sfan5
|
1b89d4d541
Simplify getBlockNodeIdMapping
|
7 月之前 |
sfan5
|
d8190e1c5f
Some globals (un-)init fixes
|
7 月之前 |
sfan5
|
2af5191070
Optimize MapNode::serializeBulk
|
7 月之前 |
sfan5
|
4027e08cc8
Print profiler at end of session
|
7 月之前 |
sfan5
|
72eeb9fecb
Refactor profiler and related classes
|
7 月之前 |
DS
|
5a07f5a652
Fix inconsistent rounding in VoxelLineIterator::VoxelLineIterator (#14555)
|
6 月之前 |
sfan5
|
d767ab0890
Add runtime test to mingw CI
|
7 月之前 |
sfan5
|
df2fd399df
Fix missing DLLs in Windows build
|
7 月之前 |
grorp
|
f2b5c35fa2
TouchScreenGUI dehardcoding refactor (#14472)
|
7 月之前 |
rubenwardy
|
b2057a5da7
Hypertext: Fix missing space after single letter word (#14551)
|
7 月之前 |
sfan5
|
38cacfa577
Try to fix macro definition order problem with OpenGL code
|
7 月之前 |
sfan5
|
13e271c6cb
Improve error checks in COpenGL3DriverBase
|
7 月之前 |
sfan5
|
7a6ca85081
Expose OpenGL debugging as a normal setting
|
7 月之前 |
sfan5
|
ecfe9c5c2f
lua_api: Clarify some environment API functions
|
7 月之前 |
Wuzzy
|
9f263319ca
Fix 4dir nodebox sometimes not rendering face (#14533)
|
7 月之前 |
paradust7
|
00ef597639
CI: Pin CMake to 3.28 because of regression in 3.29.1
|
7 月之前 |
sfan5
|
30e280b694
Use MT's string conversion inside Irrlicht
|
7 月之前 |
sfan5
|
b9adf244e5
Simplify Irrlicht CMake for static linking
|
7 月之前 |
cx384
|
8a5e49c856
Refactor builtin HUD (#14346)
|
7 月之前 |
rubenwardy
|
284f6d3682
Refactor ContentDB integration (#14507)
|
7 月之前 |
Gregor Parzefall
|
cc1bfc6d03
Improve SDL GL fallback code
|
7 月之前 |
Gregor Parzefall
|
07fdf7158d
Migrate the Android port to SDL2
|
7 月之前 |
Gregor Parzefall
|
fca60e2a41
Add SDL2 Java code
|
7 月之前 |
DS
|
e12db0c182
Sounds: Queue more than two buffers if pitch is high (#14515)
|
7 月之前 |
DS
|
1d673ce075
Print filenames in irrlicht png warnings (#14525)
|
7 月之前 |
sfan5
|
7e4462e0ac
Better handling of temporary folders
|
7 月之前 |
sfan5
|
f87994edc7
Use better randomseed for Lua too
|
7 月之前 |
sfan5
|
ef0c19477c
Fix HAVE_RECENT_LJ false-positives
|
7 月之前 |
grorp
|
9bee6d899b
Fix invisible crosshair with effective HUD scaling < 1
|
7 月之前 |
1F616EMO~nya
|
2d8e4df7bc
Allow optional actor ObjectRef value in node interaction calls (#14505)
|
7 月之前 |