Browse Source

DevTest: Explain purpose of most items in tooltips (#12833)

Wuzzy 1 year ago
parent
commit
c1c68775b2

+ 7 - 1
games/devtest/mods/basenodes/init.lua

@@ -125,6 +125,7 @@ minetest.register_node("basenodes:pine_needles", {
 
 minetest.register_node("basenodes:water_source", {
 	description = "Water Source".."\n"..
+		"Swimmable, spreading, renewable liquid".."\n"..
 		"Drowning damage: 1",
 	drawtype = "liquid",
 	waving = 3,
@@ -151,6 +152,7 @@ minetest.register_node("basenodes:water_source", {
 
 minetest.register_node("basenodes:water_flowing", {
 	description = "Flowing Water".."\n"..
+		"Swimmable, spreading, renewable liquid".."\n"..
 		"Drowning damage: 1",
 	drawtype = "flowingliquid",
 	waving = 3,
@@ -180,6 +182,7 @@ minetest.register_node("basenodes:water_flowing", {
 
 minetest.register_node("basenodes:river_water_source", {
 	description = "River Water Source".."\n"..
+		"Swimmable, spreading, non-renewable liquid".."\n"..
 		"Drowning damage: 1",
 	drawtype = "liquid",
 	waving = 3,
@@ -208,6 +211,7 @@ minetest.register_node("basenodes:river_water_source", {
 
 minetest.register_node("basenodes:river_water_flowing", {
 	description = "Flowing River Water".."\n"..
+		"Swimmable, spreading, non-renewable liquid".."\n"..
 		"Drowning damage: 1",
 	drawtype = "flowingliquid",
 	waving = 3,
@@ -239,6 +243,7 @@ minetest.register_node("basenodes:river_water_flowing", {
 
 minetest.register_node("basenodes:lava_flowing", {
 	description = "Flowing Lava".."\n"..
+		"Swimmable, spreading, renewable liquid".."\n"..
 		"4 damage per second".."\n"..
 		"Drowning damage: 1",
 	drawtype = "flowingliquid",
@@ -266,6 +271,7 @@ minetest.register_node("basenodes:lava_flowing", {
 
 minetest.register_node("basenodes:lava_source", {
 	description = "Lava Source".."\n"..
+		"Swimmable, spreading, renewable liquid".."\n"..
 		"4 damage per second".."\n"..
 		"Drowning damage: 1",
 	drawtype = "liquid",
@@ -307,7 +313,7 @@ minetest.register_node("basenodes:mossycobble", {
 
 minetest.register_node("basenodes:apple", {
 	description = "Apple".."\n"..
-		"Food (+2)",
+		"Punch: Eat (+2)",
 	drawtype = "plantlike",
 	tiles ={"default_apple.png"},
 	inventory_image = "default_apple.png",

+ 8 - 2
games/devtest/mods/basetools/init.lua

@@ -424,9 +424,15 @@ minetest.register_tool("basetools:dagger_steel", {
 local uses = { 1, 2, 3, 5, 10, 50, 100, 1000, 10000, 65535 }
 for i=1, #uses do
 	local u = uses[i]
+	local ustring
+	if i == 1 then
+		ustring = u.."-Use"
+	else
+		ustring = u.."-Uses"
+	end
 	local color = string.format("#FF00%02X", math.floor(((i-1)/#uses) * 255))
 	minetest.register_tool("basetools:pick_uses_"..string.format("%05d", u), {
-		description = u.."-Uses Pickaxe".."\n"..
+		description = ustring.." Pickaxe".."\n"..
 			"Digs cracky=3",
 		inventory_image = "basetools_usespick.png^[colorize:"..color..":127",
 		tool_capabilities = {
@@ -438,7 +444,7 @@ for i=1, #uses do
 	})
 
 	minetest.register_tool("basetools:sword_uses_"..string.format("%05d", u), {
-		description = u.."-Uses Sword".."\n"..
+		description = ustring.." Sword".."\n"..
 			"Damage: fleshy=1",
 		inventory_image = "basetools_usessword.png^[colorize:"..color..":127",
 		tool_capabilities = {

+ 7 - 0
games/devtest/mods/chest_of_everything/init.lua

@@ -91,6 +91,7 @@ minetest.register_on_mods_loaded(function()
 	* Other tools
 	* Craftitems
 	* Other items
+	* Items from the 'broken' mod
 	* Dummy items ]]
 	local function compare(item1, item2)
 		local def1 = minetest.registered_items[item1]
@@ -101,6 +102,8 @@ minetest.register_on_mods_loaded(function()
 		local testtool2 = minetest.get_item_group(item2, "testtool") == 1
 		local dummy1 = minetest.get_item_group(item1, "dummy") == 1
 		local dummy2 = minetest.get_item_group(item2, "dummy") == 1
+		local broken1 = def1.mod_origin == "broken"
+		local broken2 = def2.mod_origin == "broken"
 		local craftitem1 = def1.type == "craft"
 		local craftitem2 = def2.type == "craft"
 		if item1 == "chest_of_everything:chest" then
@@ -111,6 +114,10 @@ minetest.register_on_mods_loaded(function()
 			return false
 		elseif not dummy1 and dummy2 then
 			return true
+		elseif broken1 and not broken2 then
+			return false
+		elseif not broken1 and broken2 then
+			return true
 		elseif testtool1 and not testtool2 then
 			return true
 		elseif not testtool1 and testtool2 then

+ 3 - 1
games/devtest/mods/dignodes/init.lua

@@ -32,6 +32,8 @@ end
 
 -- Node without any digging groups
 minetest.register_node("dignodes:none", {
-	description = "Dig Test Node: groupless",
+	description = "Dig Test Node: groupless".."\n"..
+		"Can't be dug by normal digging tools".."\n"..
+		"(use the Remover tool to remove)",
 	tiles = {"dignodes_none.png"},
 })

+ 2 - 1
games/devtest/mods/experimental/items.lua

@@ -1,5 +1,6 @@
 minetest.register_node("experimental:callback_node", {
-	description = "Callback Test Node (construct/destruct/timer)",
+	description = "Callback Test Node".."\n"..
+		"Tests callbacks: on_construct, after_place_node, on_destruct, after_destruct, after_dig_node, on_timer",
 	tiles = {"experimental_callback_node.png"},
 	groups = {dig_immediate=3},
 	-- This was known to cause a bug in minetest.item_place_node() when used

+ 18 - 12
games/devtest/mods/soundstuff/init.lua

@@ -1,14 +1,14 @@
 local simple_nodes = {
-	footstep = { "Footstep Sound Node", "soundstuff_node_footstep.png" },
-	dig = { "Dig Sound Node", "soundstuff_node_dig.png" },
-	dug = { "Dug Sound Node", "soundstuff_node_dug.png" },
-	place = { "Place Sound Node", "soundstuff_node_place.png" },
-	place_failed = { "Place Failed Sound Node", "soundstuff_node_place_failed.png" },
+	footstep = { "Footstep Sound Node", "soundstuff_node_footstep.png", "Plays sound when you step on it" },
+	dig = { "Dig Sound Node", "soundstuff_node_dig.png", "Plays sound when you dig it" },
+	dug = { "Dug Sound Node", "soundstuff_node_dug.png", "Plays sound when you've dug it" },
+	place = { "Place Sound Node", "soundstuff_node_place.png", "Plays sound when you place it" },
+	place_failed = { "Place Failed Sound Node", "soundstuff_node_place_failed.png", "Plays sound when you try to place it but failed" },
 }
 
 for k,v in pairs(simple_nodes) do
 	minetest.register_node("soundstuff:"..k, {
-		description = v[1],
+		description = v[1].."\n"..v[3],
 		tiles = {"soundstuff_node_sound.png","soundstuff_node_sound.png",v[2]},
 		groups = {dig_immediate=2},
 		sounds = {
@@ -18,7 +18,8 @@ for k,v in pairs(simple_nodes) do
 end
 
 minetest.register_node("soundstuff:place_failed_attached", {
-	description = "Attached Place Failed Sound Node",
+	description = "Attached Place Failed Sound Node".."\n"..
+		"Attached to the floor; plays a sound when you try to place it but failed",
 	tiles = {"soundstuff_node_sound.png", "soundstuff_node_sound.png", "soundstuff_node_place_failed.png"},
 	groups = {dig_immediate=2, attached_node=1},
 	drawtype = "nodebox",
@@ -33,7 +34,8 @@ minetest.register_node("soundstuff:place_failed_attached", {
 })
 
 minetest.register_node("soundstuff:fall", {
-	description = "Fall Sound Node",
+	description = "Fall Sound Node".."\n"..
+		"Falls and plays sound if node below is gone",
 	tiles = {"soundstuff_node_sound.png", "soundstuff_node_sound.png", "soundstuff_node_fall.png"},
 	groups = {dig_immediate=2, falling_node=1},
 	sounds = {
@@ -42,7 +44,8 @@ minetest.register_node("soundstuff:fall", {
 })
 
 minetest.register_node("soundstuff:fall_attached", {
-	description = "Attached Fall Sound Node",
+	description = "Attached Fall Sound Node".."\n"..
+		"Drops as item and plays sound if node below is gone",
 	tiles = {"soundstuff_node_sound.png", "soundstuff_node_sound.png", "soundstuff_node_fall.png"},
 	groups = {dig_immediate=2, attached_node=1},
 	drawtype = "nodebox",
@@ -57,7 +60,8 @@ minetest.register_node("soundstuff:fall_attached", {
 })
 
 minetest.register_node("soundstuff:footstep_liquid", {
-	description = "Liquid Footstep Sound Node",
+	description = "Liquid Footstep Sound Node".."\n"..
+		"Plays sound when moving inside it; swimmable",
 	drawtype = "liquid",
 	tiles = {
 		"soundstuff_node_sound.png^[colorize:#0000FF:127^[opacity:190",
@@ -89,7 +93,8 @@ minetest.register_node("soundstuff:footstep_liquid", {
 })
 
 minetest.register_node("soundstuff:footstep_climbable", {
-	description = "Climbable Footstep Sound Node",
+	description = "Climbable Footstep Sound Node".."\n"..
+		"Plays sound when moving inside it; can climb up and down here",
 	drawtype = "allfaces",
 	tiles = {
 		"soundstuff_node_climbable.png",
@@ -167,7 +172,8 @@ minetest.register_tool("soundstuff:punch_use_air", {
 
 -- Plays sound repeatedly
 minetest.register_node("soundstuff:positional", {
-	description = "Positional Sound Node",
+	description = "Positional Sound Node".."\n"..
+		"Repeatedly plays a sound at the node location",
 	on_construct = function(pos)
 		local timer = minetest.get_node_timer(pos)
 		timer:start(0)

+ 2 - 1
games/devtest/mods/stairs/init.lua

@@ -3,7 +3,8 @@ stairs = {}
 -- Node will be called stairs:stair_<subname>
 function stairs.register_stair(subname, recipeitem, groups, images, description)
 	minetest.register_node(":stairs:stair_" .. subname, {
-		description = description,
+		description = description.."\n"..
+			"param2 = facedir rotation (0..23)",
 		drawtype = "nodebox",
 		tiles = images,
 		paramtype = "light",

+ 9 - 5
games/devtest/mods/testfood/init.lua

@@ -1,30 +1,34 @@
 local S = minetest.get_translator("testfood")
 
 minetest.register_craftitem("testfood:good1", {
-	description = S("Good Food (+1)"),
+	description = S("Good Food (+1)").."\n"..
+		S("Punch: Eat"),
 	inventory_image = "testfood_good.png",
 	on_use = minetest.item_eat(1),
 })
 minetest.register_craftitem("testfood:good5", {
-	description = S("Good Food (+5)"),
+	description = S("Good Food (+5)").."\n"..
+		S("Punch: Eat"),
 	inventory_image = "testfood_good2.png",
 	on_use = minetest.item_eat(5),
 })
 
 minetest.register_craftitem("testfood:bad1", {
-	description = S("Bad Food (-1)"),
+	description = S("Bad Food (-1)").."\n"..
+		S("Punch: Eat"),
 	inventory_image = "testfood_bad.png",
 	on_use = minetest.item_eat(-1),
 })
 minetest.register_craftitem("testfood:bad5", {
-	description = S("Bad Food (-5)"),
+	description = S("Bad Food (-5)").."\n"..
+		S("Punch: Eat"),
 	inventory_image = "testfood_bad2.png",
 	on_use = minetest.item_eat(-5),
 })
 
 minetest.register_craftitem("testfood:replace1", {
 	description = S("Replacing Food (+1)").."\n"..
-			S("Replaced with 'Good Food (+1)' when eaten"),
+		S("Punch: Eat and replace with 'Good Food (+1)'"),
 	inventory_image = "testfood_replace.png",
 	on_use = minetest.item_eat(1, "testfood:good1"),
 })

+ 6 - 2
games/devtest/mods/testitems/init.lua

@@ -58,7 +58,10 @@ minetest.register_craftitem("testitems:overlay_global", {
 --
 
 minetest.register_craftitem("testitems:callback_1", {
-	description = "Callback test item 1\n(Use/Drop + Sneak to switch to item 2)",
+	description = "Callback Test Item 1".."\n"..
+		"Tests callbacks: on_secondary_use, on_drop, on_pickup, on_use, after_use".."\n"..
+		"Punch/Drop + Sneak: Switch to Callback Test Item 2",
+		"Aux1 + pickup item: Print additional on_pickup arguments",
 	inventory_image = "testitems_callback_1.png",
 	wield_image = "testitems_callback_1.png",
 
@@ -133,7 +136,8 @@ minetest.register_craftitem("testitems:callback_1", {
 })
 
 minetest.register_craftitem("testitems:callback_2", {
-	description = "Callback test item 2\n(Use to switch to item 1)",
+	description = "Callback Test Item 2".."\n"..
+		"Punch to switch to Callback Test Item 1",
 	inventory_image = "testitems_callback_2.png",
 	wield_image = "testitems_callback_2.png",
 

+ 115 - 66
games/devtest/mods/testnodes/drawtypes.lua

@@ -17,7 +17,8 @@ local S = minetest.get_translator("testnodes")
 
 -- A regular cube
 minetest.register_node("testnodes:normal", {
-	description = S("Normal Drawtype Test Node"),
+	description = S("\"normal\" Drawtype Test Node").."\n"..
+		S("Opaque texture"),
 	drawtype = "normal",
 	tiles = { "testnodes_normal.png" },
 
@@ -26,7 +27,8 @@ minetest.register_node("testnodes:normal", {
 
 -- Standard glasslike node
 minetest.register_node("testnodes:glasslike", {
-	description = S("Glasslike Drawtype Test Node"),
+	description = S("\"glasslike\" Drawtype Test Node").."\n"..
+		S("Transparent node with hidden backfaces"),
 	drawtype = "glasslike",
 	paramtype = "light",
 	tiles = { "testnodes_glasslike.png" },
@@ -36,7 +38,9 @@ minetest.register_node("testnodes:glasslike", {
 
 -- Glasslike framed with the two textures (normal and "detail")
 minetest.register_node("testnodes:glasslike_framed", {
-	description = S("Glasslike Framed Drawtype Test Node"),
+	description = S("\"glasslike_framed\" Drawtype Test Node").."\n"..
+		S("Transparent node with hidden backfaces").."\n"..
+		S("Frame connects to neighbors"),
 	drawtype = "glasslike_framed",
 	paramtype = "light",
 	tiles = {
@@ -53,7 +57,9 @@ minetest.register_node("testnodes:glasslike_framed", {
 -- This node was added to see how the engine behaves when the "detail" texture
 -- is missing.
 minetest.register_node("testnodes:glasslike_framed_no_detail", {
-	description = S("Glasslike Framed without Detail Drawtype Test Node"),
+	description = S("\"glasslike_framed\" Drawtype without Detail Test Node").."\n"..
+		S("Transparent node with hidden backfaces").."\n"..
+		S("Frame connects to neighbors, but the 'detail' tile is not used"),
 	drawtype = "glasslike_framed",
 	paramtype = "light",
 	tiles = { "testnodes_glasslike_framed2.png" },
@@ -65,7 +71,9 @@ minetest.register_node("testnodes:glasslike_framed_no_detail", {
 
 
 minetest.register_node("testnodes:glasslike_framed_optional", {
-	description = S("Glasslike Framed Optional Drawtype Test Node"),
+	description = S("\"glasslike_framed_optional\" Drawtype Test Node").."\n"..
+		S("Transparent node with hidden backfaces").."\n"..
+		S("Frame connects if 'connected_glass' setting is true"),
 	drawtype = "glasslike_framed_optional",
 	paramtype = "light",
 	tiles = {
@@ -81,7 +89,8 @@ minetest.register_node("testnodes:glasslike_framed_optional", {
 
 
 minetest.register_node("testnodes:allfaces", {
-	description = S("Allfaces Drawtype Test Node"),
+	description = S("\"allfaces\" Drawtype Test Node").."\n"..
+		S("Transparent node with visible internal backfaces"),
 	drawtype = "allfaces",
 	paramtype = "light",
 	tiles = { "testnodes_allfaces.png" },
@@ -89,8 +98,15 @@ minetest.register_node("testnodes:allfaces", {
 	groups = { dig_immediate = 3 },
 })
 
+local allfaces_optional_tooltip = ""..
+	S("Rendering depends on 'leaves_style' setting:").."\n"..
+	S("* 'fancy': transparent with visible internal backfaces").."\n"..
+	S("* 'simple': transparent with hidden backfaces").."\n"..
+	S("* 'opaque': opaque")
+
 minetest.register_node("testnodes:allfaces_optional", {
-	description = S("Allfaces Optional Drawtype Test Node"),
+	description = S("\"allfaces_optional\" Drawtype Test Node").."\n"..
+		allfaces_optional_tooltip,
 	drawtype = "allfaces_optional",
 	paramtype = "light",
 	tiles = { "testnodes_allfaces_optional.png" },
@@ -99,7 +115,9 @@ minetest.register_node("testnodes:allfaces_optional", {
 })
 
 minetest.register_node("testnodes:allfaces_optional_waving", {
-	description = S("Waving Allfaces Optional Drawtype Test Node"),
+	description = S("Waving \"allfaces_optional\" Drawtype Test Node").."\n"..
+		allfaces_optional_tooltip.."\n"..
+		S("Waves if waving leaves are enabled by client"),
 	drawtype = "allfaces_optional",
 	paramtype = "light",
 	tiles = { "testnodes_allfaces_optional.png^[brighten" },
@@ -109,7 +127,8 @@ minetest.register_node("testnodes:allfaces_optional_waving", {
 })
 
 minetest.register_node("testnodes:firelike", {
-	description = S("Firelike Drawtype Test Node"),
+	description = S("\"firelike\" Drawtype Test Node").."\n"..
+		S("Changes shape based on neighbors"),
 	drawtype = "firelike",
 	paramtype = "light",
 	tiles = { "testnodes_firelike.png" },
@@ -120,7 +139,8 @@ minetest.register_node("testnodes:firelike", {
 })
 
 minetest.register_node("testnodes:fencelike", {
-	description = S("Fencelike Drawtype Test Node"),
+	description = S("\"fencelike\" Drawtype Test Node").."\n"..
+		S("Connects to neighbors"),
 	drawtype = "fencelike",
 	paramtype = "light",
 	tiles = { "testnodes_fencelike.png" },
@@ -129,7 +149,8 @@ minetest.register_node("testnodes:fencelike", {
 })
 
 minetest.register_node("testnodes:torchlike", {
-	description = S("Floor Torchlike Drawtype Test Node"),
+	description = S("Floor \"torchlike\" Drawtype Test Node").."\n"..
+		S("Always on floor"),
 	drawtype = "torchlike",
 	paramtype = "light",
 	tiles = { "testnodes_torchlike_floor.png^[colorize:#FF0000:64" },
@@ -141,7 +162,8 @@ minetest.register_node("testnodes:torchlike", {
 })
 
 minetest.register_node("testnodes:torchlike_wallmounted", {
-	description = S("Wallmounted Torchlike Drawtype Test Node"),
+	description = S("Wallmounted \"torchlike\" Drawtype Test Node").."\n"..
+		S("param2 = wallmounted rotation (0..5)"),
 	drawtype = "torchlike",
 	paramtype = "light",
 	paramtype2 = "wallmounted",
@@ -158,7 +180,8 @@ minetest.register_node("testnodes:torchlike_wallmounted", {
 })
 
 minetest.register_node("testnodes:signlike", {
-	description = S("Floor Signlike Drawtype Test Node"),
+	description = S("Floor \"signlike\" Drawtype Test Node").."\n"..
+		S("Always on floor"),
 	drawtype = "signlike",
 	paramtype = "light",
 	tiles = { "testnodes_signlike.png^[colorize:#FF0000:64" },
@@ -171,7 +194,8 @@ minetest.register_node("testnodes:signlike", {
 
 
 minetest.register_node("testnodes:signlike_wallmounted", {
-	description = S("Wallmounted Signlike Drawtype Test Node"),
+	description = S("Wallmounted \"signlike\" Drawtype Test Node").."\n"..
+		S("param2 = wallmounted rotation (0..5)"),
 	drawtype = "signlike",
 	paramtype = "light",
 	paramtype2 = "wallmounted",
@@ -184,7 +208,7 @@ minetest.register_node("testnodes:signlike_wallmounted", {
 })
 
 minetest.register_node("testnodes:plantlike", {
-	description = S("Plantlike Drawtype Test Node"),
+	description = S("\"plantlike\" Drawtype Test Node"),
 	drawtype = "plantlike",
 	paramtype = "light",
 	tiles = { "testnodes_plantlike.png" },
@@ -196,7 +220,8 @@ minetest.register_node("testnodes:plantlike", {
 })
 
 minetest.register_node("testnodes:plantlike_waving", {
-	description = S("Waving Plantlike Drawtype Test Node"),
+	description = S("Waving \"plantlike\" Drawtype Test Node").."\n"..
+		S("Waves if waving plants are enabled by client"),
 	drawtype = "plantlike",
 	paramtype = "light",
 	tiles = { "testnodes_plantlike_waving.png" },
@@ -209,7 +234,8 @@ minetest.register_node("testnodes:plantlike_waving", {
 })
 
 minetest.register_node("testnodes:plantlike_wallmounted", {
-	description = S("Wallmounted Plantlike Drawtype Test Node"),
+	description = S("Wallmounted \"plantlike\" Drawtype Test Node").."\n"..
+		S("param2 = wallmounted rotation (0..5)"),
 	drawtype = "plantlike",
 	paramtype = "light",
 	paramtype2 = "wallmounted",
@@ -249,7 +275,8 @@ local function rotate_on_rightclick(pos, node, clicker)
 end
 
 minetest.register_node("testnodes:plantlike_degrotate", {
-	description = S("Degrotate Plantlike Drawtype Test Node"),
+	description = S("Degrotate \"plantlike\" Drawtype Test Node").."\n"..
+		S("param2 = horizontal rotation (0..239)"),
 	drawtype = "plantlike",
 	paramtype = "light",
 	paramtype2 = "degrotate",
@@ -263,7 +290,8 @@ minetest.register_node("testnodes:plantlike_degrotate", {
 })
 
 minetest.register_node("testnodes:mesh_degrotate", {
-	description = S("Degrotate Mesh Drawtype Test Node"),
+	description = S("Degrotate \"mesh\" Drawtype Test Node").."\n"..
+		S("param2 = horizontal rotation (0..239)"),
 	drawtype = "mesh",
 	paramtype = "light",
 	paramtype2 = "degrotate",
@@ -277,7 +305,8 @@ minetest.register_node("testnodes:mesh_degrotate", {
 })
 
 minetest.register_node("testnodes:mesh_colordegrotate", {
-	description = S("Color Degrotate Mesh Drawtype Test Node"),
+	description = S("Colordegrotate \"mesh\" Drawtype Test Node").."\n"..
+		S("param2 = color + horizontal rotation (0..23, 32..55, ...)"),
 	drawtype = "mesh",
 	paramtype = "light",
 	paramtype2 = "colordegrotate",
@@ -294,7 +323,8 @@ minetest.register_node("testnodes:mesh_colordegrotate", {
 
 -- param2 will change height
 minetest.register_node("testnodes:plantlike_leveled", {
-	description = S("Leveled Plantlike Drawtype Test Node"),
+	description = S("Leveled \"plantlike\" Drawtype Test Node").."\n"..
+		S("param2 = height (0..255)"),
 	drawtype = "plantlike",
 	paramtype = "light",
 	paramtype2 = "leveled",
@@ -312,7 +342,8 @@ minetest.register_node("testnodes:plantlike_leveled", {
 
 -- param2 changes shape
 minetest.register_node("testnodes:plantlike_meshoptions", {
-	description = S("Meshoptions Plantlike Drawtype Test Node"),
+	description = S("Meshoptions \"plantlike\" Drawtype Test Node").."\n"..
+		S("param2 = plant shape"),
 	drawtype = "plantlike",
 	paramtype = "light",
 	paramtype2 = "meshoptions",
@@ -324,7 +355,7 @@ minetest.register_node("testnodes:plantlike_meshoptions", {
 })
 
 minetest.register_node("testnodes:plantlike_rooted", {
-	description = S("Rooted Plantlike Drawtype Test Node"),
+	description = S("\"rooted_plantlike\" Drawtype Test Node"),
 	drawtype = "plantlike_rooted",
 	paramtype = "light",
 	tiles = { "testnodes_plantlike_rooted_base.png" },
@@ -334,7 +365,8 @@ minetest.register_node("testnodes:plantlike_rooted", {
 })
 
 minetest.register_node("testnodes:plantlike_rooted_wallmounted", {
-	description = S("Wallmounted Rooted Plantlike Drawtype Test Node"),
+	description = S("Wallmounted \"rooted_plantlike\" Drawtype Test Node").."\n"..
+		S("param2 = wallmounted rotation (0..5)"),
 	drawtype = "plantlike_rooted",
 	paramtype = "light",
 	paramtype2 = "wallmounted",
@@ -348,7 +380,8 @@ minetest.register_node("testnodes:plantlike_rooted_wallmounted", {
 })
 
 minetest.register_node("testnodes:plantlike_rooted_waving", {
-	description = S("Waving Rooted Plantlike Drawtype Test Node"),
+	description = S("Waving \"rooted_plantlike\" Drawtype Test Node").."\n"..
+		S("Waves if waving plants are enabled by client"),
 	drawtype = "plantlike_rooted",
 	paramtype = "light",
 	tiles = {
@@ -364,7 +397,8 @@ minetest.register_node("testnodes:plantlike_rooted_waving", {
 
 -- param2 changes height
 minetest.register_node("testnodes:plantlike_rooted_leveled", {
-	description = S("Leveled Rooted Plantlike Drawtype Test Node"),
+	description = S("Leveled \"rooted_plantlike\" Drawtype Test Node").."\n"..
+		S("param2 = height (0..255)"),
 	drawtype = "plantlike_rooted",
 	paramtype = "light",
 	paramtype2 = "leveled",
@@ -385,7 +419,8 @@ minetest.register_node("testnodes:plantlike_rooted_leveled", {
 
 -- param2 changes shape
 minetest.register_node("testnodes:plantlike_rooted_meshoptions", {
-	description = S("Meshoptions Rooted Plantlike Drawtype Test Node"),
+	description = S("Meshoptions \"rooted_plantlike\" Drawtype Test Node").."\n"..
+		S("param2 = plant shape"),
 	drawtype = "plantlike_rooted",
 	paramtype = "light",
 	paramtype2 = "meshoptions",
@@ -403,7 +438,8 @@ minetest.register_node("testnodes:plantlike_rooted_meshoptions", {
 
 -- param2 changes rotation
 minetest.register_node("testnodes:plantlike_rooted_degrotate", {
-	description = S("Degrotate Rooted Plantlike Drawtype Test Node"),
+	description = S("Degrotate \"rooted_plantlike\" Drawtype Test Node").."\n"..
+		S("param2 = horizontal rotation (0..239)"),
 	drawtype = "plantlike_rooted",
 	paramtype = "light",
 	paramtype2 = "degrotate",
@@ -424,7 +460,8 @@ minetest.register_node("testnodes:plantlike_rooted_degrotate", {
 -- Liquid ranges 0 to 8
 for r = 0, 8 do
 	minetest.register_node("testnodes:liquid_"..r, {
-		description = S("Source Liquid Drawtype Test Node, Range @1", r),
+		description = S("\"liquid\" Drawtype Test Node, Range @1", r).."\n"..
+			S("Drawtype only; all liquid physics are disabled"),
 		drawtype = "liquid",
 		paramtype = "light",
 		tiles = {
@@ -445,7 +482,9 @@ for r = 0, 8 do
 		groups = { dig_immediate = 3 },
 	})
 	minetest.register_node("testnodes:liquid_flowing_"..r, {
-		description = S("Flowing Liquid Drawtype Test Node, Range @1", r),
+		description = S("\"flowingliquid\" Drawtype Test Node, Range @1", r).."\n"..
+			S("Drawtype only; all liquid physics are disabled").."\n"..
+			S("param2 = flowing liquid level"),
 		drawtype = "flowingliquid",
 		paramtype = "light",
 		paramtype2 = "flowingliquid",
@@ -471,7 +510,9 @@ end
 
 -- Waving liquid test (drawtype only)
 minetest.register_node("testnodes:liquid_waving", {
-	description = S("Waving Source Liquid Drawtype Test Node"),
+	description = S("Waving \"liquid\" Drawtype Test Node").."\n"..
+		S("Drawtype only; all liquid physics are disabled").."\n"..
+		S("Waves if waving liquids are enabled by client"),
 	drawtype = "liquid",
 	paramtype = "light",
 	tiles = {
@@ -493,7 +534,10 @@ minetest.register_node("testnodes:liquid_waving", {
 	groups = { dig_immediate = 3 },
 })
 minetest.register_node("testnodes:liquid_flowing_waving", {
-	description = S("Waving Flowing Liquid Drawtype Test Node"),
+	description = S("Waving \"flowingliquid\" Drawtype Test Node").."\n"..
+		S("Drawtype only; all liquid physics are disabled").."\n"..
+		S("param2 = flowing liquid level").."\n"..
+		S("Waves if waving liquids are enabled by client"),
 	drawtype = "flowingliquid",
 	paramtype = "light",
 	paramtype2 = "flowingliquid",
@@ -518,9 +562,13 @@ minetest.register_node("testnodes:liquid_flowing_waving", {
 
 -- Invisible node
 minetest.register_node("testnodes:airlike", {
-	description = S("Airlike Drawtype Test Node"),
+	description = S("\"airlike\" Drawtype Test Node").."\n"..
+		S("Invisible node").."\n"..
+		S("Inventory/wield image = no_texture_airlike.png"),
 	drawtype = "airlike",
 	paramtype = "light",
+	-- inventory/wield images are left empty to make sure the 'no texture'
+	-- fallback for airlike nodes is working properly.
 
 
 	walkable = false,
@@ -530,7 +578,8 @@ minetest.register_node("testnodes:airlike", {
 
 -- param2 changes liquid height
 minetest.register_node("testnodes:glassliquid", {
-	description = S("Glasslike Liquid Level Drawtype Test Node"),
+	description = S("\"glasslike_framed\" Drawtype with Liquid Test Node").."\n"..
+		S("param2 = liquid level (0..63)"),
 	drawtype = "glasslike_framed",
 	paramtype = "light",
 	paramtype2 = "glasslikeliquidlevel",
@@ -549,17 +598,18 @@ minetest.register_node("testnodes:glassliquid", {
 -- should connect to nodes of the same "rail type" (=same shape, different
 -- color) only.
 local rails = {
-	{ "rail", {"testnodes_rail_straight.png", "testnodes_rail_curved.png", "testnodes_rail_t_junction.png", "testnodes_rail_crossing.png"} },
-	{ "line", {"testnodes_line_straight.png", "testnodes_line_curved.png", "testnodes_line_t_junction.png", "testnodes_line_crossing.png"}, },
-	{ "street", {"testnodes_street_straight.png", "testnodes_street_curved.png", "testnodes_street_t_junction.png", "testnodes_street_crossing.png"}, },
+	{ "rail", {"testnodes_rail_straight.png", "testnodes_rail_curved.png", "testnodes_rail_t_junction.png", "testnodes_rail_crossing.png"}, S("Connects to rails")},
+	{ "line", {"testnodes_line_straight.png", "testnodes_line_curved.png", "testnodes_line_t_junction.png", "testnodes_line_crossing.png"}, S("Connects to lines")},
+	{ "street", {"testnodes_street_straight.png", "testnodes_street_curved.png", "testnodes_street_t_junction.png", "testnodes_street_crossing.png"}, S("Connects to streets")},
 	-- the "groupless" nodes are nodes in which the "connect_to_raillike" group is not set
-	{ "groupless", {"testnodes_rail2_straight.png", "testnodes_rail2_curved.png", "testnodes_rail2_t_junction.png", "testnodes_rail2_crossing.png"} },
+	{ "groupless", {"testnodes_rail2_straight.png", "testnodes_rail2_curved.png", "testnodes_rail2_t_junction.png", "testnodes_rail2_crossing.png"}, S("Connects to 'groupless' rails") },
 }
 local colors = { "", "cyan", "red" }
 
 for r=1, #rails do
 	local id = rails[r][1]
 	local tiles = rails[r][2]
+	local tt = rails[r][3]
 	local raillike_group
 	if id ~= "groupless" then
 		raillike_group = minetest.raillike_group(id)
@@ -570,7 +620,8 @@ for r=1, #rails do
 			color = colors[c]
 		end
 		minetest.register_node("testnodes:raillike_"..id..c, {
-			description = S("Raillike Drawtype Test Node: @1 @2", id, c),
+			description = S("\"raillike\" Drawtype Test Node: @1 @2", id, c).."\n"..
+				tt,
 			drawtype = "raillike",
 			paramtype = "light",
 			tiles = tiles,
@@ -591,39 +642,37 @@ end
 
 
 -- Add visual_scale variants of previous nodes for half and double size
-local scale = function(subname, desc_double, desc_half)
+local scale = function(subname, append)
 	local original = "testnodes:"..subname
 	local def = table.copy(minetest.registered_items[original])
+	local orig_desc
+	if append and type(append) == "string" then
+		orig_desc = ItemStack(original):get_short_description()
+		orig_desc = orig_desc .. "\n" .. append
+	elseif append ~= false then
+		orig_desc = ItemStack(original):get_description()
+	else
+		orig_desc = ItemStack(original):get_short_description()
+	end
 	def.visual_scale = 2.0
-	def.description = desc_double
+	def.description = S("Double-sized @1", orig_desc)
 	minetest.register_node("testnodes:"..subname.."_double", def)
 	def = table.copy(minetest.registered_items[original])
 	def.visual_scale = 0.5
-	def.description = desc_half
+	def.description = S("Half-sized @1", orig_desc)
 	minetest.register_node("testnodes:"..subname.."_half", def)
 end
 
-scale("allfaces",
-	S("Double-sized Allfaces Drawtype Test Node"),
-	S("Half-sized Allfaces Drawtype Test Node"))
-scale("allfaces_optional",
-	S("Double-sized Allfaces Optional Drawtype Test Node"),
-	S("Half-sized Allfaces Optional Drawtype Test Node"))
-scale("allfaces_optional_waving",
-	S("Double-sized Waving Allfaces Optional Drawtype Test Node"),
-	S("Half-sized Waving Allfaces Optional Drawtype Test Node"))
-scale("plantlike",
-	S("Double-sized Plantlike Drawtype Test Node"),
-	S("Half-sized Plantlike Drawtype Test Node"))
-scale("plantlike_wallmounted",
-	S("Double-sized Wallmounted Plantlike Drawtype Test Node"),
-	S("Half-sized Wallmounted Plantlike Drawtype Test Node"))
-scale("torchlike_wallmounted",
-	S("Double-sized Wallmounted Torchlike Drawtype Test Node"),
-	S("Half-sized Wallmounted Torchlike Drawtype Test Node"))
-scale("signlike_wallmounted",
-	S("Double-sized Wallmounted Signlike Drawtype Test Node"),
-	S("Half-sized Wallmounted Signlike Drawtype Test Node"))
-scale("firelike",
-	S("Double-sized Firelike Drawtype Test Node"),
-	S("Half-sized Firelike Drawtype Test Node"))
+local allfaces_newsize_tt = ""..
+	S("Rendering depends on 'leaves_style' setting:").."\n"..
+	S("* 'fancy'/'simple': transparent").."\n"..
+	S("* 'opaque': opaque")
+
+scale("allfaces", S("Transparent node"))
+scale("allfaces_optional", allfaces_newsize_tt)
+scale("allfaces_optional_waving", allfaces_newsize_tt .. "\n" .. S("Waving if waving leaves are enabled by client"))
+scale("plantlike")
+scale("plantlike_wallmounted")
+scale("torchlike_wallmounted")
+scale("signlike_wallmounted")
+scale("firelike")

+ 1 - 1
games/devtest/mods/testnodes/light.lua

@@ -4,7 +4,7 @@ local S = minetest.get_translator("testnodes")
 
 -- All possible light levels
 for i=1, minetest.LIGHT_MAX do
-	minetest.register_node("testnodes:light"..i, {
+	minetest.register_node("testnodes:light"..string.format("%02d", i), {
 		description = S("Light Source (@1)", i),
 		paramtype = "light",
 		light_source = i,

+ 27 - 6
games/devtest/mods/testnodes/liquids.lua

@@ -1,8 +1,15 @@
 -- Add liquids for ranges and viscosity levels 0-8
 
 for d=0, 8 do
+	local tt_normal
+	if d == 0 then
+		tt_normal = "\n".."Swimmable, renewable liquid"
+	else
+		tt_normal = "\n".."Swimmable, spreading, renewable liquid"
+	end
 	minetest.register_node("testnodes:rliquid_"..d, {
-		description = "Test Liquid Source, Range "..d,
+		description = "Test Liquid Source, Range "..d..
+			tt_normal,
 		drawtype = "liquid",
 		tiles = {"testnodes_liquidsource_r"..d..".png"},
 		special_tiles = {
@@ -21,7 +28,8 @@ for d=0, 8 do
 	})
 
 	minetest.register_node("testnodes:rliquid_flowing_"..d, {
-		description = "Flowing Test Liquid, Range "..d,
+		description = "Flowing Test Liquid, Range "..d..
+			tt_normal,
 		drawtype = "flowingliquid",
 		tiles = {"testnodes_liquidflowing_r"..d..".png"},
 		special_tiles = {
@@ -42,9 +50,16 @@ for d=0, 8 do
 
 	if d <= 7 then
 
+	local tt_reduced = ""
+	if d > 0 then
+		tt_reduced = "\n".."Reduced swimming/spreading speed"
+	end
+
 	local mod = "^[colorize:#000000:127"
 	minetest.register_node("testnodes:vliquid_"..d, {
-		description = "Test Liquid Source, Viscosity/Resistance "..d,
+		description = "Test Liquid Source, Viscosity/Resistance "..d.."\n"..
+			"Swimmable, spreading, renewable liquid"..
+			tt_reduced,
 		drawtype = "liquid",
 		tiles = {"testnodes_liquidsource_r"..d..".png"..mod},
 		special_tiles = {
@@ -63,7 +78,9 @@ for d=0, 8 do
 	})
 
 	minetest.register_node("testnodes:vliquid_flowing_"..d, {
-		description = "Flowing Test Liquid, Viscosity/Resistance "..d,
+		description = "Flowing Test Liquid, Viscosity/Resistance "..d.."\n"..
+			"Swimmable, spreading, renewable liquid"..
+			tt_reduced,
 		drawtype = "flowingliquid",
 		tiles = {"testnodes_liquidflowing_r"..d..".png"..mod},
 		special_tiles = {
@@ -85,7 +102,9 @@ for d=0, 8 do
 	mod = "^[colorize:#000000:192"
 	local v = 4
 	minetest.register_node("testnodes:vrliquid_"..d, {
-		description = "Test Liquid Source, Viscosity "..v..", Resistance "..d,
+		description = "Test Liquid Source, Viscosity "..v..", Resistance "..d.."\n"..
+			"Swimmable, spreading, renewable liquid"..
+			tt_reduced,
 		drawtype = "liquid",
 		tiles = {"testnodes_liquidsource_r"..d..".png"..mod},
 		special_tiles = {
@@ -107,7 +126,9 @@ for d=0, 8 do
 	})
 
 	minetest.register_node("testnodes:vrliquid_flowing_"..d, {
-		description = "Flowing Test Liquid, Viscosity "..v..", Resistance "..d,
+		description = "Flowing Test Liquid, Viscosity "..v..", Resistance "..d.."\n"..
+			"Swimmable, spreading, renewable liquid"..
+			tt_reduced,
 		drawtype = "flowingliquid",
 		tiles = {"testnodes_liquidflowing_r"..d..".png"..mod},
 		special_tiles = {

+ 18 - 9
games/devtest/mods/testnodes/meshes.lua

@@ -36,7 +36,8 @@ minetest.register_node("testnodes:mesh", {
 
 -- Facedir mesh: outer corner slope
 minetest.register_node("testnodes:mesh_facedir", {
-	description = S("Facedir Mesh Test Node"),
+	description = S("Facedir Mesh Test Node").."\n"..
+		S("param2 = facedir rotation (0..23)"),
 	drawtype = "mesh",
 	mesh = "testnodes_ocorner.obj",
 	tiles = {"testnodes_mesh_stripes.png"},
@@ -48,7 +49,8 @@ minetest.register_node("testnodes:mesh_facedir", {
 })
 
 minetest.register_node("testnodes:mesh_colorfacedir", {
-	description = S("Color Facedir Mesh Test Node"),
+	description = S("Color Facedir Mesh Test Node").."\n"..
+		S("param2 = color + facedir rotation (0..23, 32..55, ...)"),
 	drawtype = "mesh",
 	mesh = "testnodes_ocorner.obj",
 	tiles = {"testnodes_mesh_stripes3.png"},
@@ -61,7 +63,8 @@ minetest.register_node("testnodes:mesh_colorfacedir", {
 })
 
 minetest.register_node("testnodes:mesh_4dir", {
-	description = S("4dir Mesh Test Node"),
+	description = S("4dir Mesh Test Node").."\n"..
+		S("param2 = 4dir rotation (0..3)"),
 	drawtype = "mesh",
 	mesh = "testnodes_ocorner.obj",
 	tiles = {"testnodes_mesh_stripes.png"},
@@ -73,7 +76,8 @@ minetest.register_node("testnodes:mesh_4dir", {
 })
 
 minetest.register_node("testnodes:mesh_color4dir", {
-	description = S("Color 4dir Mesh Test Node"),
+	description = S("Color 4dir Mesh Test Node").."\n"..
+		S("param2 = color + 4dir rotation (0..255)"),
 	drawtype = "mesh",
 	mesh = "testnodes_ocorner.obj",
 	tiles = {"testnodes_mesh_stripes3.png"},
@@ -87,7 +91,8 @@ minetest.register_node("testnodes:mesh_color4dir", {
 
 -- Wallmounted mesh: pyramid
 minetest.register_node("testnodes:mesh_wallmounted", {
-	description = S("Wallmounted Mesh Test Node"),
+	description = S("Wallmounted Mesh Test Node").."\n"..
+		S("param2 = wallmounted rotation (0..5)"),
 	drawtype = "mesh",
 	mesh = "testnodes_pyramid.obj",
 	tiles = {"testnodes_mesh_stripes2.png"},
@@ -99,7 +104,8 @@ minetest.register_node("testnodes:mesh_wallmounted", {
 })
 
 minetest.register_node("testnodes:mesh_colorwallmounted", {
-	description = S("Color Wallmounted Mesh Test Node"),
+	description = S("Color Wallmounted Mesh Test Node").."\n"..
+		S("param2 = color + wallmounted rotation (0..5, 8..13, ...)"),
 	drawtype = "mesh",
 	mesh = "testnodes_pyramid.obj",
 	tiles = {"testnodes_mesh_stripes3.png"},
@@ -136,7 +142,8 @@ minetest.register_node("testnodes:mesh_half", {
 })
 
 minetest.register_node("testnodes:mesh_waving1", {
-	description = S("Plantlike-waving Mesh Test Node"),
+	description = S("Plantlike-waving Mesh Test Node").."\n"..
+		S("Waves if waving plants are enabled by client"),
 	drawtype = "mesh",
 	mesh = "testnodes_pyramid.obj",
 	tiles = {"testnodes_mesh_stripes4.png^[multiply:#B0FFB0"},
@@ -147,7 +154,8 @@ minetest.register_node("testnodes:mesh_waving1", {
 	groups = {dig_immediate=3},
 })
 minetest.register_node("testnodes:mesh_waving2", {
-	description = S("Leaflike-waving Mesh Test Node"),
+	description = S("Leaflike-waving Mesh Test Node").."\n"..
+		S("Waves if waving leaves are enabled by client"),
 	drawtype = "mesh",
 	mesh = "testnodes_pyramid.obj",
 	tiles = {"testnodes_mesh_stripes4.png^[multiply:#FFFFB0"},
@@ -158,7 +166,8 @@ minetest.register_node("testnodes:mesh_waving2", {
 	groups = {dig_immediate=3},
 })
 minetest.register_node("testnodes:mesh_waving3", {
-	description = S("Liquidlike-waving Mesh Test Node"),
+	description = S("Liquidlike-waving Mesh Test Node").."\n"..
+		S("Waves if waving liquids are enabled by client"),
 	drawtype = "mesh",
 	mesh = "testnodes_pyramid.obj",
 	tiles = {"testnodes_mesh_stripes4.png^[multiply:#B0B0FF"},

+ 12 - 5
games/devtest/mods/testnodes/nodeboxes.lua

@@ -4,7 +4,8 @@ local S = minetest.get_translator("testnodes")
 
 -- An simple example nodebox with one centered box
 minetest.register_node("testnodes:nodebox_fixed", {
-	description = S("Fixed Nodebox Test Node"),
+	description = S("Fixed Nodebox Test Node").."\n"..
+		S("Nodebox is always the same"),
 	tiles = {"testnodes_nodebox.png"},
 	drawtype = "nodebox",
 	paramtype = "light",
@@ -47,7 +48,8 @@ minetest.register_node("testnodes:nodebox_overhigh2", {
 
 -- Height of nodebox changes with its param2 value
 minetest.register_node("testnodes:nodebox_leveled", {
-	description = S("Leveled Nodebox Test Node"),
+	description = S("Leveled Nodebox Test Node").."\n"..
+		S("param2 = height (0..127)"),
 	tiles = {"testnodes_nodebox.png"},
 	drawtype = "nodebox",
 	paramtype = "light",
@@ -81,7 +83,8 @@ local nodebox_wall_thick = {
 
 -- Wall-like nodebox that connects to neighbors
 minetest.register_node("testnodes:nodebox_connected", {
-	description = S("Connected Nodebox Test Node"),
+	description = S("Connected Nodebox Test Node").."\n"..
+		S("Connects to neighbors"),
 	tiles = {"testnodes_nodebox.png"},
 	groups = {connected_nodebox=1, dig_immediate=3},
 	drawtype = "nodebox",
@@ -92,7 +95,9 @@ minetest.register_node("testnodes:nodebox_connected", {
 })
 
 minetest.register_node("testnodes:nodebox_connected_facedir", {
-	description = S("Facedir Connected Nodebox Test Node"),
+	description = S("Facedir Connected Nodebox Test Node").."\n"..
+		S("Connects to neighbors").."\n"..
+		S("param2 = facedir rotation of textures (not of the nodebox!)"),
 	tiles = {
 		"testnodes_1.png",
 		"testnodes_2.png",
@@ -111,7 +116,9 @@ minetest.register_node("testnodes:nodebox_connected_facedir", {
 })
 
 minetest.register_node("testnodes:nodebox_connected_4dir", {
-	description = S("4Dir Connected Nodebox Test Node"),
+	description = S("4Dir Connected Nodebox Test Node").."\n"..
+		S("Connects to neighbors").."\n"..
+		S("param2 = 4dir rotation of textures (not of the nodebox!)"),
 	tiles = {
 		"testnodes_1.png^[colorize:#FFFF00:127",
 		"testnodes_2.png^[colorize:#FFFF00:127",

+ 26 - 13
games/devtest/mods/testnodes/param2.lua

@@ -3,7 +3,8 @@
 local S = minetest.get_translator("testnodes")
 
 minetest.register_node("testnodes:facedir", {
-	description = S("Facedir Test Node"),
+	description = S("Facedir Test Node").."\n"..
+		S("param2 = facedir rotation (0..23)"),
 	paramtype2 = "facedir",
 	tiles = {
 		"testnodes_1.png",
@@ -18,7 +19,8 @@ minetest.register_node("testnodes:facedir", {
 })
 
 minetest.register_node("testnodes:4dir", {
-	description = S("4dir Test Node"),
+	description = S("4dir Test Node").."\n"..
+		S("param2 = 4dir rotation (0..3)"),
 	paramtype2 = "4dir",
 	tiles = {
 		"testnodes_1.png^[colorize:#FFFF00:127",
@@ -33,7 +35,8 @@ minetest.register_node("testnodes:4dir", {
 })
 
 minetest.register_node("testnodes:facedir_nodebox", {
-	description = S("Facedir Nodebox Test Node"),
+	description = S("Facedir Nodebox Test Node").."\n"..
+		S("param2 = facedir rotation (0..23)"),
 	tiles = {
 		"testnodes_1.png",
 		"testnodes_2.png",
@@ -54,7 +57,8 @@ minetest.register_node("testnodes:facedir_nodebox", {
 })
 
 minetest.register_node("testnodes:4dir_nodebox", {
-	description = S("4dir Nodebox Test Node"),
+	description = S("4dir Nodebox Test Node").."\n"..
+		S("param2 = 4dir rotation (0..3)"),
 	tiles = {
 		"testnodes_1.png^[colorize:#ffff00:127",
 		"testnodes_2.png^[colorize:#ffff00:127",
@@ -75,7 +79,8 @@ minetest.register_node("testnodes:4dir_nodebox", {
 })
 
 minetest.register_node("testnodes:wallmounted", {
-	description = S("Wallmounted Test Node"),
+	description = S("Wallmounted Test Node").."\n"..
+		S("param2 = wallmounted rotation (0..5)"),
 	paramtype2 = "wallmounted",
 	tiles = {
 		"testnodes_1w.png",
@@ -90,7 +95,8 @@ minetest.register_node("testnodes:wallmounted", {
 })
 
 minetest.register_node("testnodes:wallmounted_nodebox", {
-	description = S("Wallmounted Nodebox Test Node"),
+	description = S("Wallmounted Nodebox Test Node").."\n"..
+		S("param2 = wallmounted rotation (0..5)"),
 	paramtype2 = "wallmounted",
 	paramtype = "light",
 	tiles = {
@@ -113,7 +119,8 @@ minetest.register_node("testnodes:wallmounted_nodebox", {
 })
 
 minetest.register_node("testnodes:color", {
-	description = S("Color Test Node"),
+	description = S("Color Test Node").."\n"..
+		S("param2 = color (0..255)"),
 	paramtype2 = "color",
 	palette = "testnodes_palette_full.png",
 	tiles = {
@@ -124,7 +131,8 @@ minetest.register_node("testnodes:color", {
 })
 
 minetest.register_node("testnodes:colorfacedir", {
-	description = S("Color Facedir Test Node"),
+	description = S("Color Facedir Test Node").."\n"..
+		S("param2 = color + facedir rotation (0..23, 32..55, ...)"),
 	paramtype2 = "colorfacedir",
 	palette = "testnodes_palette_facedir.png",
 	tiles = {
@@ -140,7 +148,8 @@ minetest.register_node("testnodes:colorfacedir", {
 })
 
 minetest.register_node("testnodes:colorfacedir_nodebox", {
-	description = S("Color Facedir Nodebox Test Node"),
+	description = S("Color Facedir Nodebox Test Node").."\n"..
+		S("param2 = color + facedir rotation (0..23, 32..55, ...)"),
 	tiles = {
 		"testnodes_1g.png",
 		"testnodes_2g.png",
@@ -162,7 +171,8 @@ minetest.register_node("testnodes:colorfacedir_nodebox", {
 })
 
 minetest.register_node("testnodes:color4dir", {
-	description = S("Color 4dir Test Node"),
+	description = S("Color 4dir Test Node").."\n"..
+		S("param2 = color + 4dir rotation (0..255)"),
 	paramtype2 = "color4dir",
 	palette = "testnodes_palette_4dir.png",
 	tiles = {
@@ -178,7 +188,8 @@ minetest.register_node("testnodes:color4dir", {
 })
 
 minetest.register_node("testnodes:color4dir_nodebox", {
-	description = S("Color 4dir Nodebox Test Node"),
+	description = S("Color 4dir Nodebox Test Node").."\n"..
+		S("param2 = color + 4dir rotation (0..255)"),
 	tiles = {
 		"testnodes_1g.png",
 		"testnodes_2g.png",
@@ -200,7 +211,8 @@ minetest.register_node("testnodes:color4dir_nodebox", {
 })
 
 minetest.register_node("testnodes:colorwallmounted", {
-	description = S("Color Wallmounted Test Node"),
+	description = S("Color Wallmounted Test Node").."\n"..
+		S("param2 = color + wallmounted rotation (0..5, 8..13, ...)"),
 	paramtype2 = "colorwallmounted",
 	paramtype = "light",
 	palette = "testnodes_palette_wallmounted.png",
@@ -217,7 +229,8 @@ minetest.register_node("testnodes:colorwallmounted", {
 })
 
 minetest.register_node("testnodes:colorwallmounted_nodebox", {
-	description = S("Color Wallmounted Nodebox Test Node"),
+	description = S("Color Wallmounted Nodebox Test Node").."\n"..
+		S("param2 = color + wallmounted rotation (0..5, 8..13, ...)"),
 	paramtype2 = "colorwallmounted",
 	paramtype = "light",
 	palette = "testnodes_palette_wallmounted.png",

+ 88 - 38
games/devtest/mods/testnodes/properties.lua

@@ -4,7 +4,8 @@ local S = minetest.get_translator("testnodes")
 
 -- Is supposed to fall when it doesn't rest on solid ground
 minetest.register_node("testnodes:falling", {
-	description = S("Falling Node"),
+	description = S("Falling Node").."\n"..
+		S("Falls down if no node below"),
 	tiles = {
 		"testnodes_node.png",
 		"testnodes_node.png",
@@ -14,14 +15,16 @@ minetest.register_node("testnodes:falling", {
 })
 
 minetest.register_node("testnodes:falling_facedir", {
-	description = S("Falling Facedir Node"),
+	description = S("Falling Facedir Node").."\n"..
+		S("Falls down if no node below").."\n"..
+		S("param2 = facedir rotation"),
 	tiles = {
-		"testnodes_1.png",
-		"testnodes_2.png",
-		"testnodes_3.png",
-		"testnodes_4.png",
-		"testnodes_5.png",
-		"testnodes_6.png",
+		"testnodes_1.png^[brighten",
+		"testnodes_2.png^[brighten",
+		"testnodes_3.png^[brighten",
+		"testnodes_4.png^[brighten",
+		"testnodes_5.png^[brighten",
+		"testnodes_6.png^[brighten",
 	},
 	paramtype2 = "facedir",
 	groups = { falling_node = 1, dig_immediate = 3 },
@@ -29,7 +32,8 @@ minetest.register_node("testnodes:falling_facedir", {
 
 -- Same as falling node, but will stop falling on top of liquids
 minetest.register_node("testnodes:falling_float", {
-	description = S("Falling+Floating Node"),
+	description = S("Falling+Floating Node").."\n"..
+		S("Falls down if no node below, floats on liquids (liquidtype ~= \"none\")"),
 	groups = { falling_node = 1, float = 1, dig_immediate = 3 },
 
 
@@ -44,7 +48,8 @@ minetest.register_node("testnodes:falling_float", {
 -- This node attaches to the floor and drops as item
 -- when the floor is gone.
 minetest.register_node("testnodes:attached", {
-	description = S("Floor-Attached Node"),
+	description = S("Floor-Attached Node").."\n"..
+		S("Drops as item if no solid node below"),
 	tiles = {
 		"testnodes_attached_top.png",
 		"testnodes_attached_bottom.png",
@@ -56,7 +61,9 @@ minetest.register_node("testnodes:attached", {
 -- This node attaches to the side of a node and drops as item
 -- when the node it attaches to is gone.
 minetest.register_node("testnodes:attached_wallmounted", {
-	description = S("Wallmounted Attached Node"),
+	description = S("Wallmounted Attached Node").."\n"..
+		S("Attaches to wall; drops as item if neighbor node is gone").."\n"..
+		S("param2 = wallmounted rotation (0..5)"),
 	paramtype2 = "wallmounted",
 	tiles = {
 		"testnodes_attachedw_top.png",
@@ -68,14 +75,16 @@ minetest.register_node("testnodes:attached_wallmounted", {
 
 -- Jump disabled
 minetest.register_node("testnodes:nojump", {
-	description = S("Non-jumping Node"),
+	description = S("Non-jumping Node").."\n"..
+		S("You can't jump on it"),
 	groups = {disable_jump=1, dig_immediate=3},
 	tiles = {"testnodes_nojump_top.png", "testnodes_nojump_side.png"},
 })
 
 -- Jump disabled plant
 minetest.register_node("testnodes:nojump_walkable", {
-	description = S("Non-jumping Plant Node"),
+	description = S("Non-jumping Plant Node").."\n"..
+		S("You can't jump while your feet are in it"),
 	drawtype = "plantlike",
 	groups = {disable_jump=1, dig_immediate=3},
 	walkable = false,
@@ -84,7 +93,8 @@ minetest.register_node("testnodes:nojump_walkable", {
 
 -- Climbable up and down with jump and sneak keys
 minetest.register_node("testnodes:climbable", {
-	description = S("Climbable Node"),
+	description = S("Climbable Node").."\n"..
+		S("You can climb up and down"),
 	climbable = true,
 	walkable = false,
 
@@ -99,7 +109,8 @@ minetest.register_node("testnodes:climbable", {
 
 -- Climbable only downwards with sneak key
 minetest.register_node("testnodes:climbable_nojump", {
-	description = S("Downwards-climbable Node"),
+	description = S("Downwards-climbable Node").."\n"..
+		S("You can climb only downwards"),
 	climbable = true,
 	walkable = false,
 
@@ -112,7 +123,8 @@ minetest.register_node("testnodes:climbable_nojump", {
 
 -- A liquid in which you can't rise
 minetest.register_node("testnodes:liquid_nojump", {
-	description = S("Non-jumping Liquid Source Node"),
+	description = S("Non-jumping Liquid Source Node").."\n"..
+		S("Swimmable liquid, but you can't swim upwards"),
 	liquidtype = "source",
 	liquid_range = 1,
 	liquid_viscosity = 0,
@@ -139,7 +151,8 @@ minetest.register_node("testnodes:liquid_nojump", {
 
 -- A liquid in which you can't rise (flowing variant)
 minetest.register_node("testnodes:liquidflowing_nojump", {
-	description = S("Non-jumping Flowing Liquid Node"),
+	description = S("Non-jumping Flowing Liquid Node").."\n"..
+		S("Swimmable liquid, but you can't swim upwards"),
 	liquidtype = "flowing",
 	liquid_range = 1,
 	liquid_viscosity = 0,
@@ -168,7 +181,8 @@ minetest.register_node("testnodes:liquidflowing_nojump", {
 
 -- A liquid which doesn't have liquid movement physics (source variant)
 minetest.register_node("testnodes:liquid_noswim", {
-	description = S("No-swim Liquid Source Node"),
+	description = S("No-swim Liquid Source Node").."\n"..
+		S("Liquid node, but swimming is disabled"),
 	liquidtype = "source",
 	liquid_range = 1,
 	liquid_viscosity = 0,
@@ -196,7 +210,8 @@ minetest.register_node("testnodes:liquid_noswim", {
 
 -- A liquid which doen't have liquid movement physics (flowing variant)
 minetest.register_node("testnodes:liquidflowing_noswim", {
-	description = S("No-swim Flowing Liquid Node"),
+	description = S("No-swim Flowing Liquid Node").."\n"..
+		S("Liquid node, but swimming is disabled"),
 	liquidtype = "flowing",
 	liquid_range = 1,
 	liquid_viscosity = 0,
@@ -231,10 +246,10 @@ for i=-100, 100, 25 do
 	if i ~= 0 then
 		local subname, descnum
 		if i < 0 then
-			subname = "m"..math.abs(i)
+			subname = "NEG"..string.format("%03d", math.abs(i))
 			descnum = tostring(i)
 		else
-			subname = tostring(i)
+			subname = string.format("%03d", i)
 			descnum = S("+@1", i)
 		end
 		local tex, color, desc
@@ -266,17 +281,34 @@ for i=-100, 100, 25 do
 end
 
 -- Bouncy nodes (various bounce levels)
-for i=-140, 180, 20 do
-	local val = math.floor(((i-20)/200)*255)
-	minetest.register_node(("testnodes:bouncy"..i):gsub("-","NEG"), {
-		description = S("Bouncy Node (@1%)", i),
-		groups = {bouncy=i, dig_immediate=3},
+local MAX_BOUNCE_JUMPY = 180
+local MAX_BOUNCE_NONJUMPY = 140
+for i=-MAX_BOUNCE_NONJUMPY, MAX_BOUNCE_JUMPY, 20 do
+	if i ~= 0 then
+		local desc
+		local val = math.floor(((i-20)/200)*255)
+		local val2 = math.max(0, 200 - val)
+		local num = string.format("%03d", math.abs(i))
+		if i > 0 then
+			desc = S("Bouncy Node (@1%), jumpy", i).."\n"..
+				S("Sneaking/jumping affects bounce")
+			color = { r=255-val, g=255-val, b=255, a=255 }
+		else
+			desc = S("Bouncy Node (@1%), non-jumpy", math.abs(i)).."\n"..
+				S("Sneaking/jumping does not affect bounce")
+			color = { r=val, g=255, b=val, a=255 }
+			num = "NEG"..num
+		end
+		minetest.register_node("testnodes:bouncy"..num, {
+			description = desc,
+			groups = {bouncy=i, dig_immediate=3},
 
 
-		tiles ={"testnodes_bouncy.png"},
-		is_ground_content = false,
-		color = { r=255, g=255-val, b=val, a=255 },
-	})
+			color = color,
+			tiles ={"testnodes_bouncy.png"},
+			is_ground_content = false,
+		})
+	end
 end
 
 -- Slippery nodes (various slippery levels)
@@ -294,7 +326,8 @@ end
 for r=0, 7 do
 	if r > 0 then
 		minetest.register_node("testnodes:move_resistance"..r, {
-			description = S("Move-resistant Node (@1)", r),
+			description = S("Move-resistant Node (@1)", r).."\n"..
+				S("Reduces movement speed"),
 			walkable = false,
 			move_resistance = r,
 
@@ -308,8 +341,20 @@ for r=0, 7 do
 		})
 	end
 
+	local mdesc, mcolor
+	if r == 0 then
+		mdesc = S("Liquidlike Movement Node").."\n"..
+			S("Swimmable (no move resistance)")
+		mcolor = { b = 255, g = 255, r = 128 }
+	else
+		mdesc = S("Move-resistant Node (@1), liquidlike", r).."\n"..
+			S("Reduces movement speed; swimmable")
+		mcolor = { b = 255, g = 0, r = math.floor((r/7)*255), a = 255 }
+	end
+
+
 	minetest.register_node("testnodes:move_resistance_liquidlike"..r, {
-		description = S("Move-resistant Node, liquidlike (@1)", r),
+		description = mdesc,
 		walkable = false,
 		move_resistance = r,
 		liquid_move_physics = true,
@@ -320,12 +365,13 @@ for r=0, 7 do
 		tiles = { "testnodes_move_resistance.png" },
 		is_ground_content = false,
 		groups = { dig_immediate = 3 },
-		color = { b = 255, g = 0, r = math.floor((r/7)*255), a = 255 },
+		color = mcolor,
 	})
 end
 
 minetest.register_node("testnodes:climbable_move_resistance_4", {
-	description = S("Climbable Move-resistant Node (4)"),
+	description = S("Climbable Move-resistant Node (4)").."\n"..
+		S("You can climb up and down; reduced movement speed"),
 	walkable = false,
 	climbable = true,
 	move_resistance = 4,
@@ -340,7 +386,8 @@ minetest.register_node("testnodes:climbable_move_resistance_4", {
 
 -- By placing something on the node, the node itself will be replaced
 minetest.register_node("testnodes:buildable_to", {
-	description = S("Replacable Node"),
+	description = S("\"buildable_to\" Node").."\n"..
+		S("Placing a node on it will replace it"),
 	buildable_to = true,
 	tiles = {"testnodes_buildable_to.png"},
 	is_ground_content = false,
@@ -351,13 +398,15 @@ minetest.register_node("testnodes:buildable_to", {
 -- Negative damage nodes should heal.
 for d=-3,3 do
 	if d ~= 0 then
-		local sub, tile
+		local sub, tile, desc
 		if d > 0 then
 			sub = tostring(d)
 			tile = "testnodes_damage.png"
+			desc = S("Damage Node (@1 damage per second)", d)
 		else
 			sub = "m" .. tostring(math.abs(d))
 			tile = "testnodes_damage_neg.png"
+			desc = S("Healing Node (@1 HP per second)", math.abs(d))
 		end
 		if math.abs(d) == 2 then
 			tile = tile .. "^[colorize:#000000:70"
@@ -365,7 +414,7 @@ for d=-3,3 do
 			tile = tile .. "^[colorize:#000000:140"
 		end
 		minetest.register_node("testnodes:damage_"..sub, {
-			description = S("Damage Node (@1 damage per second)", d),
+			description = desc,
 			damage_per_second = d,
 
 
@@ -382,7 +431,8 @@ end
 
 -- Causes drowning damage
 minetest.register_node("testnodes:drowning_1", {
-	description = S("Drowning Node (@1 damage)", 1),
+	description = S("Drowning Node (@1 damage)", 1).."\n"..
+		S("You'll drown inside it"),
 	drowning = 1,
 
 

+ 8 - 4
games/devtest/mods/testnodes/textures.lua

@@ -3,7 +3,8 @@
 local S = minetest.get_translator("testnodes")
 
 minetest.register_node("testnodes:6sides", {
-	description = S("Six Textures Test Node"),
+	description = S("Six Textures Test Node").."\n"..
+		S("Has 1 texture per face"),
 	tiles = {
 		"testnodes_normal1.png",
 		"testnodes_normal2.png",
@@ -17,7 +18,8 @@ minetest.register_node("testnodes:6sides", {
 })
 
 minetest.register_node("testnodes:anim", {
-	description = S("Animated Test Node"),
+	description = S("Animated Test Node").."\n"..
+		S("Tiles animate from A to D in 4s cycle"),
 	tiles = {
 		{ name = "testnodes_anim.png",
 		animation = {
@@ -40,7 +42,8 @@ for a=1,#alphas do
 
 	-- Transparency taken from texture
 	minetest.register_node("testnodes:alpha_texture_"..alpha, {
-		description = S("Texture Alpha Test Node (@1)", alpha),
+		description = S("Texture Alpha Test Node (@1)", alpha).."\n"..
+			S("Semi-transparent"),
 		drawtype = "glasslike",
 		paramtype = "light",
 		tiles = {
@@ -53,7 +56,8 @@ for a=1,#alphas do
 
 	-- Transparency set via texture modifier
 	minetest.register_node("testnodes:alpha_"..alpha, {
-		description = S("Alpha Test Node (@1)", alpha),
+		description = S("Alpha Test Node (@1)", alpha).."\n"..
+			S("Semi-transparent"),
 		drawtype = "glasslike",
 		paramtype = "light",
 		tiles = {

+ 9 - 6
games/devtest/mods/tiled/init.lua

@@ -1,5 +1,8 @@
+local align_help = "Texture spans over a space of 8×8 nodes"
+local align_help_n = "Tiles looks the same for every node"
+
 minetest.register_node("tiled:tiled", {
-        description = "Tiled Node (world-aligned)",
+        description = "Tiled Node (world-aligned)".."\n"..align_help,
         tiles = {{
                 name = "tiled_tiled.png",
                 align_style = "world",
@@ -9,7 +12,7 @@ minetest.register_node("tiled:tiled", {
 })
 
 minetest.register_node("tiled:tiled_n", {
-        description = "Tiled Node (node-aligned)",
+        description = "Tiled Node (node-aligned)".."\n"..align_help_n,
         tiles = {{
                 name = "tiled_tiled_node.png",
                 align_style = "node",
@@ -20,13 +23,13 @@ minetest.register_node("tiled:tiled_n", {
 stairs.register_stair_and_slab("tiled_n", "tiled:tiled_n",
 		{cracky=3},
 		{{name="tiled_tiled_node.png", align_style="node"}},
-		"Tiled Stair (node-aligned)",
-		"Tiled Slab (node-aligned)")
+		"Tiled Stair (node-aligned)".."\n"..align_help_n,
+		"Tiled Slab (node-aligned)".."\n"..align_help_n)
 
 stairs.register_stair_and_slab("tiled", "tiled:tiled",
 		{cracky=3},
 		{{name="tiled_tiled.png", align_style="world", scale=8}},
-		"Tiled Stair (world-aligned)",
-		"Tiled Slab (world-aligned)")
+		"Tiled Stair (world-aligned)".."\n"..align_help,
+		"Tiled Slab (world-aligned)".."\n"..align_help)
 
 

+ 1 - 0
games/devtest/mods/unittests/itemdescription.lua

@@ -2,6 +2,7 @@ local full_description = "Description Test Item\nFor testing item decription"
 minetest.register_tool("unittests:description_test", {
 	description = full_description,
 	inventory_image = "unittests_description_test.png",
+	groups = { dummy = 1 },
 })
 
 minetest.register_chatcommand("item_description", {