Commit History

Autor SHA1 Mensaxe Data
  Loic Blot aab3b18e4b GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::infotext to GameUI class %!s(int64=6) %!d(string=hai) anos
  Loic Blot 3a772e7ed6 GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on StaticText %!s(int64=6) %!d(string=hai) anos
  Loic Blot 0ebaed430a GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUI %!s(int64=6) %!d(string=hai) anos
  Loïc Blot 921151d97a C++ modernize: Pragma once (#6264) %!s(int64=7) %!d(string=hai) anos
  Loïc Blot b3a36f7378 Isolate irrlicht references and use a singleton (#6041) %!s(int64=7) %!d(string=hai) anos
  Loïc Blot 9b8ca3a746 Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752) %!s(int64=7) %!d(string=hai) anos
  rubenwardy bce0d458d8 Add Joystick type detection and Xbox controller support %!s(int64=7) %!d(string=hai) anos
  Loïc Blot 3c4ac70348 Refactor Game class (part 2) (#5422) %!s(int64=7) %!d(string=hai) anos
  est31 2060fd9cbe Initial Gamepad support %!s(int64=8) %!d(string=hai) anos
  est31 1e86c89f36 Input related generalisations %!s(int64=8) %!d(string=hai) anos
  est31 fa6b21a15b Tell irrlicht if we handle a key or not. %!s(int64=8) %!d(string=hai) anos
  est31 3b50b2766a Optional reconnect functionality %!s(int64=9) %!d(string=hai) anos
  ShadowNinja 30075467b8 Change error_message from wstring to string %!s(int64=9) %!d(string=hai) anos
  sapier dceb9f7d60 Implement proper font handling %!s(int64=9) %!d(string=hai) anos
  Craig Robbins 429ecb2b94 Refactor the_game() to make it more understandable and maintainable. %!s(int64=10) %!d(string=hai) anos
  BlockMen c0ab09af74 Add player:set_eye_offset() by @MirceaKitsune and clean up %!s(int64=10) %!d(string=hai) anos
  BlockMen a1db9242ec Add third person view %!s(int64=10) %!d(string=hai) anos
  Kahrl 4e1f50035e Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu %!s(int64=11) %!d(string=hai) anos
  Ilya Zhuravlev 6a1670dbc3 Migrate to STL containers/algorithms. %!s(int64=11) %!d(string=hai) anos
  Sfan5 6d0ea26c2d Update Copyright Years %!s(int64=11) %!d(string=hai) anos
  PilzAdam 497ff1ecd6 Change Minetest-c55 to Minetest %!s(int64=11) %!d(string=hai) anos
  Perttu Ahola 9f031a6759 Optimize headers %!s(int64=12) %!d(string=hai) anos
  Perttu Ahola 037b259197 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors %!s(int64=12) %!d(string=hai) anos
  Perttu Ahola 6298878bfa Add "simple singleplayer mode"; Fix a number of GUI things %!s(int64=12) %!d(string=hai) anos
  Perttu Ahola 7f7fb9750d command-line/world game selection %!s(int64=12) %!d(string=hai) anos
  Kahrl 967f25461b Chat console, including a number of rebases and modifications. %!s(int64=13) %!d(string=hai) anos
  Giuseppe Bilotta 7e610aece5 Overhaul the input system %!s(int64=13) %!d(string=hai) anos
  Perttu Ahola cdadbdbd17 Server configuration is now written when "/#setting whatever = whatever" is issued. %!s(int64=13) %!d(string=hai) anos
  Ciaran Gultnieks d4d49ee8f4 Passwords - password entry at main menu, stored and checked by server %!s(int64=13) %!d(string=hai) anos
  Perttu Ahola 1995b59320 Code refactoring; split half of main.cpp to game.cpp. %!s(int64=13) %!d(string=hai) anos