Dmitry Kostenko
|
25c1974e0d
Change normal bias for entities to avoid shadow acne
|
2 years ago |
Dmitry Kostenko
|
12896b22d8
Remove debugging code
|
2 years ago |
Dmitry Kostenko
|
e531c59606
Ensure nightRatio is greater than zero in object shader
|
2 years ago |
Dmitry Kostenko
|
8f652f4e31
Fix shadows for upright sprite nodes
|
2 years ago |
Dmitry Kostenko
|
97cb404822
Apply texture matrix when rendering shadowmap
|
2 years ago |
Dmitry Kostenko
|
d2a3bed240
Avoid possible buffer overflow when checking face normals
|
2 years ago |
Dmitry Kostenko
|
e4583cb9b7
Use correct indexes when checking mesh normals
|
2 years ago |
Dmitry Kostenko
|
a684a91bf5
Fix shadow rendering with filtering disabled
|
2 years ago |
Dmitry Kostenko
|
1175f48d05
Detect 'insane' normals in checkMeshNormals.
|
2 years ago |
Dmitry Kostenko
|
54dccc480e
Improve lighting of entities.
|
2 years ago |
Dmitry Kostenko
|
f2cccf8da7
Improve self-shadowing based on light/normal angle
|
2 years ago |
Dmitry Kostenko
|
10be033791
Copy shadow mapping shader from nodes to objects
|
2 years ago |
Dmitry Kostenko
|
4e39cdef94
Apply shadow texture to wield-based entities
|
2 years ago |
Dmitry Kostenko
|
2bba53b2c3
Render shadows on entities.
|
2 years ago |
Lars Müller
|
b9e886726c
Readd basic_debug as a HUD flag (#12020)
|
2 years ago |
Zughy
|
44fc888bd6
Allow get_sky to return a table (#11963)
|
2 years ago |
sfan5
|
f2d1295fe6
Fix segfault with autoscale_mode (again)
|
2 years ago |
sfan5
|
04bd253390
Move the codebase to C++14
|
2 years ago |
rubenwardy
|
7db751df3b
Fix broken dependency enabling due to missing `enabled` field (#12093)
|
2 years ago |
SmallJoker
|
f7311e0d97
Lua API documentation: Various fixes (#12059)
|
2 years ago |
DS
|
633e23bd65
FormspecMenu: make drawing of backgrounds less hacky (#9517)
|
2 years ago |
Nils Dagsson Moskopp
|
7c227d2a00
Add TGA test nodes to devtest (#11978)
|
2 years ago |
Lars Müller
|
0a0fb11c21
Lua API: Consistently use double vs. single quotes (#12075)
|
2 years ago |
sfan5
|
c31b301722
Clean up ClientReady packet handling
|
2 years ago |
pecksin
|
5d0b18a0d0
Use absolute value for bouncy in collision (#11969)
|
2 years ago |
ROllerozxa
|
258ae99491
Apply texture pack main menu textures immediately (#12018)
|
2 years ago |
Wuzzy
|
10cf2f3edd
Add support for 'seed' in disallow_mapgen_settings (#12023)
|
2 years ago |
Dennis Jenkins
|
0cd9c5b5be
Correct world_format.txt specification (#12061)
|
2 years ago |
DS
|
a8707158a5
Allow to set the displayed item count and its alignment via meta (#8448)
|
2 years ago |
Lars Müller
|
ad1da994b2
Increase max objects per block defaults (#12055)
|
2 years ago |