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@@ -238,15 +238,7 @@ function modmgr.render_modlist(render_list)
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local list = render_list:get_list()
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local last_modpack = nil
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local retval = {}
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- local in_game_mods = false
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for i, v in ipairs(list) do
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- if v.typ == "game_mod" and not in_game_mods then
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- in_game_mods = true
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- retval[#retval + 1] = mt_color_blue
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- retval[#retval + 1] = "0"
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- retval[#retval + 1] = fgettext("Subgame Mods")
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- end
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-
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local color = ""
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if v.is_modpack then
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local rawlist = render_list:get_raw_list()
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@@ -260,7 +252,7 @@ function modmgr.render_modlist(render_list)
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break
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end
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end
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- elseif v.typ == "game_mod" then
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+ elseif v.typ == "game_mod" or v.typ == "game" then
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color = mt_color_blue
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elseif v.enabled then
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color = mt_color_green
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@@ -421,6 +413,14 @@ function modmgr.preparemodlist(data)
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local gamespec = gamemgr.find_by_gameid(data.gameid)
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gamemgr.get_game_mods(gamespec, game_mods)
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+ if #game_mods > 0 then
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+ -- Add title
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+ retval[#retval + 1] = {
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+ typ = "game",
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+ name = fgettext("Subgame Mods")
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+ }
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+ end
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+
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for i=1,#game_mods,1 do
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game_mods[i].typ = "game_mod"
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retval[#retval + 1] = game_mods[i]
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