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@@ -259,11 +259,13 @@ void ClientMap::updateDrawList()
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}
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v3s16 block_coord = block->getPos();
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- v3s16 block_position = block->getPosRelative() + MAP_BLOCKSIZE / 2;
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-
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- // First, perform a simple distance check, with a padding of one extra block.
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+ v3f mesh_sphere_center = intToFloat(block->getPosRelative(), BS)
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+ + block->mesh->getBoundingSphereCenter();
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+ f32 mesh_sphere_radius = block->mesh->getBoundingRadius();
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+ // First, perform a simple distance check.
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if (!m_control.range_all &&
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- block_position.getDistanceFrom(cam_pos_nodes) > m_control.wanted_range)
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+ mesh_sphere_center.getDistanceFrom(intToFloat(cam_pos_nodes, BS)) >
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+ m_control.wanted_range * BS + mesh_sphere_radius)
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continue; // Out of range, skip.
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// Keep the block alive as long as it is in range.
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@@ -274,9 +276,6 @@ void ClientMap::updateDrawList()
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// Only do coarse culling here, to account for fast camera movement.
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// This is needed because this function is not called every frame.
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constexpr float frustum_cull_extra_radius = 300.0f;
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- v3f mesh_sphere_center = intToFloat(block->getPosRelative(), BS)
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- + block->mesh->getBoundingSphereCenter();
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- f32 mesh_sphere_radius = block->mesh->getBoundingRadius();
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if (is_frustum_culled(mesh_sphere_center,
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mesh_sphere_radius + frustum_cull_extra_radius))
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continue;
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