Commit History

Author SHA1 Message Date
  RealBadAngel 58e6d25e03 Node highlighting. 9 years ago
  sapier 556bdc260a Pass pointer to nodedef directly to avoid recalculation in quite often called function 10 years ago
  Novatux 062de11b4c Fix rendering glitches when far from the center of the map 10 years ago
  Ilya Zhuravlev 6a1670dbc3 Migrate to STL containers/algorithms. 11 years ago
  Sfan5 6d0ea26c2d Update Copyright Years 11 years ago
  PilzAdam 497ff1ecd6 Change Minetest-c55 to Minetest 11 years ago
  Perttu Ahola cd1f604ffe Handle day-night transition in shader and make light sources brighter when shaders are used 11 years ago
  Perttu Ahola 9f031a6759 Optimize headers 12 years ago
  Perttu Ahola fd1135c7af Node texture animation 12 years ago
  Perttu Ahola 037b259197 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 12 years ago
  Kahrl 807a0d313b MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints 12 years ago
  Kahrl 6a76c226e1 The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef 12 years ago
  Perttu Ahola c6fd2986d4 GameDef compiles 12 years ago
  Perttu Ahola abceeee92f Create framework for getting rid of global definitions of node/tool/item/whatever types 12 years ago
  Perttu Ahola d67cef0eb7 Made dark places tint slightly in blue 13 years ago
  Perttu Ahola 682c9d8e7d Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp} 13 years ago