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Remove emerge and speedup addArea by using memcopy instead of one by one assignment

sapier 10 年之前
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8ad83767cf
共有 4 個文件被更改,包括 83 次插入112 次删除
  1. 6 6
      src/map.cpp
  2. 53 58
      src/voxel.cpp
  3. 22 46
      src/voxel.h
  4. 2 2
      src/voxelalgorithms.cpp

+ 6 - 6
src/map.cpp

@@ -3551,12 +3551,12 @@ void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
 			flags |= VMANIP_BLOCK_DATA_INEXIST;
 
 			VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
-			// Fill with VOXELFLAG_INEXISTENT
+			// Fill with VOXELFLAG_NO_DATA
 			for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
 			for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
 			{
 				s32 i = m_area.index(a.MinEdge.X,y,z);
-				memset(&m_flags[i], VOXELFLAG_INEXISTENT, MAP_BLOCKSIZE);
+				memset(&m_flags[i], VOXELFLAG_NO_DATA, MAP_BLOCKSIZE);
 			}
 		}
 		/*else if (block->getNode(0, 0, 0).getContent() == CONTENT_IGNORE)
@@ -3601,7 +3601,7 @@ void MapVoxelManipulator::blitBack
 		v3s16 p(x,y,z);
 
 		u8 f = m_flags[m_area.index(p)];
-		if(f & (VOXELFLAG_NOT_LOADED|VOXELFLAG_INEXISTENT))
+		if(f & (VOXELFLAG_NO_DATA))
 			continue;
 
 		MapNode &n = m_data[m_area.index(p)];
@@ -3655,7 +3655,7 @@ ManualMapVoxelManipulator::~ManualMapVoxelManipulator()
 void ManualMapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
 {
 	// Just create the area so that it can be pointed to
-	VoxelManipulator::emerge(a, caller_id);
+	VoxelManipulator::addArea(a);
 }
 
 void ManualMapVoxelManipulator::initialEmerge(v3s16 blockpos_min,
@@ -3726,12 +3726,12 @@ void ManualMapVoxelManipulator::initialEmerge(v3s16 blockpos_min,
 					Mark area inexistent
 				*/
 				VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
-				// Fill with VOXELFLAG_INEXISTENT
+				// Fill with VOXELFLAG_NO_DATA
 				for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
 				for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
 				{
 					s32 i = m_area.index(a.MinEdge.X,y,z);
-					memset(&m_flags[i], VOXELFLAG_INEXISTENT, MAP_BLOCKSIZE);
+					memset(&m_flags[i], VOXELFLAG_NO_DATA, MAP_BLOCKSIZE);
 				}
 			}
 		}

+ 53 - 58
src/voxel.cpp

@@ -71,7 +71,7 @@ void VoxelManipulator::print(std::ostream &o, INodeDefManager *ndef,
 	v3s16 of = m_area.MinEdge;
 	o<<"size: "<<em.X<<"x"<<em.Y<<"x"<<em.Z
 	 <<" offset: ("<<of.X<<","<<of.Y<<","<<of.Z<<")"<<std::endl;
-	
+
 	for(s32 y=m_area.MaxEdge.Y; y>=m_area.MinEdge.Y; y--)
 	{
 		if(em.X >= 3 && em.Y >= 3)
@@ -88,10 +88,8 @@ void VoxelManipulator::print(std::ostream &o, INodeDefManager *ndef,
 			{
 				u8 f = m_flags[m_area.index(x,y,z)];
 				char c;
-				if(f & VOXELFLAG_NOT_LOADED)
+				if(f & VOXELFLAG_NO_DATA)
 					c = 'N';
-				else if(f & VOXELFLAG_INEXISTENT)
-					c = 'I';
 				else
 				{
 					c = 'X';
@@ -149,11 +147,11 @@ void VoxelManipulator::addArea(VoxelArea area)
 	// Cancel if requested area has zero volume
 	if(area.getExtent() == v3s16(0,0,0))
 		return;
-	
+
 	// Cancel if m_area already contains the requested area
 	if(m_area.contains(area))
 		return;
-	
+
 	TimeTaker timer("addArea", &addarea_time);
 
 	// Calculate new area
@@ -186,28 +184,26 @@ void VoxelManipulator::addArea(VoxelArea area)
 	assert(new_data);
 	u8 *new_flags = new u8[new_size];
 	assert(new_flags);
-	memset(new_flags, VOXELFLAG_NOT_LOADED, new_size);
-	
+	memset(new_flags, VOXELFLAG_NO_DATA, new_size);
+
 	// Copy old data
-	
+	s32 old_x_width = m_area.MaxEdge.X - m_area.MinEdge.X + 1;
 	for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
 	for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
-	for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
 	{
-		unsigned int old_index = m_area.index(x,y,z);
-		// If loaded, copy data and flags
-		if((m_flags[old_index] & VOXELFLAG_NOT_LOADED) == false)
-		{
-			unsigned int new_index = new_area.index(x,y,z);
-			new_data[new_index]  = m_data[old_index];
-			new_flags[new_index] = m_flags[old_index];
-		}
+		unsigned int old_index = m_area.index(m_area.MinEdge.X,y,z);
+		unsigned int new_index = new_area.index(m_area.MinEdge.X,y,z);
+
+		memcpy(&new_data[new_index], &m_data[old_index],
+				old_x_width * sizeof(MapNode));
+		memcpy(&new_flags[new_index], &m_flags[old_index],
+				old_x_width * sizeof(u8));
 	}
 
 	// Replace area, data and flags
-	
+
 	m_area = new_area;
-	
+
 	MapNode *old_data = m_data;
 	u8 *old_flags = m_flags;
 
@@ -216,7 +212,7 @@ void VoxelManipulator::addArea(VoxelArea area)
 
 	m_data = new_data;
 	m_flags = new_flags;
-	
+
 	if(old_data)
 		delete[] old_data;
 	if(old_flags)
@@ -225,7 +221,7 @@ void VoxelManipulator::addArea(VoxelArea area)
 	//dstream<<"addArea done"<<std::endl;
 }
 
-void VoxelManipulator::copyFrom(MapNode *src, VoxelArea src_area,
+void VoxelManipulator::copyFrom(MapNode *src, const VoxelArea& src_area,
 		v3s16 from_pos, v3s16 to_pos, v3s16 size)
 {
 	for(s16 z=0; z<size.Z; z++)
@@ -238,7 +234,7 @@ void VoxelManipulator::copyFrom(MapNode *src, VoxelArea src_area,
 	}
 }
 
-void VoxelManipulator::copyTo(MapNode *dst, VoxelArea dst_area,
+void VoxelManipulator::copyTo(MapNode *dst, const VoxelArea& dst_area,
 		v3s16 dst_pos, v3s16 from_pos, v3s16 size)
 {
 	for(s16 z=0; z<size.Z; z++)
@@ -252,7 +248,6 @@ void VoxelManipulator::copyTo(MapNode *dst, VoxelArea dst_area,
 			i_dst++;
 			i_local++;
 		}
-		//memcpy(&dst[i_dst], &m_data[i_local], size.X*sizeof(MapNode));
 	}
 }
 
@@ -314,22 +309,22 @@ void VoxelManipulator::unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
 		v3s16(0,-1,0), // bottom
 		v3s16(-1,0,0), // left
 	};
-	
-	emerge(VoxelArea(p - v3s16(1,1,1), p + v3s16(1,1,1)));
+
+	addArea(VoxelArea(p - v3s16(1,1,1), p + v3s16(1,1,1)));
 
 	// Loop through 6 neighbors
 	for(u16 i=0; i<6; i++)
 	{
 		// Get the position of the neighbor node
 		v3s16 n2pos = p + dirs[i];
-		
+
 		u32 n2i = m_area.index(n2pos);
 
-		if(m_flags[n2i] & VOXELFLAG_INEXISTENT)
+		if(m_flags[n2i] & VOXELFLAG_NO_DATA)
 			continue;
 
 		MapNode &n2 = m_data[n2i];
-		
+
 		/*
 			If the neighbor is dimmer than what was specified
 			as oldlight (the light of the previous node)
@@ -347,9 +342,9 @@ void VoxelManipulator::unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
 				*/
 
 				n2.setLight(bank, 0, nodemgr);
-				
+
 				unspreadLight(bank, n2pos, light2, light_sources, nodemgr);
-				
+
 				/*
 					Remove from light_sources if it is there
 					NOTE: This doesn't happen nearly at all
@@ -391,7 +386,7 @@ void VoxelManipulator::unspreadLight(enum LightBank bank,
 {
 	if(from_nodes.size() == 0)
 		return;
-	
+
 	for(std::map<v3s16, u8>::iterator j = from_nodes.begin();
 		j != from_nodes.end(); ++j)
 	{
@@ -430,10 +425,10 @@ void VoxelManipulator::unspreadLight(enum LightBank bank,
 		v3s16(0,-1,0), // bottom
 		v3s16(-1,0,0), // left
 	};
-	
+
 	if(from_nodes.size() == 0)
 		return;
-	
+
 	core::map<v3s16, u8> unlighted_nodes;
 	core::map<v3s16, u8>::Iterator j;
 	j = from_nodes.getIterator();
@@ -441,26 +436,26 @@ void VoxelManipulator::unspreadLight(enum LightBank bank,
 	for(; j.atEnd() == false; j++)
 	{
 		v3s16 pos = j.getNode()->getKey();
-		
-		emerge(VoxelArea(pos - v3s16(1,1,1), pos + v3s16(1,1,1)));
+
+		addArea(VoxelArea(pos - v3s16(1,1,1), pos + v3s16(1,1,1)));
 
 		//MapNode &n = m_data[m_area.index(pos)];
-		
+
 		u8 oldlight = j.getNode()->getValue();
-		
+
 		// Loop through 6 neighbors
 		for(u16 i=0; i<6; i++)
 		{
 			// Get the position of the neighbor node
 			v3s16 n2pos = pos + dirs[i];
-			
+
 			u32 n2i = m_area.index(n2pos);
 
-			if(m_flags[n2i] & VOXELFLAG_INEXISTENT)
+			if(m_flags[n2i] & VOXELFLAG_NO_DATA)
 				continue;
 
 			MapNode &n2 = m_data[n2i];
-			
+
 			/*
 				If the neighbor is dimmer than what was specified
 				as oldlight (the light of the previous node)
@@ -480,7 +475,7 @@ void VoxelManipulator::unspreadLight(enum LightBank bank,
 					n2.setLight(bank, 0);
 
 					unlighted_nodes.insert(n2pos, current_light);
-					
+
 					/*
 						Remove from light_sources if it is there
 						NOTE: This doesn't happen nearly at all
@@ -502,7 +497,7 @@ void VoxelManipulator::unspreadLight(enum LightBank bank,
 			<<blockchangecount<<" times"
 			<<" for "<<from_nodes.size()<<" nodes"
 			<<std::endl;*/
-	
+
 	if(unlighted_nodes.size() > 0)
 		unspreadLight(bank, unlighted_nodes, light_sources);
 }
@@ -520,11 +515,11 @@ void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p,
 		v3s16(-1,0,0), // left
 	};
 
-	emerge(VoxelArea(p - v3s16(1,1,1), p + v3s16(1,1,1)));
+	addArea(VoxelArea(p - v3s16(1,1,1), p + v3s16(1,1,1)));
 
 	u32 i = m_area.index(p);
-	
-	if(m_flags[i] & VOXELFLAG_INEXISTENT)
+
+	if(m_flags[i] & VOXELFLAG_NO_DATA)
 		return;
 
 	MapNode &n = m_data[i];
@@ -537,16 +532,16 @@ void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p,
 	{
 		// Get the position of the neighbor node
 		v3s16 n2pos = p + dirs[i];
-		
+
 		u32 n2i = m_area.index(n2pos);
 
-		if(m_flags[n2i] & VOXELFLAG_INEXISTENT)
+		if(m_flags[n2i] & VOXELFLAG_NO_DATA)
 			continue;
 
 		MapNode &n2 = m_data[n2i];
 
 		u8 light2 = n2.getLight(bank, nodemgr);
-		
+
 		/*
 			If the neighbor is brighter than the current node,
 			add to list (it will light up this node on its turn)
@@ -583,7 +578,7 @@ void VoxelManipulator::spreadLight(enum LightBank bank,
 {
 	if(from_nodes.size() == 0)
 		return;
-	
+
 	core::map<v3s16, bool> lighted_nodes;
 	core::map<v3s16, bool>::Iterator j;
 	j = from_nodes.getIterator();
@@ -616,7 +611,7 @@ void VoxelManipulator::spreadLight(enum LightBank bank,
 
 	if(from_nodes.size() == 0)
 		return;
-	
+
 	std::set<v3s16> lighted_nodes;
 
 	for(std::set<v3s16>::iterator j = from_nodes.begin();
@@ -624,11 +619,11 @@ void VoxelManipulator::spreadLight(enum LightBank bank,
 	{
 		v3s16 pos = *j;
 
-		emerge(VoxelArea(pos - v3s16(1,1,1), pos + v3s16(1,1,1)));
+		addArea(VoxelArea(pos - v3s16(1,1,1), pos + v3s16(1,1,1)));
 
 		u32 i = m_area.index(pos);
-		
-		if(m_flags[i] & VOXELFLAG_INEXISTENT)
+
+		if(m_flags[i] & VOXELFLAG_NO_DATA)
 			continue;
 
 		MapNode &n = m_data[i];
@@ -641,18 +636,18 @@ void VoxelManipulator::spreadLight(enum LightBank bank,
 		{
 			// Get the position of the neighbor node
 			v3s16 n2pos = pos + dirs[i];
-			
+
 			try
 			{
 				u32 n2i = m_area.index(n2pos);
 
-				if(m_flags[n2i] & VOXELFLAG_INEXISTENT)
+				if(m_flags[n2i] & VOXELFLAG_NO_DATA)
 					continue;
 
 				MapNode &n2 = m_data[n2i];
 
 				u8 light2 = n2.getLight(bank, nodemgr);
-				
+
 				/*
 					If the neighbor is brighter than the current node,
 					add to list (it will light up this node on its turn)
@@ -685,7 +680,7 @@ void VoxelManipulator::spreadLight(enum LightBank bank,
 			<<blockchangecount<<" times"
 			<<" for "<<from_nodes.size()<<" nodes"
 			<<std::endl;*/
-	
+
 	if(lighted_nodes.size() > 0)
 		spreadLight(bank, lighted_nodes, nodemgr);
 }

+ 22 - 46
src/voxel.h

@@ -320,10 +320,10 @@ public:
 	v3s16 MaxEdge;
 };
 
-// Hasn't been copied from source (emerged)
-#define VOXELFLAG_NOT_LOADED (1<<0)
-// Checked as being inexistent in source
-#define VOXELFLAG_INEXISTENT (1<<1)
+// unused 
+#define VOXELFLAG_UNUSED   (1<<0)
+// no data about that node
+#define VOXELFLAG_NO_DATA  (1<<1)
 // Algorithm-dependent
 #define VOXELFLAG_CHECKED1 (1<<2)
 // Algorithm-dependent
@@ -356,8 +356,8 @@ public:
 	}
 	bool isValidPosition(v3s16 p)
 	{
-		emerge(p);
-		return !(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT);
+		addArea(p);
+		return !(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA);
 	}*/
 
 	/*
@@ -366,9 +366,9 @@ public:
 	*/
 	MapNode getNode(v3s16 p)
 	{
-		emerge(p);
+		addArea(p);
 
-		if(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT)
+		if(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA)
 		{
 			/*dstream<<"EXCEPT: VoxelManipulator::getNode(): "
 					<<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"
@@ -383,9 +383,9 @@ public:
 	}
 	MapNode getNodeNoEx(v3s16 p)
 	{
-		emerge(p);
+		addArea(p);
 
-		if(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT)
+		if(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA)
 		{
 			return MapNode(CONTENT_IGNORE);
 		}
@@ -396,12 +396,12 @@ public:
 	{
 		if(m_area.contains(p) == false)
 			return MapNode(CONTENT_IGNORE);
-		if(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT)
+		if(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA)
 			return MapNode(CONTENT_IGNORE);
 		return m_data[m_area.index(p)];
 	}
 	// Stuff explodes if non-emerged area is touched with this.
-	// Emerge first, and check VOXELFLAG_INEXISTENT if appropriate.
+	// Emerge first, and check VOXELFLAG_NO_DATA if appropriate.
 	MapNode & getNodeRefUnsafe(v3s16 p)
 	{
 		return m_data[m_area.index(p)];
@@ -413,12 +413,12 @@ public:
 	bool exists(v3s16 p)
 	{
 		return m_area.contains(p) &&
-			!(getFlagsRefUnsafe(p) & VOXELFLAG_INEXISTENT);
+			!(getFlagsRefUnsafe(p) & VOXELFLAG_NO_DATA);
 	}
 	MapNode & getNodeRef(v3s16 p)
 	{
-		emerge(p);
-		if(getFlagsRefUnsafe(p) & VOXELFLAG_INEXISTENT)
+		addArea(p);
+		if(getFlagsRefUnsafe(p) & VOXELFLAG_NO_DATA)
 		{
 			/*dstream<<"EXCEPT: VoxelManipulator::getNode(): "
 					<<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"
@@ -432,11 +432,10 @@ public:
 	}
 	void setNode(v3s16 p, const MapNode &n)
 	{
-		emerge(p);
+		addArea(p);
 
 		m_data[m_area.index(p)] = n;
-		m_flags[m_area.index(p)] &= ~VOXELFLAG_INEXISTENT;
-		m_flags[m_area.index(p)] &= ~VOXELFLAG_NOT_LOADED;
+		m_flags[m_area.index(p)] &= ~VOXELFLAG_NO_DATA;
 	}
 	// TODO: Should be removed and replaced with setNode
 	void setNodeNoRef(v3s16 p, const MapNode &n)
@@ -446,12 +445,12 @@ public:
 
 	/*void setExists(VoxelArea a)
 	{
-		emerge(a);
+		addArea(a);
 		for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
 		for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
 		for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++)
 		{
-			m_flags[m_area.index(x,y,z)] &= ~VOXELFLAG_INEXISTENT;
+			m_flags[m_area.index(x,y,z)] &= ~VOXELFLAG_NO_DATA;
 		}
 	}*/
 
@@ -459,7 +458,7 @@ public:
 	{
 		//dstream<<"operator[] p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;
 		if(isValidPosition(p) == false)
-			emerge(VoxelArea(p));
+			addArea(VoxelArea(p));
 
 		return m_data[m_area.index(p)];
 	}*/
@@ -506,11 +505,11 @@ public:
 		Copy data and set flags to 0
 		dst_area.getExtent() <= src_area.getExtent()
 	*/
-	void copyFrom(MapNode *src, VoxelArea src_area,
+	void copyFrom(MapNode *src, const VoxelArea& src_area,
 			v3s16 from_pos, v3s16 to_pos, v3s16 size);
 
 	// Copy data
-	void copyTo(MapNode *dst, VoxelArea dst_area,
+	void copyTo(MapNode *dst, const VoxelArea& dst_area,
 			v3s16 dst_pos, v3s16 from_pos, v3s16 size);
 
 	/*
@@ -535,29 +534,6 @@ public:
 		Virtual functions
 	*/
 
-	/*
-		Get the contents of the requested area from somewhere.
-		Shall touch only nodes that have VOXELFLAG_NOT_LOADED
-		Shall reset VOXELFLAG_NOT_LOADED
-
-		If not found from source, add with VOXELFLAG_INEXISTENT
-	*/
-	virtual void emerge(VoxelArea a, s32 caller_id=-1)
-	{
-		//dstream<<"emerge p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;
-		addArea(a);
-		for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
-		for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
-		for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++)
-		{
-			s32 i = m_area.index(x,y,z);
-			// Don't touch nodes that have already been loaded
-			if(!(m_flags[i] & VOXELFLAG_NOT_LOADED))
-				continue;
-			m_flags[i] = VOXELFLAG_INEXISTENT;
-		}
-	}
-
 	/*
 		Member variables
 	*/

+ 2 - 2
src/voxelalgorithms.cpp

@@ -46,7 +46,7 @@ void clearLightAndCollectSources(VoxelManipulator &v, VoxelArea a,
 	VoxelArea required_a = a;
 	required_a.pad(v3s16(0,0,0));
 	// Make sure we have access to it
-	v.emerge(a);
+	v.addArea(a);
 
 	for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++)
 	for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
@@ -85,7 +85,7 @@ SunlightPropagateResult propagateSunlight(VoxelManipulator &v, VoxelArea a,
 	VoxelArea required_a = a;
 	required_a.pad(v3s16(0,1,0));
 	// Make sure we have access to it
-	v.emerge(a);
+	v.addArea(a);
 
 	s16 max_y = a.MaxEdge.Y;
 	s16 min_y = a.MinEdge.Y;