Commit History

Author SHA1 Message Date
  Perttu Ahola cf6e22e9a6 Better node texture generation 12 years ago
  Perttu Ahola e9620d9c8c Make fence post selection box smaller and create code to allow node placement to the side of a static box 12 years ago
  Perttu Ahola de51f87e05 Tune gravel and picks 12 years ago
  Perttu Ahola c6fd2986d4 GameDef compiles 12 years ago
  Perttu Ahola abceeee92f Create framework for getting rid of global definitions of node/tool/item/whatever types 12 years ago
  Perttu Ahola 72884bf85f Tune the tool speed thing 12 years ago
  Perttu Ahola f97d4355be New kind of tool speed and wear calculation thingy 12 years ago
  Perttu Ahola 79c9f14aec Generalize selection boxes 12 years ago
  Perttu Ahola 64996422c0 Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff 12 years ago
  Perttu Ahola 045e32b6ec Fix water-glass and water-lava surfaces 12 years ago
  Perttu Ahola d0fdfd44c5 Add option to set water opaque (mainly for stylistic choice) 12 years ago
  Perttu Ahola 554f7f120c Improve rendering and fix tiling in mesh generation 12 years ago
  Perttu Ahola 05ab58cd14 Automate texture listing for texture atlas making 12 years ago
  Perttu Ahola 9e46cbf7ea Header file tweaking; mainly for speed 12 years ago
  Perttu Ahola a7833cca22 Merge remote-tracking branch 'marktraceur/master' 12 years ago
  Perttu Ahola 061d4b4202 Merge branch 'view_bobbing_and_vielded_tool' 12 years ago
  Mark Holmquist bc01ae4cbd Fixed merge issues with saplings, ready to pull now! 12 years ago
  Mark Holmquist 85f119e1e6 Adding (most) of the sapling functionality. It has yet to work, since MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest. 13 years ago
  darkrose 582e450bad added locking chests - clean patch 12 years ago
  Kahrl ab42549b1e Wielded tool updates, leaves and glass work now 12 years ago
  sfan5 6496b1cf1f Removed Spaces 12 years ago
  sfan5 c0caedc373 Added Apple Trees 12 years ago
  Kahrl c0b35fa429 Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h. 13 years ago
  Perttu Ahola 8e26c5c066 Add note about trans_table_19. 13 years ago
  Perttu Ahola b82952bdba Fix some texture stuff: remove item_fence.png, use fence.png, remove inexisting cactus.png from texture atlas (replace with nothing because cactus is rare) 13 years ago
  Perttu Ahola efd8dabd91 Lava is now better visible inside water. (a crappy hack) 13 years ago
  Giuseppe Bilotta 1eb14c7743 Viscous fluids 13 years ago
  Perttu Ahola 0c7e7f4998 Non-vertex-alpha texture material for lava 13 years ago
  Perttu Ahola 8ab77f4153 Added #define WATER_ALPHA in content_mapnode.cpp 13 years ago
  Perttu Ahola 472585a7e8 tuned lava/universal damage code 13 years ago