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@@ -20,10 +20,6 @@ mm_game_theme = {}
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--------------------------------------------------------------------------------
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function mm_game_theme.init()
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- mm_game_theme.defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" ..
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- DIR_DELIM .. "pack" .. DIR_DELIM
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- mm_game_theme.basetexturedir = mm_game_theme.defaulttexturedir
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-
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mm_game_theme.texturepack = core.settings:get("texture_path")
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mm_game_theme.gameid = nil
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@@ -32,35 +28,27 @@ function mm_game_theme.init()
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end
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--------------------------------------------------------------------------------
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-function mm_game_theme.update(tab,gamedetails)
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- if tab ~= "singleplayer" then
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- mm_game_theme.reset()
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- return
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- end
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-
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- if gamedetails == nil then
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- return
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- end
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+function mm_game_theme.set_engine(hide_decorations)
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+ mm_game_theme.gameid = nil
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+ mm_game_theme.stop_music()
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- mm_game_theme.update_game(gamedetails)
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-end
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+ core.set_topleft_text("")
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---------------------------------------------------------------------------------
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-function mm_game_theme.reset()
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- mm_game_theme.gameid = nil
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local have_bg = false
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- local have_overlay = mm_game_theme.set_generic("overlay")
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+ local have_overlay = mm_game_theme.set_engine_single("overlay")
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if not have_overlay then
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- have_bg = mm_game_theme.set_generic("background")
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+ have_bg = mm_game_theme.set_engine_single("background")
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end
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- mm_game_theme.clear("header")
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- mm_game_theme.clear("footer")
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+ mm_game_theme.clear_single("header")
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+ mm_game_theme.clear_single("footer")
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core.set_clouds(false)
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- mm_game_theme.set_generic("footer")
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- mm_game_theme.set_generic("header")
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+ if not hide_decorations then
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+ mm_game_theme.set_engine_single("header")
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+ mm_game_theme.set_engine_single("footer")
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+ end
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if not have_bg then
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if core.settings:get_bool("menu_clouds") then
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@@ -69,51 +57,50 @@ function mm_game_theme.reset()
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mm_game_theme.set_dirt_bg()
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end
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end
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-
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- if mm_game_theme.music_handle ~= nil then
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- core.sound_stop(mm_game_theme.music_handle)
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- end
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end
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--------------------------------------------------------------------------------
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-function mm_game_theme.update_game(gamedetails)
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+function mm_game_theme.set_game(gamedetails)
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+ assert(gamedetails ~= nil)
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+
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if mm_game_theme.gameid == gamedetails.id then
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return
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end
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+ mm_game_theme.gameid = gamedetails.id
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+ mm_game_theme.set_music(gamedetails)
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+
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+ core.set_topleft_text(gamedetails.name)
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local have_bg = false
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- local have_overlay = mm_game_theme.set_game("overlay",gamedetails)
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+ local have_overlay = mm_game_theme.set_game_single("overlay", gamedetails)
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if not have_overlay then
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- have_bg = mm_game_theme.set_game("background",gamedetails)
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+ have_bg = mm_game_theme.set_game_single("background", gamedetails)
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end
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- mm_game_theme.clear("header")
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- mm_game_theme.clear("footer")
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+ mm_game_theme.clear_single("header")
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+ mm_game_theme.clear_single("footer")
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core.set_clouds(false)
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- if not have_bg then
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+ mm_game_theme.set_game_single("header", gamedetails)
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+ mm_game_theme.set_game_single("footer", gamedetails)
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+ if not have_bg then
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if core.settings:get_bool("menu_clouds") then
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core.set_clouds(true)
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else
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mm_game_theme.set_dirt_bg()
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end
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end
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-
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- mm_game_theme.set_game("footer",gamedetails)
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- mm_game_theme.set_game("header",gamedetails)
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-
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- mm_game_theme.gameid = gamedetails.id
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end
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--------------------------------------------------------------------------------
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-function mm_game_theme.clear(identifier)
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+function mm_game_theme.clear_single(identifier)
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core.set_background(identifier,"")
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end
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--------------------------------------------------------------------------------
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-function mm_game_theme.set_generic(identifier)
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+function mm_game_theme.set_engine_single(identifier)
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--try texture pack first
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if mm_game_theme.texturepack ~= nil then
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local path = mm_game_theme.texturepack .. DIR_DELIM .."menu_" ..
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@@ -123,25 +110,17 @@ function mm_game_theme.set_generic(identifier)
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end
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end
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- if mm_game_theme.defaulttexturedir ~= nil then
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- local path = mm_game_theme.defaulttexturedir .. DIR_DELIM .."menu_" ..
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- identifier .. ".png"
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- if core.set_background(identifier,path) then
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- return true
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- end
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+ local path = defaulttexturedir .. DIR_DELIM .. "menu_" .. identifier .. ".png"
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+ if core.set_background(identifier, path) then
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+ return true
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end
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return false
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end
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--------------------------------------------------------------------------------
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-function mm_game_theme.set_game(identifier, gamedetails)
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-
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- if gamedetails == nil then
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- return false
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- end
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-
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- mm_game_theme.set_music(gamedetails)
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+function mm_game_theme.set_game_single(identifier, gamedetails)
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+ assert(gamedetails ~= nil)
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if mm_game_theme.texturepack ~= nil then
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local path = mm_game_theme.texturepack .. DIR_DELIM ..
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@@ -194,10 +173,18 @@ function mm_game_theme.set_dirt_bg()
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end
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--------------------------------------------------------------------------------
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-function mm_game_theme.set_music(gamedetails)
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+function mm_game_theme.stop_music()
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if mm_game_theme.music_handle ~= nil then
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core.sound_stop(mm_game_theme.music_handle)
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end
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+end
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+
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+--------------------------------------------------------------------------------
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+function mm_game_theme.set_music(gamedetails)
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+ mm_game_theme.stop_music()
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+
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+ assert(gamedetails ~= nil)
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+
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local music_path = gamedetails.path .. DIR_DELIM .. "menu" .. DIR_DELIM .. "theme"
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mm_game_theme.music_handle = core.sound_play(music_path, true)
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end
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