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Add no_texture.png as fallback for unspecified textures

Wuzzy 2 years ago
parent
commit
86b44ecd82

+ 2 - 1
doc/texture_packs.txt

@@ -90,9 +90,10 @@ by texture packs. All existing fallback textures can be found in the directory
 * `minimap_mask_square.png`: mask used for the square minimap
 * `minimap_overlay_round.png`: overlay texture for the round minimap
 * `minimap_overlay_square.png`: overlay texture for the square minimap
-* `no_texture_airlike.png`: fallback inventory image for airlike nodes
 * `object_marker_red.png`: texture for players on the minimap
 * `player_marker.png`: texture for the own player on the square minimap
+* `no_texture_airlike.png`: fallback inventory image for airlike nodes
+* `no_texture.png`: fallback image for unspecified textures
 
 * `player.png`: front texture of the 2D upright sprite player
 * `player_back.png`: back texture of the 2D upright sprite player

+ 11 - 0
games/devtest/mods/broken/init.lua

@@ -0,0 +1,11 @@
+-- Register stuff with empty definitions to test if Minetest fallback options
+-- for these things work properly.
+
+-- The itemstrings are deliberately kept descriptive to keep them easy to
+-- recognize.
+
+minetest.register_node("broken:node_with_empty_definition", {})
+minetest.register_tool("broken:tool_with_empty_definition", {})
+minetest.register_craftitem("broken:craftitem_with_empty_definition", {})
+
+minetest.register_entity("broken:entity_with_empty_definition", {})

+ 2 - 0
games/devtest/mods/broken/mod.conf

@@ -0,0 +1,2 @@
+name = broken
+description = Register items and an entity with empty definitions to test fallback

+ 5 - 5
src/client/content_cao.cpp

@@ -647,7 +647,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
 				m_matrixnode, v2f(1, 1), v3f(0,0,0), -1);
 		m_spritenode->grab();
 		m_spritenode->setMaterialTexture(0,
-				tsrc->getTextureForMesh("unknown_node.png"));
+				tsrc->getTextureForMesh("no_texture.png"));
 
 		setSceneNodeMaterial(m_spritenode);
 
@@ -1288,7 +1288,7 @@ void GenericCAO::updateTextures(std::string mod)
 
 	if (m_spritenode) {
 		if (m_prop.visual == "sprite") {
-			std::string texturestring = "unknown_node.png";
+			std::string texturestring = "no_texture.png";
 			if (!m_prop.textures.empty())
 				texturestring = m_prop.textures[0];
 			texturestring += mod;
@@ -1367,7 +1367,7 @@ void GenericCAO::updateTextures(std::string mod)
 		{
 			for (u32 i = 0; i < 6; ++i)
 			{
-				std::string texturestring = "unknown_node.png";
+				std::string texturestring = "no_texture.png";
 				if(m_prop.textures.size() > i)
 					texturestring = m_prop.textures[i];
 				texturestring += mod;
@@ -1400,7 +1400,7 @@ void GenericCAO::updateTextures(std::string mod)
 		} else if (m_prop.visual == "upright_sprite") {
 			scene::IMesh *mesh = m_meshnode->getMesh();
 			{
-				std::string tname = "unknown_object.png";
+				std::string tname = "no_texture.png";
 				if (!m_prop.textures.empty())
 					tname = m_prop.textures[0];
 				tname += mod;
@@ -1422,7 +1422,7 @@ void GenericCAO::updateTextures(std::string mod)
 				buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter);
 			}
 			{
-				std::string tname = "unknown_object.png";
+				std::string tname = "no_texture.png";
 				if (m_prop.textures.size() >= 2)
 					tname = m_prop.textures[1];
 				else if (!m_prop.textures.empty())

+ 2 - 3
src/client/game.cpp

@@ -3331,9 +3331,8 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
 	} else {
 		MapNode n = map.getNode(nodepos);
 
-		if (nodedef_manager->get(n).tiledef[0].name == "unknown_node.png") {
-			m_game_ui->setInfoText(L"Unknown node: " +
-				utf8_to_wide(nodedef_manager->get(n).name));
+		if (nodedef_manager->get(n).name == "unknown") {
+			m_game_ui->setInfoText(L"Unknown node");
 		}
 	}
 

+ 18 - 7
src/client/hud.cpp

@@ -1007,11 +1007,15 @@ void drawItemStack(
 
 	bool draw_overlay = false;
 
+	bool has_mesh = false;
+	ItemMesh *imesh;
+
 	// Render as mesh if animated or no inventory image
 	if ((enable_animations && rotation_kind < IT_ROT_NONE) || def.inventory_image.empty()) {
-		ItemMesh *imesh = client->idef()->getWieldMesh(def.name, client);
-		if (!imesh || !imesh->mesh)
-			return;
+		imesh = client->idef()->getWieldMesh(def.name, client);
+		has_mesh = imesh && imesh->mesh;
+	}
+	if (has_mesh) {
 		scene::IMesh *mesh = imesh->mesh;
 		driver->clearBuffers(video::ECBF_DEPTH);
 		s32 delta = 0;
@@ -1103,10 +1107,17 @@ void drawItemStack(
 		draw_overlay = def.type == ITEM_NODE && def.inventory_image.empty();
 	} else { // Otherwise just draw as 2D
 		video::ITexture *texture = client->idef()->getInventoryTexture(def.name, client);
-		if (!texture)
-			return;
-		video::SColor color =
-			client->idef()->getItemstackColor(item, client);
+		video::SColor color;
+		if (texture) {
+			color = client->idef()->getItemstackColor(item, client);
+		} else {
+			color = video::SColor(255, 255, 255, 255);
+			ITextureSource *tsrc = client->getTextureSource();
+			texture = tsrc->getTexture("no_texture.png");
+			if (!texture)
+				return;
+		}
+
 		const video::SColor colors[] = { color, color, color, color };
 
 		draw2DImageFilterScaled(driver, texture, rect,

+ 8 - 3
src/client/wieldmesh.cpp

@@ -458,9 +458,14 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client, bool che
 			material.setFlag(video::EMF_TRILINEAR_FILTER, m_trilinear_filter);
 		}
 		return;
-	} else if (!def.inventory_image.empty()) {
-		setExtruded(def.inventory_image, def.inventory_overlay, def.wield_scale,
-			tsrc, 1);
+	} else {
+		if (!def.inventory_image.empty()) {
+			setExtruded(def.inventory_image, def.inventory_overlay, def.wield_scale,
+				tsrc, 1);
+		} else {
+			setExtruded("no_texture.png", "", def.wield_scale, tsrc, 1);
+		}
+
 		m_colors.emplace_back();
 		// overlay is white, if present
 		m_colors.emplace_back(true, video::SColor(0xFFFFFFFF));

+ 14 - 3
src/nodedef.cpp

@@ -796,8 +796,10 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
 	TileDef tdef[6];
 	for (u32 j = 0; j < 6; j++) {
 		tdef[j] = tiledef[j];
-		if (tdef[j].name.empty())
-			tdef[j].name = "unknown_node.png";
+		if (tdef[j].name.empty()) {
+			tdef[j].name = "no_texture.png";
+			tdef[j].backface_culling = false;
+		}
 	}
 	// also the overlay tiles
 	TileDef tdef_overlay[6];
@@ -805,8 +807,13 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
 		tdef_overlay[j] = tiledef_overlay[j];
 	// also the special tiles
 	TileDef tdef_spec[6];
-	for (u32 j = 0; j < CF_SPECIAL_COUNT; j++)
+	for (u32 j = 0; j < CF_SPECIAL_COUNT; j++) {
 		tdef_spec[j] = tiledef_special[j];
+		if (tdef_spec[j].name.empty()) {
+			tdef_spec[j].name = "no_texture.png";
+			tdef_spec[j].backface_culling = false;
+		}
+	}
 
 	bool is_liquid = false;
 
@@ -1052,6 +1059,10 @@ void NodeDefManager::clear()
 	{
 		ContentFeatures f;
 		f.name = "unknown";
+		TileDef unknownTile;
+		unknownTile.name = "unknown_node.png";
+		for (int t = 0; t < 6; t++)
+			f.tiledef[t] = unknownTile;
 		// Insert directly into containers
 		content_t c = CONTENT_UNKNOWN;
 		m_content_features[c] = f;

+ 1 - 1
src/object_properties.cpp

@@ -28,7 +28,7 @@ static const video::SColor NULL_BGCOLOR{0, 1, 1, 1};
 
 ObjectProperties::ObjectProperties()
 {
-	textures.emplace_back("unknown_object.png");
+	textures.emplace_back("no_texture.png");
 	colors.emplace_back(255,255,255,255);
 }
 

+ 5 - 0
src/server/luaentity_sao.cpp

@@ -108,7 +108,12 @@ void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
 		m_env->getScriptIface()->
 			luaentity_Activate(m_id, m_init_state, dtime_s);
 	} else {
+		// It's an unknown object
+		// Use entitystring as infotext for debugging
 		m_prop.infotext = m_init_name;
+		// Set unknown object texture
+		m_prop.textures.clear();
+		m_prop.textures.emplace_back("unknown_object.png");
 	}
 }
 

BIN
textures/base/pack/no_texture.png