Browse Source

Fix typos and en_US/en_GB inconsistency in various files (#12902)

Abdou-31 1 year ago
parent
commit
d1b80b462e
84 changed files with 134 additions and 134 deletions
  1. 1 1
      .github/CONTRIBUTING.md
  2. 1 1
      CMakeLists.txt
  3. 3 3
      builtin/common/filterlist.lua
  4. 1 1
      builtin/common/serialize.lua
  5. 1 1
      builtin/common/strict.lua
  6. 2 2
      builtin/common/vector.lua
  7. 1 1
      builtin/game/item.lua
  8. 2 2
      builtin/game/item_entity.lua
  9. 1 1
      builtin/game/knockback.lua
  10. 1 1
      builtin/game/misc.lua
  11. 1 1
      builtin/mainmenu/dlg_contentstore.lua
  12. 1 1
      builtin/settingtypes.txt
  13. 1 1
      client/shaders/nodes_shader/opengl_vertex.glsl
  14. 6 6
      doc/lua_api.txt
  15. 1 1
      doc/menu_lua_api.txt
  16. 1 1
      minetest.conf.example
  17. 1 1
      src/CMakeLists.txt
  18. 2 2
      src/client/camera.cpp
  19. 1 1
      src/client/client.cpp
  20. 1 1
      src/client/content_cao.cpp
  21. 2 2
      src/client/content_mapblock.cpp
  22. 9 9
      src/client/game.cpp
  23. 1 1
      src/client/joystick_controller.cpp
  24. 3 3
      src/client/localplayer.cpp
  25. 1 1
      src/client/shader.cpp
  26. 1 1
      src/client/sky.cpp
  27. 4 4
      src/client/tile.cpp
  28. 1 1
      src/clientiface.h
  29. 1 1
      src/content/mod_configuration.h
  30. 1 1
      src/craftdef.h
  31. 1 1
      src/database/database-postgresql.cpp
  32. 3 3
      src/gui/guiEditBoxWithScrollbar.cpp
  33. 1 1
      src/gui/guiHyperText.cpp
  34. 1 1
      src/gui/guiInventoryList.cpp
  35. 2 2
      src/gui/touchscreengui.cpp
  36. 1 1
      src/inventorymanager.cpp
  37. 1 1
      src/irr_ptr.h
  38. 1 1
      src/irrlicht_changes/CGUITTFont.cpp
  39. 3 3
      src/map.cpp
  40. 1 1
      src/map_settings_manager.cpp
  41. 1 1
      src/mapblock.cpp
  42. 1 1
      src/mapgen/cavegen.cpp
  43. 1 1
      src/mapgen/cavegen.h
  44. 2 2
      src/mapgen/mapgen.cpp
  45. 1 1
      src/mapgen/mg_decoration.cpp
  46. 1 1
      src/mapgen/mg_schematic.cpp
  47. 1 1
      src/mapgen/mg_schematic.h
  48. 1 1
      src/mapgen/treegen.cpp
  49. 1 1
      src/mapnode.cpp
  50. 1 1
      src/mtevent.h
  51. 2 2
      src/network/clientpackethandler.cpp
  52. 1 1
      src/network/connection.h
  53. 2 2
      src/network/connectionthreads.cpp
  54. 2 2
      src/network/networkprotocol.h
  55. 1 1
      src/nodedef.cpp
  56. 3 3
      src/nodedef.h
  57. 1 1
      src/nodetimer.h
  58. 1 1
      src/noise.h
  59. 2 2
      src/pathfinder.cpp
  60. 1 1
      src/porting.cpp
  61. 1 1
      src/raycast.cpp
  62. 3 3
      src/reflowscan.cpp
  63. 1 1
      src/script/common/c_content.h
  64. 1 1
      src/script/lua_api/l_areastore.h
  65. 1 1
      src/script/lua_api/l_mainmenu.cpp
  66. 1 1
      src/script/lua_api/l_mainmenu.h
  67. 1 1
      src/script/lua_api/l_mapgen.cpp
  68. 1 1
      src/script/lua_api/l_object.cpp
  69. 1 1
      src/server.cpp
  70. 1 1
      src/server.h
  71. 6 6
      src/serverenvironment.cpp
  72. 1 1
      src/settings_translation_file.cpp
  73. 1 1
      src/tool.cpp
  74. 2 2
      src/unittest/test.cpp
  75. 1 1
      src/util/areastore.cpp
  76. 2 2
      src/util/container.h
  77. 2 2
      src/util/numeric.cpp
  78. 3 3
      src/util/sha2.h
  79. 1 1
      src/util/strfnd.h
  80. 3 3
      src/util/string.h
  81. 1 1
      util/buildbot/toolchain_i686-w64-mingw32-posix.cmake
  82. 1 1
      util/buildbot/toolchain_i686-w64-mingw32.cmake
  83. 1 1
      util/buildbot/toolchain_x86_64-w64-mingw32-posix.cmake
  84. 1 1
      util/buildbot/toolchain_x86_64-w64-mingw32.cmake

+ 1 - 1
.github/CONTRIBUTING.md

@@ -138,7 +138,7 @@ These notes are for those who have push access Minetest (core developers / maint
 If a Pull Request is not a bug fix:
 
 * If it matches a goal in [the roadmap](../doc/direction.md), then the PR should
-  be labelled as "Roadmap" and the goal stated by number in the description.
+  be labeled as "Roadmap" and the goal stated by number in the description.
 * If it doesn't match a goal, then it needs to receive a concept approval within
   a week of being opened to remain open. This 1 week deadline does not apply to
   PRs opened before the roadmap was adopted; instead, they may remain open or be

+ 1 - 1
CMakeLists.txt

@@ -334,7 +334,7 @@ cpack_add_component_group(Subgames
 )
 
 if(WIN32)
-	# Include all dynamically linked runtime libaries such as MSVCRxxx.dll
+	# Include all dynamically linked runtime libraries such as MSVCRxxx.dll
 	include(InstallRequiredSystemLibraries)
 
 	if(RUN_IN_PLACE)

+ 3 - 3
builtin/common/filterlist.lua

@@ -20,8 +20,8 @@
 -- TODO code cleanup                                                          --
 -- Generic implementation of a filter/sortable list                           --
 -- Usage:                                                                     --
--- Filterlist needs to be initialized on creation. To achieve this you need to --
--- pass following functions:                                                  --
+-- Filterlist needs to be initialized on creation. To achieve this you need   --
+-- to pass following functions:                                               --
 -- raw_fct() (mandatory):                                                     --
 --     function returning a table containing the elements to be filtered      --
 -- compare_fct(element1,element2) (mandatory):                                --
@@ -31,7 +31,7 @@
 -- filter_fct(element,filtercriteria) (optional)                              --
 --     function returning true/false if filtercriteria met to element         --
 -- fetch_param (optional)                                                     --
---     parameter passed to raw_fct to aquire correct raw data                 --
+--     parameter passed to raw_fct to acquire correct raw data                --
 --                                                                            --
 --------------------------------------------------------------------------------
 filterlist = {}

+ 1 - 1
builtin/common/serialize.lua

@@ -8,7 +8,7 @@ local next, rawget, pairs, pcall, error, type, setfenv, loadstring
 local table_concat, string_dump, string_format, string_match, math_huge
 	= table.concat, string.dump, string.format, string.match, math.huge
 
--- Recursively counts occurences of objects (non-primitives including strings) in a table.
+-- Recursively counts occurrences of objects (non-primitives including strings) in a table.
 local function count_objects(value)
 	local counts = {}
 	if value == nil then

+ 1 - 1
builtin/common/strict.lua

@@ -10,7 +10,7 @@ end
 
 local meta = {}
 local declared = {}
--- Key is source file, line, and variable name; seperated by NULs
+-- Key is source file, line, and variable name; separated by NULs
 local warned = {}
 
 function meta:__newindex(name, value)

+ 2 - 2
builtin/common/vector.lua

@@ -81,7 +81,7 @@ metatable.__eq = vector.equals
 function vector.length(v)
 	return math.sqrt(v.x * v.x + v.y * v.y + v.z * v.z)
 end
--- Note: we can not use __len because it is already used for primitive table length
+-- Note: we cannot use __len because it is already used for primitive table length
 
 function vector.normalize(v)
 	local len = vector.length(v)
@@ -356,7 +356,7 @@ function vector.dir_to_rotation(forward, up)
 
 	-- Since vector.angle never returns a negative value or a value greater
 	-- than math.pi, rot.z has to be inverted sometimes.
-	-- To determine wether this is the case, we rotate the up vector back around
+	-- To determine whether this is the case, we rotate the up vector back around
 	-- the forward vector and check if it worked out.
 	local back = vector.rotate_around_axis(up, forward, -rot.z)
 

+ 1 - 1
builtin/game/item.lua

@@ -243,7 +243,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
 	if core.get_item_group(def.name, "attached_node") ~= 0 and
 		not builtin_shared.check_attached_node(place_to, newnode) then
 		log("action", "attached node " .. def.name ..
-			" can not be placed at " .. core.pos_to_string(place_to))
+			" cannot be placed at " .. core.pos_to_string(place_to))
 		return itemstack, nil
 	end
 

+ 2 - 2
builtin/game/item_entity.lua

@@ -103,7 +103,7 @@ core.register_entity(":__builtin:item", {
 
 	try_merge_with = function(self, own_stack, object, entity)
 		if self.age == entity.age then
-			-- Can not merge with itself
+			-- Cannot merge with itself
 			return false
 		end
 
@@ -113,7 +113,7 @@ core.register_entity(":__builtin:item", {
 				own_stack:get_meta() ~= stack:get_meta() or
 				own_stack:get_wear() ~= stack:get_wear() or
 				own_stack:get_free_space() == 0 then
-			-- Can not merge different or full stack
+			-- Cannot merge different or full stack
 			return false
 		end
 

+ 1 - 1
builtin/game/knockback.lua

@@ -1,4 +1,4 @@
--- can be overriden by mods
+-- can be overridden by mods
 function core.calculate_knockback(player, hitter, time_from_last_punch, tool_capabilities, dir, distance, damage)
 	if damage == 0 or player:get_armor_groups().immortal then
 		return 0.0

+ 1 - 1
builtin/game/misc.lua

@@ -121,7 +121,7 @@ function core.get_player_radius_area(player_name, radius)
 end
 
 
--- To be overriden by protection mods
+-- To be overridden by protection mods
 
 function core.is_protected(pos, name)
 	return false

+ 1 - 1
builtin/mainmenu/dlg_contentstore.lua

@@ -278,7 +278,7 @@ local function resolve_dependencies_2(raw_deps, installed_mods, out)
 			end
 		end
 
-		-- Otherwise, find the first mod that fulfils it
+		-- Otherwise, find the first mod that fulfills it
 		if fallback then
 			return {
 				is_optional = dep.is_optional,

+ 1 - 1
builtin/settingtypes.txt

@@ -994,7 +994,7 @@ mgv7_floatland_ymax (Floatland maximum Y) int 4096 -31000 31000
 #    Must be less than or equal to half the distance between the Y limits.
 mgv7_floatland_taper (Floatland tapering distance) int 256 0 32767
 
-#    Exponent of the floatland tapering. Alters the tapering behaviour.
+#    Exponent of the floatland tapering. Alters the tapering behavior.
 #    Value = 1.0 creates a uniform, linear tapering.
 #    Values > 1.0 create a smooth tapering suitable for the default separated
 #    floatlands.

+ 1 - 1
client/shaders/nodes_shader/opengl_vertex.glsl

@@ -18,7 +18,7 @@ varying vec3 worldPosition;
 varying lowp vec4 varColor;
 // The centroid keyword ensures that after interpolation the texture coordinates
 // lie within the same bounds when MSAA is en- and disabled.
-// This fixes the stripes problem with nearest-neighbour textures and MSAA.
+// This fixes the stripes problem with nearest-neighbor textures and MSAA.
 #ifdef GL_ES
 varying mediump vec2 varTexCoord;
 #else

+ 6 - 6
doc/lua_api.txt

@@ -1691,7 +1691,7 @@ Amount and wear
 ---------------
 
 All item stacks have an amount between 0 and 65535. It is 1 by
-default. Tool item stacks can not have an amount greater than 1.
+default. Tool item stacks cannot have an amount greater than 1.
 
 Tools use a wear (damage) value ranging from 0 to 65535. The
 value 0 is the default and is used for unworn tools. The values
@@ -3546,10 +3546,10 @@ Operators can be used if all of the involved vectors have metatables:
     * Returns the additive inverse of v.
 * `v1 + v2`:
     * Returns the sum of both vectors.
-    * Note: `+` can not be used together with scalars.
+    * Note: `+` cannot be used together with scalars.
 * `v1 - v2`:
     * Returns the difference of `v1` subtracted by `v2`.
-    * Note: `-` can not be used together with scalars.
+    * Note: `-` cannot be used together with scalars.
 * `v * s` or `s * v`:
     * Returns `v` scaled by `s`.
 * `v / s`:
@@ -3650,7 +3650,7 @@ Helper functions
     * Example: `minetest.string_to_area("(1,2,3) (~5,~-5,~)", {x=10,y=10,z=10})`
       returns `{x=1,y=2,z=3}, {x=15,y=5,z=10}`
 * `minetest.formspec_escape(string)`: returns a string
-    * escapes the characters "[", "]", "\", "," and ";", which can not be used
+    * escapes the characters "[", "]", "\", "," and ";", which cannot be used
       in formspecs.
 * `minetest.is_yes(arg)`
     * returns true if passed 'y', 'yes', 'true' or a number that isn't zero.
@@ -5812,7 +5812,7 @@ Formspec
       `minetest.close_formspec(playername, "")`.
       **USE THIS ONLY WHEN ABSOLUTELY NECESSARY!**
 * `minetest.formspec_escape(string)`: returns a string
-    * escapes the characters "[", "]", "\", "," and ";", which can not be used
+    * escapes the characters "[", "]", "\", "," and ";", which cannot be used
       in formspecs.
 * `minetest.explode_table_event(string)`: returns a table
     * returns e.g. `{type="CHG", row=1, column=2}`
@@ -6379,7 +6379,7 @@ Misc.
     * **Warning**: JSON is more strict than the Lua table format.
         1. You can only use strings and positive integers of at least one as
            keys.
-        2. You can not mix string and integer keys.
+        2. You cannot mix string and integer keys.
            This is due to the fact that JSON has two distinct array and object
            values.
     * Example: `write_json({10, {a = false}})`,

+ 1 - 1
doc/menu_lua_api.txt

@@ -171,7 +171,7 @@ core.update_formspec(formspec)
 core.get_table_index(tablename) -> index
 ^ can also handle textlists
 core.formspec_escape(string) -> string
-^ escapes characters [ ] \ , ; that can not be used in formspecs
+^ escapes characters [ ] \ , ; that cannot be used in formspecs
 core.explode_table_event(string) -> table
 ^ returns e.g. {type="CHG", row=1, column=2}
 ^ type: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click)

+ 1 - 1
minetest.conf.example

@@ -1302,7 +1302,7 @@
 #    type: int min: 0 max: 32767
 # mgv7_floatland_taper = 256
 
-#    Exponent of the floatland tapering. Alters the tapering behaviour.
+#    Exponent of the floatland tapering. Alters the tapering behavior.
 #    Value = 1.0 creates a uniform, linear tapering.
 #    Values > 1.0 create a smooth tapering suitable for the default separated
 #    floatlands.

+ 1 - 1
src/CMakeLists.txt

@@ -264,7 +264,7 @@ if(WIN32)
 		add_definitions ( /D "_CRT_SECURE_NO_DEPRECATE" /W1 )
 		# Get M_PI to work
 		add_definitions(/D "_USE_MATH_DEFINES")
-		# Dont define min/max macros in minwindef.h
+		# Don't define min/max macros in minwindef.h
 		add_definitions(/D "NOMINMAX")
 	endif()
 	set(PLATFORM_LIBS ws2_32.lib version.lib shlwapi.lib winmm.lib ${PLATFORM_LIBS})

+ 2 - 2
src/client/camera.cpp

@@ -53,7 +53,7 @@ Camera::Camera(MapDrawControl &draw_control, Client *client, RenderingEngine *re
 {
 	auto smgr = rendering_engine->get_scene_manager();
 	// note: making the camera node a child of the player node
-	// would lead to unexpected behaviour, so we don't do that.
+	// would lead to unexpected behavior, so we don't do that.
 	m_playernode = smgr->addEmptySceneNode(smgr->getRootSceneNode());
 	m_headnode = smgr->addEmptySceneNode(m_playernode);
 	m_cameranode = smgr->addCameraSceneNode(smgr->getRootSceneNode());
@@ -418,7 +418,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 tool_reload_ratio)
 	v3f abs_cam_up;
 	m_headnode->getAbsoluteTransformation().rotateVect(abs_cam_up, rel_cam_up);
 
-	// Seperate camera position for calculation
+	// Separate camera position for calculation
 	v3f my_cp = m_camera_position;
 
 	// Reposition the camera for third person view

+ 1 - 1
src/client/client.cpp

@@ -1720,7 +1720,7 @@ void Client::showUpdateProgressTexture(void *args, u32 progress, u32 max_progres
 		TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
 		u16 cur_percent = ceil(progress / (double) max_progress * 100.);
 
-		// update the loading menu -- if neccessary
+		// update the loading menu -- if necessary
 		bool do_draw = false;
 		u64 time_ms = targs->last_time_ms;
 		if (cur_percent != targs->last_percent) {

+ 1 - 1
src/client/content_cao.cpp

@@ -1743,7 +1743,7 @@ void GenericCAO::processMessage(const std::string &data)
 	} else if (cmd == AO_CMD_SET_TEXTURE_MOD) {
 		std::string mod = deSerializeString16(is);
 
-		// immediately reset a engine issued texture modifier if a mod sends a different one
+		// immediately reset an engine issued texture modifier if a mod sends a different one
 		if (m_reset_textures_timer > 0) {
 			m_reset_textures_timer = -1;
 			updateTextures(m_previous_texture_modifier);

+ 2 - 2
src/client/content_mapblock.cpp

@@ -787,7 +787,7 @@ void MapblockMeshGenerator::drawGlasslikeFramedNode()
 		aabb3f(-a,  b, -a,  a,  a, -b), // z-
 	};
 
-	// tables of neighbour (connect if same type and merge allowed),
+	// tables of neighbor (connect if same type and merge allowed),
 	// checked with g_26dirs
 
 	// 1 = connect, 0 = face visible
@@ -802,7 +802,7 @@ void MapblockMeshGenerator::drawGlasslikeFramedNode()
 		{1,1,1,1,1,1, 1,1,1,1, 1,1,1,1, 1,1,1,1};
 	const bool *check_nb = check_nb_all;
 
-	// neighbours checks for frames visibility
+	// neighbors checks for frames visibility
 	if (H_merge || V_merge) {
 		if (!H_merge)
 			check_nb = check_nb_vertical; // vertical-only merge

+ 9 - 9
src/client/game.cpp

@@ -887,7 +887,7 @@ private:
 	void updateChat(f32 dtime);
 
 	bool nodePlacement(const ItemDefinition &selected_def, const ItemStack &selected_item,
-		const v3s16 &nodepos, const v3s16 &neighbourpos, const PointedThing &pointed,
+		const v3s16 &nodepos, const v3s16 &neighborpos, const PointedThing &pointed,
 		const NodeMetadata *meta);
 	static const ClientEventHandler clientEventHandler[CLIENTEVENT_MAX];
 
@@ -3409,7 +3409,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
 	const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime)
 {
 	v3s16 nodepos = pointed.node_undersurface;
-	v3s16 neighbourpos = pointed.node_abovesurface;
+	v3s16 neighborpos = pointed.node_abovesurface;
 
 	/*
 		Check information text of node
@@ -3453,7 +3453,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
 		// And also set the sound and send the interact
 		// But first check for meta formspec and rightclickable
 		auto &def = selected_item.getDefinition(itemdef_manager);
-		bool placed = nodePlacement(def, selected_item, nodepos, neighbourpos,
+		bool placed = nodePlacement(def, selected_item, nodepos, neighborpos,
 			pointed, meta);
 
 		if (placed && client->modsLoaded())
@@ -3462,7 +3462,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
 }
 
 bool Game::nodePlacement(const ItemDefinition &selected_def,
-	const ItemStack &selected_item, const v3s16 &nodepos, const v3s16 &neighbourpos,
+	const ItemStack &selected_item, const v3s16 &nodepos, const v3s16 &neighborpos,
 	const PointedThing &pointed, const NodeMetadata *meta)
 {
 	const auto &prediction = selected_def.node_placement_prediction;
@@ -3512,7 +3512,7 @@ bool Game::nodePlacement(const ItemDefinition &selected_def,
 
 	verbosestream << "Node placement prediction for "
 		<< selected_def.name << " is " << prediction << std::endl;
-	v3s16 p = neighbourpos;
+	v3s16 p = neighborpos;
 
 	// Place inside node itself if buildable_to
 	MapNode n_under = map.getNode(nodepos, &is_valid_position);
@@ -3556,7 +3556,7 @@ bool Game::nodePlacement(const ItemDefinition &selected_def,
 		param2 = place_param2;
 	} else if (predicted_f.param_type_2 == CPT2_WALLMOUNTED ||
 			predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED) {
-		v3s16 dir = nodepos - neighbourpos;
+		v3s16 dir = nodepos - neighborpos;
 
 		if (abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))) {
 			param2 = dir.Y < 0 ? 1 : 0;
@@ -3634,14 +3634,14 @@ bool Game::nodePlacement(const ItemDefinition &selected_def,
 	try {
 		LocalPlayer *player = client->getEnv().getLocalPlayer();
 
-		// Dont place node when player would be inside new node
+		// Don't place node when player would be inside new node
 		// NOTE: This is to be eventually implemented by a mod as client-side Lua
 		if (!nodedef->get(n).walkable ||
 				g_settings->getBool("enable_build_where_you_stand") ||
 				(client->checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
 				(nodedef->get(n).walkable &&
-					neighbourpos != player->getStandingNodePos() + v3s16(0, 1, 0) &&
-					neighbourpos != player->getStandingNodePos() + v3s16(0, 2, 0))) {
+					neighborpos != player->getStandingNodePos() + v3s16(0, 1, 0) &&
+					neighborpos != player->getStandingNodePos() + v3s16(0, 2, 0))) {
 			// This triggers the required mesh update too
 			client->addNode(p, n);
 			// Report to server

+ 1 - 1
src/client/joystick_controller.cpp

@@ -189,7 +189,7 @@ JoystickLayout create_dragonrise_gamecube_layout()
 	// D-Pad
 	JLO_A_PB(KeyType::HOTBAR_PREV, 5,  1, jlo.axes_deadzone); // left
 	JLO_A_PB(KeyType::HOTBAR_NEXT, 5, -1, jlo.axes_deadzone); // right
-	// Axis are hard to actuate independantly, best to leave up and down unused.
+	// Axis are hard to actuate independently, best to leave up and down unused.
 	//JLO_A_PB(0, 6,  1, jlo.axes_deadzone); // up
 	//JLO_A_PB(0, 6, -1, jlo.axes_deadzone); // down
 

+ 3 - 3
src/client/localplayer.cpp

@@ -138,7 +138,7 @@ bool LocalPlayer::updateSneakNode(Map *map, const v3f &position,
 				}
 			}
 		} else {
-			// legacy behaviour: check just one node
+			// legacy behavior: check just one node
 			node = map->getNode(p + v3s16(0, 1, 0), &is_valid_position);
 			ok = is_valid_position && !nodemgr->get(node).walkable;
 		}
@@ -355,7 +355,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
 	v3f sneak_max = m_collisionbox.getExtent() * 0.49f;
 
 	if (m_sneak_ladder_detected) {
-		// restore legacy behaviour (this makes the m_speed.Y hack necessary)
+		// restore legacy behavior (this makes the m_speed.Y hack necessary)
 		sneak_max = v3f(0.4f * BS, 0.0f, 0.4f * BS);
 	}
 
@@ -924,7 +924,7 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
 		pos_max_d, m_collisionbox, player_stepheight, dtime,
 		&position, &m_speed, accel_f);
 
-	// Positition was slightly changed; update standing node pos
+	// Position was slightly changed; update standing node pos
 	if (touching_ground)
 		m_standing_node = floatToInt(m_position - v3f(0.0f, 0.1f * BS, 0.0f), BS);
 	else

+ 1 - 1
src/client/shader.cpp

@@ -327,7 +327,7 @@ public:
 			shadowViewProj.transformVect(cam_pos, light.getPlayerPos());
 			m_camera_pos.set(cam_pos, services);
 
-			// I dont like using this hardcoded value. maybe something like
+			// I don't like using this hardcoded value. maybe something like
 			// MAX_TEXTURE - 1 or somthing like that??
 			s32 TextureLayerID = 3;
 			m_shadow_texture.set(&TextureLayerID, services);

+ 1 - 1
src/client/sky.cpp

@@ -465,7 +465,7 @@ void Sky::update(float time_of_day, float time_brightness,
 
 			video::SColorf pointcolor_sun_f(1, 1, 1, 1);
 			// Use tonemap only if default sun/moon tinting is used
-			// which keeps previous behaviour.
+			// which keeps previous behavior.
 			if (m_sun_tonemap && m_default_tint) {
 				pointcolor_sun_f.r = pointcolor_light *
 					(float)m_materials[3].EmissiveColor.getRed() / 255;

+ 4 - 4
src/client/tile.cpp

@@ -516,7 +516,7 @@ u32 TextureSource::getTextureId(const std::string &name)
 	return 0;
 }
 
-// Draw an image on top of an another one, using the alpha channel of the
+// Draw an image on top of another one, using the alpha channel of the
 // source image
 static void blit_with_alpha(video::IImage *src, video::IImage *dst,
 		v2s32 src_pos, v2s32 dst_pos, v2u32 size);
@@ -1854,7 +1854,7 @@ static inline video::SColor blitPixel(const video::SColor &src_c, const video::S
 }
 
 /*
-	Draw an image on top of an another one, using the alpha channel of the
+	Draw an image on top of another one, using the alpha channel of the
 	source image
 
 	This exists because IImage::copyToWithAlpha() doesn't seem to always
@@ -1878,7 +1878,7 @@ static void blit_with_alpha(video::IImage *src, video::IImage *dst,
 }
 
 /*
-	Draw an image on top of an another one, using the alpha channel of the
+	Draw an image on top of another one, using the alpha channel of the
 	source image; only modify fully opaque pixels in destinaion
 */
 static void blit_with_alpha_overlay(video::IImage *src, video::IImage *dst,
@@ -1905,7 +1905,7 @@ static void blit_with_alpha_overlay(video::IImage *src, video::IImage *dst,
 // Feel free to re-enable if you find it handy.
 #if 0
 /*
-	Draw an image on top of an another one, using the specified ratio
+	Draw an image on top of another one, using the specified ratio
 	modify all partially-opaque pixels in the destination.
 */
 static void blit_with_interpolate_overlay(video::IImage *src, video::IImage *dst,

+ 1 - 1
src/clientiface.h

@@ -409,7 +409,7 @@ private:
 		There is an excess amount because the client sometimes
 		gets a block so late that the server sends it again,
 		and the client then sends two GOTBLOCKs.
-		This is resetted by PrintInfo()
+		This is reset by PrintInfo()
 	*/
 	u32 m_excess_gotblocks = 0;
 

+ 1 - 1
src/content/mod_configuration.h

@@ -33,7 +33,7 @@ class ModConfiguration
 {
 public:
 	/**
-	 * @returns true if all dependencies are fullfilled.
+	 * @returns true if all dependencies are fulfilled.
 	 */
 	inline bool isConsistent() const { return m_unsatisfied_mods.empty(); }
 

+ 1 - 1
src/craftdef.h

@@ -45,7 +45,7 @@ enum CraftMethod
 /*
 	The type a hash can be. The earlier a type is mentioned in this enum,
 	the earlier it is tried at crafting, and the less likely is a collision.
-	Changing order causes changes in behaviour, so know what you do.
+	Changing order causes changes in behavior, so know what you do.
  */
 enum CraftHashType
 {

+ 1 - 1
src/database/database-postgresql.cpp

@@ -754,7 +754,7 @@ bool AuthDatabasePostgreSQL::createAuth(AuthEntry &authEntry)
 
 	int numrows = PQntuples(result);
 	if (numrows == 0) {
-		errorstream << "Strange behaviour on auth creation, no ID returned." << std::endl;
+		errorstream << "Strange behavior on auth creation, no ID returned." << std::endl;
 		PQclear(result);
 		rollback();
 		return false;

+ 3 - 3
src/gui/guiEditBoxWithScrollbar.cpp

@@ -440,7 +440,7 @@ void GUIEditBoxWithScrollBar::setTextRect(s32 line)
 	// justification
 	switch (m_halign) {
 	case EGUIA_CENTER:
-		// align to h centre
+		// align to h center
 		m_current_text_rect.UpperLeftCorner.X = (m_frame_rect.getWidth() / 2) - (d.Width / 2);
 		m_current_text_rect.LowerRightCorner.X = (m_frame_rect.getWidth() / 2) + (d.Width / 2);
 		break;
@@ -458,7 +458,7 @@ void GUIEditBoxWithScrollBar::setTextRect(s32 line)
 
 	switch (m_valign) {
 	case EGUIA_CENTER:
-		// align to v centre
+		// align to v center
 		m_current_text_rect.UpperLeftCorner.Y =
 			(m_frame_rect.getHeight() / 2) - (line_count*d.Height) / 2 + d.Height*line;
 		break;
@@ -518,7 +518,7 @@ void GUIEditBoxWithScrollBar::calculateScrollPos()
 
 		if (txt_width < m_frame_rect.getWidth()) {
 			// TODO: Needs a clean left and right gap removal depending on HAlign, similar to vertical scrolling tests for top/bottom.
-			// This check just fixes the case where it was most noticable (text smaller than clipping area).
+			// This check just fixes the case where it was most noticeable (text smaller than clipping area).
 
 			m_hscroll_pos = 0;
 			setTextRect(curs_line);

+ 1 - 1
src/gui/guiHyperText.cpp

@@ -776,7 +776,7 @@ void TextDrawer::place(const core::rect<s32> &dest_rect)
 			u32 charswidth = 0;
 			u32 wordcount = 0;
 
-			// Skip begining of line separators but include them in height
+			// Skip beginning of line separators but include them in height
 			// computation.
 			while (el != p.elements.end() &&
 					el->type == ParsedText::ELEMENT_SEPARATOR) {

+ 1 - 1
src/gui/guiInventoryList.cpp

@@ -205,7 +205,7 @@ s32 GUIInventoryList::getItemIndexAtPos(v2s32 p) const
 			!AbsoluteClippingRect.isPointInside(p))
 		return -1;
 
-	// there can not be an item if the inventory or the inventorylist does not exist
+	// there cannot be an item if the inventory or the inventorylist does not exist
 	Inventory *inv = m_invmgr->getInventory(m_inventoryloc);
 	if (!inv)
 		return -1;

+ 2 - 2
src/gui/touchscreengui.cpp

@@ -739,7 +739,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
 		/*
 		 * Add to own copy of event list...
 		 * android would provide this information but Irrlicht guys don't
-		 * wanna design a efficient interface
+		 * wanna design an efficient interface
 		 */
 		id_status toadd{};
 		toadd.id = event.TouchInput.ID;
@@ -848,7 +848,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
 					s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y;
 					m_pointerpos[event.TouchInput.ID] = v2s32(X, Y);
 
-					// adapt to similar behaviour as pc screen
+					// adapt to similar behavior as pc screen
 					const double d = g_settings->getFloat("mouse_sensitivity", 0.001f, 10.0f) * 3.0f;
 
 					m_camera_yaw_change -= dx * d;

+ 1 - 1
src/inventorymanager.cpp

@@ -973,7 +973,7 @@ bool getCraftingResult(Inventory *inv, ItemStack &result,
 	if (!clist)
 		return false;
 
-	// Mangle crafting grid to an another format
+	// Mangle crafting grid to another format
 	CraftInput ci;
 	ci.method = CRAFT_METHOD_NORMAL;
 	ci.width = clist->getWidth() ? clist->getWidth() : 3;

+ 1 - 1
src/irr_ptr.h

@@ -149,7 +149,7 @@ public:
 /** Constructs a shared pointer as a *secondary* reference to an object
  *
  * This function is intended to make a temporary reference to an object which
- * is owned elsewhere so that it is not destroyed too early. To acheive that
+ * is owned elsewhere so that it is not destroyed too early. To achieve that
  * it does balanced reference counting, i.e. reference count is increased
  * in this function and decreased when the returned pointer is destroyed.
  */

+ 1 - 1
src/irrlicht_changes/CGUITTFont.cpp

@@ -1096,7 +1096,7 @@ core::array<scene::ISceneNode*> CGUITTFont::addTextSceneNode(const wchar_t* text
 	if (!Driver || !smgr) return container;
 	if (!parent)
 		parent = smgr->addEmptySceneNode(smgr->getRootSceneNode(), -1);
-	// if you don't specify parent, then we add a empty node attached to the root node
+	// if you don't specify parent, then we add an empty node attached to the root node
 	// this is generally undesirable.
 
 	if (!shared_plane_ptr_) //this points to a static mesh that contains the plane

+ 3 - 3
src/map.cpp

@@ -695,7 +695,7 @@ void ServerMap::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks,
 			else
 				new_node_content = floodable_node;
 		} else if (ignored_sources && liquid_level >= 0) {
-			// Maybe there are neighbouring sources that aren't loaded yet
+			// Maybe there are neighboring sources that aren't loaded yet
 			// so prevent flowing away.
 			new_node_level = liquid_level;
 			new_node_content = liquid_kind;
@@ -820,7 +820,7 @@ void ServerMap::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks,
 		}
 
 		/*
-			enqueue neighbors for update if neccessary
+			enqueue neighbors for update if necessary
 		 */
 		switch (m_nodedef->get(n0.getContent()).liquid_type) {
 			case LIQUID_SOURCE:
@@ -854,7 +854,7 @@ void ServerMap::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks,
 	env->getScriptIface()->on_liquid_transformed(changed_nodes);
 
 	/* ----------------------------------------------------------------------
-	 * Manage the queue so that it does not grow indefinately
+	 * Manage the queue so that it does not grow indefinitely
 	 */
 	u16 time_until_purge = g_settings->getU16("liquid_queue_purge_time");
 

+ 1 - 1
src/map_settings_manager.cpp

@@ -34,7 +34,7 @@ MapSettingsManager::MapSettingsManager(const std::string &map_meta_path):
 	 * It looks as follows: (lowest prio first)
 	 * 0: whatever is picked up from g_settings (incl. engine defaults)
 	 * 1: defaults set by scripts (override_meta = false)
-	 * 2: settings present in map_meta.txt or overriden by scripts
+	 * 2: settings present in map_meta.txt or overridden by scripts
 	 */
 	m_defaults = new Settings("", &m_hierarchy, 1);
 	m_map_settings = new Settings("[end_of_params]", &m_hierarchy, 2);

+ 1 - 1
src/mapblock.cpp

@@ -376,7 +376,7 @@ void MapBlock::serialize(std::ostream &os_compressed, u8 version, bool disk, int
 	if(!ser_ver_supported(version))
 		throw VersionMismatchException("ERROR: MapBlock format not supported");
 
-	FATAL_ERROR_IF(version < SER_FMT_VER_LOWEST_WRITE, "Serialisation version error");
+	FATAL_ERROR_IF(version < SER_FMT_VER_LOWEST_WRITE, "Serialization version error");
 
 	std::ostringstream os_raw(std::ios_base::binary);
 	std::ostream &os = version >= 29 ? os_raw : os_compressed;

+ 1 - 1
src/mapgen/cavegen.cpp

@@ -528,7 +528,7 @@ void CavesRandomWalk::carveRoute(v3f vec, float f, bool randomize_xz)
 		if (use_biome_liquid) {
 			liquidnode = c_biome_liquid;
 		} else {
-			// If cave liquid not defined by biome, fallback to old hardcoded behaviour.
+			// If cave liquid not defined by biome, fallback to old hardcoded behavior.
 			// TODO 'np_caveliquids' is deprecated and should eventually be removed.
 			// Cave liquids are now defined and located using biome definitions.
 			float nval = NoisePerlin3D(np_caveliquids, startp.X,

+ 1 - 1
src/mapgen/cavegen.h

@@ -157,7 +157,7 @@ public:
 
 	// ndef is a mandatory parameter.
 	// If gennotify is NULL, generation events are not logged.
-	// If biomegen is NULL, cave liquids have classic behaviour.
+	// If biomegen is NULL, cave liquids have classic behavior.
 	CavesRandomWalk(const NodeDefManager *ndef, GenerateNotifier *gennotify =
 		NULL, s32 seed = 0, int water_level = 1, content_t water_source =
 		CONTENT_IGNORE, content_t lava_source = CONTENT_IGNORE,

+ 2 - 2
src/mapgen/mapgen.cpp

@@ -82,7 +82,7 @@ struct MapgenDesc {
 //// Built-in mapgens
 ////
 
-// Order used here defines the order of appearence in mainmenu.
+// Order used here defines the order of appearance in mainmenu.
 // v6 always last to discourage selection.
 // Special mapgens flat, fractal, singlenode, next to last. Of these, singlenode
 // last to discourage selection.
@@ -745,7 +745,7 @@ void MapgenBasic::generateBiomes()
 				nplaced = 0;  // Enable top/filler placement for next surface
 				air_above = true;
 				water_above = false;
-			} else {  // Possible various nodes overgenerated from neighbouring mapchunks
+			} else {  // Possible various nodes overgenerated from neighboring mapchunks
 				nplaced = U16_MAX;  // Disable top/filler placement
 				air_above = false;
 				water_above = false;

+ 1 - 1
src/mapgen/mg_decoration.cpp

@@ -117,7 +117,7 @@ bool Decoration::canPlaceDecoration(MMVManip *vm, v3s16 p)
 		v3s16( 1, 1, -1)
 	};
 
-	// Check these 16 neighbouring nodes for enough spawnby nodes
+	// Check these 16 neighboring nodes for enough spawnby nodes
 	for (size_t i = 0; i != ARRLEN(dirs); i++) {
 		u32 index = vm->m_area.index(p + dirs[i]);
 		if (!vm->m_area.contains(index))

+ 1 - 1
src/mapgen/mg_schematic.cpp

@@ -256,7 +256,7 @@ void Schematic::placeOnMap(ServerMap *map, v3s16 p, u32 flags,
 	if (flags & DECO_PLACE_CENTER_Z)
 		p.Z -= (s.Z - 1) / 2;
 
-	//// Create VManip for effected area, emerge our area, modify area
+	//// Create VManip for affected area, emerge our area, modify area
 	//// inside VManip, then blit back.
 	v3s16 bp1 = getNodeBlockPos(p);
 	v3s16 bp2 = getNodeBlockPos(p + s - v3s16(1, 1, 1));

+ 1 - 1
src/mapgen/mg_schematic.h

@@ -63,7 +63,7 @@ class Server;
 	1 - Initial version
 	2 - Fixed messy never/always place; 0 probability is now never, 0xFF is always
 	3 - Added y-slice probabilities; this allows for variable height structures
-	4 - Compressed range of node occurence prob., added per-node force placement bit
+	4 - Compressed range of node occurrence prob., added per-node force placement bit
 */
 
 //// Schematic constants

+ 1 - 1
src/mapgen/treegen.cpp

@@ -806,7 +806,7 @@ void make_pine_tree(MMVManip &vmanip, v3s16 p0, const NodeDefManager *ndef,
 		dev--;
 	}
 
-	// Centre top nodes
+	// Center top nodes
 	leaves_d[leaves_a.index(v3s16(0, 1, 0))] = 1;
 	leaves_d[leaves_a.index(v3s16(0, 2, 0))] = 1;
 	leaves_d[leaves_a.index(v3s16(0, 3, 0))] = 2;

+ 1 - 1
src/mapnode.cpp

@@ -548,7 +548,7 @@ u8 MapNode::getLevel(const NodeDefManager *nodemgr) const
 		return LIQUID_LEVEL_SOURCE;
 	if (f.param_type_2 == CPT2_FLOWINGLIQUID)
 		return getParam2() & LIQUID_LEVEL_MASK;
-	if(f.liquid_type == LIQUID_FLOWING) // can remove if all param_type_2 setted
+	if(f.liquid_type == LIQUID_FLOWING) // can remove if all param_type_2 set
 		return getParam2() & LIQUID_LEVEL_MASK;
 	if (f.param_type_2 == CPT2_LEVELED) {
 		u8 level = getParam2() & LEVELED_MASK;

+ 1 - 1
src/mtevent.h

@@ -66,6 +66,6 @@ public:
 	virtual ~MtEventManager() = default;
 	virtual void put(MtEvent *e) = 0;
 	virtual void reg(MtEvent::Type type, event_receive_func f, void *data) = 0;
-	// If data==NULL, every occurence of f is deregistered.
+	// If data==NULL, every occurrence of f is deregistered.
 	virtual void dereg(MtEvent::Type type, event_receive_func f, void *data) = 0;
 };

+ 2 - 2
src/network/clientpackethandler.cpp

@@ -86,7 +86,7 @@ void Client::handleCommand_Hello(NetworkPacket* pkt)
 
 	//TODO verify that username_legacy matches sent username, only
 	// differs in casing (make both uppercase and compare)
-	// This is only neccessary though when we actually want to add casing support
+	// This is only necessary though when we actually want to add casing support
 
 	if (m_chosen_auth_mech != AUTH_MECHANISM_NONE) {
 		// we received a TOCLIENT_HELLO while auth was already going on
@@ -186,7 +186,7 @@ void Client::handleCommand_DenySudoMode(NetworkPacket* pkt)
 void Client::handleCommand_AccessDenied(NetworkPacket* pkt)
 {
 	// The server didn't like our password. Note, this needs
-	// to be processed even if the serialisation format has
+	// to be processed even if the serialization format has
 	// not been agreed yet, the same as TOCLIENT_INIT.
 	m_access_denied = true;
 	m_access_denied_reason = "Unknown";

+ 1 - 1
src/network/connection.h

@@ -364,7 +364,7 @@ public:
 	u16 readNextIncomingSeqNum();
 	u16 incNextIncomingSeqNum();
 
-	u16 getOutgoingSequenceNumber(bool& successfull);
+	u16 getOutgoingSequenceNumber(bool& successful);
 	u16 readOutgoingSequenceNumber();
 	bool putBackSequenceNumber(u16);
 

+ 2 - 2
src/network/connectionthreads.cpp

@@ -1130,7 +1130,7 @@ SharedBuffer<u8> ConnectionReceiveThread::handlePacketType_Control(Channel *chan
 				// Get round trip time
 				u64 current_time = porting::getTimeMs();
 
-				// a overflow is quite unlikely but as it'd result in major
+				// an overflow is quite unlikely but as it'd result in major
 				// rtt miscalculation we handle it here
 				if (current_time > p->absolute_send_time) {
 					float rtt = (current_time - p->absolute_send_time) / 1000.0;
@@ -1277,7 +1277,7 @@ SharedBuffer<u8> ConnectionReceiveThread::handlePacketType_Reliable(Channel *cha
 			throw ProcessedSilentlyException(
 				"Received packet newer then expected, not sending ack");
 
-		/* seems like our ack was lost, send another one for a old packet */
+		/* seems like our ack was lost, send another one for an old packet */
 		if (is_old_packet) {
 			LOG(dout_con << m_connection->getDesc()
 				<< "RE-SENDING ACK: peer_id: " << peer->id

+ 2 - 2
src/network/networkprotocol.h

@@ -243,7 +243,7 @@ enum ToClientCommand
 	/*
 		Sent after TOSERVER_INIT.
 
-		u8 deployed serialisation version
+		u8 deployed serialization version
 		u16 deployed network compression mode
 		u16 deployed protocol version
 		u32 supported auth methods
@@ -841,7 +841,7 @@ enum ToServerCommand
 	/*
 		Sent first after connected.
 
-		u8 serialisation version (=SER_FMT_VER_HIGHEST_READ)
+		u8 serialization version (=SER_FMT_VER_HIGHEST_READ)
 		u16 supported network compression modes
 		u16 minimum supported network protocol version
 		u16 maximum supported network protocol version

+ 1 - 1
src/nodedef.cpp

@@ -1355,7 +1355,7 @@ void NodeDefManager::eraseIdFromGroups(content_t id)
 		// Get the group items vector.
 		std::vector<content_t> &items = iter_groups->second;
 
-		// Remove any occurence of the id in the group items vector.
+		// Remove any occurrence of the id in the group items vector.
 		items.erase(std::remove(items.begin(), items.end(), id), items.end());
 
 		// If group is empty, erase its vector from the map.

+ 3 - 3
src/nodedef.h

@@ -213,10 +213,10 @@ enum NodeDrawType
 	// paramtype2 = "meshoptions" allows various forms, sizes and
 	// vertical and horizontal random offsets.
 	NDT_PLANTLIKE,
-	// Fenceposts that connect to neighbouring fenceposts with horizontal bars
+	// Fenceposts that connect to neighboring fenceposts with horizontal bars
 	NDT_FENCELIKE,
 	// Selects appropriate junction texture to connect like rails to
-	// neighbouring raillikes.
+	// neighboring raillikes.
 	NDT_RAILLIKE,
 	// Custom Lua-definable structure of multiple cuboids
 	NDT_NODEBOX,
@@ -225,7 +225,7 @@ enum NodeDrawType
 	// Uses 3 textures, one for frames, second for faces,
 	// optional third is a 'special tile' for the liquid.
 	NDT_GLASSLIKE_FRAMED,
-	// Draw faces slightly rotated and only on neighbouring nodes
+	// Draw faces slightly rotated and only on neighboring nodes
 	NDT_FIRELIKE,
 	// Enabled -> ndt_glasslike_framed, disabled -> ndt_glasslike
 	NDT_GLASSLIKE_FRAMED_OPTIONAL,

+ 1 - 1
src/nodetimer.h

@@ -92,7 +92,7 @@ public:
 			}
 		}
 	}
-	// Undefined behaviour if there already is a timer
+	// Undefined behavior if there already is a timer
 	void insert(const NodeTimer &timer) {
 		v3s16 p = timer.position;
 		double trigger_time = m_time + (double)(timer.timeout - timer.elapsed);

+ 1 - 1
src/noise.h

@@ -66,7 +66,7 @@ public:
 			throw PrngException("Invalid range (max < min)");
 		/*
 		Here, we ensure the range is not too large relative to RANDOM_MAX,
-		as otherwise the effects of bias would become noticable.  Unlike
+		as otherwise the effects of bias would become noticeable.  Unlike
 		PcgRandom, we cannot modify this RNG's range as it would change the
 		output of this RNG for reverse compatibility.
 		*/

+ 2 - 2
src/pathfinder.cpp

@@ -205,7 +205,7 @@ private:
 
 	/**
 	 * transform index pos to mappos
-	 * @param ipos a index position
+	 * @param ipos an index position
 	 * @return map position
 	 */
 	v3s16          getRealPos(v3s16 ipos);
@@ -238,7 +238,7 @@ private:
 	v3s16          invert(v3s16 pos);
 
 	/**
-	 * check if a index is within current search area
+	 * check if an index is within current search area
 	 * @param index position to validate
 	 * @return true/false
 	 */

+ 1 - 1
src/porting.cpp

@@ -418,7 +418,7 @@ bool setSystemPaths()
 	path_share = exepath + "\\..";
 	if (detectMSVCBuildDir(exepath)) {
 		// The msvc build dir schould normaly not be present if properly installed,
-		// but its usefull for debugging.
+		// but its useful for debugging.
 		path_share += DIR_DELIM "..";
 	}
 

+ 1 - 1
src/raycast.cpp

@@ -26,7 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 bool RaycastSort::operator() (const PointedThing &pt1,
 	const PointedThing &pt2) const
 {
-	// "nothing" can not be sorted
+	// "nothing" cannot be sorted
 	assert(pt1.type != POINTEDTHING_NOTHING);
 	assert(pt2.type != POINTEDTHING_NOTHING);
 	f32 pt1_distSq = pt1.distanceSq;

+ 3 - 3
src/reflowscan.cpp

@@ -52,7 +52,7 @@ void ReflowScan::scan(MapBlock *block, UniqueQueue<v3s16> *liquid_queue)
 		scanColumn(x, z);
 	}
 
-	// Scan neighbouring columns from the nearby blocks as they might contain
+	// Scan neighboring columns from the nearby blocks as they might contain
 	// liquid nodes that weren't allowed to flow to prevent gaps.
 	for (s16 i = 0; i < MAP_BLOCKSIZE; i++) {
 		scanColumn(i, -1);
@@ -66,7 +66,7 @@ inline MapBlock *ReflowScan::lookupBlock(int x, int y, int z)
 {
 	// Gets the block that contains (x,y,z) relativ to the scanned block.
 	// This uses a lookup as there might be many lookups into the same
-	// neighbouring block which makes fetches from Map costly.
+	// neighboring block which makes fetches from Map costly.
 	int bx = (MAP_BLOCKSIZE + x) / MAP_BLOCKSIZE;
 	int by = (MAP_BLOCKSIZE + y) / MAP_BLOCKSIZE;
 	int bz = (MAP_BLOCKSIZE + z) / MAP_BLOCKSIZE;
@@ -105,7 +105,7 @@ inline bool ReflowScan::isLiquidFlowableTo(int x, int y, int z)
 inline bool ReflowScan::isLiquidHorizontallyFlowable(int x, int y, int z)
 {
 	// Check if the (x,y,z) might spread to one of the horizontally
-	// neighbouring nodes
+	// neighboring nodes
 	return isLiquidFlowableTo(x - 1, y, z) ||
 		isLiquidFlowableTo(x + 1, y, z) ||
 		isLiquidFlowableTo(x, y, z - 1) ||

+ 1 - 1
src/script/common/c_content.h

@@ -39,7 +39,7 @@ extern "C" {
 #include "itemgroup.h"
 #include "itemdef.h"
 #include "c_types.h"
-// We do a explicit path include because by default c_content.h include src/client/hud.h
+// We do an explicit path include because by default c_content.h include src/client/hud.h
 // prior to the src/hud.h, which is not good on server only build
 #include "../../hud.h"
 #include "content/mods.h"

+ 1 - 1
src/script/lua_api/l_areastore.h

@@ -54,7 +54,7 @@ public:
 	~LuaAreaStore();
 
 	// AreaStore()
-	// Creates a AreaStore and leaves it on top of stack
+	// Creates an AreaStore and leaves it on top of stack
 	static int create_object(lua_State *L);
 
 	static void Register(lua_State *L);

+ 1 - 1
src/script/lua_api/l_mainmenu.cpp

@@ -884,7 +884,7 @@ int ModApiMainMenu::l_download_file(lua_State *L)
 		}
 	} else {
 		errorstream << "DOWNLOAD denied: " << absolute_destination
-				<< " isn't a allowed path" << std::endl;
+				<< " isn't an allowed path" << std::endl;
 	}
 	lua_pushboolean(L,false);
 	return 1;

+ 1 - 1
src/script/lua_api/l_mainmenu.h

@@ -37,7 +37,7 @@ private:
 	static std::string getTextData(lua_State *L, std::string name);
 
 	/**
-	 * read a integer variable from gamedata table within lua stack
+	 * read an integer variable from gamedata table within lua stack
 	 * @param L stack to read variable from
 	 * @param name name of variable to read
 	 * @return integer value of requested variable

+ 1 - 1
src/script/lua_api/l_mapgen.cpp

@@ -408,7 +408,7 @@ Biome *read_biome_def(lua_State *L, int index, const NodeDefManager *ndef)
 
 	size_t nnames = getstringlistfield(L, index, "node_cave_liquid", &nn);
 	// If no cave liquids defined, set list to "ignore" to trigger old hardcoded
-	// cave liquid behaviour.
+	// cave liquid behavior.
 	if (nnames == 0) {
 		nn.emplace_back("ignore");
 		nnames = 1;

+ 1 - 1
src/script/lua_api/l_object.cpp

@@ -1813,7 +1813,7 @@ int ObjectRef::l_set_sky(lua_State *L)
 
 		sky_params.type = luaL_checkstring(L, 3);
 
-		// Preserve old behaviour of the sun, moon and stars
+		// Preserve old behavior of the sun, moon and stars
 		// when using the old set_sky call.
 		if (sky_params.type == "regular") {
 			sun_params.visible = true;

+ 1 - 1
src/server.cpp

@@ -1092,7 +1092,7 @@ PlayerSAO* Server::StageTwoClientInit(session_t peer_id)
 	if (!playersao || !player) {
 		if (player && player->getPeerId() != PEER_ID_INEXISTENT) {
 			actionstream << "Server: Failed to emerge player \"" << playername
-					<< "\" (player allocated to an another client)" << std::endl;
+					<< "\" (player allocated to another client)" << std::endl;
 			DenyAccess(peer_id, SERVER_ACCESSDENIED_ALREADY_CONNECTED);
 		} else {
 			errorstream << "Server: " << playername << ": Failed to emerge player"

+ 1 - 1
src/server.h

@@ -157,7 +157,7 @@ public:
 	void start();
 	void stop();
 	// This is mainly a way to pass the time to the server.
-	// Actual processing is done in an another thread.
+	// Actual processing is done in another thread.
 	void step(float dtime);
 	// This is run by ServerThread and does the actual processing
 	void AsyncRunStep(bool initial_step=false);

+ 6 - 6
src/serverenvironment.cpp

@@ -826,10 +826,10 @@ public:
 			delete aabms;
 	}
 
-	// Find out how many objects the given block and its neighbours contain.
+	// Find out how many objects the given block and its neighbors contain.
 	// Returns the number of objects in the block, and also in 'wider' the
-	// number of objects in the block and all its neighbours. The latter
-	// may an estimate if any neighbours are unloaded.
+	// number of objects in the block and all its neighbors. The latter
+	// may an estimate if any neighbors are unloaded.
 	u32 countObjects(MapBlock *block, ServerMap * map, u32 &wider)
 	{
 		wider = 0;
@@ -1081,7 +1081,7 @@ bool ServerEnvironment::swapNode(v3s16 p, const MapNode &n)
 
 u8 ServerEnvironment::findSunlight(v3s16 pos) const
 {
-	// Directions for neighbouring nodes with specified order
+	// Directions for neighboring nodes with specified order
 	static const v3s16 dirs[] = {
 		v3s16(-1, 0, 0), v3s16(1, 0, 0), v3s16(0, 0, -1), v3s16(0, 0, 1),
 		v3s16(0, -1, 0), v3s16(0, 1, 0)
@@ -1156,7 +1156,7 @@ u8 ServerEnvironment::findSunlight(v3s16 pos) const
 				// Found a valid daylight
 				found_light = possible_finlight;
 			} else {
-				// Sunlight may be darker, so walk the neighbours
+				// Sunlight may be darker, so walk the neighbors
 				stack.push({neighborPos, dist});
 			}
 		}
@@ -1991,7 +1991,7 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
 void ServerEnvironment::deactivateFarObjects(bool _force_delete)
 {
 	auto cb_deactivate = [this, _force_delete](ServerActiveObject *obj, u16 id) {
-		// force_delete might be overriden per object
+		// force_delete might be overridden per object
 		bool force_delete = _force_delete;
 
 		// Do not deactivate if disallowed

+ 1 - 1
src/settings_translation_file.cpp

@@ -454,7 +454,7 @@ fake_function() {
 	gettext("Floatland tapering distance");
 	gettext("Y-distance over which floatlands taper from full density to nothing.\nTapering starts at this distance from the Y limit.\nFor a solid floatland layer, this controls the height of hills/mountains.\nMust be less than or equal to half the distance between the Y limits.");
 	gettext("Floatland taper exponent");
-	gettext("Exponent of the floatland tapering. Alters the tapering behaviour.\nValue = 1.0 creates a uniform, linear tapering.\nValues > 1.0 create a smooth tapering suitable for the default separated\nfloatlands.\nValues < 1.0 (for example 0.25) create a more defined surface level with\nflatter lowlands, suitable for a solid floatland layer.");
+	gettext("Exponent of the floatland tapering. Alters the tapering behavior.\nValue = 1.0 creates a uniform, linear tapering.\nValues > 1.0 create a smooth tapering suitable for the default separated\nfloatlands.\nValues < 1.0 (for example 0.25) create a more defined surface level with\nflatter lowlands, suitable for a solid floatland layer.");
 	gettext("Floatland density");
 	gettext("Adjusts the density of the floatland layer.\nIncrease value to increase density. Can be positive or negative.\nValue = 0.0: 50% of volume is floatland.\nValue = 2.0 (can be higher depending on 'mgv7_np_floatland', always test\nto be sure) creates a solid floatland layer.");
 	gettext("Floatland water level");

+ 1 - 1
src/tool.cpp

@@ -233,7 +233,7 @@ u32 calculateResultWear(const u32 uses, const u16 initial_wear)
 		   only oversized blocks remain.
 		   This also implies the raw tool wear number
 		   increases a bit faster after this point,
-		   but this should be barely noticable by the
+		   but this should be barely noticeable by the
 		   player.
 		*/
 		u16 wear_extra_at = blocks_normal * wear_normal;

+ 2 - 2
src/unittest/test.cpp

@@ -512,7 +512,7 @@ struct TestMapBlock: public TestBase
 			while being underground
 		*/
 		{
-			// Make neighbours to exist and set some non-sunlight to them
+			// Make neighbors to exist and set some non-sunlight to them
 			parent.position_valid = true;
 			b.setIsUnderground(true);
 			parent.node.setLight(LIGHTBANK_DAY, LIGHT_MAX/2);
@@ -547,7 +547,7 @@ struct TestMapBlock: public TestBase
 					}
 				}
 			}
-			// Make neighbours invalid
+			// Make neighbors invalid
 			parent.position_valid = false;
 			// Add exceptions to the top of the bottom block
 			for(u16 x=0; x<MAP_BLOCKSIZE; x++)

+ 1 - 1
src/util/areastore.cpp

@@ -69,7 +69,7 @@ void AreaStore::serialize(std::ostream &os) const
 	// After 5.1.0-dev:  version >= 5 throws SerializationError
 	// Forwards-compatibility is assumed before version 5.
 
-	writeU8(os, 0); // Serialisation version
+	writeU8(os, 0); // Serialization version
 
 	// TODO: Compression?
 	writeU16(os, areas_map.size());

+ 2 - 2
src/util/container.h

@@ -147,7 +147,7 @@ public:
 		m_signal.post();
 	}
 
-	/* this version of pop_front returns a empty element of T on timeout.
+	/* this version of pop_front returns an empty element of T on timeout.
 	* Make sure default constructor of T creates a recognizable "empty" element
 	*/
 	T pop_frontNoEx(u32 wait_time_max_ms)
@@ -200,7 +200,7 @@ public:
 		throw ItemNotFoundException("MutexedQueue: queue is empty");
 	}
 
-	/* this version of pop_back returns a empty element of T on timeout.
+	/* this version of pop_back returns an empty element of T on timeout.
 	* Make sure default constructor of T creates a recognizable "empty" element
 	*/
 	T pop_backNoEx(u32 wait_time_max_ms)

+ 2 - 2
src/util/numeric.cpp

@@ -147,7 +147,7 @@ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir,
 	// Adjust camera position, for purposes of computing the angle,
 	// such that a block that has any portion visible with the
 	// current camera position will have the center visible at the
-	// adjusted postion
+	// adjusted position
 	f32 adjdist = BLOCK_MAX_RADIUS / cos((M_PI - camera_fov) / 2);
 
 	// Block position relative to adjusted camera
@@ -161,7 +161,7 @@ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir,
 	f32 cosangle = dforward / blockpos_adj.getLength();
 
 	// If block is not in the field of view, skip it
-	// HOTFIX: use sligthly increased angle (+10%) to fix too agressive
+	// HOTFIX: use sligthly increased angle (+10%) to fix too aggressive
 	// culling. Somebody have to find out whats wrong with the math here.
 	// Previous value: camera_fov / 2
 	if (cosangle < std::cos(camera_fov * 0.55f))

+ 3 - 3
src/util/sha2.h

@@ -50,10 +50,10 @@
  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
  * SUCH DAMAGE.
  *
- * The licence and distribution terms for any publically available version or
+ * The license and distribution terms for any publicly available version or
  * derivative of this code cannot be changed.  i.e. this code cannot simply be
- * copied and put under another distribution licence
- * [including the GNU Public Licence.]
+ * copied and put under another distribution license
+ * [including the GNU Public License.]
  */
 
 #pragma once

+ 1 - 1
src/util/strfnd.h

@@ -48,7 +48,7 @@ public:
 		return ret;
 	}
 
-	// Returns substr up to the next occurence of sep that isn't escaped with esc ('\\')
+	// Returns substr up to the next occurrence of sep that isn't escaped with esc ('\\')
 	String next_esc(const String &sep, T esc=static_cast<T>('\\'))
 	{
 		if (pos >= str.size())

+ 3 - 3
src/util/string.h

@@ -450,7 +450,7 @@ inline void str_replace(std::string &str, const std::string &pattern,
 }
 
 /**
- * Escapes characters [ ] \ , ; that can not be used in formspecs
+ * Escapes characters [ ] \ , ; that cannot be used in formspecs
  */
 inline void str_formspec_escape(std::string &str)
 {
@@ -729,7 +729,7 @@ inline std::string str_join(const std::vector<std::string> &list,
 }
 
 /**
- * Create a UTF8 std::string from a irr::core::stringw.
+ * Create a UTF8 std::string from an irr::core::stringw.
  */
 inline std::string stringw_to_utf8(const irr::core::stringw &input)
 {
@@ -738,7 +738,7 @@ inline std::string stringw_to_utf8(const irr::core::stringw &input)
 }
 
  /**
-  * Create a irr::core:stringw from a UTF8 std::string.
+  * Create an irr::core:stringw from a UTF8 std::string.
   */
 inline irr::core::stringw utf8_to_stringw(const std::string &input)
 {

+ 1 - 1
util/buildbot/toolchain_i686-w64-mingw32-posix.cmake

@@ -11,7 +11,7 @@ SET(CMAKE_RC_COMPILER i686-w64-mingw32-windres)
 # here is the target environment located
 SET(CMAKE_FIND_ROOT_PATH /usr/i686-w64-mingw32)
 
-# adjust the default behaviour of the FIND_XXX() commands:
+# adjust the default behavior of the FIND_XXX() commands:
 # search headers and libraries in the target environment, search
 # programs in the host environment
 set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)

+ 1 - 1
util/buildbot/toolchain_i686-w64-mingw32.cmake

@@ -9,7 +9,7 @@ SET(CMAKE_RC_COMPILER i686-w64-mingw32-windres)
 # here is the target environment located
 SET(CMAKE_FIND_ROOT_PATH /usr/i686-w64-mingw32)
 
-# adjust the default behaviour of the FIND_XXX() commands:
+# adjust the default behavior of the FIND_XXX() commands:
 # search headers and libraries in the target environment, search
 # programs in the host environment
 set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)

+ 1 - 1
util/buildbot/toolchain_x86_64-w64-mingw32-posix.cmake

@@ -11,7 +11,7 @@ SET(CMAKE_RC_COMPILER x86_64-w64-mingw32-windres)
 # here is the target environment located
 SET(CMAKE_FIND_ROOT_PATH /usr/x86_64-w64-mingw32)
 
-# adjust the default behaviour of the FIND_XXX() commands:
+# adjust the default behavior of the FIND_XXX() commands:
 # search headers and libraries in the target environment, search
 # programs in the host environment
 set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)

+ 1 - 1
util/buildbot/toolchain_x86_64-w64-mingw32.cmake

@@ -9,7 +9,7 @@ SET(CMAKE_RC_COMPILER x86_64-w64-mingw32-windres)
 # here is the target environment located
 SET(CMAKE_FIND_ROOT_PATH /usr/x86_64-w64-mingw32)
 
-# adjust the default behaviour of the FIND_XXX() commands:
+# adjust the default behavior of the FIND_XXX() commands:
 # search headers and libraries in the target environment, search
 # programs in the host environment
 set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)