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Implement tool use sounds

sfan5 1 year ago
parent
commit
525fc3833c
6 changed files with 66 additions and 2 deletions
  1. 6 0
      doc/lua_api.txt
  2. 29 0
      games/devtest/mods/soundstuff/init.lua
  3. 6 1
      src/client/game.cpp
  4. 11 1
      src/itemdef.cpp
  5. 1 0
      src/itemdef.h
  6. 13 0
      src/script/common/c_content.cpp

+ 6 - 0
doc/lua_api.txt

@@ -8027,6 +8027,12 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
 
             eat = <SimpleSoundSpec>,
             -- When item is eaten with `minetest.do_item_eat`
+
+            punch_use = <SimpleSoundSpec>,
+            -- When item is used with the 'punch/mine' key pointing at a node or entity
+
+            punch_use_air = <SimpleSoundSpec>,
+            -- When item is used with the 'punch/mine' key pointing at nothing (air)
         },
 
         on_place = function(itemstack, placer, pointed_thing),

+ 29 - 0
games/devtest/mods/soundstuff/init.lua

@@ -136,6 +136,35 @@ minetest.register_tool("soundstuff:breaks", {
 	},
 })
 
+
+minetest.register_tool("soundstuff:punch_use", {
+	description = "Punch Use Sound Tool\n"..
+		"Digs cracky=3 and more\n"..
+		"Makes a sound when used on node or entity",
+	inventory_image = "soundstuff_node_dig.png",
+	sound = {
+		punch_use = { name = "soundstuff_mono", gain = 1.0 },
+	},
+	tool_capabilities = {
+		max_drop_level=0,
+		groupcaps={
+			cracky={times={[2]=2.00, [3]=1.20}, uses=0, maxlevel=0},
+			choppy={times={[2]=2.00, [3]=1.20}, uses=0, maxlevel=0},
+			snappy={times={[2]=2.00, [3]=1.20}, uses=0, maxlevel=0},
+			crumbly={times={[2]=2.00, [3]=1.20}, uses=0, maxlevel=0},
+		},
+	},
+})
+
+minetest.register_tool("soundstuff:punch_use_air", {
+	description = "Punch Use (Air) Sound Tool\n"..
+		"Makes a sound when used pointing at nothing",
+	inventory_image = "soundstuff_node_dig.png",
+	sound = {
+		punch_use_air = { name = "soundstuff_mono", gain = 1.0 },
+	},
+})
+
 -- Plays sound repeatedly
 minetest.register_node("soundstuff:positional", {
 	description = "Positional Sound Node",

+ 6 - 1
src/client/game.cpp

@@ -264,6 +264,8 @@ public:
 
 	SimpleSoundSpec m_player_step_sound;
 	SimpleSoundSpec m_player_leftpunch_sound;
+	// Second sound made on left punch, currently used for item 'use' sound
+	SimpleSoundSpec m_player_leftpunch_sound2;
 	SimpleSoundSpec m_player_rightpunch_sound;
 
 	SoundMaker(ISoundManager *sound, const NodeDefManager *ndef):
@@ -314,6 +316,7 @@ public:
 	{
 		SoundMaker *sm = (SoundMaker *)data;
 		sm->m_sound->playSound(sm->m_player_leftpunch_sound);
+		sm->m_sound->playSound(sm->m_player_leftpunch_sound2);
 	}
 
 	static void cameraPunchRight(MtEvent *e, void *data)
@@ -3236,7 +3239,9 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud)
 
 	runData.punching = false;
 
-	soundmaker->m_player_leftpunch_sound.name.clear();
+	soundmaker->m_player_leftpunch_sound = SimpleSoundSpec();
+	soundmaker->m_player_leftpunch_sound2 = pointed.type != POINTEDTHING_NOTHING ?
+		selected_def.sound_use : selected_def.sound_use_air;
 
 	// Prepare for repeating, unless we're not supposed to
 	if (isKeyDown(KeyType::PLACE) && !g_settings->getBool("safe_dig_and_place"))

+ 11 - 1
src/itemdef.cpp

@@ -78,6 +78,8 @@ ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
 	place_param2 = def.place_param2;
 	sound_place = def.sound_place;
 	sound_place_failed = def.sound_place_failed;
+	sound_use = def.sound_use;
+	sound_use_air = def.sound_use_air;
 	range = def.range;
 	palette_image = def.palette_image;
 	color = def.color;
@@ -117,6 +119,8 @@ void ItemDefinition::reset()
 	groups.clear();
 	sound_place = SimpleSoundSpec();
 	sound_place_failed = SimpleSoundSpec();
+	sound_use = SimpleSoundSpec();
+	sound_use_air = SimpleSoundSpec();
 	range = -1;
 	node_placement_prediction.clear();
 	place_param2 = 0;
@@ -166,6 +170,9 @@ void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
 	os << serializeString16(short_description);
 
 	os << place_param2;
+
+	sound_use.serialize(os, protocol_version);
+	sound_use_air.serialize(os, protocol_version);
 }
 
 void ItemDefinition::deSerialize(std::istream &is, u16 protocol_version)
@@ -214,12 +221,15 @@ void ItemDefinition::deSerialize(std::istream &is, u16 protocol_version)
 	inventory_overlay = deSerializeString16(is);
 	wield_overlay = deSerializeString16(is);
 
-	// If you add anything here, insert it primarily inside the try-catch
+	// If you add anything here, insert it inside the try-catch
 	// block to not need to increase the version.
 	try {
 		short_description = deSerializeString16(is);
 
 		place_param2 = readU8(is); // 0 if missing
+
+		sound_use.deSerialize(is, protocol_version);
+		sound_use_air.deSerialize(is, protocol_version);
 	} catch(SerializationError &e) {};
 }
 

+ 1 - 0
src/itemdef.h

@@ -80,6 +80,7 @@ struct ItemDefinition
 	ItemGroupList groups;
 	SimpleSoundSpec sound_place;
 	SimpleSoundSpec sound_place_failed;
+	SimpleSoundSpec sound_use, sound_use_air;
 	f32 range;
 
 	// Client shall immediately place this node when player places the item.

+ 13 - 0
src/script/common/c_content.cpp

@@ -112,6 +112,19 @@ void read_item_definition(lua_State* L, int index,
 	}
 	lua_pop(L, 1);
 
+	// No, this is not a mistake. Item sounds are in "sound", node sounds in "sounds".
+	lua_getfield(L, index, "sound");
+	if (!lua_isnil(L, -1)) {
+		luaL_checktype(L, -1, LUA_TTABLE);
+		lua_getfield(L, -1, "punch_use");
+		read_soundspec(L, -1, def.sound_use);
+		lua_pop(L, 1);
+		lua_getfield(L, -1, "punch_use_air");
+		read_soundspec(L, -1, def.sound_use_air);
+		lua_pop(L, 1);
+	}
+	lua_pop(L, 1);
+
 	def.range = getfloatfield_default(L, index, "range", def.range);
 
 	// Client shall immediately place this node when player places the item.