Browse Source

Devtest: Extend tooltips of many items and tools (#10312)

Also show error message when using tools wrong
Wuzzy 3 years ago
parent
commit
9faeca3290

+ 1 - 1
games/devtest/README.md

@@ -25,7 +25,7 @@ Basically, just create a world and start. A few important things to note:
 * Check out the game settings and server commands for additional tests and features
 * Creative Mode does nothing (apart from default engine behavior)
 
-Confused by a certain node or item? Check out for inline code comments.
+Confused by a certain node or item? Check out for inline code comments. The usages of most tools are explained in their tooltips.
 
 ### Example tests
 

+ 16 - 7
games/devtest/mods/basenodes/init.lua

@@ -124,7 +124,8 @@ minetest.register_node("basenodes:pine_needles", {
 })
 
 minetest.register_node("basenodes:water_source", {
-	description = "Water Source",
+	description = "Water Source".."\n"..
+		"Drowning damage: 1",
 	drawtype = "liquid",
 	tiles = {"default_water.png"},
 	special_tiles = {
@@ -148,7 +149,8 @@ minetest.register_node("basenodes:water_source", {
 })
 
 minetest.register_node("basenodes:water_flowing", {
-	description = "Flowing Water",
+	description = "Flowing Water".."\n"..
+		"Drowning damage: 1",
 	drawtype = "flowingliquid",
 	tiles = {"default_water_flowing.png"},
 	special_tiles = {
@@ -173,7 +175,8 @@ minetest.register_node("basenodes:water_flowing", {
 })
 
 minetest.register_node("basenodes:river_water_source", {
-	description = "River Water Source",
+	description = "River Water Source".."\n"..
+		"Drowning damage: 1",
 	drawtype = "liquid",
 	tiles = { "default_river_water.png" },
 	special_tiles = {
@@ -199,7 +202,8 @@ minetest.register_node("basenodes:river_water_source", {
 })
 
 minetest.register_node("basenodes:river_water_flowing", {
-	description = "Flowing River Water",
+	description = "Flowing River Water".."\n"..
+		"Drowning damage: 1",
 	drawtype = "flowingliquid",
 	tiles = {"default_river_water_flowing.png"},
 	special_tiles = {
@@ -226,7 +230,9 @@ minetest.register_node("basenodes:river_water_flowing", {
 })
 
 minetest.register_node("basenodes:lava_flowing", {
-	description = "Flowing Lava",
+	description = "Flowing Lava".."\n"..
+		"4 damage per second".."\n"..
+		"Drowning damage: 1",
 	drawtype = "flowingliquid",
 	tiles = {"default_lava_flowing.png"},
 	special_tiles = {
@@ -251,7 +257,9 @@ minetest.register_node("basenodes:lava_flowing", {
 })
 
 minetest.register_node("basenodes:lava_source", {
-	description = "Lava Source",
+	description = "Lava Source".."\n"..
+		"4 damage per second".."\n"..
+		"Drowning damage: 1",
 	drawtype = "liquid",
 	tiles = { "default_lava.png" },
 	special_tiles = {
@@ -290,7 +298,8 @@ minetest.register_node("basenodes:mossycobble", {
 })
 
 minetest.register_node("basenodes:apple", {
-	description = "Apple",
+	description = "Apple".."\n"..
+		"Food (+2)",
 	drawtype = "plantlike",
 	tiles ={"default_apple.png"},
 	inventory_image = "default_apple.png",

+ 49 - 23
games/devtest/mods/basetools/init.lua

@@ -42,7 +42,8 @@ minetest.register_item(":", {
 
 -- Mese Pickaxe: special tool that digs "everything" instantly
 minetest.register_tool("basetools:pick_mese", {
-	description = "Mese Pickaxe",
+	description = "Mese Pickaxe".."\n"..
+			"Digs diggable nodes instantly",
 	inventory_image = "basetools_mesepick.png",
 	tool_capabilities = {
 		full_punch_interval = 1.0,
@@ -65,7 +66,9 @@ minetest.register_tool("basetools:pick_mese", {
 
 -- This should break after only 1 use
 minetest.register_tool("basetools:pick_dirt", {
-	description = "Dirt Pickaxe",
+	description = "Dirt Pickaxe".."\n"..
+		"Digs cracky=3".."\n"..
+		"1 use only",
 	inventory_image = "basetools_dirtpick.png",
 	tool_capabilities = {
 		max_drop_level=0,
@@ -76,7 +79,8 @@ minetest.register_tool("basetools:pick_dirt", {
 })
 
 minetest.register_tool("basetools:pick_wood", {
-	description = "Wooden Pickaxe",
+	description = "Wooden Pickaxe".."\n"..
+		"Digs cracky=3",
 	inventory_image = "basetools_woodpick.png",
 	tool_capabilities = {
 		max_drop_level=0,
@@ -86,7 +90,8 @@ minetest.register_tool("basetools:pick_wood", {
 	},
 })
 minetest.register_tool("basetools:pick_stone", {
-	description = "Stone Pickaxe",
+	description = "Stone Pickaxe".."\n"..
+		"Digs cracky=2..3",
 	inventory_image = "basetools_stonepick.png",
 	tool_capabilities = {
 		max_drop_level=0,
@@ -96,7 +101,8 @@ minetest.register_tool("basetools:pick_stone", {
 	},
 })
 minetest.register_tool("basetools:pick_steel", {
-	description = "Steel Pickaxe",
+	description = "Steel Pickaxe".."\n"..
+		"Digs cracky=1..3",
 	inventory_image = "basetools_steelpick.png",
 	tool_capabilities = {
 		max_drop_level=1,
@@ -106,7 +112,9 @@ minetest.register_tool("basetools:pick_steel", {
 	},
 })
 minetest.register_tool("basetools:pick_steel_l1", {
-	description = "Steel Pickaxe Level 1",
+	description = "Steel Pickaxe Level 1".."\n"..
+		"Digs cracky=1..3".."\n"..
+		"maxlevel=1",
 	inventory_image = "basetools_steelpick_l1.png",
 	tool_capabilities = {
 		max_drop_level=1,
@@ -116,7 +124,9 @@ minetest.register_tool("basetools:pick_steel_l1", {
 	},
 })
 minetest.register_tool("basetools:pick_steel_l2", {
-	description = "Steel Pickaxe Level 2",
+	description = "Steel Pickaxe Level 2".."\n"..
+		"Digs cracky=1..3".."\n"..
+		"maxlevel=2",
 	inventory_image = "basetools_steelpick_l2.png",
 	tool_capabilities = {
 		max_drop_level=1,
@@ -131,7 +141,8 @@ minetest.register_tool("basetools:pick_steel_l2", {
 --
 
 minetest.register_tool("basetools:shovel_wood", {
-	description = "Wooden Shovel",
+	description = "Wooden Shovel".."\n"..
+		"Digs crumbly=3",
 	inventory_image = "basetools_woodshovel.png",
 	tool_capabilities = {
 		max_drop_level=0,
@@ -141,7 +152,8 @@ minetest.register_tool("basetools:shovel_wood", {
 	},
 })
 minetest.register_tool("basetools:shovel_stone", {
-	description = "Stone Shovel",
+	description = "Stone Shovel".."\n"..
+		"Digs crumbly=2..3",
 	inventory_image = "basetools_stoneshovel.png",
 	tool_capabilities = {
 		max_drop_level=0,
@@ -151,7 +163,8 @@ minetest.register_tool("basetools:shovel_stone", {
 	},
 })
 minetest.register_tool("basetools:shovel_steel", {
-	description = "Steel Shovel",
+	description = "Steel Shovel".."\n"..
+		"Digs crumbly=1..3",
 	inventory_image = "basetools_steelshovel.png",
 	tool_capabilities = {
 		max_drop_level=1,
@@ -166,7 +179,8 @@ minetest.register_tool("basetools:shovel_steel", {
 --
 
 minetest.register_tool("basetools:axe_wood", {
-	description = "Wooden Axe",
+	description = "Wooden Axe".."\n"..
+		"Digs choppy=3",
 	inventory_image = "basetools_woodaxe.png",
 	tool_capabilities = {
 		max_drop_level=0,
@@ -176,7 +190,8 @@ minetest.register_tool("basetools:axe_wood", {
 	},
 })
 minetest.register_tool("basetools:axe_stone", {
-	description = "Stone Axe",
+	description = "Stone Axe".."\n"..
+		"Digs choppy=2..3",
 	inventory_image = "basetools_stoneaxe.png",
 	tool_capabilities = {
 		max_drop_level=0,
@@ -186,7 +201,8 @@ minetest.register_tool("basetools:axe_stone", {
 	},
 })
 minetest.register_tool("basetools:axe_steel", {
-	description = "Steel Axe",
+	description = "Steel Axe".."\n"..
+		"Digs choppy=1..3",
 	inventory_image = "basetools_steelaxe.png",
 	tool_capabilities = {
 		max_drop_level=1,
@@ -201,7 +217,8 @@ minetest.register_tool("basetools:axe_steel", {
 --
 
 minetest.register_tool("basetools:shears_wood", {
-	description = "Wooden Shears",
+	description = "Wooden Shears".."\n"..
+		"Digs snappy=3",
 	inventory_image = "basetools_woodshears.png",
 	tool_capabilities = {
 		max_drop_level=0,
@@ -211,7 +228,8 @@ minetest.register_tool("basetools:shears_wood", {
 	},
 })
 minetest.register_tool("basetools:shears_stone", {
-	description = "Stone Shears",
+	description = "Stone Shears".."\n"..
+		"Digs snappy=2..3",
 	inventory_image = "basetools_stoneshears.png",
 	tool_capabilities = {
 		max_drop_level=0,
@@ -221,7 +239,8 @@ minetest.register_tool("basetools:shears_stone", {
 	},
 })
 minetest.register_tool("basetools:shears_steel", {
-	description = "Steel Shears",
+	description = "Steel Shears".."\n"..
+		"Digs snappy=1..3",
 	inventory_image = "basetools_steelshears.png",
 	tool_capabilities = {
 		max_drop_level=1,
@@ -236,7 +255,8 @@ minetest.register_tool("basetools:shears_steel", {
 --
 
 minetest.register_tool("basetools:sword_wood", {
-	description = "Wooden Sword",
+	description = "Wooden Sword".."\n"..
+		"Damage: fleshy=2",
 	inventory_image = "basetools_woodsword.png",
 	tool_capabilities = {
 		full_punch_interval = 1.0,
@@ -244,7 +264,8 @@ minetest.register_tool("basetools:sword_wood", {
 	}
 })
 minetest.register_tool("basetools:sword_stone", {
-	description = "Stone Sword",
+	description = "Stone Sword".."\n"..
+		"Damage: fleshy=4",
 	inventory_image = "basetools_stonesword.png",
 	tool_capabilities = {
 		full_punch_interval = 1.0,
@@ -253,7 +274,8 @@ minetest.register_tool("basetools:sword_stone", {
 	}
 })
 minetest.register_tool("basetools:sword_steel", {
-	description = "Steel Sword",
+	description = "Steel Sword".."\n"..
+		"Damage: fleshy=6",
 	inventory_image = "basetools_steelsword.png",
 	tool_capabilities = {
 		full_punch_interval = 1.0,
@@ -264,7 +286,8 @@ minetest.register_tool("basetools:sword_steel", {
 
 -- Fire/Ice sword: Deal damage to non-fleshy damage groups
 minetest.register_tool("basetools:sword_fire", {
-	description = "Fire Sword",
+	description = "Fire Sword".."\n"..
+		"Damage: icy=6",
 	inventory_image = "basetools_firesword.png",
 	tool_capabilities = {
 		full_punch_interval = 1.0,
@@ -273,12 +296,13 @@ minetest.register_tool("basetools:sword_fire", {
 	}
 })
 minetest.register_tool("basetools:sword_ice", {
-	description = "Ice Sword",
+	description = "Ice Sword".."\n"..
+		"Damage: fiery=6",
 	inventory_image = "basetools_icesword.png",
 	tool_capabilities = {
 		full_punch_interval = 1.0,
 		max_drop_level=0,
-		damage_groups = {firy=6},
+		damage_groups = {fiery=6},
 	}
 })
 
@@ -286,7 +310,9 @@ minetest.register_tool("basetools:sword_ice", {
 -- Dagger: Low damage, fast punch interval
 --
 minetest.register_tool("basetools:dagger_steel", {
-	description = "Steel Dagger",
+	description = "Steel Dagger".."\n"..
+		"Damage: fleshy=2".."\n"..
+		"Full Punch Interval: 0.5s",
 	inventory_image = "basetools_steeldagger.png",
 	tool_capabilities = {
 		full_punch_interval = 0.5,

+ 2 - 1
games/devtest/mods/bucket/init.lua

@@ -1,7 +1,8 @@
 -- Bucket: Punch liquid source or flowing liquid to collect it
 
 minetest.register_tool("bucket:bucket", {
-	description = "Bucket",
+	description = "Bucket".."\n"..
+		"Picks up liquid nodes",
 	inventory_image = "bucket.png",
 	stack_max = 1,
 	liquids_pointable = true,

+ 2 - 1
games/devtest/mods/chest/init.lua

@@ -1,5 +1,6 @@
 minetest.register_node("chest:chest", {
-	description = "Chest",
+	description = "Chest" .. "\n" ..
+		"32 inventory slots",
 	tiles ={"chest_chest.png^[sheet:2x2:0,0", "chest_chest.png^[sheet:2x2:0,0",
 		"chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:1,0",
 		"chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:0,1"},

+ 2 - 1
games/devtest/mods/chest_of_everything/init.lua

@@ -43,7 +43,8 @@ local function get_chest_formspec(page)
 end
 
 minetest.register_node("chest_of_everything:chest", {
-	description = "Chest of Everything",
+	description = "Chest of Everything" .. "\n" ..
+		"Grants access to all items",
 	tiles ={"chest_of_everything_chest.png^[sheet:2x2:0,0", "chest_of_everything_chest.png^[sheet:2x2:0,0",
 		"chest_of_everything_chest.png^[sheet:2x2:1,0", "chest_of_everything_chest.png^[sheet:2x2:1,0",
 		"chest_of_everything_chest.png^[sheet:2x2:1,0", "chest_of_everything_chest.png^[sheet:2x2:0,1"},

+ 4 - 2
games/devtest/mods/experimental/items.lua

@@ -44,7 +44,8 @@ minetest.register_node("experimental:callback_node", {
 })
 
 minetest.register_tool("experimental:privatizer", {
-	description = "Node Meta Privatizer",
+	description = "Node Meta Privatizer".."\n"..
+		"Punch: Marks 'infotext' and 'formspec' meta fields of chest as private",
 	inventory_image = "experimental_tester_tool_1.png",
 	groups = { testtool = 1, disable_repair = 1 },
 	on_use = function(itemstack, user, pointed_thing)
@@ -67,7 +68,8 @@ minetest.register_tool("experimental:privatizer", {
 })
 
 minetest.register_tool("experimental:particle_spawner", {
-	description = "Particle Spawner",
+	description = "Particle Spawner".."\n"..
+		"Punch: Spawn random test particle",
 	inventory_image = "experimental_tester_tool_1.png^[invert:g",
 	groups = { testtool = 1, disable_repair = 1 },
 	on_use = function(itemstack, user, pointed_thing)

+ 5 - 2
games/devtest/mods/soundstuff/init.lua

@@ -107,7 +107,8 @@ minetest.register_node("soundstuff:footstep_climbable", {
 
 
 minetest.register_craftitem("soundstuff:eat", {
-	description = "Eat Sound Item",
+	description = "Eat Sound Item".."\n"..
+		"Makes a sound when 'eaten' (with punch key)",
 	inventory_image = "soundstuff_eat.png",
 	on_use = minetest.item_eat(0),
 	sound = {
@@ -116,7 +117,9 @@ minetest.register_craftitem("soundstuff:eat", {
 })
 
 minetest.register_tool("soundstuff:breaks", {
-	description = "Break Sound Tool",
+	description = "Break Sound Tool".."\n"..
+		"Digs cracky=3 and more".."\n"..
+		"Makes a sound when it breaks",
 	inventory_image = "soundstuff_node_dug.png",
 	sound = {
 		breaks = { name = "soundstuff_mono", gain = 1.0 },

+ 1 - 1
games/devtest/mods/testentities/armor.lua

@@ -3,7 +3,7 @@
 
 local phasearmor = {
 	[0]={icy=100},
-	[1]={firy=100},
+	[1]={fiery=100},
 	[2]={fleshy=100},
 	[3]={immortal=1},
 	[4]={punch_operable=1},

+ 4 - 2
games/devtest/mods/testnodes/light.lua

@@ -22,7 +22,8 @@ end
 -- Lets light through, but not sunlight, leading to a
 -- reduction in light level when light passes through
 minetest.register_node("testnodes:sunlight_filter", {
-	description = S("Sunlight Filter"),
+	description = S("Sunlight Filter") .."\n"..
+		S("Lets light through, but weakens sunlight"),
 	paramtype = "light",
 
 
@@ -35,7 +36,8 @@ minetest.register_node("testnodes:sunlight_filter", {
 
 -- Lets light and sunlight through without obstruction
 minetest.register_node("testnodes:sunlight_propagator", {
-	description = S("Sunlight Propagator"),
+	description = S("Sunlight Propagator") .."\n"..
+		S("Lets all light through"),
 	paramtype = "light",
 	sunlight_propagates = true,
 

+ 5 - 1
games/devtest/mods/testpathfinder/init.lua

@@ -121,7 +121,11 @@ end
 -- Sneak+punch: Select pathfinding algorithm
 -- Place: Select destination node
 minetest.register_tool("testpathfinder:testpathfinder", {
-	description = S("Pathfinder Tester"),
+	description = S("Pathfinder Tester") .."\n"..
+		S("Finds path between 2 points") .."\n"..
+		S("Place on node: Select destination") .."\n"..
+		S("Punch: Find path from here") .."\n"..
+		S("Sneak+Punch: Change algorithm"),
 	inventory_image = "testpathfinder_testpathfinder.png",
 	groups = { testtool = 1, disable_repair = 1 },
 	on_use = find_path_or_set_algorithm,

+ 56 - 18
games/devtest/mods/testtools/init.lua

@@ -3,13 +3,13 @@ local F = minetest.formspec_escape
 
 -- TODO: Add a Node Metadata tool
 
--- Param 2 Tool: Set param2 value of tools
--- Punch: +1
--- Punch+Shift:	+8
--- Place: -1
--- Place+Shift:	-8
 minetest.register_tool("testtools:param2tool", {
-	description = S("Param2 Tool"),
+	description = S("Param2 Tool") .."\n"..
+		S("Modify param2 value of nodes") .."\n"..
+		S("Punch: +1") .."\n"..
+		S("Sneak+Punch: +8") .."\n"..
+		S("Place: -1") .."\n"..
+		S("Sneak+Place: -8"),
 	inventory_image = "testtools_param2tool.png",
 	groups = { testtool = 1, disable_repair = 1 },
 	on_use = function(itemstack, user, pointed_thing)
@@ -47,7 +47,11 @@ minetest.register_tool("testtools:param2tool", {
 })
 
 minetest.register_tool("testtools:node_setter", {
-	description = S("Node Setter"),
+	description = S("Node Setter") .."\n"..
+		S("Replace pointed node with something else") .."\n"..
+		S("Punch: Select pointed node") .."\n"..
+		S("Place on node: Replace node with selected node") .."\n"..
+		S("Place in air: Manually select a node"),
 	inventory_image = "testtools_node_setter.png",
 	groups = { testtool = 1, disable_repair = 1 },
 	on_use = function(itemstack, user, pointed_thing)
@@ -125,7 +129,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
 end)
 
 minetest.register_tool("testtools:remover", {
-	description = S("Remover"),
+	description = S("Remover") .."\n"..
+		S("Punch: Remove pointed node or object"),
 	inventory_image = "testtools_remover.png",
 	groups = { testtool = 1, disable_repair = 1 },
 	on_use = function(itemstack, user, pointed_thing)
@@ -136,13 +141,17 @@ minetest.register_tool("testtools:remover", {
 			local obj = pointed_thing.ref
 			if not obj:is_player() then
 				obj:remove()
+			else
+				minetest.chat_send_player(user:get_player_name(), S("Can't remove players!"))
 			end
 		end
 	end,
 })
 
 minetest.register_tool("testtools:falling_node_tool", {
-	description = S("Falling Node Tool"),
+	description = S("Falling Node Tool") .."\n"..
+		S("Punch: Make pointed node fall") .."\n"..
+		S("Place: Move pointed node 2 units upwards, then make it fall"),
 	inventory_image = "testtools_falling_node_tool.png",
 	groups = { testtool = 1, disable_repair = 1 },
 	on_place = function(itemstack, user, pointed_thing)
@@ -191,7 +200,11 @@ minetest.register_tool("testtools:falling_node_tool", {
 })
 
 minetest.register_tool("testtools:rotator", {
-	description = S("Entity Rotator"),
+	description = S("Entity Rotator") .. "\n" ..
+		S("Rotate pointed entity") .."\n"..
+		S("Punch: Yaw") .."\n"..
+		S("Sneak+Punch: Pitch") .."\n"..
+		S("Aux1+Punch: Roll"),
 	inventory_image = "testtools_entity_rotator.png",
 	groups = { testtool = 1, disable_repair = 1 },
 	on_use = function(itemstack, user, pointed_thing)
@@ -244,7 +257,12 @@ local mover_config = function(itemstack, user, pointed_thing)
 end
 
 minetest.register_tool("testtools:object_mover", {
-	description = S("Object Mover"),
+	description = S("Object Mover") .."\n"..
+		S("Move pointed object towards or away from you") .."\n"..
+		S("Punch: Move by distance").."\n"..
+		S("Sneak+Punch: Move by negative distance").."\n"..
+		S("Place: Increase distance").."\n"..
+		S("Sneak+Place: Decrease distance"),
 	inventory_image = "testtools_object_mover.png",
 	groups = { testtool = 1, disable_repair = 1 },
 	on_place = mover_config,
@@ -287,7 +305,10 @@ minetest.register_tool("testtools:object_mover", {
 
 
 minetest.register_tool("testtools:entity_scaler", {
-	description = S("Entity Visual Scaler"),
+	description = S("Entity Visual Scaler") .."\n"..
+		S("Scale visual size of entities") .."\n"..
+		S("Punch: Increase size") .."\n"..
+		S("Sneak+Punch: Decrease scale"),
 	inventory_image = "testtools_entity_scaler.png",
 	groups = { testtool = 1, disable_repair = 1 },
 	on_use = function(itemstack, user, pointed_thing)
@@ -342,14 +363,21 @@ local function get_entity_list()
 	return entity_list
 end
 minetest.register_tool("testtools:entity_spawner", {
-	description = S("Entity Spawner"),
+	description = S("Entity Spawner") .."\n"..
+		S("Spawns entities") .."\n"..
+		S("Punch: Select entity to spawn") .."\n"..
+		S("Place: Spawn selected entity"),
 	inventory_image = "testtools_entity_spawner.png",
 	groups = { testtool = 1, disable_repair = 1 },
 	on_place = function(itemstack, user, pointed_thing)
 		local name = user:get_player_name()
-		if selections[name] and pointed_thing.type == "node" then
-			local pos = pointed_thing.above
-			minetest.add_entity(pos, get_entity_list()[selections[name]])
+		if pointed_thing.type == "node" then
+			if selections[name] then
+				local pos = pointed_thing.above
+				minetest.add_entity(pos, get_entity_list()[selections[name]])
+			else
+				minetest.chat_send_player(name, S("Select an entity first (with punch key)!"))
+			end
 		end
 	end,
 	on_use = function(itemstack, user, pointed_thing)
@@ -435,7 +463,10 @@ local editor_formspec = function(playername, obj, value, sel)
 end
 
 minetest.register_tool("testtools:object_editor", {
-	description = S("Object Property Editor"),
+	description = S("Object Property Editor") .."\n"..
+		S("Edit properties of objects") .."\n"..
+		S("Punch object: Edit object") .."\n"..
+		S("Punch air: Edit yourself"),
 	inventory_image = "testtools_object_editor.png",
 	groups = { testtool = 1, disable_repair = 1 },
 	on_use = function(itemstack, user, pointed_thing)
@@ -515,7 +546,14 @@ local attacher_config = function(itemstack, user, pointed_thing)
 end
 
 minetest.register_tool("testtools:object_attacher", {
-	description = S("Object Attacher"),
+	description = S("Object Attacher") .."\n"..
+		S("Attach object to another") .."\n"..
+		S("Punch objects to first select parent object, then the child object to attach") .."\n"..
+		S("Punch air to select yourself") .."\n"..
+		S("Place: Incease attachment Y offset") .."\n"..
+		S("Sneak+Place: Decease attachment Y offset") .."\n"..
+		S("Aux1+Place: Incease attachment rotation") .."\n"..
+		S("Aux1+Sneak+Place: Decrease attachment rotation"),
 	inventory_image = "testtools_object_attacher.png",
 	groups = { testtool = 1, disable_repair = 1 },
 	on_place = attacher_config,