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@@ -511,16 +511,18 @@ void Minimap::drawMinimap()
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driver->setMaterial(material);
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driver->drawMeshBuffer(m_meshbuffer);
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- // If round minimap, draw player marker
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- if (!data->minimap_shape_round) {
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+ // Draw player marker on minimap
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+ if (data->minimap_shape_round) {
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+ matrix.setRotationDegrees(core::vector3df(0, 0, 0));
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+ } else {
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matrix.setRotationDegrees(core::vector3df(0, 0, m_angle));
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- material.TextureLayer[0].Texture = data->player_marker;
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-
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- driver->setTransform(video::ETS_WORLD, matrix);
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- driver->setMaterial(material);
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- driver->drawMeshBuffer(m_meshbuffer);
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}
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+ material.TextureLayer[0].Texture = data->player_marker;
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+ driver->setTransform(video::ETS_WORLD, matrix);
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+ driver->setMaterial(material);
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+ driver->drawMeshBuffer(m_meshbuffer);
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+
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// Reset transformations
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driver->setTransform(video::ETS_VIEW, oldViewMat);
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driver->setTransform(video::ETS_PROJECTION, oldProjMat);
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