Craig Robbins
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9527984dbc
Move globals from main.cpp to more sane locations
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9 years ago |
Craig Robbins
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ced6d20295
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
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9 years ago |
Loic Blot
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9749d9fee6
Fix issue #2441: crash on respawn, since a conversion std::list to std::vector on Environment.cpp
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9 years ago |
Miguel Almeida
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056e8f7839
Fix occlusion
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9 years ago |
Loic Blot
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fd70f4f2f0
Replace std::list by std::vector into ClientMap::updateDrawList, Map::timerUpdate and ServerMap::save().
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9 years ago |
kwolekr
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38bd9e93a2
Fix all warnings and remove -Wno-unused-but-set cflag
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9 years ago |
Craig Robbins
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3d29be24e0
Add display_gamma option for client
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9 years ago |
Craig Robbins
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2b119e1e19
Performance of main client loop up to 2x faster In places, up to 3 times faster
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9 years ago |
sapier
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334ec4bb1b
Avoid doing a full material compare if not even first texture does match
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10 years ago |
sapier
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09970b7b6d
Add support for interlaced polarized 3d screens
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10 years ago |
BlockMen
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c0ab09af74
Add player:set_eye_offset() by @MirceaKitsune and clean up
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10 years ago |
BlockMen
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a1db9242ec
Add third person view
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10 years ago |
Novatux
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062de11b4c
Fix rendering glitches when far from the center of the map
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10 years ago |
sapier
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04e9a9d541
Cleanup jthread and fix win32 build
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10 years ago |
Perttu Ahola
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c50c9a10f1
Fix and improve view range tuner
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11 years ago |
Ilya Zhuravlev
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6a1670dbc3
Migrate to STL containers/algorithms.
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11 years ago |
Sfan5
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6d0ea26c2d
Update Copyright Years
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11 years ago |
PilzAdam
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497ff1ecd6
Change Minetest-c55 to Minetest
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11 years ago |
ShadowNinja
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32552fede5
Don't see through nodes without noclip privileges
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11 years ago |
Perttu Ahola
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8bb36f4650
Fix automagic render distance tuner
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11 years ago |
Vanessa Ezekowitz
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0dd9c14ff8
Added video settings filter options via config file - second try :-)
|
12 years ago |
Perttu Ahola
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ee2d9d973a
Reorganize ClientMap rendering code for a bit more performance
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12 years ago |
Perttu Ahola
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71c6845a94
Define M_PI on MSVC
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12 years ago |
Perttu Ahola
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d0ea6f9920
Properly and efficiently use split utility headers
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12 years ago |
Perttu Ahola
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037b259197
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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12 years ago |
Perttu Ahola
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07e5c9bd5f
No occlusion culling when free_move is on and camera is inside ground
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12 years ago |
Perttu Ahola
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20e025b3d8
Try to make background/fog/sky color selection work better
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12 years ago |
Perttu Ahola
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9c4f68e174
Fix getVisibleBrightness() to return sunlight visibility correctly even if not much of world has been loaded
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12 years ago |
Perttu Ahola
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2e90ed07ac
Dynamic sky, fog and cloud colors; sun and moon
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12 years ago |
Perttu Ahola
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58bed83d03
Move ClientMap to clientmap.{h,cpp}
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12 years ago |