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Use JSON for favorites, move server list code to Lua (#10085)

Co-authored-by: sfan5 <sfan5@live.de>
rubenwardy 3 years ago
parent
commit
67aa75d444

+ 0 - 53
builtin/mainmenu/common.lua

@@ -62,24 +62,6 @@ function image_column(tooltip, flagname)
 		"5=" .. core.formspec_escape(defaulttexturedir .. "server_ping_1.png")
 end
 
---------------------------------------------------------------------------------
-function order_favorite_list(list)
-	local res = {}
-	--orders the favorite list after support
-	for i = 1, #list do
-		local fav = list[i]
-		if is_server_protocol_compat(fav.proto_min, fav.proto_max) then
-			res[#res + 1] = fav
-		end
-	end
-	for i = 1, #list do
-		local fav = list[i]
-		if not is_server_protocol_compat(fav.proto_min, fav.proto_max) then
-			res[#res + 1] = fav
-		end
-	end
-	return res
-end
 
 --------------------------------------------------------------------------------
 function render_serverlist_row(spec, is_favorite)
@@ -226,41 +208,6 @@ function menu_handle_key_up_down(fields, textlist, settingname)
 	return false
 end
 
---------------------------------------------------------------------------------
-function asyncOnlineFavourites()
-	if not menudata.public_known then
-		menudata.public_known = {{
-			name = fgettext("Loading..."),
-			description = fgettext_ne("Try reenabling public serverlist and check your internet connection.")
-		}}
-	end
-	menudata.favorites = menudata.public_known
-	menudata.favorites_is_public = true
-
-	if not menudata.public_downloading then
-		menudata.public_downloading = true
-	else
-		return
-	end
-
-	core.handle_async(
-		function(param)
-			return core.get_favorites("online")
-		end,
-		nil,
-		function(result)
-			menudata.public_downloading = nil
-			local favs = order_favorite_list(result)
-			if favs[1] then
-				menudata.public_known = favs
-				menudata.favorites = menudata.public_known
-				menudata.favorites_is_public = true
-			end
-			core.event_handler("Refresh")
-		end
-	)
-end
-
 --------------------------------------------------------------------------------
 function text2textlist(xpos, ypos, width, height, tl_name, textlen, text, transparency)
 	local textlines = core.wrap_text(text, textlen, true)

+ 1 - 0
builtin/mainmenu/init.lua

@@ -34,6 +34,7 @@ dofile(basepath .. "fstk" .. DIR_DELIM .. "ui.lua")
 dofile(menupath .. DIR_DELIM .. "async_event.lua")
 dofile(menupath .. DIR_DELIM .. "common.lua")
 dofile(menupath .. DIR_DELIM .. "pkgmgr.lua")
+dofile(menupath .. DIR_DELIM .. "serverlistmgr.lua")
 dofile(menupath .. DIR_DELIM .. "textures.lua")
 
 dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")

+ 241 - 0
builtin/mainmenu/serverlistmgr.lua

@@ -0,0 +1,241 @@
+--Minetest
+--Copyright (C) 2020 rubenwardy
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+serverlistmgr = {}
+
+--------------------------------------------------------------------------------
+local function order_server_list(list)
+	local res = {}
+	--orders the favorite list after support
+	for i = 1, #list do
+		local fav = list[i]
+		if is_server_protocol_compat(fav.proto_min, fav.proto_max) then
+			res[#res + 1] = fav
+		end
+	end
+	for i = 1, #list do
+		local fav = list[i]
+		if not is_server_protocol_compat(fav.proto_min, fav.proto_max) then
+			res[#res + 1] = fav
+		end
+	end
+	return res
+end
+
+local public_downloading = false
+
+--------------------------------------------------------------------------------
+function serverlistmgr.sync()
+	if not serverlistmgr.servers then
+		serverlistmgr.servers = {{
+			name = fgettext("Loading..."),
+			description = fgettext_ne("Try reenabling public serverlist and check your internet connection.")
+		}}
+	end
+
+	if public_downloading then
+		return
+	end
+	public_downloading = true
+
+	core.handle_async(
+		function(param)
+			local http = core.get_http_api()
+			local url = ("%s/list?proto_version_min=%d&proto_version_max=%d"):format(
+				core.settings:get("serverlist_url"),
+				core.get_min_supp_proto(),
+				core.get_max_supp_proto())
+
+			local response = http.fetch_sync({ url = url })
+			if not response.succeeded then
+				return {}
+			end
+
+			local retval = core.parse_json(response.data)
+			return retval and retval.list or {}
+		end,
+		nil,
+		function(result)
+			public_downloading = nil
+			local favs = order_server_list(result)
+			if favs[1] then
+				serverlistmgr.servers = favs
+			end
+			core.event_handler("Refresh")
+		end
+	)
+end
+
+--------------------------------------------------------------------------------
+local function get_favorites_path()
+	local base = core.get_user_path() .. DIR_DELIM .. "client" .. DIR_DELIM .. "serverlist" .. DIR_DELIM
+	return base .. core.settings:get("serverlist_file")
+end
+
+--------------------------------------------------------------------------------
+local function save_favorites(favorites)
+	local filename = core.settings:get("serverlist_file")
+	-- If setting specifies legacy format change the filename to the new one
+	if filename:sub(#filename - 3):lower() == ".txt" then
+		core.settings:set("serverlist_file", filename:sub(1, #filename - 4) .. ".json")
+	end
+
+	local path = get_favorites_path()
+	core.create_dir(path)
+	core.safe_file_write(path, core.write_json(favorites))
+end
+
+--------------------------------------------------------------------------------
+function serverlistmgr.read_legacy_favorites(path)
+	local file = io.open(path, "r")
+	if not file then
+		return nil
+	end
+
+	local lines = {}
+	for line in file:lines() do
+		lines[#lines + 1] = line
+	end
+	file:close()
+
+	local favorites = {}
+
+	local i = 1
+	while i < #lines do
+		local function pop()
+			local line = lines[i]
+			i = i + 1
+			return line and line:trim()
+		end
+
+		if pop():lower() == "[server]" then
+			local name = pop()
+			local address = pop()
+			local port = tonumber(pop())
+			local description = pop()
+
+			if name == "" then
+				name = nil
+			end
+
+			if description == "" then
+				description = nil
+			end
+
+			if not address or #address < 3 then
+				core.log("warning", "Malformed favorites file, missing address at line " .. i)
+			elseif not port or port < 1 or port > 65535 then
+				core.log("warning", "Malformed favorites file, missing port at line " .. i)
+			elseif (name and name:upper() == "[SERVER]") or
+					(address and address:upper() == "[SERVER]") or
+					(description and description:upper() == "[SERVER]") then
+				core.log("warning", "Potentially malformed favorites file, overran at line " .. i)
+			else
+				favorites[#favorites + 1] = {
+					name = name,
+					address = address,
+					port = port,
+					description = description
+				}
+			end
+		end
+	end
+
+	return favorites
+end
+
+--------------------------------------------------------------------------------
+local function read_favorites()
+	local path = get_favorites_path()
+
+	-- If new format configured fall back to reading the legacy file
+	if path:sub(#path - 4):lower() == ".json" then
+		local file = io.open(path, "r")
+		if file then
+			local json = file:read("*all")
+			file:close()
+			return core.parse_json(json)
+		end
+
+		path = path:sub(1, #path - 5) .. ".txt"
+	end
+
+	local favs = serverlistmgr.read_legacy_favorites(path)
+	if favs then
+		save_favorites(favs)
+		os.remove(path)
+	end
+	return favs
+end
+
+--------------------------------------------------------------------------------
+local function delete_favorite(favorites, del_favorite)
+	for i=1, #favorites do
+		local fav = favorites[i]
+
+		if fav.address == del_favorite.address and fav.port == del_favorite.port then
+			table.remove(favorites, i)
+			return
+		end
+	end
+end
+
+--------------------------------------------------------------------------------
+function serverlistmgr.get_favorites()
+	if serverlistmgr.favorites then
+		return serverlistmgr.favorites
+	end
+
+	serverlistmgr.favorites = {}
+
+	-- Add favorites, removing duplicates
+	local seen = {}
+	for _, fav in ipairs(read_favorites() or {}) do
+		local key = ("%s:%d"):format(fav.address:lower(), fav.port)
+		if not seen[key] then
+			seen[key] = true
+			serverlistmgr.favorites[#serverlistmgr.favorites + 1] = fav
+		end
+	end
+
+	return serverlistmgr.favorites
+end
+
+--------------------------------------------------------------------------------
+function serverlistmgr.add_favorite(new_favorite)
+	assert(type(new_favorite.port) == "number")
+
+	-- Whitelist favorite keys
+	new_favorite = {
+		name = new_favorite.name,
+		address = new_favorite.address,
+		port = new_favorite.port,
+		description = new_favorite.description,
+	}
+
+	local favorites = serverlistmgr.get_favorites()
+	delete_favorite(favorites, new_favorite)
+	table.insert(favorites, 1, new_favorite)
+	save_favorites(favorites)
+end
+
+--------------------------------------------------------------------------------
+function serverlistmgr.delete_favorite(del_favorite)
+	local favorites = serverlistmgr.get_favorites()
+	delete_favorite(favorites, del_favorite)
+	save_favorites(favorites)
+end

+ 60 - 55
builtin/mainmenu/tab_online.lua

@@ -20,11 +20,11 @@ local function get_formspec(tabview, name, tabdata)
 	-- Update the cached supported proto info,
 	-- it may have changed after a change by the settings menu.
 	common_update_cached_supp_proto()
-	local fav_selected
+	local selected
 	if menudata.search_result then
-		fav_selected = menudata.search_result[tabdata.fav_selected]
+		selected = menudata.search_result[tabdata.selected]
 	else
-		fav_selected = menudata.favorites[tabdata.fav_selected]
+		selected = serverlistmgr.servers[tabdata.selected]
 	end
 
 	if not tabdata.search_for then
@@ -58,18 +58,18 @@ local function get_formspec(tabview, name, tabdata)
 		-- Connect
 		"button[9.88,4.9;2.3,1;btn_mp_connect;" .. fgettext("Connect") .. "]"
 
-	if tabdata.fav_selected and fav_selected then
+	if tabdata.selected and selected then
 		if gamedata.fav then
 			retval = retval .. "button[7.73,4.9;2.3,1;btn_delete_favorite;" ..
 				fgettext("Del. Favorite") .. "]"
 		end
-		if fav_selected.description then
+		if selected.description then
 			retval = retval .. "textarea[8.1,2.3;4.23,2.9;;;" ..
 				core.formspec_escape((gamedata.serverdescription or ""), true) .. "]"
 		end
 	end
 
-	--favourites
+	--favorites
 	retval = retval .. "tablecolumns[" ..
 		image_column(fgettext("Favorite"), "favorite") .. ";" ..
 		image_column(fgettext("Ping")) .. ",padding=0.25;" ..
@@ -83,13 +83,12 @@ local function get_formspec(tabview, name, tabdata)
 		image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" ..
 		"color,span=1;" ..
 		"text,padding=1]" ..
-		"table[-0.15,0.6;7.75,5.15;favourites;"
+		"table[-0.15,0.6;7.75,5.15;favorites;"
 
 	if menudata.search_result then
+		local favs = serverlistmgr.get_favorites()
 		for i = 1, #menudata.search_result do
-			local favs = core.get_favorites("local")
 			local server = menudata.search_result[i]
-
 			for fav_id = 1, #favs do
 				if server.address == favs[fav_id].address and
 						server.port == favs[fav_id].port then
@@ -103,29 +102,30 @@ local function get_formspec(tabview, name, tabdata)
 
 			retval = retval .. render_serverlist_row(server, server.is_favorite)
 		end
-	elseif #menudata.favorites > 0 then
-		local favs = core.get_favorites("local")
+	elseif #serverlistmgr.servers > 0 then
+		local favs = serverlistmgr.get_favorites()
 		if #favs > 0 then
 			for i = 1, #favs do
-			for j = 1, #menudata.favorites do
-				if menudata.favorites[j].address == favs[i].address and
-						menudata.favorites[j].port == favs[i].port then
-					table.insert(menudata.favorites, i, table.remove(menudata.favorites, j))
+				for j = 1, #serverlistmgr.servers do
+					if serverlistmgr.servers[j].address == favs[i].address and
+							serverlistmgr.servers[j].port == favs[i].port then
+						table.insert(serverlistmgr.servers, i, table.remove(serverlistmgr.servers, j))
+					end
 				end
-			end
-				if favs[i].address ~= menudata.favorites[i].address then
-					table.insert(menudata.favorites, i, favs[i])
+				if favs[i].address ~= serverlistmgr.servers[i].address then
+					table.insert(serverlistmgr.servers, i, favs[i])
 				end
 			end
 		end
-		retval = retval .. render_serverlist_row(menudata.favorites[1], (#favs > 0))
-		for i = 2, #menudata.favorites do
-			retval = retval .. "," .. render_serverlist_row(menudata.favorites[i], (i <= #favs))
+
+		retval = retval .. render_serverlist_row(serverlistmgr.servers[1], (#favs > 0))
+		for i = 2, #serverlistmgr.servers do
+			retval = retval .. "," .. render_serverlist_row(serverlistmgr.servers[i], (i <= #favs))
 		end
 	end
 
-	if tabdata.fav_selected then
-		retval = retval .. ";" .. tabdata.fav_selected .. "]"
+	if tabdata.selected then
+		retval = retval .. ";" .. tabdata.selected .. "]"
 	else
 		retval = retval .. ";0]"
 	end
@@ -135,21 +135,20 @@ end
 
 --------------------------------------------------------------------------------
 local function main_button_handler(tabview, fields, name, tabdata)
-	local serverlist = menudata.search_result or menudata.favorites
+	local serverlist = menudata.search_result or serverlistmgr.servers
 
 	if fields.te_name then
 		gamedata.playername = fields.te_name
 		core.settings:set("name", fields.te_name)
 	end
 
-	if fields.favourites then
-		local event = core.explode_table_event(fields.favourites)
+	if fields.favorites then
+		local event = core.explode_table_event(fields.favorites)
 		local fav = serverlist[event.row]
 
 		if event.type == "DCL" then
 			if event.row <= #serverlist then
-				if menudata.favorites_is_public and
-						not is_server_protocol_compat_or_error(
+				if not is_server_protocol_compat_or_error(
 							fav.proto_min, fav.proto_max) then
 					return true
 				end
@@ -178,7 +177,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
 		if event.type == "CHG" then
 			if event.row <= #serverlist then
 				gamedata.fav = false
-				local favs = core.get_favorites("local")
+				local favs = serverlistmgr.get_favorites()
 				local address = fav.address
 				local port    = fav.port
 				gamedata.serverdescription = fav.description
@@ -194,28 +193,28 @@ local function main_button_handler(tabview, fields, name, tabdata)
 					core.settings:set("address", address)
 					core.settings:set("remote_port", port)
 				end
-				tabdata.fav_selected = event.row
+				tabdata.selected = event.row
 			end
 			return true
 		end
 	end
 
 	if fields.key_up or fields.key_down then
-		local fav_idx = core.get_table_index("favourites")
+		local fav_idx = core.get_table_index("favorites")
 		local fav = serverlist[fav_idx]
 
 		if fav_idx then
 			if fields.key_up and fav_idx > 1 then
 				fav_idx = fav_idx - 1
-			elseif fields.key_down and fav_idx < #menudata.favorites then
+			elseif fields.key_down and fav_idx < #serverlistmgr.servers then
 				fav_idx = fav_idx + 1
 			end
 		else
 			fav_idx = 1
 		end
 
-		if not menudata.favorites or not fav then
-			tabdata.fav_selected = 0
+		if not serverlistmgr.servers or not fav then
+			tabdata.selected = 0
 			return true
 		end
 
@@ -227,17 +226,17 @@ local function main_button_handler(tabview, fields, name, tabdata)
 			core.settings:set("remote_port", port)
 		end
 
-		tabdata.fav_selected = fav_idx
+		tabdata.selected = fav_idx
 		return true
 	end
 
 	if fields.btn_delete_favorite then
-		local current_favourite = core.get_table_index("favourites")
-		if not current_favourite then return end
+		local current_favorite = core.get_table_index("favorites")
+		if not current_favorite then return end
 
-		core.delete_favorite(current_favourite)
-		asyncOnlineFavourites()
-		tabdata.fav_selected = nil
+		serverlistmgr.delete_favorite(serverlistmgr.servers[current_favorite])
+		serverlistmgr.sync()
+		tabdata.selected = nil
 
 		core.settings:set("address", "")
 		core.settings:set("remote_port", "30000")
@@ -251,11 +250,11 @@ local function main_button_handler(tabview, fields, name, tabdata)
 	end
 
 	if fields.btn_mp_search or fields.key_enter_field == "te_search" then
-		tabdata.fav_selected = 1
+		tabdata.selected = 1
 		local input = fields.te_search:lower()
 		tabdata.search_for = fields.te_search
 
-		if #menudata.favorites < 2 then
+		if #serverlistmgr.servers < 2 then
 			return true
 		end
 
@@ -275,8 +274,8 @@ local function main_button_handler(tabview, fields, name, tabdata)
 
 		-- Search the serverlist
 		local search_result = {}
-		for i = 1, #menudata.favorites do
-			local server = menudata.favorites[i]
+		for i = 1, #serverlistmgr.servers do
+			local server = serverlistmgr.servers[i]
 			local found = 0
 			for k = 1, #keywords do
 				local keyword = keywords[k]
@@ -293,7 +292,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
 				end
 			end
 			if found > 0 then
-				local points = (#menudata.favorites - i) / 5 + found
+				local points = (#serverlistmgr.servers - i) / 5 + found
 				server.points = points
 				table.insert(search_result, server)
 			end
@@ -312,7 +311,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
 	end
 
 	if fields.btn_mp_refresh then
-		asyncOnlineFavourites()
+		serverlistmgr.sync()
 		return true
 	end
 
@@ -321,30 +320,36 @@ local function main_button_handler(tabview, fields, name, tabdata)
 		gamedata.playername = fields.te_name
 		gamedata.password   = fields.te_pwd
 		gamedata.address    = fields.te_address
-		gamedata.port       = fields.te_port
+		gamedata.port       = tonumber(fields.te_port)
 		gamedata.selected_world = 0
-		local fav_idx = core.get_table_index("favourites")
+		local fav_idx = core.get_table_index("favorites")
 		local fav = serverlist[fav_idx]
 
 		if fav_idx and fav_idx <= #serverlist and
-				fav.address == fields.te_address and
-				fav.port    == fields.te_port then
+				fav.address == gamedata.address and
+				fav.port    == gamedata.port then
+
+			serverlistmgr.add_favorite(fav)
 
 			gamedata.servername        = fav.name
 			gamedata.serverdescription = fav.description
 
-			if menudata.favorites_is_public and
-					not is_server_protocol_compat_or_error(
+			if not is_server_protocol_compat_or_error(
 						fav.proto_min, fav.proto_max) then
 				return true
 			end
 		else
 			gamedata.servername        = ""
 			gamedata.serverdescription = ""
+
+			serverlistmgr.add_favorite({
+				address = gamedata.address,
+				port = gamedata.port,
+			})
 		end
 
-		core.settings:set("address",     fields.te_address)
-		core.settings:set("remote_port", fields.te_port)
+		core.settings:set("address",     gamedata.address)
+		core.settings:set("remote_port", gamedata.port)
 
 		core.start()
 		return true
@@ -354,7 +359,7 @@ end
 
 local function on_change(type, old_tab, new_tab)
 	if type == "LEAVE" then return end
-	asyncOnlineFavourites()
+	serverlistmgr.sync()
 end
 
 --------------------------------------------------------------------------------

+ 29 - 0
builtin/mainmenu/tests/favorites_wellformed.txt

@@ -0,0 +1,29 @@
+[server]
+
+127.0.0.1
+30000
+
+
+[server]
+
+localhost
+30000
+
+
+[server]
+
+vps.rubenwardy.com
+30001
+
+
+[server]
+
+gundul.ddnss.de
+39155
+
+
+[server]
+VanessaE's Dreambuilder creative Server
+daconcepts.com
+30000
+VanessaE's Dreambuilder creative-mode server. Lots of mods, whitelisted buckets.

+ 36 - 0
builtin/mainmenu/tests/serverlistmgr_spec.lua

@@ -0,0 +1,36 @@
+_G.core = {}
+_G.unpack = table.unpack
+_G.serverlistmgr = {}
+
+dofile("builtin/common/misc_helpers.lua")
+dofile("builtin/mainmenu/serverlistmgr.lua")
+
+local base = "builtin/mainmenu/tests/"
+
+describe("legacy favorites", function()
+	it("loads well-formed correctly", function()
+		local favs = serverlistmgr.read_legacy_favorites(base .. "favorites_wellformed.txt")
+
+		local expected = {
+			{
+				address = "127.0.0.1",
+				port = 30000,
+			},
+
+			{ address = "localhost", port = 30000 },
+
+			{ address = "vps.rubenwardy.com", port = 30001 },
+
+			{ address = "gundul.ddnss.de", port = 39155 },
+
+			{
+				address = "daconcepts.com",
+				port = 30000,
+				name = "VanessaE's Dreambuilder creative Server",
+				description = "VanessaE's Dreambuilder creative-mode server. Lots of mods, whitelisted buckets."
+			},
+		}
+
+		assert.same(expected, favs)
+	end)
+end)

+ 1 - 1
builtin/settingtypes.txt

@@ -964,7 +964,7 @@ serverlist_url (Serverlist URL) string servers.minetest.net
 
 #    File in client/serverlist/ that contains your favorite servers displayed in the
 #    Multiplayer Tab.
-serverlist_file (Serverlist file) string favoriteservers.txt
+serverlist_file (Serverlist file) string favoriteservers.json
 
 #    Maximum size of the out chat queue.
 #    0 to disable queueing and -1 to make the queue size unlimited.

+ 0 - 26
doc/menu_lua_api.txt

@@ -253,32 +253,6 @@ Package - content which is downloadable from the content db, may or may not be i
         }
 
 
-Favorites
----------
-
-core.get_favorites(location) -> list of favorites (possible in async calls)
-^ location: "local" or "online"
-^ returns {
-    [1] = {
-        clients       = <number of clients/nil>,
-        clients_max   = <maximum number of clients/nil>,
-        version       = <server version/nil>,
-        password      = <true/nil>,
-        creative      = <true/nil>,
-        damage        = <true/nil>,
-        pvp           = <true/nil>,
-        description   = <server description/nil>,
-        name          = <server name/nil>,
-        address       = <address of server/nil>,
-        port          = <port>
-        clients_list  = <array of clients/nil>
-        mods          = <array of mods/nil>
-    },
-    ...
-}
-core.delete_favorite(id, location) -> success
-
-
 Logging
 -------
 

+ 1 - 1
minetest.conf.example

@@ -1160,7 +1160,7 @@
 #    File in client/serverlist/ that contains your favorite servers displayed in the
 #    Multiplayer Tab.
 #    type: string
-# serverlist_file = favoriteservers.txt
+# serverlist_file = favoriteservers.json
 
 #    Maximum size of the out chat queue.
 #    0 to disable queueing and -1 to make the queue size unlimited.

+ 0 - 8
src/client/clientlauncher.cpp

@@ -487,14 +487,6 @@ bool ClientLauncher::launch_game(std::string &error_message,
 		start_data.socket_port = myrand_range(49152, 65535);
 	} else {
 		g_settings->set("name", start_data.name);
-		if (!start_data.address.empty()) {
-			ServerListSpec server;
-			server["name"]        = server_name;
-			server["address"]     = start_data.address;
-			server["port"]        = itos(start_data.socket_port);
-			server["description"] = server_description;
-			ServerList::insert(server);
-		}
 	}
 
 	if (start_data.name.length() > PLAYERNAME_SIZE - 1) {

+ 1 - 1
src/defaultsettings.cpp

@@ -283,7 +283,7 @@ void set_default_settings(Settings *settings)
 
 	// Main menu
 	settings->setDefault("main_menu_path", "");
-	settings->setDefault("serverlist_file", "favoriteservers.txt");
+	settings->setDefault("serverlist_file", "favoriteservers.json");
 
 #if USE_FREETYPE
 	settings->setDefault("freetype", "true");

+ 2 - 204
src/script/lua_api/l_mainmenu.cpp

@@ -274,207 +274,6 @@ int ModApiMainMenu::l_get_worlds(lua_State *L)
 	return 1;
 }
 
-/******************************************************************************/
-int ModApiMainMenu::l_get_favorites(lua_State *L)
-{
-	std::string listtype = "local";
-
-	if (!lua_isnone(L, 1)) {
-		listtype = luaL_checkstring(L, 1);
-	}
-
-	std::vector<ServerListSpec> servers;
-
-	if(listtype == "online") {
-		servers = ServerList::getOnline();
-	} else {
-		servers = ServerList::getLocal();
-	}
-
-	lua_newtable(L);
-	int top = lua_gettop(L);
-	unsigned int index = 1;
-
-	for (const Json::Value &server : servers) {
-
-		lua_pushnumber(L, index);
-
-		lua_newtable(L);
-		int top_lvl2 = lua_gettop(L);
-
-		if (!server["clients"].asString().empty()) {
-			std::string clients_raw = server["clients"].asString();
-			char* endptr = 0;
-			int numbervalue = strtol(clients_raw.c_str(), &endptr,10);
-
-			if ((!clients_raw.empty()) && (*endptr == 0)) {
-				lua_pushstring(L, "clients");
-				lua_pushnumber(L, numbervalue);
-				lua_settable(L, top_lvl2);
-			}
-		}
-
-		if (!server["clients_max"].asString().empty()) {
-
-			std::string clients_max_raw = server["clients_max"].asString();
-			char* endptr = 0;
-			int numbervalue = strtol(clients_max_raw.c_str(), &endptr,10);
-
-			if ((!clients_max_raw.empty()) && (*endptr == 0)) {
-				lua_pushstring(L, "clients_max");
-				lua_pushnumber(L, numbervalue);
-				lua_settable(L, top_lvl2);
-			}
-		}
-
-		if (!server["version"].asString().empty()) {
-			lua_pushstring(L, "version");
-			std::string topush = server["version"].asString();
-			lua_pushstring(L, topush.c_str());
-			lua_settable(L, top_lvl2);
-		}
-
-		if (!server["proto_min"].asString().empty()) {
-			lua_pushstring(L, "proto_min");
-			lua_pushinteger(L, server["proto_min"].asInt());
-			lua_settable(L, top_lvl2);
-		}
-
-		if (!server["proto_max"].asString().empty()) {
-			lua_pushstring(L, "proto_max");
-			lua_pushinteger(L, server["proto_max"].asInt());
-			lua_settable(L, top_lvl2);
-		}
-
-		if (!server["password"].asString().empty()) {
-			lua_pushstring(L, "password");
-			lua_pushboolean(L, server["password"].asBool());
-			lua_settable(L, top_lvl2);
-		}
-
-		if (!server["creative"].asString().empty()) {
-			lua_pushstring(L, "creative");
-			lua_pushboolean(L, server["creative"].asBool());
-			lua_settable(L, top_lvl2);
-		}
-
-		if (!server["damage"].asString().empty()) {
-			lua_pushstring(L, "damage");
-			lua_pushboolean(L, server["damage"].asBool());
-			lua_settable(L, top_lvl2);
-		}
-
-		if (!server["pvp"].asString().empty()) {
-			lua_pushstring(L, "pvp");
-			lua_pushboolean(L, server["pvp"].asBool());
-			lua_settable(L, top_lvl2);
-		}
-
-		if (!server["description"].asString().empty()) {
-			lua_pushstring(L, "description");
-			std::string topush = server["description"].asString();
-			lua_pushstring(L, topush.c_str());
-			lua_settable(L, top_lvl2);
-		}
-
-		if (!server["name"].asString().empty()) {
-			lua_pushstring(L, "name");
-			std::string topush = server["name"].asString();
-			lua_pushstring(L, topush.c_str());
-			lua_settable(L, top_lvl2);
-		}
-
-		if (!server["address"].asString().empty()) {
-			lua_pushstring(L, "address");
-			std::string topush = server["address"].asString();
-			lua_pushstring(L, topush.c_str());
-			lua_settable(L, top_lvl2);
-		}
-
-		if (!server["port"].asString().empty()) {
-			lua_pushstring(L, "port");
-			std::string topush = server["port"].asString();
-			lua_pushstring(L, topush.c_str());
-			lua_settable(L, top_lvl2);
-		}
-
-		if (server.isMember("ping")) {
-			float ping = server["ping"].asFloat();
-			lua_pushstring(L, "ping");
-			lua_pushnumber(L, ping);
-			lua_settable(L, top_lvl2);
-		}
-
-		if (server["clients_list"].isArray()) {
-			unsigned int index_lvl2 = 1;
-			lua_pushstring(L, "clients_list");
-			lua_newtable(L);
-			int top_lvl3 = lua_gettop(L);
-			for (const Json::Value &client : server["clients_list"]) {
-				lua_pushnumber(L, index_lvl2);
-				std::string topush = client.asString();
-				lua_pushstring(L, topush.c_str());
-				lua_settable(L, top_lvl3);
-				index_lvl2++;
-			}
-			lua_settable(L, top_lvl2);
-		}
-
-		if (server["mods"].isArray()) {
-			unsigned int index_lvl2 = 1;
-			lua_pushstring(L, "mods");
-			lua_newtable(L);
-			int top_lvl3 = lua_gettop(L);
-			for (const Json::Value &mod : server["mods"]) {
-
-				lua_pushnumber(L, index_lvl2);
-				std::string topush = mod.asString();
-				lua_pushstring(L, topush.c_str());
-				lua_settable(L, top_lvl3);
-				index_lvl2++;
-			}
-			lua_settable(L, top_lvl2);
-		}
-
-		lua_settable(L, top);
-		index++;
-	}
-	return 1;
-}
-
-/******************************************************************************/
-int ModApiMainMenu::l_delete_favorite(lua_State *L)
-{
-	std::vector<ServerListSpec> servers;
-
-	std::string listtype = "local";
-
-	if (!lua_isnone(L,2)) {
-		listtype = luaL_checkstring(L,2);
-	}
-
-	if ((listtype != "local") &&
-		(listtype != "online"))
-		return 0;
-
-
-	if(listtype == "online") {
-		servers = ServerList::getOnline();
-	} else {
-		servers = ServerList::getLocal();
-	}
-
-	int fav_idx	= luaL_checkinteger(L,1) -1;
-
-	if ((fav_idx >= 0) &&
-			(fav_idx < (int) servers.size())) {
-
-		ServerList::deleteEntry(servers[fav_idx]);
-	}
-
-	return 0;
-}
-
 /******************************************************************************/
 int ModApiMainMenu::l_get_games(lua_State *L)
 {
@@ -1130,11 +929,9 @@ void ModApiMainMenu::Initialize(lua_State *L, int top)
 	API_FCT(get_content_info);
 	API_FCT(start);
 	API_FCT(close);
-	API_FCT(get_favorites);
 	API_FCT(show_keys_menu);
 	API_FCT(create_world);
 	API_FCT(delete_world);
-	API_FCT(delete_favorite);
 	API_FCT(set_background);
 	API_FCT(set_topleft_text);
 	API_FCT(get_mapgen_names);
@@ -1170,7 +967,6 @@ void ModApiMainMenu::InitializeAsync(lua_State *L, int top)
 {
 	API_FCT(get_worlds);
 	API_FCT(get_games);
-	API_FCT(get_favorites);
 	API_FCT(get_mapgen_names);
 	API_FCT(get_user_path);
 	API_FCT(get_modpath);
@@ -1186,5 +982,7 @@ void ModApiMainMenu::InitializeAsync(lua_State *L, int top)
 	//API_FCT(extract_zip); //TODO remove dependency to GuiEngine
 	API_FCT(may_modify_path);
 	API_FCT(download_file);
+	API_FCT(get_min_supp_proto);
+	API_FCT(get_max_supp_proto);
 	//API_FCT(gettext); (gettext lib isn't threadsafe)
 }

+ 0 - 4
src/script/lua_api/l_mainmenu.h

@@ -74,10 +74,6 @@ private:
 
 	static int l_get_mapgen_names(lua_State *L);
 
-	static int l_get_favorites(lua_State *L);
-
-	static int l_delete_favorite(lua_State *L);
-
 	static int l_gettext(lua_State *L);
 
 	//packages

+ 13 - 0
src/script/lua_api/l_util.cpp

@@ -250,6 +250,17 @@ int ModApiUtil::l_get_builtin_path(lua_State *L)
 	return 1;
 }
 
+// get_user_path()
+int ModApiUtil::l_get_user_path(lua_State *L)
+{
+	NO_MAP_LOCK_REQUIRED;
+
+	std::string path = porting::path_user;
+	lua_pushstring(L, path.c_str());
+
+	return 1;
+}
+
 // compress(data, method, level)
 int ModApiUtil::l_compress(lua_State *L)
 {
@@ -486,6 +497,7 @@ void ModApiUtil::Initialize(lua_State *L, int top)
 	API_FCT(is_yes);
 
 	API_FCT(get_builtin_path);
+	API_FCT(get_user_path);
 
 	API_FCT(compress);
 	API_FCT(decompress);
@@ -539,6 +551,7 @@ void ModApiUtil::InitializeAsync(lua_State *L, int top)
 	API_FCT(is_yes);
 
 	API_FCT(get_builtin_path);
+	API_FCT(get_user_path);
 
 	API_FCT(compress);
 	API_FCT(decompress);

+ 3 - 0
src/script/lua_api/l_util.h

@@ -68,6 +68,9 @@ private:
 	// get_builtin_path()
 	static int l_get_builtin_path(lua_State *L);
 
+	// get_user_path()
+	static int l_get_user_path(lua_State *L);
+
 	// compress(data, method, ...)
 	static int l_compress(lua_State *L);
 

+ 0 - 162
src/serverlist.cpp

@@ -17,181 +17,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#include <fstream>
 #include <iostream>
-#include <sstream>
-#include <algorithm>
-
 #include "version.h"
 #include "settings.h"
 #include "serverlist.h"
 #include "filesys.h"
-#include "porting.h"
 #include "log.h"
 #include "network/networkprotocol.h"
 #include <json/json.h>
 #include "convert_json.h"
 #include "httpfetch.h"
-#include "util/string.h"
 
 namespace ServerList
 {
-
-std::string getFilePath()
-{
-	std::string serverlist_file = g_settings->get("serverlist_file");
-
-	std::string dir_path = "client" DIR_DELIM "serverlist" DIR_DELIM;
-	fs::CreateDir(porting::path_user + DIR_DELIM  "client");
-	fs::CreateDir(porting::path_user + DIR_DELIM + dir_path);
-	return porting::path_user + DIR_DELIM + dir_path + serverlist_file;
-}
-
-
-std::vector<ServerListSpec> getLocal()
-{
-	std::string path = ServerList::getFilePath();
-	std::string liststring;
-	fs::ReadFile(path, liststring);
-
-	return deSerialize(liststring);
-}
-
-
-std::vector<ServerListSpec> getOnline()
-{
-	std::ostringstream geturl;
-
-	u16 proto_version_min = CLIENT_PROTOCOL_VERSION_MIN;
-
-	geturl << g_settings->get("serverlist_url") <<
-		"/list?proto_version_min=" << proto_version_min <<
-		"&proto_version_max=" << CLIENT_PROTOCOL_VERSION_MAX;
-	Json::Value root = fetchJsonValue(geturl.str(), NULL);
-
-	std::vector<ServerListSpec> server_list;
-
-	if (!root.isObject()) {
-		return server_list;
-	}
-
-	root = root["list"];
-	if (!root.isArray()) {
-		return server_list;
-	}
-
-	for (const Json::Value &i : root) {
-		if (i.isObject()) {
-			server_list.push_back(i);
-		}
-	}
-
-	return server_list;
-}
-
-
-// Delete a server from the local favorites list
-bool deleteEntry(const ServerListSpec &server)
-{
-	std::vector<ServerListSpec> serverlist = ServerList::getLocal();
-	for (std::vector<ServerListSpec>::iterator it = serverlist.begin();
-			it != serverlist.end();) {
-		if ((*it)["address"] == server["address"] &&
-				(*it)["port"] == server["port"]) {
-			it = serverlist.erase(it);
-		} else {
-			++it;
-		}
-	}
-
-	std::string path = ServerList::getFilePath();
-	std::ostringstream ss(std::ios_base::binary);
-	ss << ServerList::serialize(serverlist);
-	if (!fs::safeWriteToFile(path, ss.str()))
-		return false;
-	return true;
-}
-
-// Insert a server to the local favorites list
-bool insert(const ServerListSpec &server)
-{
-	// Remove duplicates
-	ServerList::deleteEntry(server);
-
-	std::vector<ServerListSpec> serverlist = ServerList::getLocal();
-
-	// Insert new server at the top of the list
-	serverlist.insert(serverlist.begin(), server);
-
-	std::string path = ServerList::getFilePath();
-	std::ostringstream ss(std::ios_base::binary);
-	ss << ServerList::serialize(serverlist);
-	if (!fs::safeWriteToFile(path, ss.str()))
-		return false;
-
-	return true;
-}
-
-std::vector<ServerListSpec> deSerialize(const std::string &liststring)
-{
-	std::vector<ServerListSpec> serverlist;
-	std::istringstream stream(liststring);
-	std::string line, tmp;
-	while (std::getline(stream, line)) {
-		std::transform(line.begin(), line.end(), line.begin(), ::toupper);
-		if (line == "[SERVER]") {
-			ServerListSpec server;
-			std::getline(stream, tmp);
-			server["name"] = tmp;
-			std::getline(stream, tmp);
-			server["address"] = tmp;
-			std::getline(stream, tmp);
-			server["port"] = tmp;
-			bool unique = true;
-			for (const ServerListSpec &added : serverlist) {
-				if (server["name"] == added["name"]
-						&& server["port"] == added["port"]) {
-					unique = false;
-					break;
-				}
-			}
-			if (!unique)
-				continue;
-			std::getline(stream, tmp);
-			server["description"] = tmp;
-			serverlist.push_back(server);
-		}
-	}
-	return serverlist;
-}
-
-const std::string serialize(const std::vector<ServerListSpec> &serverlist)
-{
-	std::string liststring;
-	for (const ServerListSpec &it : serverlist) {
-		liststring += "[server]\n";
-		liststring += it["name"].asString() + '\n';
-		liststring += it["address"].asString() + '\n';
-		liststring += it["port"].asString() + '\n';
-		liststring += it["description"].asString() + '\n';
-		liststring += '\n';
-	}
-	return liststring;
-}
-
-const std::string serializeJson(const std::vector<ServerListSpec> &serverlist)
-{
-	Json::Value root;
-	Json::Value list(Json::arrayValue);
-	for (const ServerListSpec &it : serverlist) {
-		list.append(it);
-	}
-	root["list"] = list;
-
-	return fastWriteJson(root);
-}
-
-
 #if USE_CURL
 void sendAnnounce(AnnounceAction action,
 		const u16 port,

+ 0 - 13
src/serverlist.h

@@ -24,21 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #pragma once
 
-typedef Json::Value ServerListSpec;
-
 namespace ServerList
 {
-std::vector<ServerListSpec> getLocal();
-std::vector<ServerListSpec> getOnline();
-
-bool deleteEntry(const ServerListSpec &server);
-bool insert(const ServerListSpec &server);
-
-std::vector<ServerListSpec> deSerialize(const std::string &liststring);
-const std::string serialize(const std::vector<ServerListSpec> &serverlist);
-std::vector<ServerListSpec> deSerializeJson(const std::string &liststring);
-const std::string serializeJson(const std::vector<ServerListSpec> &serverlist);
-
 #if USE_CURL
 enum AnnounceAction {AA_START, AA_UPDATE, AA_DELETE};
 void sendAnnounce(AnnounceAction, u16 port,