|
@@ -0,0 +1,1230 @@
|
|
|
+/*
|
|
|
+Minetest
|
|
|
+Copyright (C) 2010-2024 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
+
|
|
|
+This program is free software; you can redistribute it and/or modify
|
|
|
+it under the terms of the GNU Lesser General Public License as published by
|
|
|
+the Free Software Foundation; either version 2.1 of the License, or
|
|
|
+(at your option) any later version.
|
|
|
+
|
|
|
+This program is distributed in the hope that it will be useful,
|
|
|
+but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
+GNU Lesser General Public License for more details.
|
|
|
+
|
|
|
+You should have received a copy of the GNU Lesser General Public License along
|
|
|
+with this program; if not, write to the Free Software Foundation, Inc.,
|
|
|
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
|
+*/
|
|
|
+
|
|
|
+#include "map.h"
|
|
|
+#include "mapsector.h"
|
|
|
+#include "filesys.h"
|
|
|
+#include "voxel.h"
|
|
|
+#include "voxelalgorithms.h"
|
|
|
+#include "porting.h"
|
|
|
+#include "serialization.h"
|
|
|
+#include "settings.h"
|
|
|
+#include "log.h"
|
|
|
+#include "profiler.h"
|
|
|
+#include "gamedef.h"
|
|
|
+#include "util/directiontables.h"
|
|
|
+#include "rollback_interface.h"
|
|
|
+#include "reflowscan.h"
|
|
|
+#include "emerge.h"
|
|
|
+#include "mapgen/mapgen_v6.h"
|
|
|
+#include "mapgen/mg_biome.h"
|
|
|
+#include "config.h"
|
|
|
+#include "server.h"
|
|
|
+#include "database/database.h"
|
|
|
+#include "database/database-dummy.h"
|
|
|
+#include "database/database-sqlite3.h"
|
|
|
+#include "script/scripting_server.h"
|
|
|
+#include "irrlicht_changes/printing.h"
|
|
|
+#if USE_LEVELDB
|
|
|
+#include "database/database-leveldb.h"
|
|
|
+#endif
|
|
|
+#if USE_REDIS
|
|
|
+#include "database/database-redis.h"
|
|
|
+#endif
|
|
|
+#if USE_POSTGRESQL
|
|
|
+#include "database/database-postgresql.h"
|
|
|
+#endif
|
|
|
+
|
|
|
+/*
|
|
|
+ ServerMap
|
|
|
+*/
|
|
|
+
|
|
|
+ServerMap::ServerMap(const std::string &savedir, IGameDef *gamedef,
|
|
|
+ EmergeManager *emerge, MetricsBackend *mb):
|
|
|
+ Map(gamedef),
|
|
|
+ settings_mgr(savedir + DIR_DELIM + "map_meta.txt"),
|
|
|
+ m_emerge(emerge)
|
|
|
+{
|
|
|
+ verbosestream<<FUNCTION_NAME<<std::endl;
|
|
|
+
|
|
|
+ // Tell the EmergeManager about our MapSettingsManager
|
|
|
+ emerge->map_settings_mgr = &settings_mgr;
|
|
|
+
|
|
|
+ /*
|
|
|
+ Try to load map; if not found, create a new one.
|
|
|
+ */
|
|
|
+
|
|
|
+ // Determine which database backend to use
|
|
|
+ std::string conf_path = savedir + DIR_DELIM + "world.mt";
|
|
|
+ Settings conf;
|
|
|
+ bool succeeded = conf.readConfigFile(conf_path.c_str());
|
|
|
+ if (!succeeded || !conf.exists("backend")) {
|
|
|
+ // fall back to sqlite3
|
|
|
+ conf.set("backend", "sqlite3");
|
|
|
+ }
|
|
|
+ std::string backend = conf.get("backend");
|
|
|
+ dbase = createDatabase(backend, savedir, conf);
|
|
|
+ if (conf.exists("readonly_backend")) {
|
|
|
+ std::string readonly_dir = savedir + DIR_DELIM + "readonly";
|
|
|
+ dbase_ro = createDatabase(conf.get("readonly_backend"), readonly_dir, conf);
|
|
|
+ }
|
|
|
+ if (!conf.updateConfigFile(conf_path.c_str()))
|
|
|
+ errorstream << "ServerMap::ServerMap(): Failed to update world.mt!" << std::endl;
|
|
|
+
|
|
|
+ m_savedir = savedir;
|
|
|
+ m_map_saving_enabled = false;
|
|
|
+
|
|
|
+ m_save_time_counter = mb->addCounter(
|
|
|
+ "minetest_map_save_time", "Time spent saving blocks (in microseconds)");
|
|
|
+ m_save_count_counter = mb->addCounter(
|
|
|
+ "minetest_map_saved_blocks", "Number of blocks saved");
|
|
|
+ m_loaded_blocks_gauge = mb->addGauge(
|
|
|
+ "minetest_map_loaded_blocks", "Number of loaded blocks");
|
|
|
+
|
|
|
+ m_map_compression_level = rangelim(g_settings->getS16("map_compression_level_disk"), -1, 9);
|
|
|
+
|
|
|
+ try {
|
|
|
+ // If directory exists, check contents and load if possible
|
|
|
+ if (fs::PathExists(m_savedir)) {
|
|
|
+ // If directory is empty, it is safe to save into it.
|
|
|
+ if (fs::GetDirListing(m_savedir).empty()) {
|
|
|
+ infostream<<"ServerMap: Empty save directory is valid."
|
|
|
+ <<std::endl;
|
|
|
+ m_map_saving_enabled = true;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+
|
|
|
+ if (settings_mgr.loadMapMeta()) {
|
|
|
+ infostream << "ServerMap: Metadata loaded from "
|
|
|
+ << savedir << std::endl;
|
|
|
+ } else {
|
|
|
+ infostream << "ServerMap: Metadata could not be loaded "
|
|
|
+ "from " << savedir << ", assuming valid save "
|
|
|
+ "directory." << std::endl;
|
|
|
+ }
|
|
|
+
|
|
|
+ m_map_saving_enabled = true;
|
|
|
+ // Map loaded, not creating new one
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ // If directory doesn't exist, it is safe to save to it
|
|
|
+ else{
|
|
|
+ m_map_saving_enabled = true;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ catch(std::exception &e)
|
|
|
+ {
|
|
|
+ warningstream<<"ServerMap: Failed to load map from "<<savedir
|
|
|
+ <<", exception: "<<e.what()<<std::endl;
|
|
|
+ infostream<<"Please remove the map or fix it."<<std::endl;
|
|
|
+ warningstream<<"Map saving will be disabled."<<std::endl;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+ServerMap::~ServerMap()
|
|
|
+{
|
|
|
+ verbosestream<<FUNCTION_NAME<<std::endl;
|
|
|
+
|
|
|
+ try
|
|
|
+ {
|
|
|
+ if (m_map_saving_enabled) {
|
|
|
+ // Save only changed parts
|
|
|
+ save(MOD_STATE_WRITE_AT_UNLOAD);
|
|
|
+ infostream << "ServerMap: Saved map to " << m_savedir << std::endl;
|
|
|
+ } else {
|
|
|
+ infostream << "ServerMap: Map not saved" << std::endl;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ catch(std::exception &e)
|
|
|
+ {
|
|
|
+ errorstream << "ServerMap: Failed to save map to " << m_savedir
|
|
|
+ << ", exception: " << e.what() << std::endl;
|
|
|
+ }
|
|
|
+
|
|
|
+ /*
|
|
|
+ Close database if it was opened
|
|
|
+ */
|
|
|
+ delete dbase;
|
|
|
+ delete dbase_ro;
|
|
|
+
|
|
|
+ deleteDetachedBlocks();
|
|
|
+}
|
|
|
+
|
|
|
+MapgenParams *ServerMap::getMapgenParams()
|
|
|
+{
|
|
|
+ // getMapgenParams() should only ever be called after Server is initialized
|
|
|
+ assert(settings_mgr.mapgen_params != NULL);
|
|
|
+ return settings_mgr.mapgen_params;
|
|
|
+}
|
|
|
+
|
|
|
+u64 ServerMap::getSeed()
|
|
|
+{
|
|
|
+ return getMapgenParams()->seed;
|
|
|
+}
|
|
|
+
|
|
|
+bool ServerMap::blockpos_over_mapgen_limit(v3s16 p)
|
|
|
+{
|
|
|
+ const s16 mapgen_limit_bp = rangelim(
|
|
|
+ getMapgenParams()->mapgen_limit, 0, MAX_MAP_GENERATION_LIMIT) /
|
|
|
+ MAP_BLOCKSIZE;
|
|
|
+ return p.X < -mapgen_limit_bp ||
|
|
|
+ p.X > mapgen_limit_bp ||
|
|
|
+ p.Y < -mapgen_limit_bp ||
|
|
|
+ p.Y > mapgen_limit_bp ||
|
|
|
+ p.Z < -mapgen_limit_bp ||
|
|
|
+ p.Z > mapgen_limit_bp;
|
|
|
+}
|
|
|
+
|
|
|
+bool ServerMap::initBlockMake(v3s16 blockpos, BlockMakeData *data)
|
|
|
+{
|
|
|
+ s16 csize = getMapgenParams()->chunksize;
|
|
|
+ v3s16 bpmin = EmergeManager::getContainingChunk(blockpos, csize);
|
|
|
+ v3s16 bpmax = bpmin + v3s16(1, 1, 1) * (csize - 1);
|
|
|
+
|
|
|
+ if (!m_chunks_in_progress.insert(bpmin).second)
|
|
|
+ return false;
|
|
|
+
|
|
|
+ bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info;
|
|
|
+ EMERGE_DBG_OUT("initBlockMake(): " << bpmin << " - " << bpmax);
|
|
|
+
|
|
|
+ v3s16 extra_borders(1, 1, 1);
|
|
|
+ v3s16 full_bpmin = bpmin - extra_borders;
|
|
|
+ v3s16 full_bpmax = bpmax + extra_borders;
|
|
|
+
|
|
|
+ // Do nothing if not inside mapgen limits (+-1 because of neighbors)
|
|
|
+ if (blockpos_over_mapgen_limit(full_bpmin) ||
|
|
|
+ blockpos_over_mapgen_limit(full_bpmax))
|
|
|
+ return false;
|
|
|
+
|
|
|
+ data->seed = getSeed();
|
|
|
+ data->blockpos_min = bpmin;
|
|
|
+ data->blockpos_max = bpmax;
|
|
|
+ data->nodedef = m_nodedef;
|
|
|
+
|
|
|
+ /*
|
|
|
+ Create the whole area of this and the neighboring blocks
|
|
|
+ */
|
|
|
+ for (s16 x = full_bpmin.X; x <= full_bpmax.X; x++)
|
|
|
+ for (s16 z = full_bpmin.Z; z <= full_bpmax.Z; z++) {
|
|
|
+ v2s16 sectorpos(x, z);
|
|
|
+ // Sector metadata is loaded from disk if not already loaded.
|
|
|
+ MapSector *sector = createSector(sectorpos);
|
|
|
+ FATAL_ERROR_IF(sector == NULL, "createSector() failed");
|
|
|
+
|
|
|
+ for (s16 y = full_bpmin.Y; y <= full_bpmax.Y; y++) {
|
|
|
+ v3s16 p(x, y, z);
|
|
|
+
|
|
|
+ MapBlock *block = emergeBlock(p, false);
|
|
|
+ if (block == NULL) {
|
|
|
+ block = createBlock(p);
|
|
|
+
|
|
|
+ // Block gets sunlight if this is true.
|
|
|
+ // Refer to the map generator heuristics.
|
|
|
+ bool ug = m_emerge->isBlockUnderground(p);
|
|
|
+ block->setIsUnderground(ug);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /*
|
|
|
+ Now we have a big empty area.
|
|
|
+
|
|
|
+ Make a ManualMapVoxelManipulator that contains this and the
|
|
|
+ neighboring blocks
|
|
|
+ */
|
|
|
+
|
|
|
+ data->vmanip = new MMVManip(this);
|
|
|
+ data->vmanip->initialEmerge(full_bpmin, full_bpmax);
|
|
|
+
|
|
|
+ // Data is ready now.
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
+void ServerMap::finishBlockMake(BlockMakeData *data,
|
|
|
+ std::map<v3s16, MapBlock*> *changed_blocks)
|
|
|
+{
|
|
|
+ v3s16 bpmin = data->blockpos_min;
|
|
|
+ v3s16 bpmax = data->blockpos_max;
|
|
|
+
|
|
|
+ bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info;
|
|
|
+ EMERGE_DBG_OUT("finishBlockMake(): " << bpmin << " - " << bpmax);
|
|
|
+
|
|
|
+ /*
|
|
|
+ Blit generated stuff to map
|
|
|
+ NOTE: blitBackAll adds nearly everything to changed_blocks
|
|
|
+ */
|
|
|
+ data->vmanip->blitBackAll(changed_blocks);
|
|
|
+
|
|
|
+ EMERGE_DBG_OUT("finishBlockMake: changed_blocks.size()="
|
|
|
+ << changed_blocks->size());
|
|
|
+
|
|
|
+ /*
|
|
|
+ Copy transforming liquid information
|
|
|
+ */
|
|
|
+ while (data->transforming_liquid.size()) {
|
|
|
+ m_transforming_liquid.push_back(data->transforming_liquid.front());
|
|
|
+ data->transforming_liquid.pop_front();
|
|
|
+ }
|
|
|
+
|
|
|
+ for (auto &changed_block : *changed_blocks) {
|
|
|
+ MapBlock *block = changed_block.second;
|
|
|
+ if (!block)
|
|
|
+ continue;
|
|
|
+ /*
|
|
|
+ Update is air cache of the MapBlocks
|
|
|
+ */
|
|
|
+ block->expireIsAirCache();
|
|
|
+ /*
|
|
|
+ Set block as modified
|
|
|
+ */
|
|
|
+ block->raiseModified(MOD_STATE_WRITE_NEEDED,
|
|
|
+ MOD_REASON_EXPIRE_IS_AIR);
|
|
|
+ }
|
|
|
+
|
|
|
+ /*
|
|
|
+ Set central blocks as generated
|
|
|
+ */
|
|
|
+ for (s16 x = bpmin.X; x <= bpmax.X; x++)
|
|
|
+ for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
|
|
|
+ for (s16 y = bpmin.Y; y <= bpmax.Y; y++) {
|
|
|
+ MapBlock *block = getBlockNoCreateNoEx(v3s16(x, y, z));
|
|
|
+ if (!block)
|
|
|
+ continue;
|
|
|
+
|
|
|
+ block->setGenerated(true);
|
|
|
+ }
|
|
|
+
|
|
|
+ /*
|
|
|
+ Save changed parts of map
|
|
|
+ NOTE: Will be saved later.
|
|
|
+ */
|
|
|
+ //save(MOD_STATE_WRITE_AT_UNLOAD);
|
|
|
+ m_chunks_in_progress.erase(bpmin);
|
|
|
+}
|
|
|
+
|
|
|
+MapSector *ServerMap::createSector(v2s16 p2d)
|
|
|
+{
|
|
|
+ /*
|
|
|
+ Check if it exists already in memory
|
|
|
+ */
|
|
|
+ MapSector *sector = getSectorNoGenerate(p2d);
|
|
|
+ if (sector)
|
|
|
+ return sector;
|
|
|
+
|
|
|
+ /*
|
|
|
+ Do not create over max mapgen limit
|
|
|
+ */
|
|
|
+ if (blockpos_over_max_limit(v3s16(p2d.X, 0, p2d.Y)))
|
|
|
+ throw InvalidPositionException("createSector(): pos over max mapgen limit");
|
|
|
+
|
|
|
+ /*
|
|
|
+ Generate blank sector
|
|
|
+ */
|
|
|
+ sector = new MapSector(this, p2d, m_gamedef);
|
|
|
+
|
|
|
+ /*
|
|
|
+ Insert to container
|
|
|
+ */
|
|
|
+ m_sectors[p2d] = sector;
|
|
|
+
|
|
|
+ return sector;
|
|
|
+}
|
|
|
+
|
|
|
+MapBlock * ServerMap::createBlock(v3s16 p)
|
|
|
+{
|
|
|
+ v2s16 p2d(p.X, p.Z);
|
|
|
+ s16 block_y = p.Y;
|
|
|
+
|
|
|
+ /*
|
|
|
+ This will create or load a sector if not found in memory.
|
|
|
+ */
|
|
|
+ MapSector *sector;
|
|
|
+ try {
|
|
|
+ sector = createSector(p2d);
|
|
|
+ } catch (InvalidPositionException &e) {
|
|
|
+ infostream<<"createBlock: createSector() failed"<<std::endl;
|
|
|
+ throw e;
|
|
|
+ }
|
|
|
+
|
|
|
+ /*
|
|
|
+ Try to get a block from the sector
|
|
|
+ */
|
|
|
+
|
|
|
+ MapBlock *block = sector->getBlockNoCreateNoEx(block_y);
|
|
|
+ if (block)
|
|
|
+ return block;
|
|
|
+
|
|
|
+ // Create blank
|
|
|
+ try {
|
|
|
+ block = sector->createBlankBlock(block_y);
|
|
|
+ } catch (InvalidPositionException &e) {
|
|
|
+ infostream << "createBlock: createBlankBlock() failed" << std::endl;
|
|
|
+ throw e;
|
|
|
+ }
|
|
|
+
|
|
|
+ return block;
|
|
|
+}
|
|
|
+
|
|
|
+MapBlock * ServerMap::emergeBlock(v3s16 p, bool create_blank)
|
|
|
+{
|
|
|
+ {
|
|
|
+ MapBlock *block = getBlockNoCreateNoEx(p);
|
|
|
+ if (block)
|
|
|
+ return block;
|
|
|
+ }
|
|
|
+
|
|
|
+ {
|
|
|
+ MapBlock *block = loadBlock(p);
|
|
|
+ if(block)
|
|
|
+ return block;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (create_blank) {
|
|
|
+ try {
|
|
|
+ MapSector *sector = createSector(v2s16(p.X, p.Z));
|
|
|
+ return sector->createBlankBlock(p.Y);
|
|
|
+ } catch (InvalidPositionException &e) {}
|
|
|
+ }
|
|
|
+
|
|
|
+ return NULL;
|
|
|
+}
|
|
|
+
|
|
|
+MapBlock *ServerMap::getBlockOrEmerge(v3s16 p3d, bool generate)
|
|
|
+{
|
|
|
+ MapBlock *block = getBlockNoCreateNoEx(p3d);
|
|
|
+ if (block == NULL)
|
|
|
+ m_emerge->enqueueBlockEmerge(PEER_ID_INEXISTENT, p3d, generate);
|
|
|
+
|
|
|
+ return block;
|
|
|
+}
|
|
|
+
|
|
|
+bool ServerMap::isBlockInQueue(v3s16 pos)
|
|
|
+{
|
|
|
+ return m_emerge && m_emerge->isBlockInQueue(pos);
|
|
|
+}
|
|
|
+
|
|
|
+void ServerMap::addNodeAndUpdate(v3s16 p, MapNode n,
|
|
|
+ std::map<v3s16, MapBlock*> &modified_blocks,
|
|
|
+ bool remove_metadata)
|
|
|
+{
|
|
|
+ Map::addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
|
|
|
+
|
|
|
+ /*
|
|
|
+ Add neighboring liquid nodes and this node to transform queue.
|
|
|
+ (it's vital for the node itself to get updated last, if it was removed.)
|
|
|
+ */
|
|
|
+
|
|
|
+ for (const v3s16 &dir : g_7dirs) {
|
|
|
+ v3s16 p2 = p + dir;
|
|
|
+
|
|
|
+ bool is_valid_position;
|
|
|
+ MapNode n2 = getNode(p2, &is_valid_position);
|
|
|
+ if(is_valid_position &&
|
|
|
+ (m_nodedef->get(n2).isLiquid() ||
|
|
|
+ n2.getContent() == CONTENT_AIR))
|
|
|
+ m_transforming_liquid.push_back(p2);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+// N.B. This requires no synchronization, since data will not be modified unless
|
|
|
+// the VoxelManipulator being updated belongs to the same thread.
|
|
|
+void ServerMap::updateVManip(v3s16 pos)
|
|
|
+{
|
|
|
+ Mapgen *mg = m_emerge->getCurrentMapgen();
|
|
|
+ if (!mg)
|
|
|
+ return;
|
|
|
+
|
|
|
+ MMVManip *vm = mg->vm;
|
|
|
+ if (!vm)
|
|
|
+ return;
|
|
|
+
|
|
|
+ if (!vm->m_area.contains(pos))
|
|
|
+ return;
|
|
|
+
|
|
|
+ s32 idx = vm->m_area.index(pos);
|
|
|
+ vm->m_data[idx] = getNode(pos);
|
|
|
+ vm->m_flags[idx] &= ~VOXELFLAG_NO_DATA;
|
|
|
+
|
|
|
+ vm->m_is_dirty = true;
|
|
|
+}
|
|
|
+
|
|
|
+void ServerMap::reportMetrics(u64 save_time_us, u32 saved_blocks, u32 all_blocks)
|
|
|
+{
|
|
|
+ m_loaded_blocks_gauge->set(all_blocks);
|
|
|
+ m_save_time_counter->increment(save_time_us);
|
|
|
+ m_save_count_counter->increment(saved_blocks);
|
|
|
+}
|
|
|
+
|
|
|
+void ServerMap::save(ModifiedState save_level)
|
|
|
+{
|
|
|
+ if (!m_map_saving_enabled) {
|
|
|
+ warningstream<<"Not saving map, saving disabled."<<std::endl;
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ const auto start_time = porting::getTimeUs();
|
|
|
+
|
|
|
+ if(save_level == MOD_STATE_CLEAN)
|
|
|
+ infostream<<"ServerMap: Saving whole map, this can take time."
|
|
|
+ <<std::endl;
|
|
|
+
|
|
|
+ if (m_map_metadata_changed || save_level == MOD_STATE_CLEAN) {
|
|
|
+ if (settings_mgr.saveMapMeta())
|
|
|
+ m_map_metadata_changed = false;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Profile modified reasons
|
|
|
+ Profiler modprofiler;
|
|
|
+
|
|
|
+ u32 block_count = 0;
|
|
|
+ u32 block_count_all = 0; // Number of blocks in memory
|
|
|
+
|
|
|
+ // Don't do anything with sqlite unless something is really saved
|
|
|
+ bool save_started = false;
|
|
|
+
|
|
|
+ for (auto §or_it : m_sectors) {
|
|
|
+ MapSector *sector = sector_it.second;
|
|
|
+
|
|
|
+ MapBlockVect blocks;
|
|
|
+ sector->getBlocks(blocks);
|
|
|
+
|
|
|
+ for (MapBlock *block : blocks) {
|
|
|
+ block_count_all++;
|
|
|
+
|
|
|
+ if(block->getModified() >= (u32)save_level) {
|
|
|
+ // Lazy beginSave()
|
|
|
+ if(!save_started) {
|
|
|
+ beginSave();
|
|
|
+ save_started = true;
|
|
|
+ }
|
|
|
+
|
|
|
+ modprofiler.add(block->getModifiedReasonString(), 1);
|
|
|
+
|
|
|
+ saveBlock(block);
|
|
|
+ block_count++;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if(save_started)
|
|
|
+ endSave();
|
|
|
+
|
|
|
+ /*
|
|
|
+ Only print if something happened or saved whole map
|
|
|
+ */
|
|
|
+ if(save_level == MOD_STATE_CLEAN
|
|
|
+ || block_count != 0) {
|
|
|
+ infostream << "ServerMap: Written: "
|
|
|
+ << block_count << " blocks"
|
|
|
+ << ", " << block_count_all << " blocks in memory."
|
|
|
+ << std::endl;
|
|
|
+ PrintInfo(infostream); // ServerMap/ClientMap:
|
|
|
+ infostream<<"Blocks modified by: "<<std::endl;
|
|
|
+ modprofiler.print(infostream);
|
|
|
+ }
|
|
|
+
|
|
|
+ const auto end_time = porting::getTimeUs();
|
|
|
+ reportMetrics(end_time - start_time, block_count, block_count_all);
|
|
|
+}
|
|
|
+
|
|
|
+void ServerMap::listAllLoadableBlocks(std::vector<v3s16> &dst)
|
|
|
+{
|
|
|
+ dbase->listAllLoadableBlocks(dst);
|
|
|
+ if (dbase_ro)
|
|
|
+ dbase_ro->listAllLoadableBlocks(dst);
|
|
|
+}
|
|
|
+
|
|
|
+void ServerMap::listAllLoadedBlocks(std::vector<v3s16> &dst)
|
|
|
+{
|
|
|
+ for (auto §or_it : m_sectors) {
|
|
|
+ MapSector *sector = sector_it.second;
|
|
|
+
|
|
|
+ MapBlockVect blocks;
|
|
|
+ sector->getBlocks(blocks);
|
|
|
+
|
|
|
+ for (MapBlock *block : blocks) {
|
|
|
+ v3s16 p = block->getPos();
|
|
|
+ dst.push_back(p);
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+MapDatabase *ServerMap::createDatabase(
|
|
|
+ const std::string &name,
|
|
|
+ const std::string &savedir,
|
|
|
+ Settings &conf)
|
|
|
+{
|
|
|
+ if (name == "sqlite3")
|
|
|
+ return new MapDatabaseSQLite3(savedir);
|
|
|
+ if (name == "dummy")
|
|
|
+ return new Database_Dummy();
|
|
|
+ #if USE_LEVELDB
|
|
|
+ if (name == "leveldb")
|
|
|
+ return new Database_LevelDB(savedir);
|
|
|
+ #endif
|
|
|
+ #if USE_REDIS
|
|
|
+ if (name == "redis")
|
|
|
+ return new Database_Redis(conf);
|
|
|
+ #endif
|
|
|
+ #if USE_POSTGRESQL
|
|
|
+ if (name == "postgresql") {
|
|
|
+ std::string connect_string;
|
|
|
+ conf.getNoEx("pgsql_connection", connect_string);
|
|
|
+ return new MapDatabasePostgreSQL(connect_string);
|
|
|
+ }
|
|
|
+ #endif
|
|
|
+
|
|
|
+ throw BaseException(std::string("Database backend ") + name + " not supported.");
|
|
|
+}
|
|
|
+
|
|
|
+void ServerMap::beginSave()
|
|
|
+{
|
|
|
+ dbase->beginSave();
|
|
|
+}
|
|
|
+
|
|
|
+void ServerMap::endSave()
|
|
|
+{
|
|
|
+ dbase->endSave();
|
|
|
+}
|
|
|
+
|
|
|
+bool ServerMap::saveBlock(MapBlock *block)
|
|
|
+{
|
|
|
+ return saveBlock(block, dbase, m_map_compression_level);
|
|
|
+}
|
|
|
+
|
|
|
+bool ServerMap::saveBlock(MapBlock *block, MapDatabase *db, int compression_level)
|
|
|
+{
|
|
|
+ v3s16 p3d = block->getPos();
|
|
|
+
|
|
|
+ // Format used for writing
|
|
|
+ u8 version = SER_FMT_VER_HIGHEST_WRITE;
|
|
|
+
|
|
|
+ /*
|
|
|
+ [0] u8 serialization version
|
|
|
+ [1] data
|
|
|
+ */
|
|
|
+ std::ostringstream o(std::ios_base::binary);
|
|
|
+ o.write((char*) &version, 1);
|
|
|
+ block->serialize(o, version, true, compression_level);
|
|
|
+
|
|
|
+ // FIXME: zero copy possible in c++20 or with custom rdbuf
|
|
|
+ bool ret = db->saveBlock(p3d, o.str());
|
|
|
+ if (ret) {
|
|
|
+ // We just wrote it to the disk so clear modified flag
|
|
|
+ block->resetModified();
|
|
|
+ }
|
|
|
+ return ret;
|
|
|
+}
|
|
|
+
|
|
|
+void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load)
|
|
|
+{
|
|
|
+ try {
|
|
|
+ std::istringstream is(*blob, std::ios_base::binary);
|
|
|
+
|
|
|
+ u8 version = SER_FMT_VER_INVALID;
|
|
|
+ is.read((char*)&version, 1);
|
|
|
+
|
|
|
+ if(is.fail())
|
|
|
+ throw SerializationError("ServerMap::loadBlock(): Failed"
|
|
|
+ " to read MapBlock version");
|
|
|
+
|
|
|
+ MapBlock *block = nullptr;
|
|
|
+ std::unique_ptr<MapBlock> block_created_new;
|
|
|
+ block = sector->getBlockNoCreateNoEx(p3d.Y);
|
|
|
+ if (!block) {
|
|
|
+ block_created_new = sector->createBlankBlockNoInsert(p3d.Y);
|
|
|
+ block = block_created_new.get();
|
|
|
+ }
|
|
|
+
|
|
|
+ {
|
|
|
+ ScopeProfiler sp(g_profiler, "ServerMap: deSer block", SPT_AVG);
|
|
|
+ // Read basic data
|
|
|
+ block->deSerialize(is, version, true);
|
|
|
+ }
|
|
|
+
|
|
|
+ // If it's a new block, insert it to the map
|
|
|
+ if (block_created_new) {
|
|
|
+ sector->insertBlock(std::move(block_created_new));
|
|
|
+ ReflowScan scanner(this, m_emerge->ndef);
|
|
|
+ scanner.scan(block, &m_transforming_liquid);
|
|
|
+ }
|
|
|
+
|
|
|
+ /*
|
|
|
+ Save blocks loaded in old format in new format
|
|
|
+ */
|
|
|
+
|
|
|
+ //if(version < SER_FMT_VER_HIGHEST_READ || save_after_load)
|
|
|
+ // Only save if asked to; no need to update version
|
|
|
+ if(save_after_load)
|
|
|
+ saveBlock(block);
|
|
|
+
|
|
|
+ // We just loaded it from, so it's up-to-date.
|
|
|
+ block->resetModified();
|
|
|
+ }
|
|
|
+ catch(SerializationError &e)
|
|
|
+ {
|
|
|
+ errorstream<<"Invalid block data in database"
|
|
|
+ <<" ("<<p3d.X<<","<<p3d.Y<<","<<p3d.Z<<")"
|
|
|
+ <<" (SerializationError): "<<e.what()<<std::endl;
|
|
|
+
|
|
|
+ // TODO: Block should be marked as invalid in memory so that it is
|
|
|
+ // not touched but the game can run
|
|
|
+
|
|
|
+ if(g_settings->getBool("ignore_world_load_errors")){
|
|
|
+ errorstream<<"Ignoring block load error. Duck and cover! "
|
|
|
+ <<"(ignore_world_load_errors)"<<std::endl;
|
|
|
+ } else {
|
|
|
+ throw SerializationError("Invalid block data in database");
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+MapBlock* ServerMap::loadBlock(v3s16 blockpos)
|
|
|
+{
|
|
|
+ ScopeProfiler sp(g_profiler, "ServerMap: load block", SPT_AVG);
|
|
|
+ bool created_new = (getBlockNoCreateNoEx(blockpos) == NULL);
|
|
|
+
|
|
|
+ v2s16 p2d(blockpos.X, blockpos.Z);
|
|
|
+
|
|
|
+ std::string ret;
|
|
|
+ dbase->loadBlock(blockpos, &ret);
|
|
|
+ if (!ret.empty()) {
|
|
|
+ loadBlock(&ret, blockpos, createSector(p2d), false);
|
|
|
+ } else if (dbase_ro) {
|
|
|
+ dbase_ro->loadBlock(blockpos, &ret);
|
|
|
+ if (!ret.empty()) {
|
|
|
+ loadBlock(&ret, blockpos, createSector(p2d), false);
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
|
+ if (created_new && (block != NULL)) {
|
|
|
+ std::map<v3s16, MapBlock*> modified_blocks;
|
|
|
+ // Fix lighting if necessary
|
|
|
+ voxalgo::update_block_border_lighting(this, block, modified_blocks);
|
|
|
+ if (!modified_blocks.empty()) {
|
|
|
+ //Modified lighting, send event
|
|
|
+ MapEditEvent event;
|
|
|
+ event.type = MEET_OTHER;
|
|
|
+ event.setModifiedBlocks(modified_blocks);
|
|
|
+ dispatchEvent(event);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return block;
|
|
|
+}
|
|
|
+
|
|
|
+bool ServerMap::deleteBlock(v3s16 blockpos)
|
|
|
+{
|
|
|
+ if (!dbase->deleteBlock(blockpos))
|
|
|
+ return false;
|
|
|
+
|
|
|
+ MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
|
+ if (block) {
|
|
|
+ v2s16 p2d(blockpos.X, blockpos.Z);
|
|
|
+ MapSector *sector = getSectorNoGenerate(p2d);
|
|
|
+ if (!sector)
|
|
|
+ return false;
|
|
|
+ // It may not be safe to delete the block from memory at the moment
|
|
|
+ // (pointers to it could still be in use)
|
|
|
+ m_detached_blocks.push_back(sector->detachBlock(block));
|
|
|
+ }
|
|
|
+
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
+void ServerMap::deleteDetachedBlocks()
|
|
|
+{
|
|
|
+ for (const auto &block : m_detached_blocks) {
|
|
|
+ assert(block->isOrphan());
|
|
|
+ (void)block; // silence unused-variable warning in release builds
|
|
|
+ }
|
|
|
+
|
|
|
+ m_detached_blocks.clear();
|
|
|
+}
|
|
|
+
|
|
|
+void ServerMap::step()
|
|
|
+{
|
|
|
+ // Delete from memory blocks removed by deleteBlocks() only when pointers
|
|
|
+ // to them are (probably) no longer in use
|
|
|
+ deleteDetachedBlocks();
|
|
|
+}
|
|
|
+
|
|
|
+void ServerMap::PrintInfo(std::ostream &out)
|
|
|
+{
|
|
|
+ out<<"ServerMap: ";
|
|
|
+}
|
|
|
+
|
|
|
+bool ServerMap::repairBlockLight(v3s16 blockpos,
|
|
|
+ std::map<v3s16, MapBlock *> *modified_blocks)
|
|
|
+{
|
|
|
+ MapBlock *block = emergeBlock(blockpos, false);
|
|
|
+ if (!block || !block->isGenerated())
|
|
|
+ return false;
|
|
|
+ voxalgo::repair_block_light(this, block, modified_blocks);
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
+/*
|
|
|
+ Liquids
|
|
|
+*/
|
|
|
+
|
|
|
+#define WATER_DROP_BOOST 4
|
|
|
+
|
|
|
+const static v3s16 liquid_6dirs[6] = {
|
|
|
+ // order: upper before same level before lower
|
|
|
+ v3s16( 0, 1, 0),
|
|
|
+ v3s16( 0, 0, 1),
|
|
|
+ v3s16( 1, 0, 0),
|
|
|
+ v3s16( 0, 0,-1),
|
|
|
+ v3s16(-1, 0, 0),
|
|
|
+ v3s16( 0,-1, 0)
|
|
|
+};
|
|
|
+
|
|
|
+enum NeighborType : u8 {
|
|
|
+ NEIGHBOR_UPPER,
|
|
|
+ NEIGHBOR_SAME_LEVEL,
|
|
|
+ NEIGHBOR_LOWER
|
|
|
+};
|
|
|
+
|
|
|
+struct NodeNeighbor {
|
|
|
+ MapNode n;
|
|
|
+ NeighborType t;
|
|
|
+ v3s16 p;
|
|
|
+
|
|
|
+ NodeNeighbor()
|
|
|
+ : n(CONTENT_AIR), t(NEIGHBOR_SAME_LEVEL)
|
|
|
+ { }
|
|
|
+
|
|
|
+ NodeNeighbor(const MapNode &node, NeighborType n_type, const v3s16 &pos)
|
|
|
+ : n(node),
|
|
|
+ t(n_type),
|
|
|
+ p(pos)
|
|
|
+ { }
|
|
|
+};
|
|
|
+
|
|
|
+static s8 get_max_liquid_level(NodeNeighbor nb, s8 current_max_node_level)
|
|
|
+{
|
|
|
+ s8 max_node_level = current_max_node_level;
|
|
|
+ u8 nb_liquid_level = (nb.n.param2 & LIQUID_LEVEL_MASK);
|
|
|
+ switch (nb.t) {
|
|
|
+ case NEIGHBOR_UPPER:
|
|
|
+ if (nb_liquid_level + WATER_DROP_BOOST > current_max_node_level) {
|
|
|
+ max_node_level = LIQUID_LEVEL_MAX;
|
|
|
+ if (nb_liquid_level + WATER_DROP_BOOST < LIQUID_LEVEL_MAX)
|
|
|
+ max_node_level = nb_liquid_level + WATER_DROP_BOOST;
|
|
|
+ } else if (nb_liquid_level > current_max_node_level) {
|
|
|
+ max_node_level = nb_liquid_level;
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ case NEIGHBOR_LOWER:
|
|
|
+ break;
|
|
|
+ case NEIGHBOR_SAME_LEVEL:
|
|
|
+ if ((nb.n.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK &&
|
|
|
+ nb_liquid_level > 0 && nb_liquid_level - 1 > max_node_level)
|
|
|
+ max_node_level = nb_liquid_level - 1;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ return max_node_level;
|
|
|
+}
|
|
|
+
|
|
|
+void ServerMap::transforming_liquid_add(v3s16 p)
|
|
|
+{
|
|
|
+ m_transforming_liquid.push_back(p);
|
|
|
+}
|
|
|
+
|
|
|
+void ServerMap::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks,
|
|
|
+ ServerEnvironment *env)
|
|
|
+{
|
|
|
+ u32 loopcount = 0;
|
|
|
+ u32 initial_size = m_transforming_liquid.size();
|
|
|
+
|
|
|
+ /*if(initial_size != 0)
|
|
|
+ infostream<<"transformLiquids(): initial_size="<<initial_size<<std::endl;*/
|
|
|
+
|
|
|
+ // list of nodes that due to viscosity have not reached their max level height
|
|
|
+ std::vector<v3s16> must_reflow;
|
|
|
+
|
|
|
+ std::vector<std::pair<v3s16, MapNode> > changed_nodes;
|
|
|
+
|
|
|
+ std::vector<v3s16> check_for_falling;
|
|
|
+
|
|
|
+ u32 liquid_loop_max = g_settings->getS32("liquid_loop_max");
|
|
|
+ u32 loop_max = liquid_loop_max;
|
|
|
+
|
|
|
+ while (m_transforming_liquid.size() != 0)
|
|
|
+ {
|
|
|
+ // This should be done here so that it is done when continue is used
|
|
|
+ if (loopcount >= initial_size || loopcount >= loop_max)
|
|
|
+ break;
|
|
|
+ loopcount++;
|
|
|
+
|
|
|
+ /*
|
|
|
+ Get a queued transforming liquid node
|
|
|
+ */
|
|
|
+ v3s16 p0 = m_transforming_liquid.front();
|
|
|
+ m_transforming_liquid.pop_front();
|
|
|
+
|
|
|
+ MapNode n0 = getNode(p0);
|
|
|
+
|
|
|
+ /*
|
|
|
+ Collect information about current node
|
|
|
+ */
|
|
|
+ s8 liquid_level = -1;
|
|
|
+ // The liquid node which will be placed there if
|
|
|
+ // the liquid flows into this node.
|
|
|
+ content_t liquid_kind = CONTENT_IGNORE;
|
|
|
+ // The node which will be placed there if liquid
|
|
|
+ // can't flow into this node.
|
|
|
+ content_t floodable_node = CONTENT_AIR;
|
|
|
+ const ContentFeatures &cf = m_nodedef->get(n0);
|
|
|
+ LiquidType liquid_type = cf.liquid_type;
|
|
|
+ switch (liquid_type) {
|
|
|
+ case LIQUID_SOURCE:
|
|
|
+ liquid_level = LIQUID_LEVEL_SOURCE;
|
|
|
+ liquid_kind = cf.liquid_alternative_flowing_id;
|
|
|
+ break;
|
|
|
+ case LIQUID_FLOWING:
|
|
|
+ liquid_level = (n0.param2 & LIQUID_LEVEL_MASK);
|
|
|
+ liquid_kind = n0.getContent();
|
|
|
+ break;
|
|
|
+ case LIQUID_NONE:
|
|
|
+ // if this node is 'floodable', it *could* be transformed
|
|
|
+ // into a liquid, otherwise, continue with the next node.
|
|
|
+ if (!cf.floodable)
|
|
|
+ continue;
|
|
|
+ floodable_node = n0.getContent();
|
|
|
+ liquid_kind = CONTENT_AIR;
|
|
|
+ break;
|
|
|
+ case LiquidType_END:
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ /*
|
|
|
+ Collect information about the environment
|
|
|
+ */
|
|
|
+ NodeNeighbor sources[6]; // surrounding sources
|
|
|
+ int num_sources = 0;
|
|
|
+ NodeNeighbor flows[6]; // surrounding flowing liquid nodes
|
|
|
+ int num_flows = 0;
|
|
|
+ NodeNeighbor airs[6]; // surrounding air
|
|
|
+ int num_airs = 0;
|
|
|
+ NodeNeighbor neutrals[6]; // nodes that are solid or another kind of liquid
|
|
|
+ int num_neutrals = 0;
|
|
|
+ bool flowing_down = false;
|
|
|
+ bool ignored_sources = false;
|
|
|
+ bool floating_node_above = false;
|
|
|
+ for (u16 i = 0; i < 6; i++) {
|
|
|
+ NeighborType nt = NEIGHBOR_SAME_LEVEL;
|
|
|
+ switch (i) {
|
|
|
+ case 0:
|
|
|
+ nt = NEIGHBOR_UPPER;
|
|
|
+ break;
|
|
|
+ case 5:
|
|
|
+ nt = NEIGHBOR_LOWER;
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ v3s16 npos = p0 + liquid_6dirs[i];
|
|
|
+ NodeNeighbor nb(getNode(npos), nt, npos);
|
|
|
+ const ContentFeatures &cfnb = m_nodedef->get(nb.n);
|
|
|
+ if (nt == NEIGHBOR_UPPER && cfnb.floats)
|
|
|
+ floating_node_above = true;
|
|
|
+ switch (cfnb.liquid_type) {
|
|
|
+ case LIQUID_NONE:
|
|
|
+ if (cfnb.floodable) {
|
|
|
+ airs[num_airs++] = nb;
|
|
|
+ // if the current node is a water source the neighbor
|
|
|
+ // should be enqueded for transformation regardless of whether the
|
|
|
+ // current node changes or not.
|
|
|
+ if (nb.t != NEIGHBOR_UPPER && liquid_type != LIQUID_NONE)
|
|
|
+ m_transforming_liquid.push_back(npos);
|
|
|
+ // if the current node happens to be a flowing node, it will start to flow down here.
|
|
|
+ if (nb.t == NEIGHBOR_LOWER)
|
|
|
+ flowing_down = true;
|
|
|
+ } else {
|
|
|
+ neutrals[num_neutrals++] = nb;
|
|
|
+ if (nb.n.getContent() == CONTENT_IGNORE) {
|
|
|
+ // If node below is ignore prevent water from
|
|
|
+ // spreading outwards and otherwise prevent from
|
|
|
+ // flowing away as ignore node might be the source
|
|
|
+ if (nb.t == NEIGHBOR_LOWER)
|
|
|
+ flowing_down = true;
|
|
|
+ else
|
|
|
+ ignored_sources = true;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ case LIQUID_SOURCE:
|
|
|
+ // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
|
|
|
+ if (liquid_kind == CONTENT_AIR)
|
|
|
+ liquid_kind = cfnb.liquid_alternative_flowing_id;
|
|
|
+ if (cfnb.liquid_alternative_flowing_id != liquid_kind) {
|
|
|
+ neutrals[num_neutrals++] = nb;
|
|
|
+ } else {
|
|
|
+ // Do not count bottom source, it will screw things up
|
|
|
+ if(nt != NEIGHBOR_LOWER)
|
|
|
+ sources[num_sources++] = nb;
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ case LIQUID_FLOWING:
|
|
|
+ if (nb.t != NEIGHBOR_SAME_LEVEL ||
|
|
|
+ (nb.n.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK) {
|
|
|
+ // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
|
|
|
+ // but exclude falling liquids on the same level, they cannot flow here anyway
|
|
|
+
|
|
|
+ // used to determine if the neighbor can even flow into this node
|
|
|
+ s8 max_level_from_neighbor = get_max_liquid_level(nb, -1);
|
|
|
+ u8 range = m_nodedef->get(cfnb.liquid_alternative_flowing_id).liquid_range;
|
|
|
+
|
|
|
+ if (liquid_kind == CONTENT_AIR &&
|
|
|
+ max_level_from_neighbor >= (LIQUID_LEVEL_MAX + 1 - range))
|
|
|
+ liquid_kind = cfnb.liquid_alternative_flowing_id;
|
|
|
+ }
|
|
|
+ if (cfnb.liquid_alternative_flowing_id != liquid_kind) {
|
|
|
+ neutrals[num_neutrals++] = nb;
|
|
|
+ } else {
|
|
|
+ flows[num_flows++] = nb;
|
|
|
+ if (nb.t == NEIGHBOR_LOWER)
|
|
|
+ flowing_down = true;
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ case LiquidType_END:
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /*
|
|
|
+ decide on the type (and possibly level) of the current node
|
|
|
+ */
|
|
|
+ content_t new_node_content;
|
|
|
+ s8 new_node_level = -1;
|
|
|
+ s8 max_node_level = -1;
|
|
|
+
|
|
|
+ u8 range = m_nodedef->get(liquid_kind).liquid_range;
|
|
|
+ if (range > LIQUID_LEVEL_MAX + 1)
|
|
|
+ range = LIQUID_LEVEL_MAX + 1;
|
|
|
+
|
|
|
+ if ((num_sources >= 2 && m_nodedef->get(liquid_kind).liquid_renewable) || liquid_type == LIQUID_SOURCE) {
|
|
|
+ // liquid_kind will be set to either the flowing alternative of the node (if it's a liquid)
|
|
|
+ // or the flowing alternative of the first of the surrounding sources (if it's air), so
|
|
|
+ // it's perfectly safe to use liquid_kind here to determine the new node content.
|
|
|
+ new_node_content = m_nodedef->get(liquid_kind).liquid_alternative_source_id;
|
|
|
+ } else if (num_sources >= 1 && sources[0].t != NEIGHBOR_LOWER) {
|
|
|
+ // liquid_kind is set properly, see above
|
|
|
+ max_node_level = new_node_level = LIQUID_LEVEL_MAX;
|
|
|
+ if (new_node_level >= (LIQUID_LEVEL_MAX + 1 - range))
|
|
|
+ new_node_content = liquid_kind;
|
|
|
+ else
|
|
|
+ new_node_content = floodable_node;
|
|
|
+ } else if (ignored_sources && liquid_level >= 0) {
|
|
|
+ // Maybe there are neighboring sources that aren't loaded yet
|
|
|
+ // so prevent flowing away.
|
|
|
+ new_node_level = liquid_level;
|
|
|
+ new_node_content = liquid_kind;
|
|
|
+ } else {
|
|
|
+ // no surrounding sources, so get the maximum level that can flow into this node
|
|
|
+ for (u16 i = 0; i < num_flows; i++) {
|
|
|
+ max_node_level = get_max_liquid_level(flows[i], max_node_level);
|
|
|
+ }
|
|
|
+
|
|
|
+ u8 viscosity = m_nodedef->get(liquid_kind).liquid_viscosity;
|
|
|
+ if (viscosity > 1 && max_node_level != liquid_level) {
|
|
|
+ // amount to gain, limited by viscosity
|
|
|
+ // must be at least 1 in absolute value
|
|
|
+ s8 level_inc = max_node_level - liquid_level;
|
|
|
+ if (level_inc < -viscosity || level_inc > viscosity)
|
|
|
+ new_node_level = liquid_level + level_inc/viscosity;
|
|
|
+ else if (level_inc < 0)
|
|
|
+ new_node_level = liquid_level - 1;
|
|
|
+ else if (level_inc > 0)
|
|
|
+ new_node_level = liquid_level + 1;
|
|
|
+ if (new_node_level != max_node_level)
|
|
|
+ must_reflow.push_back(p0);
|
|
|
+ } else {
|
|
|
+ new_node_level = max_node_level;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (max_node_level >= (LIQUID_LEVEL_MAX + 1 - range))
|
|
|
+ new_node_content = liquid_kind;
|
|
|
+ else
|
|
|
+ new_node_content = floodable_node;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ /*
|
|
|
+ check if anything has changed. if not, just continue with the next node.
|
|
|
+ */
|
|
|
+ if (new_node_content == n0.getContent() &&
|
|
|
+ (m_nodedef->get(n0.getContent()).liquid_type != LIQUID_FLOWING ||
|
|
|
+ ((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level &&
|
|
|
+ ((n0.param2 & LIQUID_FLOW_DOWN_MASK) == LIQUID_FLOW_DOWN_MASK)
|
|
|
+ == flowing_down)))
|
|
|
+ continue;
|
|
|
+
|
|
|
+ /*
|
|
|
+ check if there is a floating node above that needs to be updated.
|
|
|
+ */
|
|
|
+ if (floating_node_above && new_node_content == CONTENT_AIR)
|
|
|
+ check_for_falling.push_back(p0);
|
|
|
+
|
|
|
+ /*
|
|
|
+ update the current node
|
|
|
+ */
|
|
|
+ MapNode n00 = n0;
|
|
|
+ //bool flow_down_enabled = (flowing_down && ((n0.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK));
|
|
|
+ if (m_nodedef->get(new_node_content).liquid_type == LIQUID_FLOWING) {
|
|
|
+ // set level to last 3 bits, flowing down bit to 4th bit
|
|
|
+ n0.param2 = (flowing_down ? LIQUID_FLOW_DOWN_MASK : 0x00) | (new_node_level & LIQUID_LEVEL_MASK);
|
|
|
+ } else {
|
|
|
+ // set the liquid level and flow bits to 0
|
|
|
+ n0.param2 &= ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
|
|
|
+ }
|
|
|
+
|
|
|
+ // change the node.
|
|
|
+ n0.setContent(new_node_content);
|
|
|
+
|
|
|
+ // on_flood() the node
|
|
|
+ if (floodable_node != CONTENT_AIR) {
|
|
|
+ if (env->getScriptIface()->node_on_flood(p0, n00, n0))
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Ignore light (because calling voxalgo::update_lighting_nodes)
|
|
|
+ ContentLightingFlags f0 = m_nodedef->getLightingFlags(n0);
|
|
|
+ n0.setLight(LIGHTBANK_DAY, 0, f0);
|
|
|
+ n0.setLight(LIGHTBANK_NIGHT, 0, f0);
|
|
|
+
|
|
|
+ // Find out whether there is a suspect for this action
|
|
|
+ std::string suspect;
|
|
|
+ if (m_gamedef->rollback())
|
|
|
+ suspect = m_gamedef->rollback()->getSuspect(p0, 83, 1);
|
|
|
+
|
|
|
+ if (m_gamedef->rollback() && !suspect.empty()) {
|
|
|
+ // Blame suspect
|
|
|
+ RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true);
|
|
|
+ // Get old node for rollback
|
|
|
+ RollbackNode rollback_oldnode(this, p0, m_gamedef);
|
|
|
+ // Set node
|
|
|
+ setNode(p0, n0);
|
|
|
+ // Report
|
|
|
+ RollbackNode rollback_newnode(this, p0, m_gamedef);
|
|
|
+ RollbackAction action;
|
|
|
+ action.setSetNode(p0, rollback_oldnode, rollback_newnode);
|
|
|
+ m_gamedef->rollback()->reportAction(action);
|
|
|
+ } else {
|
|
|
+ // Set node
|
|
|
+ setNode(p0, n0);
|
|
|
+ }
|
|
|
+
|
|
|
+ v3s16 blockpos = getNodeBlockPos(p0);
|
|
|
+ MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
|
+ if (block != NULL) {
|
|
|
+ modified_blocks[blockpos] = block;
|
|
|
+ changed_nodes.emplace_back(p0, n00);
|
|
|
+ }
|
|
|
+
|
|
|
+ /*
|
|
|
+ enqueue neighbors for update if necessary
|
|
|
+ */
|
|
|
+ switch (m_nodedef->get(n0.getContent()).liquid_type) {
|
|
|
+ case LIQUID_SOURCE:
|
|
|
+ case LIQUID_FLOWING:
|
|
|
+ // make sure source flows into all neighboring nodes
|
|
|
+ for (u16 i = 0; i < num_flows; i++)
|
|
|
+ if (flows[i].t != NEIGHBOR_UPPER)
|
|
|
+ m_transforming_liquid.push_back(flows[i].p);
|
|
|
+ for (u16 i = 0; i < num_airs; i++)
|
|
|
+ if (airs[i].t != NEIGHBOR_UPPER)
|
|
|
+ m_transforming_liquid.push_back(airs[i].p);
|
|
|
+ break;
|
|
|
+ case LIQUID_NONE:
|
|
|
+ // this flow has turned to air; neighboring flows might need to do the same
|
|
|
+ for (u16 i = 0; i < num_flows; i++)
|
|
|
+ m_transforming_liquid.push_back(flows[i].p);
|
|
|
+ break;
|
|
|
+ case LiquidType_END:
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ //infostream<<"Map::transformLiquids(): loopcount="<<loopcount<<std::endl;
|
|
|
+
|
|
|
+ for (const auto &iter : must_reflow)
|
|
|
+ m_transforming_liquid.push_back(iter);
|
|
|
+
|
|
|
+ voxalgo::update_lighting_nodes(this, changed_nodes, modified_blocks);
|
|
|
+
|
|
|
+ for (const v3s16 &p : check_for_falling) {
|
|
|
+ env->getScriptIface()->check_for_falling(p);
|
|
|
+ }
|
|
|
+
|
|
|
+ env->getScriptIface()->on_liquid_transformed(changed_nodes);
|
|
|
+
|
|
|
+ /* ----------------------------------------------------------------------
|
|
|
+ * Manage the queue so that it does not grow indefinitely
|
|
|
+ */
|
|
|
+ u16 time_until_purge = g_settings->getU16("liquid_queue_purge_time");
|
|
|
+
|
|
|
+ if (time_until_purge == 0)
|
|
|
+ return; // Feature disabled
|
|
|
+
|
|
|
+ time_until_purge *= 1000; // seconds -> milliseconds
|
|
|
+
|
|
|
+ u64 curr_time = porting::getTimeMs();
|
|
|
+ u32 prev_unprocessed = m_unprocessed_count;
|
|
|
+ m_unprocessed_count = m_transforming_liquid.size();
|
|
|
+
|
|
|
+ // if unprocessed block count is decreasing or stable
|
|
|
+ if (m_unprocessed_count <= prev_unprocessed) {
|
|
|
+ m_queue_size_timer_started = false;
|
|
|
+ } else {
|
|
|
+ if (!m_queue_size_timer_started)
|
|
|
+ m_inc_trending_up_start_time = curr_time;
|
|
|
+ m_queue_size_timer_started = true;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Account for curr_time overflowing
|
|
|
+ if (m_queue_size_timer_started && m_inc_trending_up_start_time > curr_time)
|
|
|
+ m_queue_size_timer_started = false;
|
|
|
+
|
|
|
+ /* If the queue has been growing for more than liquid_queue_purge_time seconds
|
|
|
+ * and the number of unprocessed blocks is still > liquid_loop_max then we
|
|
|
+ * cannot keep up; dump the oldest blocks from the queue so that the queue
|
|
|
+ * has liquid_loop_max items in it
|
|
|
+ */
|
|
|
+ if (m_queue_size_timer_started
|
|
|
+ && curr_time - m_inc_trending_up_start_time > time_until_purge
|
|
|
+ && m_unprocessed_count > liquid_loop_max) {
|
|
|
+
|
|
|
+ size_t dump_qty = m_unprocessed_count - liquid_loop_max;
|
|
|
+
|
|
|
+ infostream << "transformLiquids(): DUMPING " << dump_qty
|
|
|
+ << " blocks from the queue" << std::endl;
|
|
|
+
|
|
|
+ while (dump_qty--)
|
|
|
+ m_transforming_liquid.pop_front();
|
|
|
+
|
|
|
+ m_queue_size_timer_started = false; // optimistically assume we can keep up now
|
|
|
+ m_unprocessed_count = m_transforming_liquid.size();
|
|
|
+ }
|
|
|
+}
|