fixes #9481
@@ -27,7 +27,7 @@ float directional_ambient(vec3 normal)
void main(void)
{
- gl_TexCoord[0] = gl_MultiTexCoord0;
+ gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
gl_Position = mWorldViewProj * gl_Vertex;
vPosition = gl_Position.xyz;