0, 180, 90, -90};
 
 	enum RailTile {
 		straight,
@@ -1214,8 +1215,8 @@ void MapblockMeshGenerator::drawRaillikeNode()
 		int angle;
 	};
 	static const RailDesc rail_kinds[16] = {
-		                   // +x -x -z +z
-		                   //-------------
+		                 // +x -x -z +z
+		                 //-------------
 		{straight,   0}, //  .  .  .  .
 		{straight,   0}, //  .  .  . +Z
 		{straight,   0}, //  .  . -Z  .
@@ -1233,7 +1234,10 @@ void MapblockMeshGenerator::drawRaillikeNode()
 		{junction, 270}, // +X -X -Z  .
 		{   cross,   0}, // +X -X -Z +Z
 	};
+}
 
+void MapblockMeshGenerator::drawRaillikeNode()
+{
 	raillike_group = nodedef->get(n).getGroup(raillike_groupname);
 
 	int code = 0;
@@ -1241,14 +1245,14 @@ void MapblockMeshGenerator::drawRaillikeNode()
 	int tile_index;
 	bool sloped = false;
 	for (int dir = 0; dir < 4; dir++) {
-		bool rail_above = isSameRail(direction[dir] + v3s16(0, 1, 0));
+		bool rail_above = isSameRail(rail_direction[dir] + v3s16(0, 1, 0));
 		if (rail_above) {
 			sloped = true;
-			angle = slope_angle[dir];
+			angle = rail_slope_angle[dir];
 		}
 		if (rail_above ||
-				isSameRail(direction[dir]) ||
-				isSameRail(direction[dir] + v3s16(0, -1, 0)))
+				isSameRail(rail_direction[dir]) ||
+				isSameRail(rail_direction[dir] + v3s16(0, -1, 0)))
 			code |= 1 << dir;
 	}
 
@@ -1276,9 +1280,8 @@ void MapblockMeshGenerator::drawRaillikeNode()
 	drawQuad(vertices);
 }
 
-void MapblockMeshGenerator::drawNodeboxNode()
-{
-	static const v3s16 tile_dirs[6] = {
+namespace {
+	static const v3s16 nodebox_tile_dirs[6] = {
 		v3s16(0, 1, 0),
 		v3s16(0, -1, 0),
 		v3s16(1, 0, 0),
@@ -1288,7 +1291,7 @@ void MapblockMeshGenerator::drawNodeboxNode()
 	};
 
 	// we have this order for some reason...
-	static const v3s16 connection_dirs[6] = {
+	static const v3s16 nodebox_connection_dirs[6] = {
 		v3s16( 0,  1,  0), // top
 		v3s16( 0, -1,  0), // bottom
 		v3s16( 0,  0, -1), // front
@@ -1296,19 +1299,22 @@ void MapblockMeshGenerator::drawNodeboxNode()
 		v3s16( 0,  0,  1), // back
 		v3s16( 1,  0,  0), // right
 	};
+}
 
+void MapblockMeshGenerator::drawNodeboxNode()
+{
 	TileSpec tiles[6];
 	for (int face = 0; face < 6; face++) {
 		// Handles facedir rotation for textures
-		getTile(tile_dirs[face], &tiles[face]);
+		getTile(nodebox_tile_dirs[face], &tiles[face]);
 	}
 
 	// locate possible neighboring nodes to connect to
-	int neighbors_set = 0;
+	u8 neighbors_set = 0;
 	if (f->node_box.type == NODEBOX_CONNECTED) {
 		for (int dir = 0; dir != 6; dir++) {
-			int flag = 1 << dir;
-			v3s16 p2 = blockpos_nodes + p + connection_dirs[dir];
+			u8 flag = 1 << dir;
+			v3s16 p2 = blockpos_nodes + p + nodebox_connection_dirs[dir];
 			MapNode n2 = data->m_vmanip.getNodeNoEx(p2);
 			if (nodedef->nodeboxConnects(n, n2, flag))
 				neighbors_set |= flag;