@@ -459,12 +459,9 @@ void Client::step(float dtime)
/*
Handle environment
*/
- // Control local player (0ms)
LocalPlayer *player = m_env.getLocalPlayer();
- assert(player);
- player->applyControl(dtime, &m_env);
- // Step environment
+ // Step environment (also handles player controls)
m_env.step(dtime);
m_sound->step(dtime);
@@ -216,6 +216,9 @@ void ClientEnvironment::step(float dtime)
{
+ // Control local player
+ lplayer->applyControl(dtime_part, this);
+
// Apply physics
if (!free_move && !is_climbing) {
// Gravity