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@@ -951,7 +951,7 @@ void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *
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[12+12] s32 pitch*100
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[12+12+4] s32 yaw*100
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[12+12+4+4] u32 keyPressed
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- [12+12+4+4+1] u8 fov*80
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+ [12+12+4+4+4] u8 fov*80
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[12+12+4+4+4+1] u8 wanted_range / MAP_BLOCKSIZE
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*/
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*pkt << position << speed << pitch << yaw << keyPressed;
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@@ -1338,7 +1338,7 @@ void Client::sendPlayerPos()
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assert(myplayer->peer_id == our_peer_id);
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- NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4);
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+ NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
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writePlayerPos(myplayer, &map, &pkt);
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