Kahrl
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88cdd3a363
Players stay in environment even when dead, damage flash and fall damage fixes
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12 years ago |
Kahrl
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0e8bd531c2
Fix craftresult_is_preview flood in log and remove unnecessary debug output
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12 years ago |
Kahrl
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1efdc36b22
Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action.
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12 years ago |
Kahrl
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6a76c226e1
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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13 years ago |
Perttu Ahola
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5344dec760
Move ServerRemotePlayer to a separate file
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13 years ago |
Perttu Ahola
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e4daa4c065
Make players be again visible from a long distance
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13 years ago |
Perttu Ahola
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af32240545
Players are more like objects + related stuff
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13 years ago |
Perttu Ahola
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ee0d3bacbc
Player-is-SAO WIP
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13 years ago |
Perttu Ahola
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e109ed5cef
Proper player inventory and hp modification tracking and sending accordingly
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13 years ago |
Kahrl
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d6b30dd3a5
CraftItem rework and Lua interface
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13 years ago |
Perttu Ahola
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1bfc3c1eb9
Player movement speed and node access distance checking
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13 years ago |
Perttu Ahola
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ba762bcd49
Clean mapnode.h and fix other files accordingly
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13 years ago |
Perttu Ahola
|
c6fd2986d4
GameDef compiles
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13 years ago |
Perttu Ahola
|
abceeee92f
Create framework for getting rid of global definitions of node/tool/item/whatever types
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13 years ago |
Perttu Ahola
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64996422c0
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
|
13 years ago |
Perttu Ahola
|
1320d07068
Scripting WIP: dynamic object stuff
|
13 years ago |
Perttu Ahola
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0b97ad8384
ServerRemotePlayer implements ServerActiveObject
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13 years ago |
Perttu Ahola
|
369177aa80
Better player damage prevention when falling on unloaded blocks, not involving getting stuck in there.
|
13 years ago |
Perttu Ahola
|
825953bbdc
Fix some "Conditional jump or move depends on uninitialised value(s)" valgrind detections
|
13 years ago |
Perttu Ahola
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9e46cbf7ea
Header file tweaking; mainly for speed
|
13 years ago |
JacobF
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bd72091150
Pause in unloaded territory instead of collide
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13 years ago |
Giuseppe Bilotta
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91d1186cbb
Keep track of player item
|
13 years ago |
Mark Holmquist
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267744a568
Fixing ladders again
|
13 years ago |
Mark Holmquist
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8e67f4c4e6
Fixed a few problems in the ladder update, and changed the speed to account for gravity
|
13 years ago |
Mark Holmquist
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1c59cff832
Ladders implemented!
|
13 years ago |
Perttu Ahola
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8e1eacf3a8
Fixed handling of inventory in creative mode (normal inventory is not trashed anymore), fixed mese pick speed, added some forgotten stuff
|
13 years ago |
Perttu Ahola
|
90d793f8f3
extended content-type range
|
13 years ago |
Perttu Ahola
|
3b098fd5dc
improved player fall damage detection
|
13 years ago |
Perttu Ahola
|
e81919c818
hopefully fixed the privilege problems
|
13 years ago |
Perttu Ahola
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63611932eb
player passwords and privileges in world/auth.txt
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13 years ago |