|
@@ -52,12 +52,12 @@ core.register_entity(":__builtin:falling_node", {
|
|
|
|
|
|
on_step = function(self, dtime)
|
|
|
-- Set gravity
|
|
|
- local acceleration = self.object:getacceleration()
|
|
|
+ local acceleration = self.object:get_acceleration()
|
|
|
if not vector.equals(acceleration, {x = 0, y = -10, z = 0}) then
|
|
|
- self.object:setacceleration({x = 0, y = -10, z = 0})
|
|
|
+ self.object:set_acceleration({x = 0, y = -10, z = 0})
|
|
|
end
|
|
|
-- Turn to actual node when colliding with ground, or continue to move
|
|
|
- local pos = self.object:getpos()
|
|
|
+ local pos = self.object:get_pos()
|
|
|
-- Position of bottom center point
|
|
|
local bcp = {x = pos.x, y = pos.y - 0.7, z = pos.z}
|
|
|
-- 'bcn' is nil for unloaded nodes
|
|
@@ -124,10 +124,10 @@ core.register_entity(":__builtin:falling_node", {
|
|
|
core.check_for_falling(np)
|
|
|
return
|
|
|
end
|
|
|
- local vel = self.object:getvelocity()
|
|
|
+ local vel = self.object:get_velocity()
|
|
|
if vector.equals(vel, {x = 0, y = 0, z = 0}) then
|
|
|
- local npos = self.object:getpos()
|
|
|
- self.object:setpos(vector.round(npos))
|
|
|
+ local npos = self.object:get_pos()
|
|
|
+ self.object:set_pos(vector.round(npos))
|
|
|
end
|
|
|
end
|
|
|
})
|