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@@ -1649,10 +1649,9 @@ ignore_world_load_errors (Ignore world errors) bool false
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shader_path (Shader path) path
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# The rendering back-end.
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-# A restart is required after changing this.
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-# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
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-# On other platforms, OpenGL is recommended.
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-# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)
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+# Note: A restart is required after changing this!
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+# OpenGL is the default for desktop, and OGLES2 for Android.
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+# Shaders are supported by OpenGL and OGLES2 (experimental).
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video_driver (Video driver) enum opengl opengl,ogles1,ogles2
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# Distance in nodes at which transparency depth sorting is enabled
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