Commit History

Autor SHA1 Mensaxe Data
  Loïc Blot ae9b5e0098 Modernize code: very last fixes (#6290) %!s(int64=6) %!d(string=hai) anos
  Loïc Blot 13e995b811 Modernize src/c* src/d* and src/e* files (#6263) %!s(int64=6) %!d(string=hai) anos
  paramat 3d0e8a691f Step height: Add as a player object property %!s(int64=6) %!d(string=hai) anos
  Loïc Blot 550c0404a8 Add LuaEntity on_death callback (#6177) %!s(int64=7) %!d(string=hai) anos
  TeTpaAka 49920cfe8d Player collisionbox: Make settable %!s(int64=9) %!d(string=hai) anos
  Dániel Juhász 3caad3f3c9 Expose getPointedThing to Lua %!s(int64=8) %!d(string=hai) anos
  Loïc Blot 76be103a91 C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) (#5984) %!s(int64=7) %!d(string=hai) anos
  Loïc Blot a98baef5e4 C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821) %!s(int64=7) %!d(string=hai) anos
  Loïc Blot c6d5441105 Properly remove SAO when worldedges are overtaken (#5889) %!s(int64=7) %!d(string=hai) anos
  paramat da88a18676 Revert custom player collision box and step height commits %!s(int64=7) %!d(string=hai) anos
  paramat 2d5bd7f414 Player properties: Set correct default collisionbox %!s(int64=7) %!d(string=hai) anos
  TeTpaAka b6f4a9c7e1 Make the player collisionbox settable %!s(int64=9) %!d(string=hai) anos
  Sapier 45ab62d6a3 Use stepheight from CAO instead of hardcoded value %!s(int64=8) %!d(string=hai) anos
  ShadowNinja 2818d3f224 Rename Scripting API files for consistency %!s(int64=7) %!d(string=hai) anos
  Loïc Blot 29ab20c272 Player data to Database (#5475) %!s(int64=7) %!d(string=hai) anos
  paramat 58c083f305 Sneak glitch: Set default to false %!s(int64=7) %!d(string=hai) anos
  paramat f6da7b3fda Sneak: Add option for old move code %!s(int64=7) %!d(string=hai) anos
  Loïc Blot a9aad4d061 Partial damage cheat fix: node damages server side (#4981) %!s(int64=7) %!d(string=hai) anos
  Ekdohibs 08b680d588 Fix problems when overriding the hand: %!s(int64=7) %!d(string=hai) anos
  presstabstart 351cc2e79a Fix multiple death messages (#5305) %!s(int64=7) %!d(string=hai) anos
  Loïc Blot f8ad01ab7c Update server min protocol version to v24 (#5411) %!s(int64=7) %!d(string=hai) anos
  Loic Blot 2efae3ffd7 [CSM] Client side modding %!s(int64=7) %!d(string=hai) anos
  Auke Kok 6738c7e9a3 Do not increase breath if at full breath. %!s(int64=7) %!d(string=hai) anos
  Ekdohibs d873545ac7 Fix anticheat resetting client position after the client is teleported %!s(int64=7) %!d(string=hai) anos
  sapier 814ee971f7 Make entity on_punch have same signature and behaviour as player on_punch %!s(int64=7) %!d(string=hai) anos
  Loïc Blot b7a98e9850 Implement player attribute backend (#4155) %!s(int64=7) %!d(string=hai) anos
  Loïc Blot bc29e03b59 Revert "Detach the player from entities on death." (#5087) %!s(int64=7) %!d(string=hai) anos
  sapier c57b4ff9b5 Add Entity get_texture_mod() to Lua API %!s(int64=7) %!d(string=hai) anos
  red-001 72535d3328 Detach the player from entities on death. (#5077) %!s(int64=7) %!d(string=hai) anos
  red-001 0dada51a55 Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072) %!s(int64=7) %!d(string=hai) anos