RealBadAngel
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58e6d25e03
Node highlighting.
|
9 years ago |
sapier
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556bdc260a
Pass pointer to nodedef directly to avoid recalculation in quite often called function
|
10 years ago |
Novatux
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062de11b4c
Fix rendering glitches when far from the center of the map
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10 years ago |
Ilya Zhuravlev
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6a1670dbc3
Migrate to STL containers/algorithms.
|
11 years ago |
Sfan5
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6d0ea26c2d
Update Copyright Years
|
11 years ago |
PilzAdam
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497ff1ecd6
Change Minetest-c55 to Minetest
|
11 years ago |
Perttu Ahola
|
cd1f604ffe
Handle day-night transition in shader and make light sources brighter when shaders are used
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11 years ago |
Perttu Ahola
|
9f031a6759
Optimize headers
|
12 years ago |
Perttu Ahola
|
fd1135c7af
Node texture animation
|
12 years ago |
Perttu Ahola
|
037b259197
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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12 years ago |
Kahrl
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807a0d313b
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
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12 years ago |
Kahrl
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6a76c226e1
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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12 years ago |
Perttu Ahola
|
c6fd2986d4
GameDef compiles
|
12 years ago |
Perttu Ahola
|
abceeee92f
Create framework for getting rid of global definitions of node/tool/item/whatever types
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12 years ago |
Perttu Ahola
|
d67cef0eb7
Made dark places tint slightly in blue
|
13 years ago |
Perttu Ahola
|
682c9d8e7d
Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp}
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13 years ago |