Histórico de commits

Autor SHA1 Mensagem Data
  sfan5 d6da80fe24 Fix vertex color on OpenGL 3 2 meses atrás
  grorp 70e169f165 Drop fixed pipeline lighting stuff (#15165) 2 meses atrás
  sfan5 e90ef85e7d Fix texture matrix handling in our shaders 3 meses atrás
  sfan5 a9a0f1e129 Fix GLES shader precision issues (#14516) 8 meses atrás
  Vitaliy 8093044f07 Support OpenGL 3 (#13321) 10 meses atrás
  Thresher 180ec92ef9 Remove trailing whitespace (#13505) 1 ano atrás
  x2048 1de8a1e962 Fix missing shadows when sun tilt is zero 1 ano atrás
  x2048 dc45b85a54 Improve shadow filters (#12195) 2 anos atrás
  x2048 a5d29fa1d4 Implement shadow offsets for the new SM distortion function (#12191) 2 anos atrás
  x2048 31578303a4 Tune shadow perspective distortion (#12146) 2 anos atrás
  x2048 0f25fa7af6 Add API to control shadow intensity from the game/mod (#11944) 2 anos atrás
  Dmitry Kostenko 4801bdf45a Correct normal bias for entities 2 anos atrás
  Dmitry Kostenko 25c1974e0d Change normal bias for entities to avoid shadow acne 2 anos atrás
  Dmitry Kostenko 54dccc480e Improve lighting of entities. 3 anos atrás
  Dmitry Kostenko 10be033791 Copy shadow mapping shader from nodes to objects 3 anos atrás
  Liso c47313db65 Shadow mapping render pass (#11244) 3 anos atrás
  sfan5 69c70dd319 Fix swapped vertex colors on GLES2 3 anos atrás
  Vitaliy 03540e7140 Fix GLES shader support after #9247 (#10727) 4 anos atrás
  HybridDog e73c5d4585 Fix MSAA stripes (#9247) 4 anos atrás
  Vitaliy 707c8c1e95 Shaders for Android (GLES 2) (#10506) 4 anos atrás
  Lars ed22260822 Remove all bump mapping and parallax occlusion related code. 4 anos atrás
  Danila Shutov 3a6dfda358 Make shading of CAOs optional (#10033) 4 anos atrás
  Danila Shutov fe3e69eb40 Fix broken coloring of wielditems (#9969) 4 anos atrás
  Danila Shutov ca646487f2 Transform texture UVs with provided tex. matrix (#9515) 4 anos atrás
  Danila Shutov 6958071f49 Basic model shading (#9374) 4 anos atrás