Perttu Ahola
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cf6e22e9a6
Better node texture generation
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12 years ago |
Perttu Ahola
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e9620d9c8c
Make fence post selection box smaller and create code to allow node placement to the side of a static box
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12 years ago |
Perttu Ahola
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de51f87e05
Tune gravel and picks
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12 years ago |
Perttu Ahola
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c6fd2986d4
GameDef compiles
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12 years ago |
Perttu Ahola
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abceeee92f
Create framework for getting rid of global definitions of node/tool/item/whatever types
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12 years ago |
Perttu Ahola
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72884bf85f
Tune the tool speed thing
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12 years ago |
Perttu Ahola
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f97d4355be
New kind of tool speed and wear calculation thingy
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12 years ago |
Perttu Ahola
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79c9f14aec
Generalize selection boxes
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12 years ago |
Perttu Ahola
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64996422c0
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
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12 years ago |
Perttu Ahola
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045e32b6ec
Fix water-glass and water-lava surfaces
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12 years ago |
Perttu Ahola
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d0fdfd44c5
Add option to set water opaque (mainly for stylistic choice)
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12 years ago |
Perttu Ahola
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554f7f120c
Improve rendering and fix tiling in mesh generation
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12 years ago |
Perttu Ahola
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05ab58cd14
Automate texture listing for texture atlas making
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12 years ago |
Perttu Ahola
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9e46cbf7ea
Header file tweaking; mainly for speed
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12 years ago |
Perttu Ahola
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a7833cca22
Merge remote-tracking branch 'marktraceur/master'
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12 years ago |
Perttu Ahola
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061d4b4202
Merge branch 'view_bobbing_and_vielded_tool'
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12 years ago |
Mark Holmquist
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bc01ae4cbd
Fixed merge issues with saplings, ready to pull now!
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12 years ago |
Mark Holmquist
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85f119e1e6
Adding (most) of the sapling functionality. It has yet to work, since MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest.
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13 years ago |
darkrose
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582e450bad
added locking chests - clean patch
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12 years ago |
Kahrl
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ab42549b1e
Wielded tool updates, leaves and glass work now
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12 years ago |
sfan5
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6496b1cf1f
Removed Spaces
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12 years ago |
sfan5
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c0caedc373
Added Apple Trees
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12 years ago |
Kahrl
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c0b35fa429
Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
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13 years ago |
Perttu Ahola
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8e26c5c066
Add note about trans_table_19.
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13 years ago |
Perttu Ahola
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b82952bdba
Fix some texture stuff: remove item_fence.png, use fence.png, remove inexisting cactus.png from texture atlas (replace with nothing because cactus is rare)
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13 years ago |
Perttu Ahola
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efd8dabd91
Lava is now better visible inside water. (a crappy hack)
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13 years ago |
Giuseppe Bilotta
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1eb14c7743
Viscous fluids
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13 years ago |
Perttu Ahola
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0c7e7f4998
Non-vertex-alpha texture material for lava
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13 years ago |
Perttu Ahola
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8ab77f4153
Added #define WATER_ALPHA in content_mapnode.cpp
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13 years ago |
Perttu Ahola
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472585a7e8
tuned lava/universal damage code
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13 years ago |