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New damage system, add damageGroups to ToolCapabilities, bump protocol version

PilzAdam 11 ani în urmă
părinte
comite
7d9329ecfe
10 a modificat fișierele cu 105 adăugiri și 57 ștergeri
  1. 17 11
      doc/lua_api.txt
  2. 3 1
      src/clientserver.h
  3. 2 4
      src/content_sao.cpp
  4. 4 4
      src/itemdef.cpp
  5. 3 3
      src/itemdef.h
  6. 24 0
      src/scriptapi_common.cpp
  7. 3 3
      src/server.cpp
  8. 1 1
      src/server.h
  9. 37 20
      src/tool.cpp
  10. 11 10
      src/tool.h

+ 17 - 11
doc/lua_api.txt

@@ -471,9 +471,11 @@ a node is destroyable and how long it takes to destroy by a tool.
 Groups of entities
 -------------------
 For entities, groups are, as of now, used only for calculating damage.
+The rating is the percentage of damage caused by tools with this damage group.
+See "Entity damage mechanism".
 
-object.get_armor_groups() -> a group-rating table (eg. {fleshy=3})
-object.set_armor_groups({level=2, fleshy=2, cracky=2})
+object.get_armor_groups() -> a group-rating table (eg. {fleshy=100})
+object.set_armor_groups({fleshy=30, cracky=80})
 
 Groups of tools
 ----------------
@@ -522,7 +524,6 @@ Special groups
 
 Known damage and digging time defining groups
 ----------------------------------------------
-Valid ratings for these are 0, 1, 2 and 3, unless otherwise stated.
 - crumbly: dirt, sand
 - cracky: tough but crackable stuff like stone.
 - snappy: something that can be cut using fine tools; eg. leaves, small
@@ -575,6 +576,7 @@ groups to enable interaction with tools.
     * Uses (until the tool breaks)
     * Maximum level (usually 0, 1, 2 or 3)
     * Digging times
+    * Damage groups
 
 **Full punch interval**:
 When used as a weapon, the tool will do full damage if this time is spent
@@ -606,8 +608,9 @@ maximum level.
     result in the tool to be able to dig nodes that have a rating of 2 or 3
     for this group, and unable to dig the rating 1, which is the toughest.
     Unless there is a matching group that enables digging otherwise.
-  * For entities, damage equals the amount of nodes dug in the time spent
-    between hits, with a maximum time of ''full_punch_interval''.
+
+**Damage groups**
+List of damage for groups of entities. See "Entity damage mechanism".
 
 Example definition of the capabilities of a tool
 -------------------------------------------------
@@ -617,6 +620,7 @@ tool_capabilities = {
     groupcaps={
         crumbly={maxlevel=2, uses=20, times={[1]=1.60, [2]=1.20, [3]=0.80}}
     }
+    damage_groups = {fleshy=2},
 }
 
 This makes the tool be able to dig nodes that fullfill both of these:
@@ -647,10 +651,12 @@ Notes:
 Entity damage mechanism
 ------------------------
 Damage calculation:
-- Take the time spent after the last hit
-- Limit time to full_punch_interval
-- Take the damage groups and imagine a bunch of nodes that have them
-- Damage in HP is the amount of nodes destroyed in this time.
+damage = 0
+foreach group in cap.damage_groups:
+    damage += cap.damage_groups[group] * limit(actual_interval / cap.full_punch_interval, 0.0, 1.0)
+        * (object.armor_groups[group] / 100.0)
+        -- Where object.armor_groups[group] is 0 for inexisting values
+return damage
 
 Client predicts damage based on damage groups. Because of this, it is able to
 give an immediate response when an entity is damaged or dies; the response is
@@ -1496,10 +1502,10 @@ Item definition (register_node, register_craftitem, register_tool)
         max_drop_level=0,
         groupcaps={
             -- For example:
-            fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
             snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
             choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
-        }
+        },
+        damage_groups = {groupname=damage},
     }
     node_placement_prediction = nil,
     ^ If nil and item is node, prediction is made automatically

+ 3 - 1
src/clientserver.h

@@ -85,9 +85,11 @@ SharedBuffer<u8> makePacket_TOCLIENT_TIME_OF_DAY(u16 time, float time_speed);
 		TOCLIENT_SPAWN_PARTICLE
 		TOCLIENT_ADD_PARTICLESPAWNER
 		TOCLIENT_DELETE_PARTICLESPAWNER
+	PROTOCOL_VERSION 18:
+		damageGroups added to ToolCapabilities
 */
 
-#define LATEST_PROTOCOL_VERSION 17
+#define LATEST_PROTOCOL_VERSION 18
 
 // Server's supported network protocol range
 #define SERVER_PROTOCOL_VERSION_MIN 13

+ 2 - 4
src/content_sao.cpp

@@ -381,8 +381,7 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
 	}
 	
 	// Initialize something to armor groups
-	m_armor_groups["fleshy"] = 3;
-	m_armor_groups["snappy"] = 2;
+	m_armor_groups["fleshy"] = 100;
 }
 
 LuaEntitySAO::~LuaEntitySAO()
@@ -942,8 +941,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
 	assert(m_peer_id != 0);
 	setBasePosition(m_player->getPosition());
 	m_inventory = &m_player->inventory;
-	m_armor_groups["choppy"] = 2;
-	m_armor_groups["fleshy"] = 3;
+	m_armor_groups["fleshy"] = 100;
 
 	m_prop.hp_max = PLAYER_MAX_HP;
 	m_prop.physical = false;

+ 4 - 4
src/itemdef.cpp

@@ -111,7 +111,7 @@ void ItemDefinition::reset()
 	node_placement_prediction = "";
 }
 
-void ItemDefinition::serialize(std::ostream &os) const
+void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
 {
 	writeU8(os, 1); // version
 	writeU8(os, type);
@@ -126,7 +126,7 @@ void ItemDefinition::serialize(std::ostream &os) const
 	std::string tool_capabilities_s = "";
 	if(tool_capabilities){
 		std::ostringstream tmp_os(std::ios::binary);
-		tool_capabilities->serialize(tmp_os);
+		tool_capabilities->serialize(tmp_os, protocol_version);
 		tool_capabilities_s = tmp_os.str();
 	}
 	os<<serializeString(tool_capabilities_s);
@@ -547,7 +547,7 @@ public:
 			m_aliases[name] = convert_to;
 		}
 	}
-	void serialize(std::ostream &os)
+	void serialize(std::ostream &os, u16 protocol_version)
 	{
 		writeU8(os, 0); // version
 		u16 count = m_item_definitions.size();
@@ -559,7 +559,7 @@ public:
 			ItemDefinition *def = i->second;
 			// Serialize ItemDefinition and write wrapped in a string
 			std::ostringstream tmp_os(std::ios::binary);
-			def->serialize(tmp_os);
+			def->serialize(tmp_os, protocol_version);
 			os<<serializeString(tmp_os.str());
 		}
 		writeU16(os, m_aliases.size());

+ 3 - 3
src/itemdef.h

@@ -80,7 +80,7 @@ struct ItemDefinition
 	ItemDefinition& operator=(const ItemDefinition &def);
 	~ItemDefinition();
 	void reset();
-	void serialize(std::ostream &os) const;
+	void serialize(std::ostream &os, u16 protocol_version) const;
 	void deSerialize(std::istream &is);
 private:
 	void resetInitial();
@@ -109,7 +109,7 @@ public:
 		IGameDef *gamedef) const=0;
 #endif
 
-	virtual void serialize(std::ostream &os)=0;
+	virtual void serialize(std::ostream &os, u16 protocol_version)=0;
 };
 
 class IWritableItemDefManager : public IItemDefManager
@@ -146,7 +146,7 @@ public:
 	virtual void registerAlias(const std::string &name,
 			const std::string &convert_to)=0;
 
-	virtual void serialize(std::ostream &os)=0;
+	virtual void serialize(std::ostream &os, u16 protocol_version)=0;
 	virtual void deSerialize(std::istream &is)=0;
 
 	// Do stuff asked by threads that can only be done in the main thread

+ 24 - 0
src/scriptapi_common.cpp

@@ -117,6 +117,20 @@ ToolCapabilities read_tool_capabilities(
 		}
 	}
 	lua_pop(L, 1);
+	lua_getfield(L, table, "damage_groups");
+	if(lua_istable(L, -1)){
+		int table_damage_groups = lua_gettop(L);
+		lua_pushnil(L);
+		while(lua_next(L, table_damage_groups) != 0){
+			// key at index -2 and value at index -1
+			std::string groupname = luaL_checkstring(L, -2);
+			u16 value = luaL_checkinteger(L, -1);
+			toolcap.damageGroups[groupname] = value;
+			// removes value, keeps key for next iteration
+			lua_pop(L, 1);
+		}
+	}
+	lua_pop(L, 1);
 	return toolcap;
 }
 
@@ -154,6 +168,16 @@ void set_tool_capabilities(lua_State *L, int table,
 	}
 	// Set groupcaps table
 	lua_setfield(L, -2, "groupcaps");
+	//Create damage_groups table
+	lua_newtable(L);
+	// For each damage group
+	for(std::map<std::string, s16>::const_iterator
+			i = toolcap.damageGroups.begin(); i != toolcap.damageGroups.end(); i++){
+		// Create damage group table
+		lua_pushinteger(L, i->second);
+		lua_setfield(L, -2, i->first.c_str());
+	}
+	lua_setfield(L, -2, "damage_groups");
 }
 
 void push_tool_capabilities(lua_State *L,

+ 3 - 3
src/server.cpp

@@ -2080,7 +2080,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
 		SendMovement(m_con, peer_id);
 
 		// Send item definitions
-		SendItemDef(m_con, peer_id, m_itemdef);
+		SendItemDef(m_con, peer_id, m_itemdef, client->net_proto_version);
 
 		// Send node definitions
 		SendNodeDef(m_con, peer_id, m_nodedef, client->net_proto_version);
@@ -3342,7 +3342,7 @@ void Server::SendDeathscreen(con::Connection &con, u16 peer_id,
 }
 
 void Server::SendItemDef(con::Connection &con, u16 peer_id,
-		IItemDefManager *itemdef)
+		IItemDefManager *itemdef, u16 protocol_version)
 {
 	DSTACK(__FUNCTION_NAME);
 	std::ostringstream os(std::ios_base::binary);
@@ -3354,7 +3354,7 @@ void Server::SendItemDef(con::Connection &con, u16 peer_id,
 	*/
 	writeU16(os, TOCLIENT_ITEMDEF);
 	std::ostringstream tmp_os(std::ios::binary);
-	itemdef->serialize(tmp_os);
+	itemdef->serialize(tmp_os, protocol_version);
 	std::ostringstream tmp_os2(std::ios::binary);
 	compressZlib(tmp_os.str(), tmp_os2);
 	os<<serializeLongString(tmp_os2.str());

+ 1 - 1
src/server.h

@@ -556,7 +556,7 @@ private:
 	static void SendDeathscreen(con::Connection &con, u16 peer_id,
 			bool set_camera_point_target, v3f camera_point_target);
 	static void SendItemDef(con::Connection &con, u16 peer_id,
-			IItemDefManager *itemdef);
+			IItemDefManager *itemdef, u16 protocol_version);
 	static void SendNodeDef(con::Connection &con, u16 peer_id,
 			INodeDefManager *nodedef, u16 protocol_version);
 

+ 37 - 20
src/tool.cpp

@@ -24,9 +24,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "util/serialize.h"
 #include "util/numeric.h"
 
-void ToolCapabilities::serialize(std::ostream &os) const
+void ToolCapabilities::serialize(std::ostream &os, u16 protocol_version) const
 {
-	writeU8(os, 1); // version
+	if(protocol_version <= 17)
+		writeU8(os, 1); // version
+	else
+		writeU8(os, 2); // version
 	writeF1000(os, full_punch_interval);
 	writeS16(os, max_drop_level);
 	writeU32(os, groupcaps.size());
@@ -44,12 +47,20 @@ void ToolCapabilities::serialize(std::ostream &os) const
 			writeF1000(os, i->second);
 		}
 	}
+	if(protocol_version > 17){
+		writeU32(os, damageGroups.size());
+		for(std::map<std::string, s16>::const_iterator
+				i = damageGroups.begin(); i != damageGroups.end(); i++){
+			os<<serializeString(i->first);
+			writeS16(os, i->second);
+		}
+	}
 }
 
 void ToolCapabilities::deSerialize(std::istream &is)
 {
 	int version = readU8(is);
-	if(version != 1) throw SerializationError(
+	if(version != 1 && version != 2) throw SerializationError(
 			"unsupported ToolCapabilities version");
 	full_punch_interval = readF1000(is);
 	max_drop_level = readS16(is);
@@ -68,6 +79,15 @@ void ToolCapabilities::deSerialize(std::istream &is)
 		}
 		groupcaps[name] = cap;
 	}
+	if(version == 2)
+	{
+		u32 damage_groups_size = readU32(is);
+		for(u32 i=0; i<damage_groups_size; i++){
+			std::string name = deSerializeString(is);
+			s16 rating = readS16(is);
+			damageGroups[name] = rating;
+		}
+	}
 }
 
 DigParams getDigParams(const ItemGroupList &groups,
@@ -136,28 +156,26 @@ DigParams getDigParams(const ItemGroupList &groups,
 	return getDigParams(groups, tp, 1000000);
 }
 
-HitParams getHitParams(const ItemGroupList &groups,
+HitParams getHitParams(const ItemGroupList &armor_groups,
 		const ToolCapabilities *tp, float time_from_last_punch)
 {
-	DigParams digprop = getDigParams(groups, tp,
-			time_from_last_punch);
-	
-	if(time_from_last_punch > tp->full_punch_interval)
-		time_from_last_punch = tp->full_punch_interval;
-	// Damage in hp is equivalent to nodes dug in time_from_last_punch
-	s16 hp = 0;
-	if(digprop.diggable)
-		hp = time_from_last_punch / digprop.time;
-	// Wear is the same as for digging a single node
-	s16 wear = (float)digprop.wear;
-
-	return HitParams(hp, wear, digprop.main_group);
+	s16 damage = 0;
+	float full_punch_interval = tp->full_punch_interval;
+
+	for(std::map<std::string, s16>::const_iterator
+			i = tp->damageGroups.begin(); i != tp->damageGroups.end(); i++){
+		s16 armor = itemgroup_get(armor_groups, i->first);
+		damage += i->second * rangelim(time_from_last_punch * full_punch_interval, 0.0, 1.0)
+				* armor / 100.0;
+	}
+
+	return HitParams(damage, 0);
 }
 
-HitParams getHitParams(const ItemGroupList &groups,
+HitParams getHitParams(const ItemGroupList &armor_groups,
 		const ToolCapabilities *tp)
 {
-	return getHitParams(groups, tp, 1000000);
+	return getHitParams(armor_groups, tp, 1000000);
 }
 
 PunchDamageResult getPunchDamage(
@@ -187,7 +205,6 @@ PunchDamageResult getPunchDamage(
 		result.did_punch = true;
 		result.wear = hitparams.wear;
 		result.damage = hitparams.hp;
-		result.main_group = hitparams.main_group;
 	}
 
 	return result;

+ 11 - 10
src/tool.h

@@ -52,6 +52,7 @@ struct ToolGroupCap
 
 // CLANG SUCKS DONKEY BALLS
 typedef std::map<std::string, struct ToolGroupCap> ToolGCMap;
+typedef std::map<std::string, s16> DamageGroup;
 
 struct ToolCapabilities
 {
@@ -59,19 +60,22 @@ struct ToolCapabilities
 	int max_drop_level;
 	// CLANG SUCKS DONKEY BALLS
 	ToolGCMap groupcaps;
+	DamageGroup damageGroups;
 
 	ToolCapabilities(
 			float full_punch_interval_=1.4,
 			int max_drop_level_=1,
 			// CLANG SUCKS DONKEY BALLS
-			ToolGCMap groupcaps_=ToolGCMap()
+			ToolGCMap groupcaps_=ToolGCMap(),
+			DamageGroup damageGroups_=DamageGroup()
 	):
 		full_punch_interval(full_punch_interval_),
 		max_drop_level(max_drop_level_),
-		groupcaps(groupcaps_)
+		groupcaps(groupcaps_),
+		damageGroups(damageGroups_)
 	{}
 
-	void serialize(std::ostream &os) const;
+	void serialize(std::ostream &os, u16 version) const;
 	void deSerialize(std::istream &is);
 };
 
@@ -103,19 +107,17 @@ struct HitParams
 {
 	s16 hp;
 	s16 wear;
-	std::string main_group;
 
-	HitParams(s16 hp_=0, s16 wear_=0, std::string main_group_=""):
+	HitParams(s16 hp_=0, s16 wear_=0):
 		hp(hp_),
-		wear(wear_),
-		main_group(main_group_)
+		wear(wear_)
 	{}
 };
 
-HitParams getHitParams(const ItemGroupList &groups,
+HitParams getHitParams(const ItemGroupList &armor_groups,
 		const ToolCapabilities *tp, float time_from_last_punch);
 
-HitParams getHitParams(const ItemGroupList &groups,
+HitParams getHitParams(const ItemGroupList &armor_groups,
 		const ToolCapabilities *tp);
 
 struct PunchDamageResult
@@ -123,7 +125,6 @@ struct PunchDamageResult
 	bool did_punch;
 	int damage;
 	int wear;
-	std::string main_group;
 
 	PunchDamageResult():
 		did_punch(false),