Browse Source

Android: Modify touch screen GUI's buttons (#7240)

* Android: Add zoom, minimap, and toggle chat button
Zoom button is put above jump button.
Minimap and toggle chat button are put in settings bar.
* Jump button is rotated down button
* Move three buttons on the right screen higher
Muhammad Rifqi Priyo Susanto 6 years ago
parent
commit
b1e58c9c35

+ 8 - 0
LICENSE.txt

@@ -31,6 +31,14 @@ erlehmann:
 JRottm
   textures/base/pack/player_marker.png
 
+srifqi
+  textures/base/pack/chat_hide_btn.png
+  textures/base/pack/chat_show_btn.png
+  textures/base/pack/joystick_bg.png
+  textures/base/pack/joystick_center.png
+  textures/base/pack/joystick_off.png
+  textures/base/pack/minimap_btn.png
+
 License of Minetest source code
 -------------------------------
 

+ 107 - 61
src/gui/touchscreengui.cpp

@@ -39,9 +39,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 using namespace irr::core;
 
-const char **touchgui_button_imagenames = (const char*[]) {
+const char **touchgui_button_imagenames = (const char *[]) {
 	"jump_btn.png",
-	"down.png"
+	"down.png",
+	"zoom.png"
 };
 
 const char **touchgui_joystick_imagenames = (const char *[]) {
@@ -78,6 +79,9 @@ static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
 		case crunch_id:
 			key = "sneak";
 			break;
+		case zoom_id:
+			key = "zoom";
+			break;
 		case fly_id:
 			key = "freemove";
 			break;
@@ -90,6 +94,12 @@ static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
 		case debug_id:
 			key = "toggle_debug";
 			break;
+		case toggle_chat_id:
+			key = "toggle_chat";
+			break;
+		case minimap_id:
+			key = "minimap";
+			break;
 		case chat_id:
 			key = "chat";
 			break;
@@ -106,8 +116,8 @@ static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
 
 TouchScreenGUI *g_touchscreengui;
 
-static void load_button_texture(button_info* btn, const char* path,
-		rect<s32> button_rect, ISimpleTextureSource* tsrc, video::IVideoDriver *driver)
+static void load_button_texture(button_info *btn, const char *path,
+		rect<s32> button_rect, ISimpleTextureSource *tsrc, video::IVideoDriver *driver)
 {
 	unsigned int tid;
 	video::ITexture *texture = guiScalingImageButton(driver,
@@ -131,15 +141,15 @@ static void load_button_texture(button_info* btn, const char* path,
 }
 
 AutoHideButtonBar::AutoHideButtonBar(IrrlichtDevice *device,
-		IEventReceiver* receiver) :
+		IEventReceiver *receiver) :
 			m_driver(device->getVideoDriver()),
 			m_guienv(device->getGUIEnvironment()),
 			m_receiver(receiver)
 {
 }
 
-void AutoHideButtonBar::init(ISimpleTextureSource* tsrc,
-		const char* starter_img, int button_id, v2s32 UpperLeft,
+void AutoHideButtonBar::init(ISimpleTextureSource *tsrc,
+		const char *starter_img, int button_id, v2s32 UpperLeft,
 		v2s32 LowerRight, autohide_button_bar_dir dir, float timeout)
 {
 	m_texturesource = tsrc;
@@ -177,7 +187,7 @@ AutoHideButtonBar::~AutoHideButtonBar()
 }
 
 void AutoHideButtonBar::addButton(touch_gui_button_id button_id,
-		const wchar_t* caption, const char* btn_image)
+		const wchar_t *caption, const char *btn_image)
 {
 
 	if (!m_initialized) {
@@ -230,7 +240,7 @@ void AutoHideButtonBar::addButton(touch_gui_button_id button_id,
 				y_end);
 	}
 
-	button_info* btn       = new button_info();
+	button_info *btn       = new button_info();
 	btn->guibutton         = m_guienv->addButton(current_button, 0, button_id, caption, 0);
 	btn->guibutton->grab();
 	btn->guibutton->setVisible(false);
@@ -246,9 +256,20 @@ void AutoHideButtonBar::addButton(touch_gui_button_id button_id,
 	m_buttons.push_back(btn);
 }
 
+void AutoHideButtonBar::addToggleButton(touch_gui_button_id button_id,
+		const wchar_t *caption, const char *btn_image_1,
+		const char *btn_image_2)
+{
+	addButton(button_id, caption, btn_image_1);
+	button_info *btn = m_buttons.back();
+	btn->togglable = 1;
+	btn->textures.push_back(btn_image_1);
+	btn->textures.push_back(btn_image_2);
+}
+
 bool AutoHideButtonBar::isButton(const SEvent &event)
 {
-	IGUIElement* rootguielement = m_guienv->getRootGUIElement();
+	IGUIElement *rootguielement = m_guienv->getRootGUIElement();
 
 	if (rootguielement == NULL) {
 		return false;
@@ -264,12 +285,12 @@ bool AutoHideButtonBar::isButton(const SEvent &event)
 	if (m_active) {
 		// check for all buttons in vector
 
-		std::vector<button_info*>::iterator iter = m_buttons.begin();
+		std::vector<button_info *>::iterator iter = m_buttons.begin();
 
 		while (iter != m_buttons.end()) {
 			if ((*iter)->guibutton == element) {
 
-				SEvent* translated = new SEvent();
+				SEvent *translated = new SEvent();
 				memset(translated, 0, sizeof(SEvent));
 				translated->EventType            = irr::EET_KEY_INPUT_EVENT;
 				translated->KeyInput.Key         = (*iter)->keycode;
@@ -291,6 +312,18 @@ bool AutoHideButtonBar::isButton(const SEvent &event)
 
 				m_timeout = 0;
 
+				if ((*iter)->togglable == 1) {
+					(*iter)->togglable = 2;
+					load_button_texture(*iter, (*iter)->textures[1],
+							(*iter)->guibutton->getRelativePosition(),
+							m_texturesource, m_driver);
+				} else if ((*iter)->togglable == 2) {
+					(*iter)->togglable = 1;
+					load_button_texture(*iter, (*iter)->textures[0],
+							(*iter)->guibutton->getRelativePosition(),
+							m_texturesource, m_driver);
+				}
+
 				return true;
 			}
 			++iter;
@@ -328,7 +361,7 @@ bool AutoHideButtonBar::isReleaseButton(int eventID)
 		return true;
 	}
 
-	std::vector<button_info*>::iterator iter = m_buttons.begin();
+	std::vector<button_info *>::iterator iter = m_buttons.begin();
 
 	while (iter != m_buttons.end()) {
 		std::vector<int>::iterator id = std::find((*iter)->ids.begin(),
@@ -364,7 +397,7 @@ void AutoHideButtonBar::deactivate()
 	}
 	m_active = false;
 
-	std::vector<button_info*>::iterator iter = m_buttons.begin();
+	std::vector<button_info *>::iterator iter = m_buttons.begin();
 
 	while (iter != m_buttons.end()) {
 			(*iter)->guibutton->setVisible(false);
@@ -379,7 +412,7 @@ void AutoHideButtonBar::hide()
 	m_starter.guibutton->setVisible(false);
 	m_starter.guibutton->setEnabled(false);
 
-	std::vector<button_info*>::iterator iter = m_buttons.begin();
+	std::vector<button_info *>::iterator iter = m_buttons.begin();
 
 	while (iter != m_buttons.end()) {
 		(*iter)->guibutton->setVisible(false);
@@ -393,7 +426,7 @@ void AutoHideButtonBar::show()
 	m_visible = true;
 
 	if (m_active) {
-		std::vector<button_info*>::iterator iter = m_buttons.begin();
+		std::vector<button_info *>::iterator iter = m_buttons.begin();
 
 		while (iter != m_buttons.end()) {
 			(*iter)->guibutton->setVisible(true);
@@ -406,7 +439,7 @@ void AutoHideButtonBar::show()
 	}
 }
 
-TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver):
+TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver):
 	m_device(device),
 	m_guienv(device->getGUIEnvironment()),
 	m_receiver(receiver),
@@ -428,7 +461,7 @@ void TouchScreenGUI::initButton(touch_gui_button_id id, rect<s32> button_rect,
 		std::wstring caption, bool immediate_release, float repeat_delay)
 {
 
-	button_info* btn       = &m_buttons[id];
+	button_info *btn       = &m_buttons[id];
 	btn->guibutton         = m_guienv->addButton(button_rect, 0, id, caption.c_str());
 	btn->guibutton->grab();
 	btn->repeatcounter     = -1;
@@ -437,7 +470,7 @@ void TouchScreenGUI::initButton(touch_gui_button_id id, rect<s32> button_rect,
 	btn->immediate_release = immediate_release;
 	btn->ids.clear();
 
-	load_button_texture(btn,touchgui_button_imagenames[id],button_rect,
+	load_button_texture(btn, touchgui_button_imagenames[id], button_rect,
 			m_texturesource, m_device->getVideoDriver());
 }
 
@@ -468,7 +501,7 @@ int TouchScreenGUI::getGuiButtonSize()
 	return control_pad_size / 3;
 }
 
-void TouchScreenGUI::init(ISimpleTextureSource* tsrc)
+void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
 {
 	assert(tsrc);
 
@@ -505,19 +538,27 @@ void TouchScreenGUI::init(ISimpleTextureSource* tsrc)
 
 	// init jump button
 	initButton(jump_id,
-			rect<s32>(m_screensize.X-(1.75*button_size),
-					m_screensize.Y - (0.5*button_size),
-					m_screensize.X-(0.25*button_size),
-					m_screensize.Y),
-			L"x",false);
+			rect<s32>(m_screensize.X - (1.75 * button_size),
+					m_screensize.Y - button_size,
+					m_screensize.X - (0.25 * button_size),
+					m_screensize.Y - (0.5 * button_size)),
+			L"x", false);
 
 	// init crunch button
 	initButton(crunch_id,
-			rect<s32>(m_screensize.X-(3.25*button_size),
-					m_screensize.Y - (0.5*button_size),
-					m_screensize.X-(1.75*button_size),
-					m_screensize.Y),
-			L"H",false);
+			rect<s32>(m_screensize.X - (3.25 * button_size),
+					m_screensize.Y - button_size,
+					m_screensize.X - (1.75 * button_size),
+					m_screensize.Y - (0.5 * button_size)),
+			L"H", false);
+
+	// init zoom button
+	initButton(zoom_id,
+			rect<s32>(m_screensize.X - (1.25 * button_size),
+					m_screensize.Y - (3 * button_size),
+					m_screensize.X - (0.25 * button_size),
+					m_screensize.Y - (2 * button_size)),
+			L"z", false);
 
 	m_settingsbar.init(m_texturesource, "gear_icon.png", settings_starter_id,
 			v2s32(m_screensize.X - (button_size / 2),
@@ -528,12 +569,17 @@ void TouchScreenGUI::init(ISimpleTextureSource* tsrc)
 							+ (button_size * 0.5)), AHBB_Dir_Right_Left,
 			3.0);
 
-	m_settingsbar.addButton(fly_id,    L"fly",       "fly_btn.png");
-	m_settingsbar.addButton(noclip_id, L"noclip",    "noclip_btn.png");
-	m_settingsbar.addButton(fast_id,   L"fast",      "fast_btn.png");
-	m_settingsbar.addButton(debug_id,  L"debug",     "debug_btn.png");
-	m_settingsbar.addButton(camera_id, L"camera",    "camera_btn.png");
-	m_settingsbar.addButton(range_id,  L"rangeview", "rangeview_btn.png");
+	m_settingsbar.addButton(fly_id,     L"fly",       "fly_btn.png");
+	m_settingsbar.addButton(noclip_id,  L"noclip",    "noclip_btn.png");
+	m_settingsbar.addButton(fast_id,    L"fast",      "fast_btn.png");
+	m_settingsbar.addButton(debug_id,   L"debug",     "debug_btn.png");
+	m_settingsbar.addButton(camera_id,  L"camera",    "camera_btn.png");
+	m_settingsbar.addButton(range_id,   L"rangeview", "rangeview_btn.png");
+	m_settingsbar.addButton(minimap_id, L"minimap",   "minimap_btn.png");
+
+	// Chat is shown by default, so chat_hide_btn.png is shown first.
+	m_settingsbar.addToggleButton(toggle_chat_id, L"togglechat",
+			"chat_hide_btn.png", "chat_show_btn.png");
 
 	m_rarecontrolsbar.init(m_texturesource, "rare_controls.png",
 			rare_controls_starter_id,
@@ -554,11 +600,11 @@ void TouchScreenGUI::init(ISimpleTextureSource* tsrc)
 
 touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
 {
-	IGUIElement* rootguielement = m_guienv->getRootGUIElement();
+	IGUIElement *rootguielement = m_guienv->getRootGUIElement();
 
 	if (rootguielement != NULL) {
 		gui::IGUIElement *element =
-				rootguielement->getElementFromPoint(core::position2d<s32>(x,y));
+				rootguielement->getElementFromPoint(core::position2d<s32>(x, y));
 
 		if (element) {
 			for (unsigned int i=0; i < after_last_element_id; i++) {
@@ -574,10 +620,10 @@ touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
 touch_gui_button_id TouchScreenGUI::getButtonID(int eventID)
 {
 	for (unsigned int i=0; i < after_last_element_id; i++) {
-		button_info* btn = &m_buttons[i];
+		button_info *btn = &m_buttons[i];
 
 		std::vector<int>::iterator id =
-				std::find(btn->ids.begin(),btn->ids.end(), eventID);
+				std::find(btn->ids.begin(), btn->ids.end(), eventID);
 
 		if (id != btn->ids.end())
 			return (touch_gui_button_id) i;
@@ -589,15 +635,15 @@ touch_gui_button_id TouchScreenGUI::getButtonID(int eventID)
 bool TouchScreenGUI::isHUDButton(const SEvent &event)
 {
 	// check if hud item is pressed
-	for (std::map<int,rect<s32> >::iterator iter = m_hud_rects.begin();
+	for (std::map<int, rect<s32> >::iterator iter = m_hud_rects.begin();
 			iter != m_hud_rects.end(); ++iter) {
 		if (iter->second.isPointInside(
 				v2s32(event.TouchInput.X,
 						event.TouchInput.Y)
 			)) {
 			if ( iter->first < 8) {
-				SEvent* translated = new SEvent();
-				memset(translated,0,sizeof(SEvent));
+				SEvent *translated = new SEvent();
+				memset(translated, 0, sizeof(SEvent));
 				translated->EventType = irr::EET_KEY_INPUT_EVENT;
 				translated->KeyInput.Key         = (irr::EKEY_CODE) (KEY_KEY_1 + iter->first);
 				translated->KeyInput.Control     = false;
@@ -615,11 +661,11 @@ bool TouchScreenGUI::isHUDButton(const SEvent &event)
 
 bool TouchScreenGUI::isReleaseHUDButton(int eventID)
 {
-	std::map<int,irr::EKEY_CODE>::iterator iter = m_hud_ids.find(eventID);
+	std::map<int, irr::EKEY_CODE>::iterator iter = m_hud_ids.find(eventID);
 
 	if (iter != m_hud_ids.end()) {
-		SEvent* translated = new SEvent();
-		memset(translated,0,sizeof(SEvent));
+		SEvent *translated = new SEvent();
+		memset(translated, 0, sizeof(SEvent));
 		translated->EventType            = irr::EET_KEY_INPUT_EVENT;
 		translated->KeyInput.Key         = iter->second;
 		translated->KeyInput.PressedDown = false;
@@ -636,9 +682,9 @@ bool TouchScreenGUI::isReleaseHUDButton(int eventID)
 void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
 		int eventID, bool action)
 {
-	button_info* btn = &m_buttons[button];
-	SEvent* translated = new SEvent();
-	memset(translated,0,sizeof(SEvent));
+	button_info *btn = &m_buttons[button];
+	SEvent *translated = new SEvent();
+	memset(translated, 0, sizeof(SEvent));
 	translated->EventType            = irr::EET_KEY_INPUT_EVENT;
 	translated->KeyInput.Key         = btn->keycode;
 	translated->KeyInput.Control     = false;
@@ -647,7 +693,7 @@ void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
 
 	// add this event
 	if (action) {
-		assert(std::find(btn->ids.begin(),btn->ids.end(), eventID) == btn->ids.end());
+		assert(std::find(btn->ids.begin(), btn->ids.end(), eventID) == btn->ids.end());
 
 		btn->ids.push_back(eventID);
 
@@ -662,7 +708,7 @@ void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
 	if ((!action) || (btn->immediate_release)) {
 
 		std::vector<int>::iterator pos =
-				std::find(btn->ids.begin(),btn->ids.end(), eventID);
+				std::find(btn->ids.begin(), btn->ids.end(), eventID);
 		// has to be in touch list
 		assert(pos != btn->ids.end());
 		btn->ids.erase(pos);
@@ -699,8 +745,8 @@ void TouchScreenGUI::handleReleaseEvent(int evt_id)
 
 		// if this pointer issued a mouse event issue symmetric release here
 		if (m_move_sent_as_mouse_event) {
-			SEvent* translated = new SEvent;
-			memset(translated,0,sizeof(SEvent));
+			SEvent *translated = new SEvent;
+			memset(translated, 0, sizeof(SEvent));
 			translated->EventType               = EET_MOUSE_INPUT_EVENT;
 			translated->MouseInput.X            = m_move_downlocation.X;
 			translated->MouseInput.Y            = m_move_downlocation.Y;
@@ -1000,12 +1046,12 @@ void TouchScreenGUI::handleChangedButton(const SEvent &event)
 				}
 
 				// remove old button
-				handleButtonEvent((touch_gui_button_id) i,*iter,false);
+				handleButtonEvent((touch_gui_button_id) i, *iter, false);
 
 				if (current_button_id == after_last_element_id) {
 					return;
 				}
-				handleButtonEvent((touch_gui_button_id) current_button_id,*iter,true);
+				handleButtonEvent((touch_gui_button_id) current_button_id, *iter, true);
 				return;
 
 			}
@@ -1018,8 +1064,8 @@ void TouchScreenGUI::handleChangedButton(const SEvent &event)
 		return;
 	}
 
-	button_info* btn = &m_buttons[current_button_id];
-	if (std::find(btn->ids.begin(),btn->ids.end(), event.TouchInput.ID)
+	button_info *btn = &m_buttons[current_button_id];
+	if (std::find(btn->ids.begin(), btn->ids.end(), event.TouchInput.ID)
 			== btn->ids.end())
 	{
 		handleButtonEvent((touch_gui_button_id) current_button_id,
@@ -1049,7 +1095,7 @@ bool TouchScreenGUI::doubleTapDetection()
 	if (distance > (20 + m_touchscreen_threshold))
 		return false;
 
-	SEvent* translated = new SEvent();
+	SEvent *translated = new SEvent();
 	memset(translated, 0, sizeof(SEvent));
 	translated->EventType               = EET_MOUSE_INPUT_EVENT;
 	translated->MouseInput.X            = m_key_events[0].x;
@@ -1096,7 +1142,7 @@ void TouchScreenGUI::applyJoystickStatus()
 TouchScreenGUI::~TouchScreenGUI()
 {
 	for (unsigned int i = 0; i < after_last_element_id; i++) {
-		button_info* btn = &m_buttons[i];
+		button_info *btn = &m_buttons[i];
 		if (btn->guibutton) {
 			btn->guibutton->drop();
 			btn->guibutton = NULL;
@@ -1123,7 +1169,7 @@ void TouchScreenGUI::step(float dtime)
 {
 	// simulate keyboard repeats
 	for (unsigned int i = 0; i < after_last_element_id; i++) {
-		button_info* btn = &m_buttons[i];
+		button_info *btn = &m_buttons[i];
 
 		if (btn->ids.size() > 0) {
 			btn->repeatcounter += dtime;
@@ -1197,7 +1243,7 @@ void TouchScreenGUI::Toggle(bool visible)
 {
 	m_visible = visible;
 	for (unsigned int i = 0; i < after_last_element_id; i++) {
-		button_info* btn = &m_buttons[i];
+		button_info *btn = &m_buttons[i];
 		if (btn->guibutton) {
 			btn->guibutton->setVisible(visible);
 		}

+ 12 - 1
src/gui/touchscreengui.h

@@ -36,6 +36,7 @@ using namespace irr::gui;
 typedef enum {
 	jump_id = 0,
 	crunch_id,
+	zoom_id,
 	after_last_element_id,
 	settings_starter_id,
 	rare_controls_starter_id,
@@ -45,6 +46,8 @@ typedef enum {
 	debug_id,
 	camera_id,
 	range_id,
+	minimap_id,
+	toggle_chat_id,
 	chat_id,
 	inventory_id,
 	drop_id,
@@ -70,7 +73,7 @@ typedef enum {
 #define MAX_TOUCH_COUNT 64
 #define BUTTON_REPEAT_DELAY 0.2f
 
-#define SETTINGS_BAR_Y_OFFSET 6.5
+#define SETTINGS_BAR_Y_OFFSET 5
 #define RARE_CONTROLS_BAR_Y_OFFSET 4
 
 extern const char **touchgui_button_imagenames;
@@ -84,6 +87,10 @@ struct button_info
 	std::vector<int> ids;
 	IGUIButton *guibutton = nullptr;
 	bool immediate_release;
+
+	// 0: false, 1: (true) first texture, 2: (true) second texture
+	int togglable = 0;
+	std::vector<const char *> textures;
 };
 
 class AutoHideButtonBar
@@ -101,6 +108,10 @@ public:
 	void addButton(touch_gui_button_id id, const wchar_t *caption,
 			const char *btn_image);
 
+	// add toggle button to be shown
+	void addToggleButton(touch_gui_button_id id, const wchar_t *caption,
+			const char *btn_image_1, const char *btn_image_2);
+
 	// detect settings bar button events
 	bool isButton(const SEvent &event);
 

BIN
textures/base/pack/chat_hide_btn.png


BIN
textures/base/pack/chat_show_btn.png


BIN
textures/base/pack/jump_btn.png


BIN
textures/base/pack/minimap_btn.png


BIN
textures/base/pack/zoom.png