Răsfoiți Sursa

Minimap as HUD element with API control

Features:
 * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes()
 * New HUD elements for displaying minimap with custom size and placing
 * New minimap mode for displaying a texture instead of the map
Pierre-Yves Rollo 3 ani în urmă
părinte
comite
81c66d6efb

+ 32 - 1
doc/lua_api.txt

@@ -1484,6 +1484,15 @@ Displays an image oriented or translated according to current heading direction.
 
 If translation is chosen, texture is repeated horizontally to fill the whole element.
 
+### `minimap`
+
+Displays a minimap on the HUD.
+
+* `size`: Size of the minimap to display. Minimap should be a square to avoid
+  distortion.
+* `alignment`: The alignment of the minimap.
+* `offset`: offset in pixels from position.
+
 Representations of simple things
 ================================
 
@@ -6366,6 +6375,27 @@ object you are working with still exists.
 * `hud_set_hotbar_selected_image(texturename)`
     * sets image for selected item of hotbar
 * `hud_get_hotbar_selected_image`: returns texturename
+* `set_minimap_modes({mode, mode, ...}, selected_mode)`
+    * Overrides the available minimap modes (and toggle order), and changes the
+    selected mode.
+    * `mode` is a table consisting of up to four fields:
+        * `type`: Available type:
+            * `off`: Minimap off
+            * `surface`: Minimap in surface mode
+            * `radar`: Minimap in radar mode
+            * `texture`: Texture to be displayed instead of terrain map
+              (texture is centered around 0,0 and can be scaled).
+              Texture size is limited to 512 x 512 pixel.
+        * `label`: Optional label to display on minimap mode toggle
+          The translation must be handled within the mod.
+        * `size`: Sidelength or diameter, in number of nodes, of the terrain
+          displayed in minimap
+        * `texture`: Only for texture type, name of the texture to display
+        * `scale`: Only for texture type, scale of the texture map in nodes per
+          pixel (for example a `scale` of 2 means each pixel represents a 2x2
+          nodes square)
+    * `selected_mode` is the mode index to be selected after modes have been changed
+    (0 is the first mode).
 * `set_sky(parameters)`
     * `parameters` is a table with the following optional fields:
         * `base_color`: ColorSpec, changes fog in "skybox" and "plain".
@@ -8047,7 +8077,8 @@ Used by `Player:hud_add`. Returned by `Player:hud_get`.
 
     {
         hud_elem_type = "image",  -- See HUD element types
-        -- Type of element, can be "image", "text", "statbar", "inventory" or "compass"
+        -- Type of element, can be "image", "text", "statbar", "inventory",
+        -- "compass" or "minimap"
 
         position = {x=0.5, y=0.5},
         -- Left corner position of element

+ 1 - 0
src/client/client.cpp

@@ -129,6 +129,7 @@ Client::Client(
 	if (g_settings->getBool("enable_minimap")) {
 		m_minimap = new Minimap(this);
 	}
+
 	m_cache_save_interval = g_settings->getU16("server_map_save_interval");
 }
 

+ 1 - 0
src/client/client.h

@@ -223,6 +223,7 @@ public:
 	void handleCommand_CSMRestrictionFlags(NetworkPacket *pkt);
 	void handleCommand_PlayerSpeed(NetworkPacket *pkt);
 	void handleCommand_MediaPush(NetworkPacket *pkt);
+	void handleCommand_MinimapModes(NetworkPacket *pkt);
 
 	void ProcessData(NetworkPacket *pkt);
 

+ 29 - 46
src/client/game.cpp

@@ -1416,11 +1416,9 @@ bool Game::createClient(const GameStartData &start_data)
 	}
 
 	mapper = client->getMinimap();
-	if (mapper) {
-		mapper->setMinimapMode(MINIMAP_MODE_OFF);
-		if (client->modsLoaded())
-			client->getScript()->on_minimap_ready(mapper);
-	}
+
+	if (mapper && client->modsLoaded())
+		client->getScript()->on_minimap_ready(mapper);
 
 	return true;
 }
@@ -2222,52 +2220,37 @@ void Game::toggleMinimap(bool shift_pressed)
 	if (!mapper || !m_game_ui->m_flags.show_hud || !g_settings->getBool("enable_minimap"))
 		return;
 
-	if (shift_pressed) {
+	if (shift_pressed)
 		mapper->toggleMinimapShape();
-		return;
-	}
+	else
+		mapper->nextMode();
+
+	// TODO: When legacy minimap is deprecated, keep only HUD minimap stuff here
 
+	// Not so satisying code to keep compatibility with old fixed mode system
+	// -->
 	u32 hud_flags = client->getEnv().getLocalPlayer()->hud_flags;
 
-	MinimapMode mode = MINIMAP_MODE_OFF;
-	if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) {
-		mode = mapper->getMinimapMode();
-		mode = (MinimapMode)((int)mode + 1);
-		// If radar is disabled and in, or switching to, radar mode
-		if (!(hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE) && mode > 3)
-			mode = MINIMAP_MODE_OFF;
-	}
+	if (!(hud_flags & HUD_FLAG_MINIMAP_VISIBLE)) {
+		m_game_ui->m_flags.show_minimap = false;
+	} else {
 
-	m_game_ui->m_flags.show_minimap = true;
-	switch (mode) {
-		case MINIMAP_MODE_SURFACEx1:
-			m_game_ui->showTranslatedStatusText("Minimap in surface mode, Zoom x1");
-			break;
-		case MINIMAP_MODE_SURFACEx2:
-			m_game_ui->showTranslatedStatusText("Minimap in surface mode, Zoom x2");
-			break;
-		case MINIMAP_MODE_SURFACEx4:
-			m_game_ui->showTranslatedStatusText("Minimap in surface mode, Zoom x4");
-			break;
-		case MINIMAP_MODE_RADARx1:
-			m_game_ui->showTranslatedStatusText("Minimap in radar mode, Zoom x1");
-			break;
-		case MINIMAP_MODE_RADARx2:
-			m_game_ui->showTranslatedStatusText("Minimap in radar mode, Zoom x2");
-			break;
-		case MINIMAP_MODE_RADARx4:
-			m_game_ui->showTranslatedStatusText("Minimap in radar mode, Zoom x4");
-			break;
-		default:
-			mode = MINIMAP_MODE_OFF;
-			m_game_ui->m_flags.show_minimap = false;
-			if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE)
-				m_game_ui->showTranslatedStatusText("Minimap hidden");
-			else
-				m_game_ui->showTranslatedStatusText("Minimap currently disabled by game or mod");
-	}
+	// If radar is disabled, try to find a non radar mode or fall back to 0
+		if (!(hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE))
+			while (mapper->getModeIndex() &&
+					mapper->getModeDef().type == MINIMAP_TYPE_RADAR)
+				mapper->nextMode();
 
-	mapper->setMinimapMode(mode);
+		m_game_ui->m_flags.show_minimap = mapper->getModeDef().type !=
+				MINIMAP_TYPE_OFF;
+	}
+	// <--
+	// End of 'not so satifying code'
+	if ((hud_flags & HUD_FLAG_MINIMAP_VISIBLE) ||
+			(hud && hud->hasElementOfType(HUD_ELEM_MINIMAP)))
+		m_game_ui->showStatusText(utf8_to_wide(mapper->getModeDef().label));
+	else
+		m_game_ui->showTranslatedStatusText("Minimap currently disabled by game or mod");
 }
 
 void Game::toggleFog()
@@ -3954,7 +3937,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
 	/*
 		Update minimap pos and rotation
 	*/
-	if (mapper && m_game_ui->m_flags.show_minimap && m_game_ui->m_flags.show_hud) {
+	if (mapper && m_game_ui->m_flags.show_hud) {
 		mapper->setPos(floatToInt(player->getPosition(), BS));
 		mapper->setAngle(player->getYaw());
 	}

+ 29 - 1
src/client/hud.cpp

@@ -36,6 +36,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "mesh.h"
 #include "wieldmesh.h"
 #include "client/renderingengine.h"
+#include "client/minimap.h"
 
 #ifdef HAVE_TOUCHSCREENGUI
 #include "gui/touchscreengui.h"
@@ -297,6 +298,18 @@ void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
 	}
 }
 
+bool Hud::hasElementOfType(HudElementType type)
+{
+	for (size_t i = 0; i != player->maxHudId(); i++) {
+		HudElement *e = player->getHud(i);
+		if (!e)
+			continue;
+		if (e->type == type)
+			return true;
+	}
+	return false;
+}
+
 // Calculates screen position of waypoint. Returns true if waypoint is visible (in front of the player), else false.
 bool Hud::calculateScreenPos(const v3s16 &camera_offset, HudElement *e, v2s32 *pos)
 {
@@ -491,7 +504,22 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
 				default:
 					break;
 				}
-
+				break; }
+			case HUD_ELEM_MINIMAP: {
+				if (e->size.X <= 0 || e->size.Y <= 0)
+					break;
+				if (!client->getMinimap())
+					break;
+				// Draw a minimap of size "size"
+				v2s32 dstsize(e->size.X * m_scale_factor,
+				              e->size.Y * m_scale_factor);
+				// (no percent size as minimap would likely be anamorphosed)
+				v2s32 offset((e->align.X - 1.0) * dstsize.X / 2,
+				             (e->align.Y - 1.0) * dstsize.Y / 2);
+				core::rect<s32> rect(0, 0, dstsize.X, dstsize.Y);
+				rect += pos + offset + v2s32(e->offset.X * m_scale_factor,
+				                             e->offset.Y * m_scale_factor);
+				client->getMinimap()->drawMinimap(rect);
 				break; }
 			default:
 				infostream << "Hud::drawLuaElements: ignoring drawform " << e->type <<

+ 2 - 0
src/client/hud.h

@@ -81,6 +81,8 @@ public:
 		m_selected_face_normal = face_normal;
 	}
 
+	bool hasElementOfType(HudElementType type);
+
 	void drawLuaElements(const v3s16 &camera_offset);
 
 private:

+ 1 - 1
src/client/mapblock_mesh.cpp

@@ -1044,7 +1044,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
 	m_use_tangent_vertices = data->m_use_tangent_vertices;
 	m_enable_vbo = g_settings->getBool("enable_vbo");
 
-	if (g_settings->getBool("enable_minimap")) {
+	if (data->m_client->getMinimap()) {
 		m_minimap_mapblock = new MinimapMapblock;
 		m_minimap_mapblock->getMinimapNodes(
 			&data->m_vmanip, data->m_blockpos * MAP_BLOCKSIZE);

+ 178 - 59
src/client/minimap.cpp

@@ -25,7 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "shader.h"
 #include "mapblock.h"
 #include "client/renderingengine.h"
-
+#include "gettext.h"
 
 ////
 //// MinimapUpdateThread
@@ -108,8 +108,11 @@ void MinimapUpdateThread::doUpdate()
 		}
 	}
 
-	if (data->map_invalidated && data->mode != MINIMAP_MODE_OFF) {
-		getMap(data->pos, data->map_size, data->scan_height);
+
+	if (data->map_invalidated && (
+				data->mode.type == MINIMAP_TYPE_RADAR ||
+				data->mode.type == MINIMAP_TYPE_SURFACE)) {
+		getMap(data->pos, data->mode.map_size, data->mode.scan_height);
 		data->map_invalidated = false;
 	}
 }
@@ -181,19 +184,26 @@ Minimap::Minimap(Client *client)
 	this->m_ndef    = client->getNodeDefManager();
 
 	m_angle = 0.f;
+	m_current_mode_index = 0;
 
 	// Initialize static settings
 	m_enable_shaders = g_settings->getBool("enable_shaders");
 	m_surface_mode_scan_height =
 		g_settings->getBool("minimap_double_scan_height") ? 256 : 128;
 
+	// Initialize minimap modes
+	addMode(MINIMAP_TYPE_OFF);
+	addMode(MINIMAP_TYPE_SURFACE, 256);
+	addMode(MINIMAP_TYPE_SURFACE, 128);
+	addMode(MINIMAP_TYPE_SURFACE, 64);
+	addMode(MINIMAP_TYPE_RADAR,   512);
+	addMode(MINIMAP_TYPE_RADAR,   256);
+	addMode(MINIMAP_TYPE_RADAR,   128);
+
 	// Initialize minimap data
 	data = new MinimapData;
-	data->mode              = MINIMAP_MODE_OFF;
-	data->is_radar          = false;
-	data->map_invalidated   = true;
-	data->texture           = NULL;
-	data->heightmap_texture = NULL;
+	data->map_invalidated = true;
+
 	data->minimap_shape_round = g_settings->getBool("minimap_shape_round");
 
 	// Get round minimap textures
@@ -215,6 +225,8 @@ Minimap::Minimap(Client *client)
 	// Create object marker texture
 	data->object_marker_red = m_tsrc->getTexture("object_marker_red.png");
 
+	setModeIndex(0);
+
 	// Create mesh buffer for minimap
 	m_meshbuffer = getMinimapMeshBuffer();
 
@@ -280,29 +292,101 @@ MinimapShape Minimap::getMinimapShape()
 	return MINIMAP_SHAPE_SQUARE;
 }
 
-void Minimap::setMinimapMode(MinimapMode mode)
+void Minimap::setModeIndex(size_t index)
 {
-	static const MinimapModeDef modedefs[MINIMAP_MODE_COUNT] = {
-		{false, 0, 0},
-		{false, m_surface_mode_scan_height, 256},
-		{false, m_surface_mode_scan_height, 128},
-		{false, m_surface_mode_scan_height, 64},
-		{true, 32, 128},
-		{true, 32, 64},
-		{true, 32, 32}
-	};
-
-	if (mode >= MINIMAP_MODE_COUNT)
-		return;
-
 	MutexAutoLock lock(m_mutex);
 
-	data->is_radar    = modedefs[mode].is_radar;
-	data->scan_height = modedefs[mode].scan_height;
-	data->map_size    = modedefs[mode].map_size;
-	data->mode        = mode;
+	if (index < m_modes.size()) {
+		data->mode = m_modes[index];
+		m_current_mode_index = index;
+	} else {
+		data->mode = MinimapModeDef{MINIMAP_TYPE_OFF, N_("Minimap hidden"), 0, 0, ""};
+		m_current_mode_index = 0;
+	}
+
+	data->map_invalidated = true;
 
-	m_minimap_update_thread->deferUpdate();
+	if (m_minimap_update_thread)
+		m_minimap_update_thread->deferUpdate();
+}
+
+void Minimap::addMode(MinimapModeDef mode)
+{
+	// Check validity
+	if (mode.type == MINIMAP_TYPE_TEXTURE) {
+		if (mode.texture.empty())
+			return;
+		if (mode.scale < 1)
+			mode.scale = 1;
+	}
+
+	int zoom = -1;
+
+	// Build a default standard label
+	if (mode.label == "") {
+		switch (mode.type) {
+			case MINIMAP_TYPE_OFF:
+				mode.label = N_("Minimap hidden");
+				break;
+			case MINIMAP_TYPE_SURFACE:
+				mode.label = N_("Minimap in surface mode, Zoom x%d");
+				if (mode.map_size > 0)
+					zoom = 256 / mode.map_size;
+				break;
+			case MINIMAP_TYPE_RADAR:
+				mode.label = N_("Minimap in radar mode, Zoom x%d");
+				if (mode.map_size > 0)
+					zoom = 512 / mode.map_size;
+				break;
+			case MINIMAP_TYPE_TEXTURE:
+				mode.label = N_("Minimap in texture mode");
+				break;
+			default:
+				break;
+		}
+	}
+
+	if (zoom >= 0) {
+		char label_buf[1024];
+		porting::mt_snprintf(label_buf, sizeof(label_buf),
+			mode.label.c_str(), zoom);
+		mode.label = label_buf;
+	}
+
+	m_modes.push_back(mode);
+}
+
+void Minimap::addMode(MinimapType type, u16 size, std::string label,
+		std::string texture, u16 scale)
+{
+	MinimapModeDef mode;
+	mode.type = type;
+	mode.label = label;
+	mode.map_size = size;
+	mode.texture = texture;
+	mode.scale = scale;
+	switch (type) {
+		case MINIMAP_TYPE_SURFACE:
+			mode.scan_height = m_surface_mode_scan_height;
+			break;
+		case MINIMAP_TYPE_RADAR:
+			mode.scan_height = 32;
+			break;
+		default:
+			mode.scan_height = 0;
+	}
+	addMode(mode);
+}
+
+void Minimap::nextMode()
+{
+	if (m_modes.empty())
+		return;
+	m_current_mode_index++;
+	if (m_current_mode_index >= m_modes.size())
+		m_current_mode_index = 0;
+
+	setModeIndex(m_current_mode_index);
 }
 
 void Minimap::setPos(v3s16 pos)
@@ -331,16 +415,16 @@ void Minimap::setAngle(f32 angle)
 void Minimap::blitMinimapPixelsToImageRadar(video::IImage *map_image)
 {
 	video::SColor c(240, 0, 0, 0);
-	for (s16 x = 0; x < data->map_size; x++)
-	for (s16 z = 0; z < data->map_size; z++) {
-		MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size];
+	for (s16 x = 0; x < data->mode.map_size; x++)
+	for (s16 z = 0; z < data->mode.map_size; z++) {
+		MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->mode.map_size];
 
 		if (mmpixel->air_count > 0)
 			c.setGreen(core::clamp(core::round32(32 + mmpixel->air_count * 8), 0, 255));
 		else
 			c.setGreen(0);
 
-		map_image->setPixel(x, data->map_size - z - 1, c);
+		map_image->setPixel(x, data->mode.map_size - z - 1, c);
 	}
 }
 
@@ -349,9 +433,9 @@ void Minimap::blitMinimapPixelsToImageSurface(
 {
 	// This variable creation/destruction has a 1% cost on rendering minimap
 	video::SColor tilecolor;
-	for (s16 x = 0; x < data->map_size; x++)
-	for (s16 z = 0; z < data->map_size; z++) {
-		MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size];
+	for (s16 x = 0; x < data->mode.map_size; x++)
+	for (s16 z = 0; z < data->mode.map_size; z++) {
+		MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->mode.map_size];
 
 		const ContentFeatures &f = m_ndef->get(mmpixel->n);
 		const TileDef *tile = &f.tiledef[0];
@@ -367,10 +451,10 @@ void Minimap::blitMinimapPixelsToImageSurface(
 		tilecolor.setBlue(tilecolor.getBlue() * f.minimap_color.getBlue() / 255);
 		tilecolor.setAlpha(240);
 
-		map_image->setPixel(x, data->map_size - z - 1, tilecolor);
+		map_image->setPixel(x, data->mode.map_size - z - 1, tilecolor);
 
 		u32 h = mmpixel->height;
-		heightmap_image->setPixel(x,data->map_size - z - 1,
+		heightmap_image->setPixel(x,data->mode.map_size - z - 1,
 			video::SColor(255, h, h, h));
 	}
 }
@@ -378,21 +462,46 @@ void Minimap::blitMinimapPixelsToImageSurface(
 video::ITexture *Minimap::getMinimapTexture()
 {
 	// update minimap textures when new scan is ready
-	if (data->map_invalidated)
+	if (data->map_invalidated && data->mode.type != MINIMAP_TYPE_TEXTURE)
 		return data->texture;
 
 	// create minimap and heightmap images in memory
-	core::dimension2d<u32> dim(data->map_size, data->map_size);
+	core::dimension2d<u32> dim(data->mode.map_size, data->mode.map_size);
 	video::IImage *map_image       = driver->createImage(video::ECF_A8R8G8B8, dim);
 	video::IImage *heightmap_image = driver->createImage(video::ECF_A8R8G8B8, dim);
 	video::IImage *minimap_image   = driver->createImage(video::ECF_A8R8G8B8,
 		core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY));
 
 	// Blit MinimapPixels to images
-	if (data->is_radar)
-		blitMinimapPixelsToImageRadar(map_image);
-	else
+	switch(data->mode.type) {
+	case MINIMAP_TYPE_OFF:
+		break;
+	case MINIMAP_TYPE_SURFACE:
 		blitMinimapPixelsToImageSurface(map_image, heightmap_image);
+		break;
+	case MINIMAP_TYPE_RADAR:
+		blitMinimapPixelsToImageRadar(map_image);
+		break;
+	case MINIMAP_TYPE_TEXTURE:
+		// Want to use texture source, to : 1 find texture, 2 cache it
+		video::ITexture* texture = m_tsrc->getTexture(data->mode.texture);
+		video::IImage* image = driver->createImageFromData(
+			 texture->getColorFormat(), texture->getSize(), texture->lock(), true, false);
+		texture->unlock();
+
+		auto dim = image->getDimension();
+
+		map_image->fill(video::SColor(255, 0, 0, 0));
+
+		image->copyTo(map_image,
+			irr::core::vector2d<int> {
+				((data->mode.map_size - (static_cast<int>(dim.Width))) >> 1)
+					- data->pos.X / data->mode.scale,
+				((data->mode.map_size - (static_cast<int>(dim.Height))) >> 1)
+					+ data->pos.Z / data->mode.scale
+			});
+		image->drop();
+	}
 
 	map_image->copyToScaling(minimap_image);
 	map_image->drop();
@@ -461,21 +570,31 @@ scene::SMeshBuffer *Minimap::getMinimapMeshBuffer()
 
 void Minimap::drawMinimap()
 {
+	// Non hud managed minimap drawing (legacy minimap)
+	v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
+	const u32 size = 0.25 * screensize.Y;
+
+	drawMinimap(core::rect<s32>(
+		screensize.X - size - 10, 10,
+		screensize.X - 10, size + 10));
+}
+
+void Minimap::drawMinimap(core::rect<s32> rect) {
+
 	video::ITexture *minimap_texture = getMinimapTexture();
 	if (!minimap_texture)
 		return;
 
+	if (data->mode.type == MINIMAP_TYPE_OFF)
+		return;
+
 	updateActiveMarkers();
-	v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
-	const u32 size = 0.25 * screensize.Y;
 
 	core::rect<s32> oldViewPort = driver->getViewPort();
 	core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION);
 	core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW);
 
-	driver->setViewPort(core::rect<s32>(
-		screensize.X - size - 10, 10,
-		screensize.X - 10, size + 10));
+	driver->setViewPort(rect);
 	driver->setTransform(video::ETS_PROJECTION, core::matrix4());
 	driver->setTransform(video::ETS_VIEW, core::matrix4());
 
@@ -488,7 +607,7 @@ void Minimap::drawMinimap()
 	material.TextureLayer[0].Texture = minimap_texture;
 	material.TextureLayer[1].Texture = data->heightmap_texture;
 
-	if (m_enable_shaders && !data->is_radar) {
+	if (m_enable_shaders && data->mode.type == MINIMAP_TYPE_SURFACE) {
 		u16 sid = m_shdrsrc->getShader("minimap_shader", 1, 1);
 		material.MaterialType = m_shdrsrc->getShaderInfo(sid).material;
 	} else {
@@ -529,14 +648,14 @@ void Minimap::drawMinimap()
 	driver->setViewPort(oldViewPort);
 
 	// Draw player markers
-	v2s32 s_pos(screensize.X - size - 10, 10);
+	v2s32 s_pos(rect.UpperLeftCorner.X, rect.UpperLeftCorner.Y);
 	core::dimension2di imgsize(data->object_marker_red->getOriginalSize());
 	core::rect<s32> img_rect(0, 0, imgsize.Width, imgsize.Height);
 	static const video::SColor col(255, 255, 255, 255);
 	static const video::SColor c[4] = {col, col, col, col};
 	f32 sin_angle = std::sin(m_angle * core::DEGTORAD);
 	f32 cos_angle = std::cos(m_angle * core::DEGTORAD);
-	s32 marker_size2 =  0.025 * (float)size;
+	s32 marker_size2 =  0.025 * (float)rect.getWidth();;
 	for (std::list<v2f>::const_iterator
 			i = m_active_markers.begin();
 			i != m_active_markers.end(); ++i) {
@@ -547,8 +666,8 @@ void Minimap::drawMinimap()
 			posf.X = t1;
 			posf.Y = t2;
 		}
-		posf.X = (posf.X + 0.5) * (float)size;
-		posf.Y = (posf.Y + 0.5) * (float)size;
+		posf.X = (posf.X + 0.5) * (float)rect.getWidth();
+		posf.Y = (posf.Y + 0.5) * (float)rect.getHeight();
 		core::rect<s32> dest_rect(
 			s_pos.X + posf.X - marker_size2,
 			s_pos.Y + posf.Y - marker_size2,
@@ -571,16 +690,16 @@ void Minimap::updateActiveMarkers()
 	for (Nametag *nametag : nametags) {
 		v3s16 pos = floatToInt(nametag->parent_node->getAbsolutePosition() +
 			intToFloat(client->getCamera()->getOffset(), BS), BS);
-		pos -= data->pos - v3s16(data->map_size / 2,
-				data->scan_height / 2,
-				data->map_size / 2);
-		if (pos.X < 0 || pos.X > data->map_size ||
-				pos.Y < 0 || pos.Y > data->scan_height ||
-				pos.Z < 0 || pos.Z > data->map_size) {
+		pos -= data->pos - v3s16(data->mode.map_size / 2,
+				data->mode.scan_height / 2,
+				data->mode.map_size / 2);
+		if (pos.X < 0 || pos.X > data->mode.map_size ||
+				pos.Y < 0 || pos.Y > data->mode.scan_height ||
+				pos.Z < 0 || pos.Z > data->mode.map_size) {
 			continue;
 		}
-		pos.X = ((float)pos.X / data->map_size) * MINIMAP_MAX_SX;
-		pos.Z = ((float)pos.Z / data->map_size) * MINIMAP_MAX_SY;
+		pos.X = ((float)pos.X / data->mode.map_size) * MINIMAP_MAX_SX;
+		pos.Z = ((float)pos.Z / data->mode.map_size) * MINIMAP_MAX_SY;
 		const video::SColor &mask_col = minimap_mask->getPixel(pos.X, pos.Z);
 		if (!mask_col.getAlpha()) {
 			continue;

+ 22 - 19
src/client/minimap.h

@@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #pragma once
 
+#include "../hud.h"
 #include "irrlichttypes_extrabloated.h"
 #include "util/thread.h"
 #include "voxel.h"
@@ -33,26 +34,18 @@ class IShaderSource;
 #define MINIMAP_MAX_SX 512
 #define MINIMAP_MAX_SY 512
 
-enum MinimapMode {
-	MINIMAP_MODE_OFF,
-	MINIMAP_MODE_SURFACEx1,
-	MINIMAP_MODE_SURFACEx2,
-	MINIMAP_MODE_SURFACEx4,
-	MINIMAP_MODE_RADARx1,
-	MINIMAP_MODE_RADARx2,
-	MINIMAP_MODE_RADARx4,
-	MINIMAP_MODE_COUNT,
-};
-
 enum MinimapShape {
 	MINIMAP_SHAPE_SQUARE,
 	MINIMAP_SHAPE_ROUND,
 };
 
 struct MinimapModeDef {
-	bool is_radar;
+	MinimapType type;
+	std::string label;
 	u16 scan_height;
 	u16 map_size;
+	std::string texture;
+	u16 scale;
 };
 
 struct MinimapPixel {
@@ -69,12 +62,9 @@ struct MinimapMapblock {
 };
 
 struct MinimapData {
-	bool is_radar;
-	MinimapMode mode;
+	MinimapModeDef mode;
 	v3s16 pos;
 	v3s16 old_pos;
-	u16 scan_height;
-	u16 map_size;
 	MinimapPixel minimap_scan[MINIMAP_MAX_SX * MINIMAP_MAX_SY];
 	bool map_invalidated;
 	bool minimap_shape_round;
@@ -127,12 +117,22 @@ public:
 	v3s16 getPos() const { return data->pos; }
 	void setAngle(f32 angle);
 	f32 getAngle() const { return m_angle; }
-	void setMinimapMode(MinimapMode mode);
-	MinimapMode getMinimapMode() const { return data->mode; }
 	void toggleMinimapShape();
 	void setMinimapShape(MinimapShape shape);
 	MinimapShape getMinimapShape();
 
+	void clearModes() { m_modes.clear(); };
+	void addMode(MinimapModeDef mode);
+	void addMode(MinimapType type, u16 size = 0, std::string label = "",
+			std::string texture = "", u16 scale = 1);
+
+	void setModeIndex(size_t index);
+	size_t getModeIndex() const { return m_current_mode_index; };
+	size_t getMaxModeIndex() const { return m_modes.size() - 1; };
+	void nextMode();
+
+	void setModesFromString(std::string modes_string);
+	MinimapModeDef getModeDef() const { return data->mode; }
 
 	video::ITexture *getMinimapTexture();
 
@@ -144,6 +144,7 @@ public:
 
 	void updateActiveMarkers();
 	void drawMinimap();
+	void drawMinimap(core::rect<s32> rect);
 
 	video::IVideoDriver *driver;
 	Client* client;
@@ -153,9 +154,11 @@ private:
 	ITextureSource *m_tsrc;
 	IShaderSource *m_shdrsrc;
 	const NodeDefManager *m_ndef;
-	MinimapUpdateThread *m_minimap_update_thread;
+	MinimapUpdateThread *m_minimap_update_thread = nullptr;
 	scene::SMeshBuffer *m_meshbuffer;
 	bool m_enable_shaders;
+	std::vector<MinimapModeDef> m_modes;
+	size_t m_current_mode_index;
 	u16 m_surface_mode_scan_height;
 	f32 m_angle;
 	std::mutex m_mutex;

+ 1 - 0
src/hud.cpp

@@ -29,6 +29,7 @@ const struct EnumString es_HudElementType[] =
 	{HUD_ELEM_WAYPOINT,  "waypoint"},
 	{HUD_ELEM_IMAGE_WAYPOINT, "image_waypoint"},
 	{HUD_ELEM_COMPASS,   "compass"},
+	{HUD_ELEM_MINIMAP,   "minimap"},
 	{0, NULL},
 };
 

+ 11 - 2
src/hud.h

@@ -51,7 +51,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #define HUD_HOTBAR_ITEMCOUNT_DEFAULT 8
 #define HUD_HOTBAR_ITEMCOUNT_MAX     32
 
-
 #define HOTBAR_IMAGE_SIZE 48
 
 enum HudElementType {
@@ -61,7 +60,8 @@ enum HudElementType {
 	HUD_ELEM_INVENTORY = 3,
 	HUD_ELEM_WAYPOINT  = 4,
 	HUD_ELEM_IMAGE_WAYPOINT = 5,
-	HUD_ELEM_COMPASS   = 6
+	HUD_ELEM_COMPASS   = 6,
+	HUD_ELEM_MINIMAP   = 7
 };
 
 enum HudElementStat {
@@ -108,3 +108,12 @@ extern const EnumString es_HudElementType[];
 extern const EnumString es_HudElementStat[];
 extern const EnumString es_HudBuiltinElement[];
 
+// Minimap stuff
+
+enum MinimapType {
+	MINIMAP_TYPE_OFF,
+	MINIMAP_TYPE_SURFACE,
+	MINIMAP_TYPE_RADAR,
+	MINIMAP_TYPE_TEXTURE,
+};
+

+ 1 - 0
src/network/clientopcodes.cpp

@@ -122,6 +122,7 @@ const ToClientCommandHandler toClientCommandTable[TOCLIENT_NUM_MSG_TYPES] =
 	null_command_handler,
 	{ "TOCLIENT_SRP_BYTES_S_B",            TOCLIENT_STATE_NOT_CONNECTED, &Client::handleCommand_SrpBytesSandB }, // 0x60
 	{ "TOCLIENT_FORMSPEC_PREPEND",         TOCLIENT_STATE_CONNECTED, &Client::handleCommand_FormspecPrepend }, // 0x61,
+	{ "TOCLIENT_MINIMAP_MODES",            TOCLIENT_STATE_CONNECTED, &Client::handleCommand_MinimapModes }, // 0x62,
 };
 
 const static ServerCommandFactory null_command_factory = { "TOSERVER_NULL", 0, false };

+ 41 - 5
src/network/clientpackethandler.cpp

@@ -1164,15 +1164,24 @@ void Client::handleCommand_HudSetFlags(NetworkPacket* pkt)
 	m_minimap_disabled_by_server = !(player->hud_flags & HUD_FLAG_MINIMAP_VISIBLE);
 	bool m_minimap_radar_disabled_by_server = !(player->hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE);
 
+	// Not so satisying code to keep compatibility with old fixed mode system
+	// -->
+
 	// Hide minimap if it has been disabled by the server
 	if (m_minimap && m_minimap_disabled_by_server && was_minimap_visible)
 		// defers a minimap update, therefore only call it if really
 		// needed, by checking that minimap was visible before
-		m_minimap->setMinimapMode(MINIMAP_MODE_OFF);
-
-	// Switch to surface mode if radar disabled by server
-	if (m_minimap && m_minimap_radar_disabled_by_server && was_minimap_radar_visible)
-		m_minimap->setMinimapMode(MINIMAP_MODE_SURFACEx1);
+		m_minimap->setModeIndex(0);
+
+	// If radar has been disabled, try to find a non radar mode or fall back to 0
+	if (m_minimap && m_minimap_radar_disabled_by_server
+			&& was_minimap_radar_visible) {
+		while (m_minimap->getModeIndex() > 0 &&
+				m_minimap->getModeDef().type == MINIMAP_TYPE_RADAR)
+			m_minimap->nextMode();
+	}
+	// <--
+	// End of 'not so satifying code'
 }
 
 void Client::handleCommand_HudSetParam(NetworkPacket* pkt)
@@ -1611,3 +1620,30 @@ void Client::handleCommand_ModChannelSignal(NetworkPacket *pkt)
 	if (valid_signal)
 		m_script->on_modchannel_signal(channel, signal);
 }
+
+void Client::handleCommand_MinimapModes(NetworkPacket *pkt)
+{
+	u16 count; // modes
+	u16 mode;  // wanted current mode index after change
+
+	*pkt >> count >> mode;
+
+	if (m_minimap)
+		m_minimap->clearModes();
+
+	for (size_t index = 0; index < count; index++) {
+		u16 type;
+		std::string label;
+		u16 size;
+		std::string texture;
+		u16 scale;
+
+		*pkt >> type >> label >> size >> texture >> scale;
+
+		if (m_minimap)
+			m_minimap->addMode(MinimapType(type), size, label, texture, scale);
+	}
+
+	if (m_minimap)
+		m_minimap->setModeIndex(mode);
+}

+ 13 - 1
src/network/networkprotocol.h

@@ -204,6 +204,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 	PROTOCOL VERSION 39:
 		Updated set_sky packet
 		Adds new sun, moon and stars packets
+		Minimap modes
 */
 
 #define LATEST_PROTOCOL_VERSION 39
@@ -764,7 +765,18 @@ enum ToClientCommand
 		u8[len] formspec
 	*/
 
-	TOCLIENT_NUM_MSG_TYPES = 0x62,
+	TOCLIENT_MINIMAP_MODES = 0x62,
+	/*
+		u16 count // modes
+		u16 mode  // wanted current mode index after change
+		for each mode
+			u16 type
+			std::string label
+			u16 size
+			std::string extra
+	*/
+
+	TOCLIENT_NUM_MSG_TYPES = 0x63,
 };
 
 enum ToServerCommand

+ 1 - 0
src/network/serveropcodes.cpp

@@ -221,4 +221,5 @@ const ClientCommandFactory clientCommandFactoryTable[TOCLIENT_NUM_MSG_TYPES] =
 	null_command_factory, // 0x5f
 	{ "TOSERVER_SRP_BYTES_S_B",            0, true }, // 0x60
 	{ "TOCLIENT_FORMSPEC_PREPEND",         0, true }, // 0x61
+	{ "TOCLIENT_MINIMAP_MODES",            0, true }, // 0x62
 };

+ 14 - 10
src/script/lua_api/l_minimap.cpp

@@ -89,7 +89,7 @@ int LuaMinimap::l_get_mode(lua_State *L)
 	LuaMinimap *ref = checkobject(L, 1);
 	Minimap *m = getobject(ref);
 
-	lua_pushinteger(L, m->getMinimapMode());
+	lua_pushinteger(L, m->getModeIndex());
 	return 1;
 }
 
@@ -98,13 +98,11 @@ int LuaMinimap::l_set_mode(lua_State *L)
 	LuaMinimap *ref = checkobject(L, 1);
 	Minimap *m = getobject(ref);
 
-	s32 mode = lua_tointeger(L, 2);
-	if (mode < MINIMAP_MODE_OFF ||
-		mode >= MINIMAP_MODE_COUNT) {
+	u32 mode = lua_tointeger(L, 2);
+	if (mode >= m->getMaxModeIndex())
 		return 0;
-	}
 
-	m->setMinimapMode((MinimapMode) mode);
+	m->setModeIndex(mode);
 	return 1;
 }
 
@@ -140,8 +138,11 @@ int LuaMinimap::l_show(lua_State *L)
 	LuaMinimap *ref = checkobject(L, 1);
 	Minimap *m = getobject(ref);
 
-	if (m->getMinimapMode() == MINIMAP_MODE_OFF)
-		m->setMinimapMode(MINIMAP_MODE_SURFACEx1);
+	// This is not very adapted to new minimap mode management. Btw, tried
+	// to do something compatible.
+
+	if (m->getModeIndex() == 0 && m->getMaxModeIndex() > 0)
+		m->setModeIndex(1);
 
 	client->showMinimap(true);
 	return 1;
@@ -155,8 +156,11 @@ int LuaMinimap::l_hide(lua_State *L)
 	LuaMinimap *ref = checkobject(L, 1);
 	Minimap *m = getobject(ref);
 
-	if (m->getMinimapMode() != MINIMAP_MODE_OFF)
-		m->setMinimapMode(MINIMAP_MODE_OFF);
+	// This is not very adapted to new minimap mode management. Btw, tried
+	// to do something compatible.
+
+	if (m->getModeIndex() != 0)
+		m->setModeIndex(0);
 
 	client->showMinimap(false);
 	return 1;

+ 62 - 0
src/script/lua_api/l_object.cpp

@@ -2199,6 +2199,67 @@ int ObjectRef::l_get_day_night_ratio(lua_State *L)
 	return 1;
 }
 
+// set_minimap_modes(self, modes, modeindex)
+int ObjectRef::l_set_minimap_modes(lua_State *L)
+{
+	NO_MAP_LOCK_REQUIRED;
+
+	// Arg 1 should be a player
+	ObjectRef *ref = checkobject(L, 1);
+	RemotePlayer *player = getplayer(ref);
+	if (player == NULL)
+		return 0;
+
+	// Arg 2 should be a table (of tables)
+	if (!lua_istable(L, 2)) {
+		return 0;
+	}
+
+	// Arg 3 should be a number
+	s16 wantedmode = lua_tonumber(L, 3);
+
+	std::vector<MinimapMode> modes;
+
+	lua_pushnil(L);
+	while (lua_next(L, 2) != 0) {
+		/* key is at index -2, value is at index -1 */
+		if (lua_istable(L, -1)) {
+			bool ok = true;
+			MinimapMode mode;
+			std::string type = getstringfield_default(L, -1, "type", "");
+			if (type == "off")
+				mode.type = MINIMAP_TYPE_OFF;
+			else if (type == "surface")
+				mode.type = MINIMAP_TYPE_SURFACE;
+			else if (type == "radar")
+				mode.type = MINIMAP_TYPE_RADAR;
+			else if (type == "texture") {
+				mode.type = MINIMAP_TYPE_TEXTURE;
+				mode.texture = getstringfield_default(L, -1, "texture", "");
+				mode.scale = getintfield_default(L, -1, "scale", 1);
+			} else {
+				warningstream << "Minimap mode of unknown type \"" << type.c_str()
+					<< "\" ignored.\n" << std::endl;
+				ok = false;
+			}
+
+			if (ok) {
+				mode.label = getstringfield_default(L, -1, "label", "");
+				// Size is limited to 512. Performance gets poor if size too large, and
+				// segfaults have been experienced.
+				mode.size = rangelim(getintfield_default(L, -1, "size", 0), 1, 512);
+				modes.push_back(mode);
+			}
+		}
+		/* removes 'value'; keeps 'key' for next iteration */
+		lua_pop(L, 1);
+	}
+	lua_pop(L, 1); // Remove key
+
+	getServer(L)->SendMinimapModes(player->getPeerId(), modes, wantedmode);
+	return 0;
+}
+
 ObjectRef::ObjectRef(ServerActiveObject *object):
 	m_object(object)
 {
@@ -2359,5 +2420,6 @@ luaL_Reg ObjectRef::methods[] = {
 	luamethod(ObjectRef, set_eye_offset),
 	luamethod(ObjectRef, get_eye_offset),
 	luamethod(ObjectRef, send_mapblock),
+	luamethod(ObjectRef, set_minimap_modes),
 	{0,0}
 };

+ 3 - 0
src/script/lua_api/l_object.h

@@ -377,4 +377,7 @@ private:
 
 	// send_mapblock(pos)
 	static int l_send_mapblock(lua_State *L);
+
+	// set_minimap_modes(self, modes, wanted_mode)
+	static int l_set_minimap_modes(lua_State *L);
 };

+ 17 - 0
src/server.cpp

@@ -2662,6 +2662,23 @@ void Server::sendRequestedMedia(session_t peer_id,
 	}
 }
 
+void Server::SendMinimapModes(session_t peer_id,
+		std::vector<MinimapMode> &modes, size_t wanted_mode)
+{
+	RemotePlayer *player = m_env->getPlayer(peer_id);
+	assert(player);
+	if (player->getPeerId() == PEER_ID_INEXISTENT)
+		return;
+
+	NetworkPacket pkt(TOCLIENT_MINIMAP_MODES, 0, peer_id);
+	pkt << (u16)modes.size() << (u16)wanted_mode;
+
+	for (auto &mode : modes)
+		pkt << (u16)mode.type << mode.label << mode.size << mode.texture << mode.scale;
+
+	Send(&pkt);
+}
+
 void Server::sendDetachedInventory(Inventory *inventory, const std::string &name, session_t peer_id)
 {
 	NetworkPacket pkt(TOCLIENT_DETACHED_INVENTORY, 0, peer_id);

+ 12 - 0
src/server.h

@@ -118,6 +118,14 @@ struct ServerPlayingSound
 	std::unordered_set<session_t> clients; // peer ids
 };
 
+struct MinimapMode {
+	MinimapType type = MINIMAP_TYPE_OFF;
+	std::string label;
+	u16 size = 0;
+	std::string texture;
+	u16 scale = 1;
+};
+
 class Server : public con::PeerHandler, public MapEventReceiver,
 		public IGameDef
 {
@@ -331,6 +339,10 @@ public:
 	void SendPlayerSpeed(session_t peer_id, const v3f &added_vel);
 	void SendPlayerFov(session_t peer_id);
 
+	void SendMinimapModes(session_t peer_id,
+			std::vector<MinimapMode> &modes,
+			size_t wanted_mode);
+
 	void sendDetachedInventories(session_t peer_id, bool incremental);
 
 	virtual bool registerModStorage(ModMetadata *storage);