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game.conf: Add setting to use volatile a map backend (#12956)

SmallJoker 1 year ago
parent
commit
8de9e2ac84
2 changed files with 14 additions and 2 deletions
  1. 2 0
      doc/lua_api.txt
  2. 12 2
      src/content/subgames.cpp

+ 2 - 0
doc/lua_api.txt

@@ -85,6 +85,8 @@ The game directory can contain the following files:
       (this does not work for `enable_server`).
       Only these settings are supported:
           `enable_damage`, `creative_mode`, `enable_server`.
+    * `map_persistent`: Specifies whether newly created worlds should use
+      a persistent map backend. Defaults to `true` (= "sqlite3")
     * `author`: The author of the game. It only appears when downloaded from
                 ContentDB.
     * `release`: Ignore this: Should only ever be set by ContentDB, as it is

+ 12 - 2
src/content/subgames.cpp

@@ -380,11 +380,21 @@ void loadGameConfAndInitWorld(const std::string &path, const std::string &name,
 	// Create world.mt if does not already exist
 	std::string worldmt_path = final_path + DIR_DELIM "world.mt";
 	if (!fs::PathExists(worldmt_path)) {
-		Settings conf;
+		Settings gameconf;
+		std::string gameconf_path = gamespec.path + DIR_DELIM "game.conf";
+		gameconf.readConfigFile(gameconf_path.c_str());
+
+		Settings conf; // for world.mt
 
 		conf.set("world_name", name);
 		conf.set("gameid", gamespec.id);
-		conf.set("backend", "sqlite3");
+
+		std::string backend = "sqlite3";
+		if (gameconf.exists("map_persistent") && !gameconf.getBool("map_persistent")) {
+			backend = "dummy";
+		}
+		conf.set("backend", backend);
+
 		conf.set("player_backend", "sqlite3");
 		conf.set("auth_backend", "sqlite3");
 		conf.set("mod_storage_backend", "sqlite3");