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@@ -252,8 +252,7 @@ void MapgenV5::makeChunk(BlockMakeData *data)
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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// Generate dungeons and desert temples
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- if ((flags & MG_DUNGEONS) && full_node_min.Y >= dungeon_ymin &&
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- full_node_max.Y <= dungeon_ymax)
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+ if (flags & MG_DUNGEONS)
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generateDungeons(stone_surface_max_y);
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// Generate the registered decorations
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