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@@ -647,7 +647,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
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m_matrixnode, v2f(1, 1), v3f(0,0,0), -1);
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m_spritenode->grab();
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m_spritenode->setMaterialTexture(0,
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- tsrc->getTextureForMesh("unknown_node.png"));
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+ tsrc->getTextureForMesh("no_texture.png"));
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setSceneNodeMaterial(m_spritenode);
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@@ -1288,7 +1288,7 @@ void GenericCAO::updateTextures(std::string mod)
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if (m_spritenode) {
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if (m_prop.visual == "sprite") {
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- std::string texturestring = "unknown_node.png";
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+ std::string texturestring = "no_texture.png";
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if (!m_prop.textures.empty())
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texturestring = m_prop.textures[0];
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texturestring += mod;
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@@ -1367,7 +1367,7 @@ void GenericCAO::updateTextures(std::string mod)
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{
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for (u32 i = 0; i < 6; ++i)
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{
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- std::string texturestring = "unknown_node.png";
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+ std::string texturestring = "no_texture.png";
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if(m_prop.textures.size() > i)
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texturestring = m_prop.textures[i];
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texturestring += mod;
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@@ -1400,7 +1400,7 @@ void GenericCAO::updateTextures(std::string mod)
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} else if (m_prop.visual == "upright_sprite") {
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scene::IMesh *mesh = m_meshnode->getMesh();
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{
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- std::string tname = "unknown_object.png";
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+ std::string tname = "no_texture.png";
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if (!m_prop.textures.empty())
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tname = m_prop.textures[0];
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tname += mod;
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@@ -1422,7 +1422,7 @@ void GenericCAO::updateTextures(std::string mod)
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buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter);
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}
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{
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- std::string tname = "unknown_object.png";
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+ std::string tname = "no_texture.png";
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if (m_prop.textures.size() >= 2)
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tname = m_prop.textures[1];
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else if (!m_prop.textures.empty())
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