sfan5
|
d6da80fe24
Fix vertex color on OpenGL 3
|
2 meses atrás |
grorp
|
70e169f165
Drop fixed pipeline lighting stuff (#15165)
|
2 meses atrás |
sfan5
|
e90ef85e7d
Fix texture matrix handling in our shaders
|
3 meses atrás |
sfan5
|
a9a0f1e129
Fix GLES shader precision issues (#14516)
|
8 meses atrás |
Vitaliy
|
8093044f07
Support OpenGL 3 (#13321)
|
10 meses atrás |
Thresher
|
180ec92ef9
Remove trailing whitespace (#13505)
|
1 ano atrás |
x2048
|
1de8a1e962
Fix missing shadows when sun tilt is zero
|
1 ano atrás |
x2048
|
dc45b85a54
Improve shadow filters (#12195)
|
2 anos atrás |
x2048
|
a5d29fa1d4
Implement shadow offsets for the new SM distortion function (#12191)
|
2 anos atrás |
x2048
|
31578303a4
Tune shadow perspective distortion (#12146)
|
2 anos atrás |
x2048
|
0f25fa7af6
Add API to control shadow intensity from the game/mod (#11944)
|
2 anos atrás |
Dmitry Kostenko
|
4801bdf45a
Correct normal bias for entities
|
2 anos atrás |
Dmitry Kostenko
|
25c1974e0d
Change normal bias for entities to avoid shadow acne
|
2 anos atrás |
Dmitry Kostenko
|
54dccc480e
Improve lighting of entities.
|
3 anos atrás |
Dmitry Kostenko
|
10be033791
Copy shadow mapping shader from nodes to objects
|
3 anos atrás |
Liso
|
c47313db65
Shadow mapping render pass (#11244)
|
3 anos atrás |
sfan5
|
69c70dd319
Fix swapped vertex colors on GLES2
|
3 anos atrás |
Vitaliy
|
03540e7140
Fix GLES shader support after #9247 (#10727)
|
4 anos atrás |
HybridDog
|
e73c5d4585
Fix MSAA stripes (#9247)
|
4 anos atrás |
Vitaliy
|
707c8c1e95
Shaders for Android (GLES 2) (#10506)
|
4 anos atrás |
Lars
|
ed22260822
Remove all bump mapping and parallax occlusion related code.
|
4 anos atrás |
Danila Shutov
|
3a6dfda358
Make shading of CAOs optional (#10033)
|
4 anos atrás |
Danila Shutov
|
fe3e69eb40
Fix broken coloring of wielditems (#9969)
|
4 anos atrás |
Danila Shutov
|
ca646487f2
Transform texture UVs with provided tex. matrix (#9515)
|
4 anos atrás |
Danila Shutov
|
6958071f49
Basic model shading (#9374)
|
4 anos atrás |