|
@@ -71,8 +71,6 @@ DungeonGen::DungeonGen(const NodeDefManager *ndef,
|
|
|
dp.room_size_large_max = v3s16(16, 16, 16);
|
|
|
dp.rooms_min = 2;
|
|
|
dp.rooms_max = 16;
|
|
|
- dp.y_min = -MAX_MAP_GENERATION_LIMIT;
|
|
|
- dp.y_max = MAX_MAP_GENERATION_LIMIT;
|
|
|
dp.notifytype = GENNOTIFY_DUNGEON;
|
|
|
|
|
|
dp.np_density = nparams_dungeon_density;
|
|
@@ -86,8 +84,6 @@ void DungeonGen::generate(MMVManip *vm, u32 bseed, v3s16 nmin, v3s16 nmax)
|
|
|
assert(vm);
|
|
|
|
|
|
//TimeTaker t("gen dungeons");
|
|
|
- if (nmin.Y < dp.y_min || nmax.Y > dp.y_max)
|
|
|
- return;
|
|
|
|
|
|
float nval_density = NoisePerlin3D(&dp.np_density, nmin.X, nmin.Y, nmin.Z, dp.seed);
|
|
|
if (nval_density < 1.0f)
|