Commit History

Autor SHA1 Mensaxe Data
  sfan5 c524c52baa Fix some common SAO methods to not generate useless update packets hai 4 meses
  sfan5 585ca90ae0 Reorder ObjectProperties struct hai 4 meses
  cx384 5958714309 Tool specific pointing and blocking pointable type (#13992) hai 5 meses
  Desour e700182f44 Replace Optional with std::optional hai 1 ano
  Lars Müller 077627181e Allow rotating entity selectionboxes (#12379) hai 1 ano
  sfan5 e7b05beb7d Validate staticdata and object property length limits (#11511) %!s(int64=2) %!d(string=hai) anos
  rubenwardy f85e9ab925 Add nametag background setting and object property (#10937) %!s(int64=3) %!d(string=hai) anos
  sfan5 660115c1ab Decouple entity minimap markers from nametags replacing with show_on_minimap property (#10443) %!s(int64=3) %!d(string=hai) anos
  Danila Shutov 3a6dfda358 Make shading of CAOs optional (#10033) %!s(int64=4) %!d(string=hai) anos
  Lars Müller 9ba24f89f5 Damage texture modifier (#9833) %!s(int64=4) %!d(string=hai) anos
  Wuzzy e05b7dbb3c Remove unused weight property from objects (#9320) %!s(int64=4) %!d(string=hai) anos
  SmallJoker ffb17f1c9a Consistent HP and damage types (#8167) %!s(int64=5) %!d(string=hai) anos
  SmallJoker bba4563d89 Proselytize the network. Use IEEE F32 (#8030) %!s(int64=5) %!d(string=hai) anos
  stujones11 821e3f7072 Optional alpha channel support for entities %!s(int64=6) %!d(string=hai) anos
  paramat f470cb7270 Zoom: Set zoom FOV per-player using a player object property %!s(int64=6) %!d(string=hai) anos
  paramat 4c40e0775c Player eye height: Make this a settable player object property %!s(int64=6) %!d(string=hai) anos
  orwell96 08846cd05c Add static_save property to luaentites to not save them statically. (#5112) %!s(int64=6) %!d(string=hai) anos
  SmallJoker edbc533414 Customizeable max breath for players (#6411) %!s(int64=6) %!d(string=hai) anos
  Rob Blanckaert a9d43a0471 Object properties: Add 'glow', disables light's effect if negative %!s(int64=6) %!d(string=hai) anos
  paramat 561a01cc2a Zoom: Move enabling zoom to a new player object property %!s(int64=6) %!d(string=hai) anos
  stujones11 ac4884c3d6 Make entity selection and collision boxes independently settable (#6218) %!s(int64=6) %!d(string=hai) anos
  Loïc Blot 921151d97a C++ modernize: Pragma once (#6264) %!s(int64=6) %!d(string=hai) anos
  Loïc Blot 4faaadc8d5 Cpp11 patchset 11: continue working on constructor style migration (#6004) %!s(int64=7) %!d(string=hai) anos
  Dániel Juhász 58d83a7bb2 Hardware coloring for itemstacks %!s(int64=7) %!d(string=hai) anos
  nerzhul fefa148d69 v2d & aabbox3d<f32> & sky cleanups %!s(int64=8) %!d(string=hai) anos
  RealBadAngel 87291ea44a Show infotext with description for item entities %!s(int64=8) %!d(string=hai) anos
  Sapier 70ea5d552e Add support for limiting rotation of automatic face movement dir entitys %!s(int64=8) %!d(string=hai) anos
  BlockMen 9eee3c3f46 Add option to give every object a nametag %!s(int64=8) %!d(string=hai) anos
  BlockMen 50ba7e114d Add option to disable backface culling for models %!s(int64=8) %!d(string=hai) anos
  PilzAdam 4feea0ac68 Add offset to automatic_face_movement_dir %!s(int64=11) %!d(string=hai) anos