Historique des commits

Auteur SHA1 Message Date
  Loïc Blot ae9b5e0098 Modernize code: very last fixes (#6290) il y a 6 ans
  Loïc Blot 7528986e44 Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282) il y a 6 ans
  number Zero ef285b2815 Add 'plantlike_rooted' drawtype il y a 7 ans
  stujones11 c358004368 Include TILE_MATERIAL_OPAQUE in shaders header (#6086) il y a 7 ans
  stujones11 6e5588c8e1 Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL' il y a 7 ans
  Loïc Blot b3a36f7378 Isolate irrlicht references and use a singleton (#6041) il y a 7 ans
  ShadowNinja 6c5e5e2023 Remove threads.h and replace its definitions with their C++11 equivalents (#5957) il y a 7 ans
  Loïc Blot d4c0f91275 Use C++11 mutexes only (remove compat code) (#5922) il y a 7 ans
  Loïc Blot cf37a55690 Fix various variables passed by copy instead of const ref (#5610) il y a 7 ans
  Dániel Juhász d04d8aba70 Add hardware node coloring. Includes: il y a 7 ans
  Lars Hofhansl 075833e393 Fog: Make fraction of visible distance at which fog starts configurable il y a 7 ans
  Zeno- dbeb322f62 No functional changes. Credit gcu il y a 7 ans
  ShadowNinja 4bf4154cad Fix superflous shader setting updates (#4800) il y a 7 ans
  lhofhansl 6bb4347208 Remove unused shader matrices. (#4723) il y a 7 ans
  ShadowNinja 93887043d9 Clean up Strfnd il y a 8 ans
  RealBadAngel c1044b9a4a Set proper GLSL pixel shader version il y a 8 ans
  RealBadAngel f253ff9f1a Dump shader programs on compile errors il y a 8 ans
  Loic Blot ba8fa9e889 Fix inverted conditions in shader.cpp il y a 8 ans
  Loic Blot 4e3fe460e3 shader.cpp: don't test twice if shader programs are present il y a 8 ans
  RealBadAngel eb3840a3f8 Filmic HDR tone mapping il y a 8 ans
  kwolekr 6be74d17df Refactor thread utility interface il y a 8 ans
  David Jones 34b7a147dc Change i++ to ++i il y a 8 ans
  ShadowNinja e4bff8be94 Clean up threading il y a 9 ans
  RealBadAngel 8a85e5e58d Shaders fixes and cleanup relief mapping code. il y a 9 ans
  RealBadAngel 43fcfbfe05 Improved parallax mapping. Generate heightmaps on the fly. il y a 9 ans
  kwolekr da34a2b33e Replace instances of std::map<std::string, std::string> with StringMap il y a 9 ans
  Craig Robbins 9527984dbc Move globals from main.cpp to more sane locations il y a 9 ans
  Craig Robbins ced6d20295 For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives il y a 9 ans
  Loic Blot 0d1eedcccc Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/ il y a 9 ans
  BlockMen f48f686930 Add optional framed glasslike drawtype il y a 9 ans