Browse Source

Add compatibility to vcpkg buildsystem (#8317)

adrido 4 years ago
parent
commit
bd6f1cca9d
6 changed files with 189 additions and 261 deletions
  1. 67 155
      README.md
  2. 8 11
      cmake/Modules/FindCURL.cmake
  3. 13 9
      cmake/Modules/FindIrrlicht.cmake
  4. 25 13
      cmake/Modules/FindLuaJIT.cmake
  5. 75 70
      src/CMakeLists.txt
  6. 1 3
      src/serialization.cpp

+ 67 - 155
README.md

@@ -284,165 +284,77 @@ Library specific options:
     VORBIS_LIBRARY                  - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
     XXF86VM_LIBRARY                 - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
     ZLIB_DLL                        - Only on Windows; path to zlib1.dll
-    ZLIBWAPI_DLL                    - Only on Windows; path to zlibwapi.dll
     ZLIB_INCLUDE_DIR                - Directory that contains zlib.h
-    ZLIB_LIBRARY                    - Path to libz.a/libz.so/zlibwapi.lib
+    ZLIB_LIBRARY                    - Path to libz.a/libz.so/zlib.lib
 
 ### Compiling on Windows
 
-* This section is outdated. In addition to what is described here:
-  * In addition to minetest, you need to download [minetest_game](https://github.com/minetest/minetest_game).
-  * If you wish to have sound support, you need libogg, libvorbis and libopenal
-
-* You need:
-	* CMake:
-		http://www.cmake.org/cmake/resources/software.html
-	* A compiler
-		* MinGW: http://www.mingw.org/
-		* or Visual Studio: http://msdn.microsoft.com/en-us/vstudio/default
-	* Irrlicht SDK 1.7:
-		http://irrlicht.sourceforge.net/downloads.html
-	* Zlib headers (zlib125.zip)
-		http://www.winimage.com/zLibDll/index.html
-	* Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
-		http://www.winimage.com/zLibDll/index.html
-	* SQLite3 headers and library
-		https://www.sqlite.org/download.html
-	* Optional: gettext library and tools:
-		http://gnuwin32.sourceforge.net/downlinks/gettext.php
-		* This is used for other UI languages. Feel free to leave it out.
-	* And, of course, Minetest:
-		http://minetest.net/download
-* Steps:
-	* Select a directory called DIR hereafter in which you will operate.
-	* Make sure you have CMake and a compiler installed.
-	* Download all the other stuff to DIR and extract them into there.
-	  ("extract here", not "extract to packagename/")
-	    * NOTE: zlib125dll.zip needs to be extracted into zlib125dll
-	    * NOTE: You need to extract sqlite3.h & sqlite3ext.h from the SQLite 3
-	      source and sqlite3.dll & sqlite3.def from the SQLite 3 precompiled
-	      binaries into "sqlite3" directory, and generate sqlite3.lib using
-	      command "LIB /DEF:sqlite3.def /OUT:sqlite3.lib"
-	* All those packages contain a nice base directory in them, which
-	  should end up being the direct subdirectories of DIR.
-	* You will end up with a directory structure like this (+=dir, -=file):
-	-----------------
-	+ DIR
-		* zlib-1.2.5.tar.gz
-		* zlib125dll.zip
-		* irrlicht-1.8.3.zip
-		* sqlite-amalgamation-3130000.zip (SQLite3 headers)
-		* sqlite-dll-win32-x86-3130000.zip (SQLite3 library for 32bit system)
-		* 110214175330.zip (or whatever, this is the minetest source)
-		+ zlib-1.2.5
-			* zlib.h
-			+ win32
-			...
-		+ zlib125dll
-			* readme.txt
-			+ dll32
-			...
-		+ irrlicht-1.8.3
-			+ lib
-			+ include
-			...
-		+ sqlite3
-			sqlite3.h
-			sqlite3ext.h
-			sqlite3.lib
-			sqlite3.dll
-		+ gettext (optional)
-			+bin
-			+include
-			+lib
-		+ minetest
-			+ src
-			+ doc
-			* CMakeLists.txt
-			...
-	-----------------
-	* Start up the CMake GUI
-	* Select "Browse Source..." and select DIR/minetest
-	* Now, if using MSVC:
-		* Select "Browse Build..." and select DIR/minetest-build
-	* Else if using MinGW:
-		* Select "Browse Build..." and select DIR/minetest
-	* Select "Configure"
-	* Select your compiler
-	* It will warn about missing stuff, ignore that at this point. (later don't)
-	* Make sure the configuration is as follows
-	  (note that the versions may differ for you):
-
-                BUILD_CLIENT             [X]
-                BUILD_SERVER             [ ]
-                CMAKE_BUILD_TYPE         Release
-                CMAKE_INSTALL_PREFIX     DIR/minetest-install
-                IRRLICHT_SOURCE_DIR      DIR/irrlicht-1.8.3
-                RUN_IN_PLACE             [X]
-                WARN_ALL                 [ ]
-                ZLIB_DLL                 DIR/zlib125dll/dll32/zlibwapi.dll
-                ZLIB_INCLUDE_DIR         DIR/zlib-1.2.5
-                ZLIB_LIBRARIES           DIR/zlib125dll/dll32/zlibwapi.lib
-                GETTEXT_BIN_DIR          DIR/gettext/bin
-                GETTEXT_INCLUDE_DIR      DIR/gettext/include
-                GETTEXT_LIBRARIES        DIR/gettext/lib/intl.lib
-                GETTEXT_MSGFMT           DIR/gettext/bin/msgfmt
-
-	* If CMake complains it couldn't find SQLITE3, choose "Advanced" box on the
-	  right top corner, then specify the location of SQLITE3_INCLUDE_DIR and
-	  SQLITE3_LIBRARY manually.
-	* If you want to build 64-bit minetest, you will need to build 64-bit version
-	  of irrlicht engine manually, as only 32-bit pre-built library is provided.
-	* Hit "Configure"
-	* Hit "Configure" once again 8)
-	* If something is still coloured red, you have a problem.
-	* Hit "Generate"
-	If using MSVC:
-		* Open the generated minetest.sln
-		* The project defaults to the "Debug" configuration. Make very sure to
-		  select "Release", unless you want to debug some stuff (it's slower
-		  and might not even work at all)
-		* Build the ALL_BUILD project
-		* Build the INSTALL project
-		* You should now have a working game with the executable in
-			DIR/minetest-install/bin/minetest.exe
-		* Additionally you may create a zip package by building the PACKAGE
-		  project.
-	If using MinGW:
-		* Using the command line, browse to the build directory and run 'make'
-		  (or mingw32-make or whatever it happens to be)
-		* You may need to copy some of the downloaded DLLs into bin/, see what
-		  running the produced executable tells you it doesn't have.
-		* You should now have a working game with the executable in
-			DIR/minetest/bin/minetest.exe
-
-### Bat script to build Windows releases of Minetest
-
-This is how we build Windows releases.
-
-    set sourcedir=%CD%
-    set installpath="C:\tmp\minetest_install"
-    set irrlichtpath="C:\tmp\irrlicht-1.7.2"
-
-    set builddir=%sourcedir%\bvc10
-    mkdir %builddir%
-    pushd %builddir%
-    cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=TRUE -DCMAKE_INSTALL_PREFIX=%installpath%
-    if %errorlevel% neq 0 goto fail
-    "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
-    if %errorlevel% neq 0 goto fail
-    "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
-    if %errorlevel% neq 0 goto fail
-    "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
-    if %errorlevel% neq 0 goto fail
-    popd
-    echo Finished.
-    exit /b 0
-
-    :fail
-    popd
-    echo Failed.
-    exit /b 1
+### Requirements
+
+* Visual Studio 2015 or newer https://visualstudio.microsoft.com
+* CMake https://cmake.org/download/
+* vcpkg https://github.com/Microsoft/vcpkg
+* git https://git-scm.com/downloads
+
+### Compiling and Installing the dependencies
+
+It is highly recommended to use vcpkg as package manager.
+
+#### a) Using vcpkg to install dependencies
+
+After you successfully built vcpkg you can easily install the required libaries.
+```powershell
+vcpkg install irrlicht zlib curl[winssl] openal-soft libvorbis libogg sqlite3 freetype luajit --triplet x64-windows
+```
+`curl` is optional, but required to read the serverlist, `curl[winssl]` is required to use the content store.
+
+`openal-soft`, `libvorbis` and `libogg` are optional, but required to use sound.
+
+`freetype` is optional, it allows true-type font rendering.
+
+`luajit` is optional and replaces the integrated lua interpreter with a faster just in time interpreter
+
+There are other libaries that are optional, but are not tested if they can build and linked correctly.
+
+`--triplet` specify the target triplet e.g. x64-windows x86-windows
+
+#### b) Compile the dependencies on your own
+
+This is outdated and not recommended. Follow the instructions on https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build
+
+### Compile Minetest
+
+#### a) Using the vcpkg toolchain and CMakeGUI
+1. Start up the CMake GUI
+2. Select "Browse Source..." and select DIR/minetest
+3. Select "Browse Build..." and select DIR/minetest-build
+4. Select "Configure"
+5. Choose the right visual Studio version and target platform. It has to match the version of the installed dependencies
+6. Choose "Specify toolchain file for cross-compiling" 
+7. Click "Next"
+8. Select the vcpkg toolchain file e.g. `D:/vcpkg/scripts/buildsystems/vcpkg.cmake`
+9. Click Finish
+10. Wait until cmake have generated the cash file
+11. If there are any errors, solve them and hit "Configure"
+12. Click "Generate"
+13. Click "Open Project"
+14. Compile Minetest inside Visual studio.
+
+#### b) Using the vcpkg toolchain and the commandline
+
+Run the following script in Powershell:
+
+```powershell
+cmake . -G"Visual Studio 15 2017 Win64" -DCMAKE_TOOLCHAIN_FILE=D:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GETTEXT=0 -DENABLE_CURSES=0
+cmake --build . --config Release
+```
+Make sure that the right compiler is selected and the path to the vcpkg toolchain is correct.
+
+#### c) Using your own compiled libaries
+
+**This is outdated and not recommended**
+
+Follow the instructions on https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build
 
 ### Windows Installer using WIX Toolset
 

+ 8 - 11
cmake/Modules/FindCURL.cmake

@@ -1,19 +1,16 @@
 mark_as_advanced(CURL_LIBRARY CURL_INCLUDE_DIR)
 
-find_library(CURL_LIBRARY NAMES curl)
+find_library(CURL_LIBRARY NAMES curl libcurl)
 find_path(CURL_INCLUDE_DIR NAMES curl/curl.h)
 
-set(CURL_REQUIRED_VARS CURL_LIBRARY CURL_INCLUDE_DIR)
-
 if(WIN32)
-	find_file(CURL_DLL NAMES libcurl-4.dll
-		PATHS
-		"C:/Windows/System32"
-		DOC "Path to the cURL DLL (for installation)")
-	mark_as_advanced(CURL_DLL)
-	set(CURL_REQUIRED_VARS ${CURL_REQUIRED_VARS} CURL_DLL)
+	# If VCPKG_APPLOCAL_DEPS is ON, dll's are automatically handled by VCPKG
+	if(NOT VCPKG_APPLOCAL_DEPS)
+		find_file(CURL_DLL NAMES libcurl-4.dll libcurl.dll
+			DOC "Path to the cURL DLL (for installation)")
+		mark_as_advanced(CURL_DLL)
+	endif()
 endif()
 
 include(FindPackageHandleStandardArgs)
-find_package_handle_standard_args(CURL DEFAULT_MSG ${CURL_REQUIRED_VARS})
-
+find_package_handle_standard_args(CURL DEFAULT_MSG CURL_LIBRARY CURL_INCLUDE_DIR)

+ 13 - 9
cmake/Modules/FindIrrlicht.cmake

@@ -43,6 +43,7 @@ else()
 		/usr/local/include/irrlicht
 		/usr/include/irrlicht
 		/system/develop/headers/irrlicht #Haiku
+		PATH_SUFFIXES "include/irrlicht"
 	)
 
 	find_library(IRRLICHT_LIBRARY NAMES libIrrlicht.so libIrrlicht.a Irrlicht
@@ -56,16 +57,19 @@ endif()
 
 # On Windows, find the DLL for installation
 if(WIN32)
-	if(MSVC)
-		set(IRRLICHT_COMPILER "VisualStudio")
-	else()
-		set(IRRLICHT_COMPILER "gcc")
+	# If VCPKG_APPLOCAL_DEPS is ON, dll's are automatically handled by VCPKG
+	if(NOT VCPKG_APPLOCAL_DEPS)
+		if(MSVC)
+			set(IRRLICHT_COMPILER "VisualStudio")
+		else()
+			set(IRRLICHT_COMPILER "gcc")
+		endif()
+		find_file(IRRLICHT_DLL NAMES Irrlicht.dll
+			PATHS
+			"${IRRLICHT_SOURCE_DIR}/bin/Win32-${IRRLICHT_COMPILER}"
+			DOC "Path of the Irrlicht dll (for installation)"
+		)
 	endif()
-	find_file(IRRLICHT_DLL NAMES Irrlicht.dll
-		PATHS
-		"${IRRLICHT_SOURCE_DIR}/bin/Win32-${IRRLICHT_COMPILER}"
-		DOC "Path of the Irrlicht dll (for installation)"
-	)
 endif(WIN32)
 
 include(FindPackageHandleStandardArgs)

+ 25 - 13
cmake/Modules/FindLuaJIT.cmake

@@ -19,19 +19,31 @@ FIND_PATH(LUA_INCLUDE_DIR luajit.h
 	/opt
 )
 
-FIND_LIBRARY(LUA_LIBRARY
-	NAMES luajit-5.1
-	HINTS
-	$ENV{LUA_DIR}
-	PATH_SUFFIXES lib64 lib
-	PATHS
-	~/Library/Frameworks
-	/Library/Frameworks
-	/sw
-	/opt/local
-	/opt/csw
-	/opt
-)
+# Test if running on vcpkg toolchain
+if(DEFINED VCPKG_TARGET_TRIPLET AND DEFINED VCPKG_APPLOCAL_DEPS)
+	# On vcpkg luajit is 'lua51' and normal lua is 'lua'
+	FIND_LIBRARY(LUA_LIBRARY
+		NAMES lua51
+		HINTS
+		$ENV{LUA_DIR}
+		PATH_SUFFIXES lib
+	)
+else()
+	FIND_LIBRARY(LUA_LIBRARY
+		NAMES luajit-5.1
+		HINTS
+		$ENV{LUA_DIR}
+		PATH_SUFFIXES lib64 lib
+		PATHS
+		~/Library/Frameworks
+		/Library/Frameworks
+		/sw
+		/opt/local
+		/opt/csw
+		/opt
+	)
+endif()
+
 
 IF(LUA_INCLUDE_DIR AND EXISTS "${LUA_INCLUDE_DIR}/luajit.h")
 	FILE(STRINGS "${LUA_INCLUDE_DIR}/luajit.h" lua_version_str REGEX "^#define[ \t]+LUA_RELEASE[ \t]+\"LuaJIT .+\"")

+ 75 - 70
src/CMakeLists.txt

@@ -176,7 +176,7 @@ option(ENABLE_LEVELDB "Enable LevelDB backend" TRUE)
 set(USE_LEVELDB FALSE)
 
 if(ENABLE_LEVELDB)
-	find_library(LEVELDB_LIBRARY leveldb)
+	find_library(LEVELDB_LIBRARY NAMES leveldb libleveldb)
 	find_path(LEVELDB_INCLUDE_DIR db.h PATH_SUFFIXES leveldb)
 	if(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR)
 		set(USE_LEVELDB TRUE)
@@ -251,32 +251,23 @@ if(WIN32)
 	set(PLATFORM_LIBS ws2_32.lib version.lib shlwapi.lib ${PLATFORM_LIBS})
 
 	# Zlib stuff
-	set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/../../zlib/zlib-1.2.5"
-			CACHE PATH "Zlib include directory")
-	set(ZLIB_LIBRARIES "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.lib"
-			CACHE FILEPATH "Path to zlib library (usually zlibwapi.lib)")
-	set(ZLIB_DLL "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.dll"
-			CACHE FILEPATH "Path to zlib DLL (for installation)")
-	set(ZLIBWAPI_DLL "" CACHE FILEPATH "Path to zlibwapi DLL")
-	set(IRRLICHT_SOURCE_DIR "${PROJECT_SOURCE_DIR}/../../irrlicht-1.7.2"
-			CACHE PATH "irrlicht dir")
-	if(USE_FREETYPE)
-		set(FREETYPE_INCLUDE_DIR_ft2build "${PROJECT_SOURCE_DIR}/../../freetype2/include/"
-				CACHE PATH "freetype include dir")
-		set(FREETYPE_INCLUDE_DIR_freetype2 "${PROJECT_SOURCE_DIR}/../../freetype2/include/freetype"
-				CACHE PATH "freetype include dir")
-		set(FREETYPE_LIBRARY "${PROJECT_SOURCE_DIR}/../../freetype2/objs/win32/vc2005/freetype247.lib"
-				CACHE FILEPATH "Path to freetype247.lib")
-	endif()
-	if(ENABLE_SOUND)
-		set(OPENAL_DLL "" CACHE FILEPATH "Path to OpenAL32.dll for installation (optional)")
-		set(OGG_DLL "" CACHE FILEPATH "Path to libogg.dll for installation (optional)")
-		set(VORBIS_DLL "" CACHE FILEPATH "Path to libvorbis.dll for installation (optional)")
-		set(VORBISFILE_DLL "" CACHE FILEPATH "Path to libvorbisfile.dll for installation (optional)")
-	endif()
-	if(USE_LUAJIT)
-		set(LUA_DLL "" CACHE FILEPATH "Path to lua51.dll for installation (optional)")
+	find_path(ZLIB_INCLUDE_DIR "zlib.h" DOC "Zlib include directory")
+	find_library(ZLIB_LIBRARIES "zlib" DOC "Path to zlib library")
+
+	# Dll's are automatically copied to the output directory by vcpkg when VCPKG_APPLOCAL_DEPS=ON
+	if(NOT VCPKG_APPLOCAL_DEPS)
+		find_file(ZLIB_DLL NAMES "zlib.dll" "zlib1.dll" DOC "Path to zlib.dll for installation (optional)")
+		if(ENABLE_SOUND)
+			set(OPENAL_DLL "" CACHE FILEPATH "Path to OpenAL32.dll for installation (optional)")
+			set(OGG_DLL "" CACHE FILEPATH "Path to libogg.dll for installation (optional)")
+			set(VORBIS_DLL "" CACHE FILEPATH "Path to libvorbis.dll for installation (optional)")
+			set(VORBISFILE_DLL "" CACHE FILEPATH "Path to libvorbisfile.dll for installation (optional)")
+		endif()
+		if(USE_LUAJIT)
+			set(LUA_DLL "" CACHE FILEPATH "Path to lua51.dll for installation (optional)")
+		endif()
 	endif()
+
 else()
 	# Unix probably
 	if(BUILD_CLIENT)
@@ -703,12 +694,6 @@ else()
 		set(OTHER_FLAGS "${OTHER_FLAGS} -Wsign-compare")
 	endif()
 
-	if(WIN32 AND NOT ZLIBWAPI_DLL AND CMAKE_SIZEOF_VOID_P EQUAL 4)
-		set(OTHER_FLAGS "${OTHER_FLAGS} -DWIN32_NO_ZLIB_WINAPI")
-		message(WARNING "Defaulting to cdecl for zlib on win32 because ZLIBWAPI_DLL"
-			" isn't set, ensure that ZLIBWAPI_DLL is set if you want stdcall.")
-	endif()
-
 	if(MINGW)
 		set(OTHER_FLAGS "${OTHER_FLAGS} -mthreads -fexceptions")
 		set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DWIN32_LEAN_AND_MEAN")
@@ -736,40 +721,58 @@ endif()
 # Installation
 
 if(WIN32)
-	if(USE_SOUND)
-		if(OPENAL_DLL)
-			install(FILES ${OPENAL_DLL} DESTINATION ${BINDIR})
+	if(VCPKG_APPLOCAL_DEPS)
+		# Collect the dll's from the output path
+		install(DIRECTORY ${EXECUTABLE_OUTPUT_PATH}/Release/
+				DESTINATION ${BINDIR} 
+				CONFIGURATIONS Release
+				FILES_MATCHING PATTERN "*.dll")
+		install(DIRECTORY ${EXECUTABLE_OUTPUT_PATH}/Debug/
+				DESTINATION ${BINDIR}
+				CONFIGURATIONS Debug
+				FILES_MATCHING PATTERN "*.dll")
+		install(DIRECTORY ${EXECUTABLE_OUTPUT_PATH}/RelWithDebInfo/
+				DESTINATION ${BINDIR}
+				CONFIGURATIONS RelWithDebInfo
+				FILES_MATCHING PATTERN "*.dll")
+		install(DIRECTORY ${EXECUTABLE_OUTPUT_PATH}/MinSizeRel/
+				DESTINATION ${BINDIR}
+				CONFIGURATIONS RelWithDebInfo
+				FILES_MATCHING PATTERN "*.dll")
+	else()
+		# Use the old-style way to install dll's
+		if(USE_SOUND)
+			if(OPENAL_DLL)
+				install(FILES ${OPENAL_DLL} DESTINATION ${BINDIR})
+			endif()
+			if(OGG_DLL)
+				install(FILES ${OGG_DLL} DESTINATION ${BINDIR})
+			endif()
+			if(VORBIS_DLL)
+				install(FILES ${VORBIS_DLL} DESTINATION ${BINDIR})
+			endif()
+			if(VORBISFILE_DLL)
+				install(FILES ${VORBISFILE_DLL} DESTINATION ${BINDIR})
+			endif()
 		endif()
-		if(OGG_DLL)
-			install(FILES ${OGG_DLL} DESTINATION ${BINDIR})
+		if(CURL_DLL)
+			install(FILES ${CURL_DLL} DESTINATION ${BINDIR})
 		endif()
-		if(VORBIS_DLL)
-			install(FILES ${VORBIS_DLL} DESTINATION ${BINDIR})
+		if(ZLIB_DLL)
+			install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR})
 		endif()
-		if(VORBISFILE_DLL)
-			install(FILES ${VORBISFILE_DLL} DESTINATION ${BINDIR})
+		if(FREETYPE_DLL)
+			install(FILES ${FREETYPE_DLL} DESTINATION ${BINDIR})
+		endif()
+		if(SQLITE3_DLL)
+			install(FILES ${SQLITE3_DLL} DESTINATION ${BINDIR})
+		endif()
+		if(LEVELDB_DLL)
+			install(FILES ${LEVELDB_DLL} DESTINATION ${BINDIR})
+		endif()
+		if(LUA_DLL)
+			install(FILES ${LUA_DLL} DESTINATION ${BINDIR})
 		endif()
-	endif()
-	if(CURL_DLL)
-		install(FILES ${CURL_DLL} DESTINATION ${BINDIR})
-	endif()
-	if(ZLIB_DLL)
-		install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR})
-	endif()
-	if(ZLIBWAPI_DLL)
-		install(FILES ${ZLIBWAPI_DLL} DESTINATION ${BINDIR})
-	endif()
-	if(FREETYPE_DLL)
-		install(FILES ${FREETYPE_DLL} DESTINATION ${BINDIR})
-	endif()
-	if(SQLITE3_DLL)
-		install(FILES ${SQLITE3_DLL} DESTINATION ${BINDIR})
-	endif()
-	if(LEVELDB_DLL)
-		install(FILES ${LEVELDB_DLL} DESTINATION ${BINDIR})
-	endif()
-	if(LUA_DLL)
-		install(FILES ${LUA_DLL} DESTINATION ${BINDIR})
 	endif()
 endif()
 
@@ -806,15 +809,17 @@ if(BUILD_CLIENT)
 	endif()
 
 	if(WIN32)
-		if(DEFINED IRRLICHT_DLL)
-			install(FILES ${IRRLICHT_DLL} DESTINATION ${BINDIR})
-		endif()
-		if(USE_GETTEXT)
-			if(DEFINED GETTEXT_DLL)
-				install(FILES ${GETTEXT_DLL} DESTINATION ${BINDIR})
+		if(NOT VCPKG_APPLOCAL_DEPS)
+			if(DEFINED IRRLICHT_DLL)
+				install(FILES ${IRRLICHT_DLL} DESTINATION ${BINDIR})
 			endif()
-			if(DEFINED GETTEXT_ICONV_DLL)
-				install(FILES ${GETTEXT_ICONV_DLL} DESTINATION ${BINDIR})
+			if(USE_GETTEXT)
+				if(DEFINED GETTEXT_DLL)
+					install(FILES ${GETTEXT_DLL} DESTINATION ${BINDIR})
+				endif()
+				if(DEFINED GETTEXT_ICONV_DLL)
+					install(FILES ${GETTEXT_ICONV_DLL} DESTINATION ${BINDIR})
+				endif()
 			endif()
 		endif()
 	endif()

+ 1 - 3
src/serialization.cpp

@@ -20,9 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "serialization.h"
 
 #include "util/serialize.h"
-#if defined(_WIN32) && !defined(WIN32_NO_ZLIB_WINAPI)
-	#define ZLIB_WINAPI
-#endif
+
 #include "zlib.h"
 
 /* report a zlib or i/o error */